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author | Mischa Untaga <99098079+MischaU8@users.noreply.github.com> | 2023-10-23 14:37:34 +0200 |
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committer | Mischa Untaga <99098079+MischaU8@users.noreply.github.com> | 2023-10-23 14:37:34 +0200 |
commit | a655402171b01e4032ad3704b8a837fc780e617b (patch) | |
tree | 7a41359856f9268c58e176a4afae3a2cd5197ce0 | |
parent | 7a4932faee8e38dbadd72d973fbd490a00f4200d (diff) | |
download | algeria-a655402171b01e4032ad3704b8a837fc780e617b.tar.gz |
logging. fix flush locations
-rw-r--r-- | rules.js | 15 |
1 files changed, 9 insertions, 6 deletions
@@ -2073,6 +2073,7 @@ function goto_gov_reinforcement_phase() { if (is_slow_french_reaction() && game.fln_psl > game.gov_psl) { log("French Reaction: FLN PSL > Gov. PSL") + log_br() game.events.french_reaction = true } @@ -3575,9 +3576,10 @@ function goto_combat() { for (let u of game.combat.fln_units) { fln_firepower += unit_firepower(u) } - logi(`FLN firepower ${fln_firepower}`) + log(`FLN firepower ${fln_firepower}`) game.combat.hits_on_gov = roll_crt(fln_firepower) - log(`Hits on Gov. ${game.combat.hits_on_gov}`) + logi(`Hits on Gov. ${game.combat.hits_on_gov}`) + log_br() let gov_firepower = 0 for (let u of game.combat.gov_units) { @@ -3597,9 +3599,10 @@ function goto_combat() { let roll = roll_nd6(game.mission_air_pts) gov_firepower += roll } - logi(`Gov. firepower ${gov_firepower}${half_str}`) + log(`Gov. firepower ${gov_firepower}${half_str}`) game.combat.hits_on_fln = roll_crt(gov_firepower) - log(`Hits on FLN ${game.combat.hits_on_fln}`) + logi(`Hits on FLN ${game.combat.hits_on_fln}`) + log_br() // Step 2: FLN to distribute hits on government if (game.combat.hits_on_gov) { @@ -3671,7 +3674,7 @@ function end_combat() { function goto_combat_fln_losses() { game.phasing = FLN_NAME set_active_player() - log_h3(`FLN to Distribute losses`) + log(`FLN to Distribute losses`) game.state = "fln_combat_fln_losses" } @@ -3852,7 +3855,7 @@ states.gov_flush = { prompt() { view.prompt = "Flush: Select location" for_each_algerian_map_area(loc => { - if (has_enemy_unit_in_loc_boxes(loc, [OPS, OC])) + if (has_enemy_unit_in_loc_boxes(loc, [OPS, OC]) && has_gov_react_units_in_loc(loc)) gen_action_loc(loc) }) |