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author | Tor Andersson <tor@ccxvii.net> | 2023-11-05 01:02:16 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-11-05 12:31:00 +0100 |
commit | 64d083cf2de573165ea43936e08ea1d772b5895e (patch) | |
tree | 522fb3d39af1afb19775a5c82e84c27b763f6df7 /rules.js | |
parent | cf762c5b1e491b01ef5fdc9ea8bd3e791ae8d106 (diff) | |
download | algeria-64d083cf2de573165ea43936e08ea1d772b5895e.tar.gz |
Show disabled build/convert buttons when out of ap/pieces.
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 27 |
1 files changed, 19 insertions, 8 deletions
@@ -2703,24 +2703,35 @@ states.fln_reinforcement = { // The FLN player may build new Cadres or Bands by spending the AP cost and placing them in the UG box of any area which contains a non-Neutralized Front // (note that this requires the presence of a Front) if (has_free_unit_by_type(CADRE) && game.fln_ap >= build_cost(first_unit_loc)) - gen_action("build_cadre") + view.actions.build_cadre = 1 + else + view.actions.build_cadre = 0 if (has_free_unit_by_type(BAND) && game.fln_ap >= build_cost(first_unit_loc)) - gen_action("build_band") + view.actions.build_band = 1 + else + view.actions.build_band = 0 if (has_free_unit_by_type(CADRE) && !is_area_morocco_or_tunisia(first_unit_loc)) - gen_action("convert_front_to_cadre") + view.actions.convert_front_to_cadre = 1 + else + view.actions.convert_front_to_cadre = 0 } else if (first_unit_type === CADRE) { view.prompt = "Reinforcement: Convert Cadre." // Fronts may not be created in Remote areas (not enough people) and there may be only one Front per area. - if (!(has_unit_type_in_loc(FRONT, first_unit_loc) || is_area_remote(first_unit_loc)) && has_free_unit_by_type(FRONT) && game.fln_ap >= convert_cost(FRONT)) { - gen_action("convert_cadre_to_front") - } + if (!(has_unit_type_in_loc(FRONT, first_unit_loc) || is_area_remote(first_unit_loc)) && has_free_unit_by_type(FRONT) && game.fln_ap >= convert_cost(FRONT)) + view.actions.convert_cadre_to_front = 1 + else + view.actions.convert_cadre_to_front = 0 if (has_free_unit_by_type(BAND) && game.fln_ap >= convert_cost(BAND)) - gen_action("convert_cadre_to_band") + view.actions.convert_cadre_to_band = 1 + else + view.actions.convert_cadre_to_band = 0 } else if (first_unit_type === BAND) { view.prompt = "Reinforcement: Convert Band." if (has_free_unit_by_type(FAILEK) && game.fln_ap >= convert_cost(FAILEK)) - gen_action("convert_band_to_failek") + view.actions.convert_band_to_failek = 1 + else + view.actions.convert_band_to_failek = 0 } } }, |