diff options
author | Tor Andersson <tor@ccxvii.net> | 2023-11-03 18:31:47 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-11-03 22:56:32 +0100 |
commit | e45bc5b19e36c87b2c1127dee57abf58779271ca (patch) | |
tree | e433894190fb177aafe1029d92f6e5152065ce21 | |
parent | e9c7ce634c1aa185df192efc059b1a87d5015bc3 (diff) | |
download | algeria-e45bc5b19e36c87b2c1127dee57abf58779271ca.tar.gz |
Logging for events.
-rw-r--r-- | info/charts.html | 2 | ||||
-rw-r--r-- | play.html | 2 | ||||
-rw-r--r-- | play.js | 4 | ||||
-rw-r--r-- | rules.js | 107 |
4 files changed, 69 insertions, 46 deletions
diff --git a/info/charts.html b/info/charts.html index b1b27ed..2022207 100644 --- a/info/charts.html +++ b/info/charts.html @@ -726,7 +726,7 @@ 1d6. <tr> <td class="nowrap">45-46 - <td><b>FLN Fractional Purge.</b> The Government player chooses one <i>wilaya</i> and rolls 1d6, neutralizing + <td><b>FLN Factional Purge.</b> The Government player chooses one <i>wilaya</i> and rolls 1d6, neutralizing that number of FLN units there (the FLN player's choice which ones). <tr> <td class="nowrap">51-54 @@ -82,6 +82,7 @@ X#log .oas { background-color: #555; color: white; } #log > .p { padding-left: 20px; text-align: right; font-style: italic; opacity: 75%; } #log > .i { padding-left: 20px; } #log > .ii { padding-left: 32px; } +#log .evt { font-style: italic; } #log .white, #log .black, #log .die_fln, #log .die_gov { display: inline-block; @@ -195,6 +196,7 @@ svg .area.tip { display: flex; justify-content: center; align-items: center; + align-content: center; flex-wrap: wrap; gap: 2px; } @@ -1027,6 +1027,10 @@ function on_log(text) { // eslint-disable-line no-unused-vars text = text.substring(4) p.className = 'h3' } + else if (text.match(/^\.evt/)) { + text = text.substring(5) + p.className = 'evt' + } p.innerHTML = text return p @@ -1735,12 +1735,14 @@ function goto_random_event() { } if (game.events.gov_return) { - log("Units returned:") - for (const [u, loc] of Object.entries(game.events.gov_return)) { - logi(`U${u} to A${loc}`) + let summary = [] + map_for_each(game.events.gov_return, (u, loc) => { deploy_unit(u, loc) - } + summary.push(u) + }) delete game.events.gov_return + + log_area_unit_list("Units returned", summary) log_br() } @@ -1750,12 +1752,12 @@ function goto_random_event() { //the two countries immediately become independent. if (game.more_deterministic_independence && !game.is_morocco_tunisia_independent) { let roll = roll_d6() - log("More Deterministic Independence") if (roll <= game.turn) { - logi("B" + roll) + log("More Deterministic Independence B" + roll) + log("Morocco and Tunisia Gain Independence.") grant_morocco_tunisia_independence() } else { - logi("W" + roll) + log("More Deterministic Independence W" + roll) } log_br() } @@ -1773,6 +1775,7 @@ states.random_event = { let rnd = 10 * a + b log(`Random Event G${a} F${b}`) + log_br() if (rnd <= 26) { goto_no_event() @@ -1809,19 +1812,19 @@ function goto_no_event() { function goto_fln_foreign_arms_shipment() { log_event("FLN Foreign arms shipment.") + // The FLN player adds 2d6 AP, minus the current number of Naval Points. - let roll = roll_nd6(2) - logi(`-${game.naval} Naval PTS`) + let roll = roll_nd6(2, "F", "Shipment") + if (game.naval) + logi(`-${game.naval} Naval PTS`) let delta_ap = Math.max(roll - game.naval, 0) - if (delta_ap) - raise_fln_ap(delta_ap) + raise_fln_ap(delta_ap) end_random_event() } function goto_jealousy_and_paranoia() { log_event("Jealousy and Paranoia.") - log("FLN units may not Move domestically this turn only") - // FLN units may not Move across wilaya borders this turn only (they may move across international borders) + log("FLN units may not Move across wilaya borders this turn only (they may move across international borders).") game.events.jealousy_and_paranoia = true end_random_event() } @@ -1836,8 +1839,8 @@ function goto_elections_in_france() { function goto_un_debate() { log_event("UN