diff options
author | Mischa Untaga <99098079+MischaU8@users.noreply.github.com> | 2023-10-04 11:36:41 +0200 |
---|---|---|
committer | Mischa Untaga <99098079+MischaU8@users.noreply.github.com> | 2023-10-04 11:36:41 +0200 |
commit | 65ca540db89363f2a20c7b32005de400490cdaae (patch) | |
tree | caefd72b4c545ccd48234e3f9edd221b5136a4fd /rules.js | |
parent | 1bf9942cd30465f860d24a5251391a61a1bfae12 (diff) | |
download | algeria-65ca540db89363f2a20c7b32005de400490cdaae.tar.gz |
fln deployment
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 109 |
1 files changed, 99 insertions, 10 deletions
@@ -38,6 +38,7 @@ const FRONT = 8 const FREE = 0 const DEPLOY = 1 const ELIMINATED = 2 +const FRANCE = 3 var states = {} var game = null @@ -326,6 +327,10 @@ function is_area_algerian(l) { return areas[l].type !== COUNTRY } +function is_area_france(l) { + return l === FRANCE +} + function is_area_urban(l) { return areas[l].type === URBAN } @@ -1640,20 +1645,18 @@ states.gov_deployment = { prompt() { view.prompt = "Deploy activated mobile units to PTL or into OPS of another area" if (game.selected.length === 0) { - - for_each_friendly_unit_on_map(u => { if (unit_box(u) === OPS || (!is_police_unit(u) && unit_box(u) === PTL) || is_division_unit(u)) gen_action_unit(u) - }) - } else { - let first_unit = game.selected[0] - let first_unit_type = unit_type(first_unit) + }) + } else { + let first_unit = game.selected[0] + let first_unit_type = unit_type(first_unit) - if (first_unit_type == FR_XX) { - if (is_unit_not_neutralized(first_unit)) { - view.prompt = "Deploy activated mobile units to PTL or into OPS of another area, or change division mode" - } else { + if (first_unit_type == FR_XX) { + if (is_unit_not_neutralized(first_unit)) { + view.prompt = "Deploy activated mobile units to PTL or into OPS of another area, or change division mode" + } else { // allow selection of neutralized divisions (to change mode only) view.prompt = "Deploy: change division mode" } @@ -1712,6 +1715,92 @@ states.gov_deployment = { } }, end_deployment() { + goto_fln_deployment_phase() + } +} + +function goto_fln_deployment_phase() { + game.phasing = FLN_NAME + set_active_player() + log_h2(`${game.active} Deployment`) + game.state = "fln_deployment" + game.selected = [] +} + +states.fln_deployment = { + inactive: "to do deployment", + prompt() { + view.prompt = "Deploy units to OPS in same area" + if (game.selected.length === 0) { + for_each_friendly_unit_on_map(u => { + // TODO handle units in Morocco and Tunisia + if (unit_box(u) === OPS || unit_box(u) === UG) + gen_action_unit(u) + }) + } else { + let first_unit = game.selected[0] + let first_unit_loc = unit_loc(first_unit) + let first_unit_box = unit_box(first_unit) + let first_unit_type = unit_type(first_unit) + + // Allow deselect && more units in same box + for_each_friendly_unit_in_loc(first_unit_loc, u => { + if (unit_box(u) === first_unit_box) { + gen_action_unit(u) + } + }) + + if (is_area_algerian(first_unit_loc)) { + gen_action_loc(first_unit_loc) + } else if (is_area_france(first_unit_loc)) { + // The Cadre unit in France may be deployed to any Area where there is a Front unit. + // XXX CHEAT this allows free movement when deploying to France and then again in the same turn elsewhere + let has_front = false + for_each_friendly_unit_on_map_of_type(FRONT, u => { + gen_action_loc(unit_loc(u)) + has_front = true + }) + if (has_front) { + view.prompt = "Deploy Cadre to Area with Front" + } + } + + if (first_unit_type == CADRE && game.selected.length === 1 && !has_friendly_unit_in_loc(FRANCE)) { + view.prompt = "Deploy units to OPS in same area (or Cadre to France)" + // deploy single Cadre to France + gen_action_loc(FRANCE) + } + } + + // XXX debug + // TODO confirmation when no units are activated? + gen_action("end_deployment") + }, + unit(u) { + set_toggle(game.selected, u) + }, + loc(to) { + let list = game.selected + game.selected = [] + push_undo() + log("Deployed:") + for (let u of list) { + let loc = unit_loc(u) + if (loc === to) { + log(`>${units[u].name} in ${areas[loc].name}`) + if (unit_box(u) === UG) { + set_unit_box(u, OPS) + } else { + set_unit_box(u, UG) + } + } else { + log(`>${units[u].name} to ${areas[to].name}`) + set_unit_loc(u, to) + set_unit_box(u, UG) + } + } + }, + end_deployment() { // XXX debug goto_next_turn() } |