diff options
author | Tor Andersson <tor@ccxvii.net> | 2023-11-01 16:06:14 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-11-02 01:17:35 +0100 |
commit | bbf92d39cc744ca0cbcd2ad54b19d4b2db0e06e3 (patch) | |
tree | 2600cea2829eb2d96e582bfeeaa79aad0c8c40ff /rules.js | |
parent | 45d6e8af6ea16ddc813fc86f93af600ac3d9f870 (diff) | |
download | algeria-bbf92d39cc744ca0cbcd2ad54b19d4b2db0e06e3.tar.gz |
Shorter names.
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 74 |
1 files changed, 38 insertions, 36 deletions
@@ -34,15 +34,15 @@ const CADRE = 7 const FRONT = 8 const unit_type_name = [ - "French Division", - "French Brigade", - "French Elite Brigade", - "Algerian Brigade", - "Algerian Police", - "FLN Failek", - "FLN Band", - "FLN Cadre", - "FLN Front", + "French division", + "French brigade", + "French elite brigade", + "Algerian brigade", + "Police", + "Failek", + "Band", + "Cadre", + "Front", ] // Free deployment holding box @@ -561,7 +561,7 @@ function free_unit(u) { } function activate_oas() { - log("Gov. PSL ≤ 30: OAS Activated") + log("Gov PSL ≤ 30: OAS Activated") game.oas = DEPLOY game.oas_control = -1 } @@ -577,7 +577,7 @@ function roll_oas_control() { } function remove_oas() { - log("Gov. PSL ≥ 70: OAS Removed") + log("Gov PSL ≥ 70: OAS Removed") game.oas = 0 game.oas_control = -1 } @@ -1203,7 +1203,7 @@ function goto_game_over(result, victory) { game.victory = victory log_h1("Game Over") log(`FLN PSL ${game.fln_psl}`) - log(`Gov. PSL ${game.gov_psl}`) + log(`Gov PSL ${game.gov_psl}`) log_br() log(victory) return true @@ -1804,7 +1804,7 @@ function goto_jealousy_and_paranoia() { } function goto_elections_in_france() { - log_event("Elections in France") + log_event("Elections in France.") // Government player rolls on the Coup Table (no DRM) and adds or subtracts // the number of PSP indicated: no units are mobilized or removed. roll_coup_table() @@ -1844,7 +1844,7 @@ states.random_event_un_debate = { } function goto_fln_factional_purge() { - log_event("FLN Factional Purge") + log_event("FLN Factional Purge.") // The Government player chooses one wilaya and rolls 1d6, neutralizing // that number of FLN units there (the FLN player's choice which ones). game.phasing = GOV_NAME @@ -2096,8 +2096,8 @@ states.event_gov_suez_crisis_select_units = { } function goto_amnesty() { - log_event("Amnesty") - log("Gov. Civil Affairs & Suppression +1 DRM this turn.") + log_event("Amnesty.") + log("Government Civil Affairs & Suppression +1 DRM this turn.") game.events.amnesty = true end_random_event() } @@ -2148,7 +2148,7 @@ function goto_gov_reinforcement_phase() { }) if (is_slow_french_reaction() && game.fln_psl > game.gov_psl) { - log_h3("French Reaction: FLN PSL > Gov. PSL") + log_h3("French Reaction: FLN PSL > Gov PSL") log_br() game.events.french_reaction = true } @@ -2440,8 +2440,7 @@ states.gov_reinforcement = { function give_fln_ap() { // Give AP - log_h3("Areas under FLN control:") - + log("Areas under FLN control:") log_br() for_each_algerian_map_area(loc => { @@ -2485,6 +2484,7 @@ function give_fln_ap() { // He gets AP equal to 10% (round fractions up) of his current PSL, minus the number of French Naval Points. let psl_percentage = Math.ceil(0.10 * game.fln_psl) let psl_ap = Math.max(psl_percentage - game.naval, 0) + log_br() log(`10% of ${game.fln_psl} PSL (- ${game.naval} Naval PTS)`) if (psl_ap) { raise_fln_ap(psl_ap) @@ -2960,6 +2960,7 @@ states.fln_operations = { inactive: "to do Operations", prompt() { view.prompt = "Operations: Perform a mission with OPS units, let Government perform a mission, or Pass." + view.prompt = "Operations." // check if any FLN missions can actually be performed view.actions.propaganda = 0 @@ -3720,7 +3721,7 @@ function goto_combat() { } log(`FLN firepower ${fln_firepower}`) game.combat.hits_on_gov = roll_crt(fln_firepower) - logi(`Hits on Gov. ${game.combat.hits_on_gov}`) + logi(`Hits on Gov ${game.combat.hits_on_gov}`) log_br() let gov_firepower = 0 @@ -3741,7 +3742,7 @@ function goto_combat() { let roll = roll_nd6(game.mission_air_pts) gov_firepower += roll } - log(`Gov. firepower ${gov_firepower}${half_str}`) + log(`Gov firepower ${gov_firepower}${half_str}`) game.combat.hits_on_fln = roll_crt(gov_firepower) logi(`Hits on FLN ${game.combat.hits_on_fln}`) log_br() @@ -3780,7 +3781,7 @@ function end_combat() { // (according to the table, whether implemented or not) are Neutralized (no one is neutralized if equal results). if (game.combat.hits_on_gov > game.combat.hits_on_fln) { - logi(`Gov. units neutralized`) + logi(`Gov units neutralized`) for (let u of game.combat.gov_units) { neutralize_unit(u) } @@ -3912,6 +3913,7 @@ states.gov_operations = { inactive: "to do Operations", prompt() { view.prompt = "Operations: Perform a mission, or Pass." + view.prompt = "Operations." // check if any GOV missions can actually be performed view.actions.flush = 0 @@ -4105,7 +4107,7 @@ states.gov_flush_select_units = { if (is_unit_airmobile(u) && unit_loc(u) !== loc) set_unit_loc(u, loc) } - log(`Combined Gov. contact ${contact_ratings}`) + log(`Combined Gov contact ${contact_ratings}`) // (DRM: +1 if target unit has an Evasion rating higher than the total Contact ratings involved, // or Flush is in a Remote area, or if a Terror marker is present; -1 if Flush is in an Urban area). @@ -4309,7 +4311,7 @@ states.gov_react = { }, no_react() { clear_undo() - log("Gov. doesn't React") + log("Gov doesn't React") end_gov_mission() }, roll() { @@ -4393,7 +4395,7 @@ states.gov_intelligence = { contact_ratings += unit_contact(u) }) - log(`Combined Gov. contact ${contact_ratings}`) + log(`Combined Gov contact ${contact_ratings}`) // (DRM: +1 if target unit has an Evasion rating higher than the total Contact ratings involved, // or mission is in a Remote area, or if a Terror marker is present; -1 if mission is in an Urban area). @@ -4709,14 +4711,14 @@ function determine_control() { return } - log(`A${loc} (FLN ${fln_pts[loc]} - Gov. ${gov_pts[loc]})`) + log(`A${loc} (FLN ${fln_pts[loc]} - Gov ${gov_pts[loc]})`) if (fln_pts[loc] >= 2 * gov_pts[loc]) { logi(`FLN Control`) set_area_fln_control(loc) return } else if (gov_pts[loc] >= 2 * fln_pts[loc]) { - logi(`Gov. Control`) + logi(`Gov Control`) set_area_gov_control(loc) return } @@ -4726,7 +4728,7 @@ function determine_control() { let fln_roll = roll_d6() logi(`FLN rolled B${fln_roll}`) let gov_roll = roll_d6() - logi(`Gov. rolled B${gov_roll}`) + logi(`Gov rolled B${gov_roll}`) let fln_claim = fln_roll <= difference let gov_claim = gov_roll <= difference @@ -4735,7 +4737,7 @@ function determine_control() { logi(`FLN Control`) set_area_fln_control(loc) } else if (gov_claim && !fln_claim) { - logi(`Gov. Control`) + logi(`Gov Control`) set_area_gov_control(loc) } else { logi(`Contested`) @@ -4767,11 +4769,11 @@ function gov_depreciate_asset(title, num_max) { let loss = depreciation_loss_number(num_max) let roll = roll_1d6() if (game.gov_psl <= 30) { - logi("-1 Gov. PSL ≤ 30") + logi("-1 Gov PSL ≤ 30") roll -= 1 } if (game.gov_psl >= 70) { - logi("+1 Gov. PSL ≥ 70") + logi("+1 Gov PSL ≥ 70") roll += 1 } if (roll <= loss) { @@ -4837,12 +4839,12 @@ function unit_and_area_recovery() { roll += 1 } if (is_gov_unit(u) && game.gov_psl <= 30) { - logi("-1 Gov. PSL ≤ 30") + logi("-1 Gov PSL ≤ 30") roll -= 1 } if (is_gov_unit(u)) { if (game.gov_psl >= 70) { - logi("+1 Gov. PSL ≥ 70") + logi("+1 Gov PSL ≥ 70") roll += 1 } else if (is_elite_unit(u)) { logi("+1 Elite") @@ -5145,7 +5147,7 @@ function final_psl_adjustment() { if (game.gov_psl <= 30) { log_br() - log("Gov. PSL ≤ 30: Coup d'etat?") + log("Gov PSL ≤ 30: Coup d'etat?") let roll = roll_1d6() if (is_area_france(game.oas)) { logi("+1 OAS deployed in France") @@ -5228,7 +5230,7 @@ function continue_final_psl_adjustment() { gov_control += 1 } }) - log(`Area control FLN ${fln_control} - Gov. ${gov_control}`) + log(`Area control FLN ${fln_control} - Gov ${gov_control}`) let control_adjust = Math.floor(Math.abs(fln_control - gov_control) / 2) if (control_adjust > 0) { if (fln_control > gov_control) { @@ -5330,7 +5332,7 @@ function log_h2(msg) { function log_event(msg) { log_br() - log(".h3 " + msg) + log(msg) log_br() } |