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authorTor Andersson <tor@ccxvii.net>2023-11-03 18:31:47 +0100
committerTor Andersson <tor@ccxvii.net>2023-11-03 22:56:32 +0100
commite45bc5b19e36c87b2c1127dee57abf58779271ca (patch)
treee433894190fb177aafe1029d92f6e5152065ce21
parente9c7ce634c1aa185df192efc059b1a87d5015bc3 (diff)
downloadalgeria-e45bc5b19e36c87b2c1127dee57abf58779271ca.tar.gz
Logging for events.
-rw-r--r--info/charts.html2
-rw-r--r--play.html2
-rw-r--r--play.js4
-rw-r--r--rules.js107
4 files changed, 69 insertions, 46 deletions
diff --git a/info/charts.html b/info/charts.html
index b1b27ed..2022207 100644
--- a/info/charts.html
+++ b/info/charts.html
@@ -726,7 +726,7 @@
1d6.
<tr>
<td class="nowrap">45-46
- <td><b>FLN Fractional Purge.</b> The Government player chooses one <i>wilaya</i> and rolls 1d6, neutralizing
+ <td><b>FLN Factional Purge.</b> The Government player chooses one <i>wilaya</i> and rolls 1d6, neutralizing
that number of FLN units there (the FLN player's choice which ones).
<tr>
<td class="nowrap">51-54
diff --git a/play.html b/play.html
index d5b7437..bfeb48b 100644
--- a/play.html
+++ b/play.html
@@ -82,6 +82,7 @@ X#log .oas { background-color: #555; color: white; }
#log > .p { padding-left: 20px; text-align: right; font-style: italic; opacity: 75%; }
#log > .i { padding-left: 20px; }
#log > .ii { padding-left: 32px; }
+#log .evt { font-style: italic; }
#log .white, #log .black, #log .die_fln, #log .die_gov {
display: inline-block;
@@ -195,6 +196,7 @@ svg .area.tip {
display: flex;
justify-content: center;
align-items: center;
+ align-content: center;
flex-wrap: wrap;
gap: 2px;
}
diff --git a/play.js b/play.js
index 1a26f70..0c62941 100644
--- a/play.js
+++ b/play.js
@@ -1027,6 +1027,10 @@ function on_log(text) { // eslint-disable-line no-unused-vars
text = text.substring(4)
p.className = 'h3'
}
+ else if (text.match(/^\.evt/)) {
+ text = text.substring(5)
+ p.className = 'evt'
+ }
p.innerHTML = text
return p
diff --git a/rules.js b/rules.js
index e3327ec..e3ffcb5 100644
--- a/rules.js
+++ b/rules.js
@@ -1735,12 +1735,14 @@ function goto_random_event() {
}
if (game.events.gov_return) {
- log("Units returned:")
- for (const [u, loc] of Object.entries(game.events.gov_return)) {
- logi(`U${u} to A${loc}`)
+ let summary = []
+ map_for_each(game.events.gov_return, (u, loc) => {
deploy_unit(u, loc)
- }
+ summary.push(u)
+ })
delete game.events.gov_return
+
+ log_area_unit_list("Units returned", summary)
log_br()
}
@@ -1750,12 +1752,12 @@ function goto_random_event() {
//the two countries immediately become independent.
if (game.more_deterministic_independence && !game.is_morocco_tunisia_independent) {
let roll = roll_d6()
- log("More Deterministic Independence")
if (roll <= game.turn) {
- logi("B" + roll)
+ log("More Deterministic Independence B" + roll)
+ log("Morocco and Tunisia Gain Independence.")
grant_morocco_tunisia_independence()
} else {
- logi("W" + roll)
+ log("More Deterministic Independence W" + roll)
}
log_br()
}
@@ -1773,6 +1775,7 @@ states.random_event = {
let rnd = 10 * a + b
log(`Random Event G${a} F${b}`)
+ log_br()
if (rnd <= 26) {
goto_no_event()
@@ -1809,19 +1812,19 @@ function goto_no_event() {
function goto_fln_foreign_arms_shipment() {
log_event("FLN Foreign arms shipment.")
+
// The FLN player adds 2d6 AP, minus the current number of Naval Points.
- let roll = roll_nd6(2)
- logi(`-${game.naval} Naval PTS`)
+ let roll = roll_nd6(2, "F", "Shipment")
+ if (game.naval)
+ logi(`-${game.naval} Naval PTS`)
let delta_ap = Math.max(roll - game.naval, 0)
- if (delta_ap)
- raise_fln_ap(delta_ap)
+ raise_fln_ap(delta_ap)
end_random_event()
}
function goto_jealousy_and_paranoia() {
log_event("Jealousy and Paranoia.")
- log("FLN units may not Move domestically this turn only")
- // FLN units may not Move across wilaya borders this turn only (they may move across international borders)
+ log("FLN units may not Move across wilaya borders this turn only (they may move across international borders).")
game.events.jealousy_and_paranoia = true
end_random_event()
}
@@ -1836,8 +1839,8 @@ function goto_elections_in_france() {
function goto_un_debate() {
log_event("UN debates Algerian Independence.")