debates Algerian Independence.") - // Player with higher PSL raises FLN or lowers Government PSL by 1d6. + // Player with higher PSL raises FLN or lowers Government PSL by 1d6. if (game.gov_psl <= game.fln_psl) { game.phasing = FLN_NAME } else { @@ -1855,12 +1858,14 @@ states.random_event_un_debate = { gen_action("lower_gov_psl_1d6") }, raise_fln_psl_1d6() { - let roll = roll_1d6() + let roll = roll_d6() + log("Raised FLN PSL by F" + roll) raise_fln_psl(roll) end_random_event() }, lower_gov_psl_1d6() { - let roll = roll_1d6() + let roll = roll_d6() + log("Lowered Gov PSL by G" + roll) lower_gov_psl(roll) end_random_event() } @@ -1913,12 +1918,13 @@ states.event_fln_factional_purge_select_zone = { } function continue_fln_factional_purge() { - log(`in wilaya (zone) ${game.events.fln_purge_zone}`) - game.phasing = FLN_NAME set_active_player() - let roll = roll_1d6() + let roll = roll_d6() + + log(`Purge in wilaya ${game.events.fln_purge_zone} G${roll}`) + game.selected = [] game.events.fln_purge_num = Math.min(roll, count_friendly_units_in_zone(game.events.fln_purge_zone)) game.state = "event_fln_factional_purge_select_units" @@ -1952,13 +1958,13 @@ states.event_fln_factional_purge_select_units = { } function grant_morocco_tunisia_independence() { - log_event("Morocco & Tunisia Gains Independence.") log_br() + // Raise both FLN and Government PSL by 2d6; - let fln_roll = roll_nd6(2) + let fln_roll = roll_nd6(2, "F") raise_fln_psl(fln_roll) - let gov_roll = roll_nd6(2) + let gov_roll = roll_nd6(2, "G") raise_gov_psl(gov_roll) // FLN player may now Build/Convert units in these two countries as if a Front were there @@ -1968,12 +1974,14 @@ function grant_morocco_tunisia_independence() { } function goto_morocco_tunisia_independence() { + log_event("Morocco and Tunisia Gain Independence.") + if (game.is_morocco_tunisia_independent || game.scenario === "1958" || game.scenario === "1960") { // If this event is rolled again, or if playing the 1958 or 1960 scenarios, // FLN player instead rolls on the Mission Success Table (no DRM) and gets that number of AP // (represents infiltration of small numbers of weapons and troops through the borders). - log_event("Infiltration through borders.") - let roll = roll_1d6() + let roll = roll_d6() + log("Infiltration F" + roll) let [result, _effect] = roll_mst(roll) if (result) raise_fln_ap(result) @@ -1988,12 +1996,15 @@ function goto_morocco_tunisia_independence() { function goto_nato_pressure() { log_event("NATO pressures France to boost European defense.") + // The Government player rolls 1d6 and must remove that number of French Army brigades // (a division counts as three brigades) from the map. game.phasing = GOV_NAME set_active_player() - let roll = roll_1d6() + let roll = roll_d6() + log("Remove French brigades G" + roll) + game.selected = [] let num_fr_x = count_friendly_units_on_map_of_type(FR_X) let num_fr_xx = count_friendly_units_on_map_of_type(FR_XX) @@ -2052,10 +2063,10 @@ states.event_gov_nato_pressure_select_units = { } function goto_suez_crisis() { - log_event("Suez Crisis.") if (game.events.suez_crisis || game.scenario === "1958" || game.scenario === "1960") { // Treat as "No Event" if rolled again, or playing 1958 or 1960 scenarios. + log("Suez Crisis.") log("No effect.") end_random_event() return @@ -2066,15 +2077,19 @@ function goto_suez_crisis() { game.events.suez_crisis = true // The Government player must remove 1d6 elite units from the map, up to the number actually available - let roll = roll_1d6() + let roll = roll_d6() + + log("Suez Crisis G" + roll) + game.selected = [] + let num_el_x = count_friendly_units_on_map_of_type(EL_X) let to_remove = Math.min(roll, num_el_x) if (to_remove) { game.events.gov_remove_num = to_remove game.state = "event_gov_suez_crisis_select_units" } else { - log("No French elite units to remove") + log("No French elite units to remove.") end_random_event() } } @@ -2109,12 +2124,12 @@ states.event_gov_suez_crisis_select_units = { // - they do not need to be mobilized again but do need to be activated. // The units may be re-mobilized at least one turn later. if (!game.events.gov_return) - game.events.gov_return = {} + game.events.gov_return = [] log_area_unit_list("Removed (will return)", list) for (let u of list) { let loc = unit_loc(u) remove_unit(u, ELIMINATED) - game.events.gov_return[u] = loc + map_set(game.events.gov_return, u, loc) } delete game.events.gov_remove_num end_random_event() @@ -2123,7 +2138,7 @@ states.event_gov_suez_crisis_select_units = { function goto_amnesty() { log_event("Amnesty.") - log("Government Civil Affairs & Suppression +1 DRM this turn.") + log("All Government Civil Affairs and Suppression missions get a +1 DRM this turn.") game.events.amnesty = true end_random_event() } @@ -2408,6 +2423,7 @@ states.gov_reinforcement = { let list = game.selected game.selected = [] push_undo() + // TODO: delay to summary? log_area_unit_list("Removed", list) for (let u of list) { remove_unit(u, DEPLOY) @@ -2441,20 +2457,20 @@ states.gov_reinforcement = { }, activate_border_zone() { push_undo() - log("Border Zone Activated.") + log("Activated Border Zone.") lower_gov_psl(COST_ACTIVATE_BORDER_ZONE) game.border_zone_active = true }, mobilize_border_zone() { push_undo() - log("Border Zone Mobilized.") + log("Mobilized Border Zone.") lower_gov_psl(COST_BORDER_ZONE) game.border_zone_drm = 0 game.events.border_zone_mobilized = true }, improve_border_zone() { push_undo() - log("Border Zone Improved.") + log("Improved Border Zone.") lower_gov_psl(COST_BORDER_ZONE) game.border_zone_drm -= 1 }, @@ -2463,10 +2479,10 @@ states.gov_reinforcement = { game.gov_psl = Math.floor(game.gov_psl) delete game.events.gov_has_mobilized - log_area_unit_list("Mobilize", game.summary.mobilize) + log_area_unit_list("Mobilized", game.summary.mobilize) log_lower_gov_psl(game.summary.mobilize_cost) - log_area_unit_list("Activate", game.summary.activate) + log_area_unit_list("Activated", game.summary.activate) log_lower_gov_psl(game.summary.activate_cost) if (game.summary.air_pts) { @@ -2747,9 +2763,9 @@ states.fln_reinforcement = { convert_fln_unit(unit, FAILEK) }, end_reinforcement() { - log_area_unit_list("Build", game.summary.build) + log_area_unit_list("Built", game.summary.build) log_pay_ap(game.summary.build_cost) - log_area_unit_list("Convert", game.summary.convert) + log_area_unit_list("Converted", game.summary.convert) log_pay_ap(game.summary.convert_cost) game.summary = null @@ -4373,7 +4389,7 @@ states.gov_airmobilize_select_units = { let cost = airmobilize_cost(list) game.helo_avail -= cost - log_area_unit_list("Airmobilize", list) + log_area_unit_list("Airmobilized", list) for (let u of list) set_unit_airmobile(u) logi(`-${cost} Helo PTS`) @@ -4996,7 +5012,8 @@ function gov_depreciate_asset(title, num_max) { let roll = roll_d6() log(`${title} G${roll}`) - logi(`Loss ${loss} of ${num_max}`) + logi(`Points ${num_max}`) + logi(`Loss Number ${loss}`) if (game.gov_psl <= 30) { logi("-1 Gov PSL ≤ 30") @@ -5040,7 +5057,8 @@ function fln_depreciation() { let loss = depreciation_loss_number(game.fln_ap) log("Unused FLN AP F" + roll) - logi(`Loss ${loss} of ${game.fln_ap}`) + logi(`Points ${game.fln_ap}`) + logi(`Loss Number ${loss}`) if (game.fln_psl <= 30) { logi("-1 FLN PSL ≤ 30") @@ -5164,7 +5182,7 @@ function roll_coup_table(oas_drm=false) { let d2 = roll_d6() log_br() - log(`Coup attempt G${d1+d2}`) + log(`Coup attempt G${d1} G${d2}`) let coup = d1 + d2 if (oas_drm) { @@ -5312,7 +5330,7 @@ states.gov_coup_attempt_free_mobilize = { game.events.gov_free_mobilize -= cost }, done() { - log_area_unit_list("Mobilization", game.summary) + log_area_unit_list("Mobilized", game.summary) game.summary = null @@ -5618,8 +5636,7 @@ function log_h3(msg) { } function log_event(msg) { - log_br() - log(msg) + log(".evt " + msg) log_br() } |