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authorMischa Untaga <99098079+MischaU8@users.noreply.github.com>2023-10-17 15:34:28 +0200
committerMischa Untaga <99098079+MischaU8@users.noreply.github.com>2023-10-17 15:34:28 +0200
commitedf716d268ac87a7522f76c2b6b9880f7f2e7405 (patch)
tree356c2ae43d20db72eee7b22d2fb215bc114da327
parent0a62f387c84b607319b9c6c560b02f1d0e13d158 (diff)
downloadalgeria-edf716d268ac87a7522f76c2b6b9880f7f2e7405.tar.gz
remove unused
-rw-r--r--rules.js1
1 files changed, 0 insertions, 1 deletions
diff --git a/rules.js b/rules.js
index b3247e9..fc83cad 100644
--- a/rules.js
+++ b/rules.js
@@ -3343,7 +3343,6 @@ function end_combat() {
// Remaining involved units of the side that received the largest number of 'hits'
// (according to the table, whether implemented or not) are Neutralized (no one is neutralized if equal results).
- let contact_loc = unit_loc(game.contacted[0])
if (game.combat.hits_on_gov > game.combat.hits_on_fln) {
log(`>Gov. units neutralized`)