- // Player with higher PSL raises FLN or lowers Government PSL by 1d6.
+ // Player with higher PSL raises FLN or lowers Government PSL by 1d6.
if (game.gov_psl <= game.fln_psl) {
game.phasing = FLN_NAME
} else {
@@ -1855,12 +1858,14 @@ states.random_event_un_debate = {
gen_action("lower_gov_psl_1d6")
},
raise_fln_psl_1d6() {
- let roll = roll_1d6()
+ let roll = roll_d6()
+ log("Raised FLN PSL by F" + roll)
raise_fln_psl(roll)
end_random_event()
},
lower_gov_psl_1d6() {
- let roll = roll_1d6()
+ let roll = roll_d6()
+ log("Lowered Gov PSL by G" + roll)
lower_gov_psl(roll)
end_random_event()
}
@@ -1913,12 +1918,13 @@ states.event_fln_factional_purge_select_zone = {
}
function continue_fln_factional_purge() {
- log(`in wilaya (zone) ${game.events.fln_purge_zone}`)
-
game.phasing = FLN_NAME
set_active_player()
- let roll = roll_1d6()
+ let roll = roll_d6()
+
+ log(`Purge in wilaya ${game.events.fln_purge_zone} G${roll}`)
+
game.selected = []
game.events.fln_purge_num = Math.min(roll, count_friendly_units_in_zone(game.events.fln_purge_zone))
game.state = "event_fln_factional_purge_select_units"
@@ -1952,13 +1958,13 @@ states.event_fln_factional_purge_select_units = {
}
function grant_morocco_tunisia_independence() {
- log_event("Morocco & Tunisia Gains Independence.")
log_br()
+
// Raise both FLN and Government PSL by 2d6;
- let fln_roll = roll_nd6(2)
+ let fln_roll = roll_nd6(2, "F")
raise_fln_psl(fln_roll)
- let gov_roll = roll_nd6(2)
+ let gov_roll = roll_nd6(2, "G")
raise_gov_psl(gov_roll)
// FLN player may now Build/Convert units in these two countries as if a Front were there
@@ -1968,12 +1974,14 @@ function grant_morocco_tunisia_independence() {
}
function goto_morocco_tunisia_independence() {
+ log_event("Morocco and Tunisia Gain Independence.")
+
if (game.is_morocco_tunisia_independent || game.scenario === "1958" || game.scenario === "1960") {
// If this event is rolled again, or if playing the 1958 or 1960 scenarios,
// FLN player instead rolls on the Mission Success Table (no DRM) and gets that number of AP
// (represents infiltration of small numbers of weapons and troops through the borders).
- log_event("Infiltration through borders.")
- let roll = roll_1d6()
+ let roll = roll_d6()
+ log("Infiltration F" + roll)
let [result, _effect] = roll_mst(roll)
if (result)
raise_fln_ap(result)
@@ -1988,12 +1996,15 @@ function goto_morocco_tunisia_independence() {
function goto_nato_pressure() {
log_event("NATO pressures France to boost European defense.")
+
// The Government player rolls 1d6 and must remove that number of French Army brigades
// (a division counts as three brigades) from the map.
game.phasing = GOV_NAME
set_active_player()
- let roll = roll_1d6()
+ let roll = roll_d6()
+ log("Remove French brigades G" + roll)
+
game.selected = []
let num_fr_x = count_friendly_units_on_map_of_type(FR_X)
let num_fr_xx = count_friendly_units_on_map_of_type(FR_XX)
@@ -2052,10 +2063,10 @@ states.event_gov_nato_pressure_select_units = {
}
function goto_suez_crisis() {
- log_event("Suez Crisis.")
if (game.events.suez_crisis || game.scenario === "1958" || game.scenario === "1960") {
// Treat as "No Event" if rolled again, or playing 1958 or 1960 scenarios.
+ log("Suez Crisis.")
log("No effect.")
end_random_event()
return
@@ -2066,15 +2077,19 @@ function goto_suez_crisis() {
game.events.suez_crisis = true
// The Government player must remove 1d6 elite units from the map, up to the number actually available
- let roll = roll_1d6()
+ let roll = roll_d6()
+
+ log("Suez Crisis G" + roll)
+
game.selected = []
+
let num_el_x = count_friendly_units_on_map_of_type(EL_X)
let to_remove = Math.min(roll, num_el_x)
if (to_remove) {
game.events.gov_remove_num = to_remove
game.state = "event_gov_suez_crisis_select_units"
} else {
- log("No French elite units to remove")
+ log("No French elite units to remove.")
end_random_event()
}
}
@@ -2109,12 +2124,12 @@ states.event_gov_suez_crisis_select_units = {
// - they do not need to be mobilized again but do need to be activated.
