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authorTor Andersson <tor@ccxvii.net>2023-11-04 00:12:08 +0100
committerTor Andersson <tor@ccxvii.net>2023-11-04 11:32:37 +0100
commit8e4ac16bc804f2eeefa5fed62901c44bdb375e35 (patch)
tree453dba34a9a1c1b5b7b4732e33b7c890ddcbc69b
parent4326036ff32ac039260f70231f85a0acf877cc15 (diff)
downloadalgeria-8e4ac16bc804f2eeefa5fed62901c44bdb375e35.tar.gz
Log Suez Crisis as event with italic text.
-rw-r--r--rules.js4
1 files changed, 2 insertions, 2 deletions
diff --git a/rules.js b/rules.js
index dc11e31..6f1e804 100644
--- a/rules.js
+++ b/rules.js
@@ -2064,10 +2064,10 @@ states.event_gov_nato_pressure_select_units = {
}
function goto_suez_crisis() {
+ log_event("Suez Crisis.")
if (game.events.suez_crisis || game.scenario === "1958" || game.scenario === "1960") {
// Treat as "No Event" if rolled again, or playing 1958 or 1960 scenarios.
- log("Suez Crisis.")
log("No effect.")
end_random_event()
return
@@ -2080,7 +2080,7 @@ function goto_suez_crisis() {
// The Government player must remove 1d6 elite units from the map, up to the number actually available
let roll = roll_d6()
- log("Suez Crisis G" + roll)
+ log("Crisis G" + roll)
game.selected = []