diff options
author | Tor Andersson <tor@ccxvii.net> | 2023-11-09 00:41:12 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-11-09 00:56:25 +0100 |
commit | 15bc4324ee15b18efc63978af22bccbb0c4cafb7 (patch) | |
tree | 9bc513bc9db6d4adb1e931a11c7016e239e5f446 /rules.js | |
parent | 0f52373dfbe5296d4a079921fb942e5a7539c924 (diff) | |
download | algeria-15bc4324ee15b18efc63978af22bccbb0c4cafb7.tar.gz |
Remove phasing/active player split (not needed in this game).
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 82 |
1 files changed, 31 insertions, 51 deletions
@@ -116,19 +116,16 @@ function player_name(player) { } function set_next_player() { - if (game.phasing === GOV_NAME) - game.phasing = FLN_NAME + if (game.active === GOV_NAME) + set_active_player(FLN_NAME) else - game.phasing = GOV_NAME - set_active_player() + set_active_player(GOV_NAME) } -function set_active_player() { +function set_active_player(new_active) { clear_undo() - if (game.active !== game.phasing) { - game.active = game.phasing - update_aliases() - } + game.active = new_active + update_aliases() } function is_gov_player() { @@ -1066,7 +1063,6 @@ exports.VIEW_SCHEMA = { prompt: {type: "string"}, scenario: {type: "string"}, active: {type: "string"}, - phasing: {type: "string"}, turn: {type: "integer", minimum: 0}, fln_ap: {type: "integer", minimum: 0, maximum: MAX_AP}, @@ -1092,7 +1088,7 @@ exports.VIEW_SCHEMA = { selected_loc: {type: ["array", "integer"]} }, required: [ - "log", "prompt", "scenario", "active", "phasing", + "log", "prompt", "scenario", "active", "turn", "fln_ap", "fln_psl", "gov_psl", "air_avail", "air_max", "helo_avail", "helo_max", "naval", "oas", "is_morocco_tunisia_independent", "border_zone_active", "border_zone_drm", "units", "areas", "contacted" @@ -1108,7 +1104,6 @@ exports.view = function(state, player) { prompt: null, scenario: game.scenario, active: game.active, - phasing: game.phasing, turn: game.turn, fln_ap: game.fln_ap, @@ -1130,9 +1125,10 @@ exports.view = function(state, player) { contacted: game.contacted, } - if (player === game.active) + if (player === game.active) { view.selected = game.selected view.selected_loc = game.selected_loc + } if (game.state === "game_over") { view.prompt = game.victory @@ -1237,8 +1233,7 @@ exports.setup = function (seed, scenario, options) { state: null, selected: -1, selected_loc: -1, - phasing: GOV_NAME, - active: GOV_NAME, + active: null, scenario: null, turn: 0, @@ -1294,6 +1289,8 @@ exports.setup = function (seed, scenario, options) { game.shorter_game = true } + set_active_player(GOV_NAME) + goto_scenario_setup() return game @@ -1517,11 +1514,10 @@ function setup_scenario(scenario_name) { setup_units(deployment.fln) setup_units(deployment.gov) - game.phasing = GOV_NAME + set_active_player(GOV_NAME) } function goto_scenario_setup() { - set_active_player() game.state = "scenario_setup" log_h2(`${game.active} Setup`) game.selected = [] @@ -1838,11 +1834,10 @@ function goto_un_debate() { // Player with higher PSL raises FLN or lowers Government PSL by 1d6. if (game.gov_psl <= game.fln_psl) { - game.phasing = FLN_NAME + set_active_player(FLN_NAME) } else { - game.phasing = GOV_NAME + set_active_player(GOV_NAME) } - set_active_player() game.state = "random_event_un_debate" } @@ -1871,8 +1866,7 @@ function goto_fln_factional_purge() { log_event("FLN Factional Purge.") // The Government player chooses one wilaya and rolls 1d6, neutralizing // that number of FLN units there (the FLN player's choice which ones). - game.phasing = GOV_NAME - set_active_player() + set_active_player(GOV_NAME) game.state = "event_fln_factional_purge_select_zone" } @@ -1914,8 +1908,7 @@ states.event_fln_factional_purge_select_zone = { } function continue_fln_factional_purge() { - game.phasing = FLN_NAME - set_active_player() + set_active_player(FLN_NAME) let roll = roll_d6() @@ -2001,8 +1994,7 @@ function goto_nato_pressure() { // The Government player rolls 1d6 and must remove that number of French Army brigades // (a division counts as three brigades) from the map. - game.phasing = GOV_NAME - set_active_player() + set_active_player(GOV_NAME) let roll = roll_d6() log("Remove French brigades G" + roll) @@ -2070,8 +2062,7 @@ function goto_suez_crisis() { return } - game.phasing = GOV_NAME - set_active_player() + set_active_player(GOV_NAME) game.events.suez_crisis = true // The Government player must remove 1d6 elite units from the map, up to the number actually available @@ -2155,8 +2146,7 @@ function end_random_event() { } function goto_gov_reinforcement_phase() { - game.phasing = GOV_NAME - set_active_player() + set_active_player(GOV_NAME) log_h2(`${game.active} Reinforcement`) game.selected = [] @@ -2583,8 +2573,7 @@ function ensure_front_in_independent_morocco_tunisia() { } function goto_fln_reinforcement_phase() { - game.phasing = FLN_NAME - set_active_player() + set_active_player(FLN_NAME) log_h2(`${game.active} Reinforcement`) game.selected = [] @@ -2793,8 +2782,7 @@ function end_reinforcement() { } function goto_gov_deployment_phase() { - game.phasing = GOV_NAME - set_active_player() + set_active_player(GOV_NAME) log_h2(`${game.active} Deployment`) game.summary = { operations: [], @@ -2920,8 +2908,7 @@ states.gov_deployment = { } function goto_fln_deployment_phase() { - game.phasing = FLN_NAME - set_active_player() + set_active_player(FLN_NAME) log_h2(`${game.active} Deployment`) game.summary = [] game.state = "fln_deployment" @@ -3082,8 +3069,7 @@ function goto_operations_phase() { } function goto_fln_operations_phase() { - game.phasing = FLN_NAME - set_active_player() + set_active_player(FLN_NAME) clear_combat() @@ -3317,11 +3303,10 @@ function goto_distribute_psp(who, psp, reason) { who, psp, reason } if (who == GOV) { - game.phasing = GOV_NAME + set_active_player(GOV_NAME) } else { - game.phasing = FLN_NAME + set_active_player(FLN_NAME) } - set_active_player() log_br() if (game.active === FLN_NAME) log(`FLN to distribute ${psp} PSP.`) @@ -3989,8 +3974,7 @@ function end_combat() { } function goto_combat_fln_losses() { - game.phasing = FLN_NAME - set_active_player() + set_active_player(FLN_NAME) game.state = "fln_combat_fln_losses" } @@ -4101,8 +4085,7 @@ states.fln_combat_fln_losses = { } function goto_gov_operations_phase() { - game.phasing = GOV_NAME - set_active_player() + set_active_player(GOV_NAME) clear_combat() if (game.gov_auto_pass) { @@ -4443,8 +4426,7 @@ states.gov_airmobilize_select_units = { } function goto_gov_react_mission() { - game.phasing = GOV_NAME - set_active_player() + set_active_player(GOV_NAME) game.state = "gov_react" } @@ -5304,8 +5286,7 @@ function coup_attempt() { } function goto_coup_attempt_free_mobilize(value) { - game.phasing = GOV_NAME - set_active_player() + set_active_player(GOV_NAME) game.selected = [] game.summary = [] @@ -5380,8 +5361,7 @@ states.gov_coup_attempt_free_mobilize = { } function goto_coup_attempt_remove_elite(num) { - game.phasing = GOV_NAME - set_active_player() + set_active_player(GOV_NAME) let num_el_x = count_friendly_units_on_map_of_type(EL_X) let to_remove = Math.min(num, num_el_x) |