// The units may be re-mobilized at least one turn later.
if (!game.events.gov_return)
- game.events.gov_return = {}
+ game.events.gov_return = []
log_area_unit_list("Removed (will return)", list)
for (let u of list) {
let loc = unit_loc(u)
remove_unit(u, ELIMINATED)
- game.events.gov_return[u] = loc
+ map_set(game.events.gov_return, u, loc)
}
delete game.events.gov_remove_num
end_random_event()
@@ -2123,7 +2138,7 @@ states.event_gov_suez_crisis_select_units = {
function goto_amnesty() {
log_event("Amnesty.")
- log("Government Civil Affairs & Suppression +1 DRM this turn.")
+ log("All Government Civil Affairs and Suppression missions get a +1 DRM this turn.")
game.events.amnesty = true
end_random_event()
}
@@ -2408,6 +2423,7 @@ states.gov_reinforcement = {
let list = game.selected
game.selected = []
push_undo()
+ // TODO: delay to summary?
log_area_unit_list("Removed", list)
for (let u of list) {
remove_unit(u, DEPLOY)
@@ -2441,20 +2457,20 @@ states.gov_reinforcement = {
},
activate_border_zone() {
push_undo()
- log("Border Zone Activated.")
+ log("Activated Border Zone.")
lower_gov_psl(COST_ACTIVATE_BORDER_ZONE)
game.border_zone_active = true
},
mobilize_border_zone() {
push_undo()
- log("Border Zone Mobilized.")
+ log("Mobilized Border Zone.")
lower_gov_psl(COST_BORDER_ZONE)
game.border_zone_drm = 0
game.events.border_zone_mobilized = true
},
improve_border_zone() {
push_undo()
- log("Border Zone Improved.")
+ log("Improved Border Zone.")
lower_gov_psl(COST_BORDER_ZONE)
game.border_zone_drm -= 1
},
@@ -2463,10 +2479,10 @@ states.gov_reinforcement = {
game.gov_psl = Math.floor(game.gov_psl)
delete game.events.gov_has_mobilized
- log_area_unit_list("Mobilize", game.summary.mobilize)
+ log_area_unit_list("Mobilized", game.summary.mobilize)
log_lower_gov_psl(game.summary.mobilize_cost)
- log_area_unit_list("Activate", game.summary.activate)
+ log_area_unit_list("Activated", game.summary.activate)
log_lower_gov_psl(game.summary.activate_cost)
if (game.summary.air_pts) {
@@ -2747,9 +2763,9 @@ states.fln_reinforcement = {
convert_fln_unit(unit, FAILEK)
},
end_reinforcement() {
- log_area_unit_list("Build", game.summary.build)
+ log_area_unit_list("Built", game.summary.build)
log_pay_ap(game.summary.build_cost)
- log_area_unit_list("Convert", game.summary.convert)
+ log_area_unit_list("Converted", game.summary.convert)
log_pay_ap(game.summary.convert_cost)
game.summary = null
@@ -4373,7 +4389,7 @@ states.gov_airmobilize_select_units = {
let cost = airmobilize_cost(list)
game.helo_avail -= cost
- log_area_unit_list("Airmobilize", list)
+ log_area_unit_list("Airmobilized", list)
for (let u of list)
set_unit_airmobile(u)
logi(`-${cost} Helo PTS`)
@@ -4996,7 +5012,8 @@ function gov_depreciate_asset(title, num_max) {
let roll = roll_d6()
log(`${title} G${roll}`)
- logi(`Loss ${loss} of ${num_max}`)
+ logi(`Points ${num_max}`)
+ logi(`Loss Number ${loss}`)
if (game.gov_psl <= 30) {
logi("-1 Gov PSL ≤ 30")
@@ -5040,7 +5057,8 @@ function fln_depreciation() {
let loss = depreciation_loss_number(game.fln_ap)
log("Unused FLN AP F" + roll)
- logi(`Loss ${loss} of ${game.fln_ap}`)
+ logi(`Points ${game.fln_ap}`)
+ logi(`Loss Number ${loss}`)
if (game.fln_psl <= 30) {
logi("-1 FLN PSL ≤ 30")
@@ -5164,7 +5182,7 @@ function roll_coup_table(oas_drm=false) {
let d2 = roll_d6()
log_br()
- log(`Coup attempt G${d1+d2}`)
+ log(`Coup attempt G${d1} G${d2}`)
let coup = d1 + d2
if (oas_drm) {
@@ -5312,7 +5330,7 @@ states.gov_coup_attempt_free_mobilize = {
game.events.gov_free_mobilize -= cost
},
done() {
- log_area_unit_list("Mobilization", game.summary)
+ log_area_unit_list("Mobilized", game.summary)
game.summary = null
@@ -5618,8 +5636,7 @@ function log_h3(msg) {
}
function log_event(msg) {
- log_br()
- log(msg)
+ log(".evt " + msg)
log_br()
}