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author | Mischa Untaga <99098079+MischaU8@users.noreply.github.com> | 2023-10-07 19:19:31 +0200 |
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committer | Mischa Untaga <99098079+MischaU8@users.noreply.github.com> | 2023-10-07 19:19:31 +0200 |
commit | 48151c1953e7bde294622228a71c471bf6e4b1c6 (patch) | |
tree | 1c710b46811872e6964008c05699ae3c71c0f5f4 | |
parent | ecaa64019c45e0ec44bc13360f96053ab1f65903 (diff) | |
download | algeria-48151c1953e7bde294622228a71c471bf6e4b1c6.tar.gz |
distribute psl, fix strike
-rw-r--r-- | play.js | 2 | ||||
-rw-r--r-- | rules.js | 98 |
2 files changed, 68 insertions, 32 deletions
@@ -489,9 +489,11 @@ function on_update() { // eslint-disable-line no-unused-vars action_button("pass", "Pass") action_button("add_fln_psl", "+1 FLN PSL") + action_button("add_5_fln_psl", "+5 FLN PSL") action_button("remove_fln_psl", "-1 FLN PSL") action_button("add_gov_psl", "+1 Government PSL") action_button("remove_gov_psl", "-1 Government PSL") + action_button("remove_5_gov_psl", "-5 Government PSL") action_button("done", "Done") action_button("undo", "Undo") @@ -2103,6 +2103,24 @@ function goto_fln_distribute_psl(result) { game.state = "fln_distribute_mission_result" } +function distribute_fln_psl(delta) { + game.fln_psl += delta + game.distribute_mst -= delta + if (check_victory()) + return + if (!game.distribute_mst) + end_fln_mission() +} + +function distribute_gov_psl(delta) { + game.gov_psl += delta + game.distribute_mst += delta + if (check_victory()) + return + if (!game.distribute_mst) + end_fln_mission() +} + states.fln_distribute_mission_result = { inactive: "to distribute mission result PSP", prompt() { @@ -2111,6 +2129,10 @@ states.fln_distribute_mission_result = { if (game.distribute_mst > 0) { gen_action("add_fln_psl") gen_action("remove_gov_psl") + if (game.distribute_mst >= 5) { + if (game.fln_psl < 95) gen_action("add_5_fln_psl") + if (game.gov_psl >= 5) gen_action("remove_5_gov_psl") + } } else if (game.distribute_mst < 0) { gen_action("remove_fln_psl") gen_action("add_gov_psl") @@ -2120,38 +2142,32 @@ states.fln_distribute_mission_result = { add_fln_psl() { push_undo() log(">FLN PSL +1") - game.fln_psl += 1 - game.distribute_mst -= 1 - if (!game.distribute_mst) - end_fln_mission() + distribute_fln_psl(1) + }, + add_5_fln_psl() { + push_undo() + log(">FLN PSL +5") + distribute_fln_psl(5) }, remove_gov_psl() { push_undo() log(">Government PSL -1") - game.gov_psl -= 1 - game.distribute_mst -= 1 - if (check_victory()) - return - if (!game.distribute_mst) - end_fln_mission() + distribute_gov_psl(-1) + }, + remove_5_gov_psl() { + push_undo() + log(">Government PSL -5") + distribute_gov_psl(-5) }, remove_fln_psl() { push_undo() log(">FLN PSL -1") - game.fln_psl -= 1 - game.distribute_mst += 1 - if (check_victory()) - return - if (!game.distribute_mst) - end_fln_mission() + distribute_fln_psl(-1) }, add_gov_psl() { push_undo() log(">Government PSL +1") - game.gov_psl += 1 - game.distribute_mst += 1 - if (!game.distribute_mst) - end_fln_mission() + distribute_gov_psl(1) }, reset() { // XXX debug @@ -2174,7 +2190,7 @@ function goto_fln_strike_mission() { states.fln_strike = { inactive: "to do Strike mission", prompt() { - view.prompt = "Strike: Select Front, Cadres may assist" + view.prompt = "Strike: Select Front in Urban area, Cadres may assist" if (game.selected.length === 0) { for_each_friendly_unit_on_map_box(OPS, u => { @@ -2186,12 +2202,24 @@ states.fln_strike = { } else { view.prompt = "Strike: Execute mission" + let first_unit = game.selected[0] + let first_unit_loc = unit_loc(first_unit) + let can_assist = false + for_each_friendly_unit_on_map_box(OPS, u => { - if (is_strike_unit(u)) { + if (unit_loc(u) === first_unit_loc && unit_type(u) === CADRE) { gen_action_unit(u) + can_assist = true } }) + if (can_assist) { + view.prompt = "Strike: Execute mission (or select Cadres to assist)" + } + + // Allow deselect + gen_action_unit(first_unit) + gen_action("roll") } @@ -2208,9 +2236,9 @@ states.fln_strike = { let assist = list.length - 1 if (assist) { - log(`>by ${units[front_unit].name} (with ${assist} Cadre) in ${areas[loc].name}`) + log(`>by Front (with ${assist} Cadre) in ${areas[loc].name}`) } else { - log(`>by ${units[front_unit].name} in ${areas[loc].name}`) + log(`>by Front in ${areas[loc].name}`) } // pay cost & update flags @@ -2339,7 +2367,7 @@ function goto_fln_raid_mission() { states.fln_raid = { inactive: "to do Raid mission", prompt() { - view.prompt = "Raid: Select Band or Failek units" + view.prompt = "Raid: Select Band or Failek units. TODO" for_each_friendly_unit_on_map_box(OPS, u => { if (is_raid_unit(u)) { @@ -2349,6 +2377,9 @@ states.fln_raid = { gen_action("reset") }, + unit(u) { + set_toggle(game.selected, u) + }, reset() { // XXX debug game.state = "fln_operations" @@ -2624,7 +2655,7 @@ function gov_depreciation() { if (game.gov_psl <= 30) drm -= 1 if (game.gov_psl >= 70) drm += 1 if (game.air_max) { - log(`Air Max = ${game.air_max}`) + log(`Air Max=${game.air_max}`) let loss = depreciation_loss_number(game.air_max) let roll = roll_1d6(drm) log(`>${roll} <= ${loss} ?`) @@ -2634,7 +2665,7 @@ function gov_depreciation() { } } if (game.helo_max) { - log(`Helo Max = ${game.helo_max}`) + log(`Helo Max=${game.helo_max}`) let loss = depreciation_loss_number(game.helo_max) let roll = roll_1d6(drm) log(`>${roll} <= ${loss} ?`) @@ -2699,12 +2730,15 @@ function unit_redeployment() { log_h3("Redeployment") for_each_non_neutralized_unit_in_algeria(u => { let loc = unit_loc(u) - if (is_fln_unit(u)) { + let box = unit_box(u) + if (is_fln_unit(u) && box !== UG) { log(`>${units[u].name} in ${areas[loc].name} to UG`) set_unit_box(u, UG) } else if (is_gov_unit(u) && is_mobile_unit(u)) { - log(`>${units[u].name} in ${areas[loc].name} to OPS`) - set_unit_box(u, OPS) + if (box !== OC) { + log(`>${units[u].name} in ${areas[loc].name} to OC`) + set_unit_box(u, OC) + } if (is_unit_airmobile(u)) { log(`>flipped airmobile back`) clear_unit_airmobile(u) @@ -2715,7 +2749,7 @@ function unit_redeployment() { game.air_avail = game.air_max game.helo_avail = game.helo_max - log(`Air Avail = ${game.air_avail}, Helo Avail = ${game.helo_avail}`) + log(`Air Avail=${game.air_avail} Helo Avail=${game.helo_avail}`) } function final_psl_adjustment() { @@ -2908,7 +2942,7 @@ function roll_mst(drm) { let result = MST[roll + 1] let effect = MST_EFFECT[roll + 1] - log(`MST ${result}${effect}`) + log(`>MST ${result}${effect}`) return [result, effect] } |