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authorMischa Untaga <99098079+MischaU8@users.noreply.github.com>2023-10-07 19:19:31 +0200
committerMischa Untaga <99098079+MischaU8@users.noreply.github.com>2023-10-07 19:19:31 +0200
commit48151c1953e7bde294622228a71c471bf6e4b1c6 (patch)
tree1c710b46811872e6964008c05699ae3c71c0f5f4
parentecaa64019c45e0ec44bc13360f96053ab1f65903 (diff)
downloadalgeria-48151c1953e7bde294622228a71c471bf6e4b1c6.tar.gz
distribute psl, fix strike
-rw-r--r--play.js2
-rw-r--r--rules.js98
2 files changed, 68 insertions, 32 deletions
diff --git a/play.js b/play.js
index c64b0a6..738e953 100644
--- a/play.js
+++ b/play.js
@@ -489,9 +489,11 @@ function on_update() { // eslint-disable-line no-unused-vars
action_button("pass", "Pass")
action_button("add_fln_psl", "+1 FLN PSL")
+ action_button("add_5_fln_psl", "+5 FLN PSL")
action_button("remove_fln_psl", "-1 FLN PSL")
action_button("add_gov_psl", "+1 Government PSL")
action_button("remove_gov_psl", "-1 Government PSL")
+ action_button("remove_5_gov_psl", "-5 Government PSL")
action_button("done", "Done")
action_button("undo", "Undo")
diff --git a/rules.js b/rules.js
index d26a47c..b9cae74 100644
--- a/rules.js
+++ b/rules.js
@@ -2103,6 +2103,24 @@ function goto_fln_distribute_psl(result) {
game.state = "fln_distribute_mission_result"
}
+function distribute_fln_psl(delta) {
+ game.fln_psl += delta
+ game.distribute_mst -= delta
+ if (check_victory())
+ return
+ if (!game.distribute_mst)
+ end_fln_mission()
+}
+
+function distribute_gov_psl(delta) {
+ game.gov_psl += delta
+ game.distribute_mst += delta
+ if (check_victory())
+ return
+ if (!game.distribute_mst)
+ end_fln_mission()
+}
+
states.fln_distribute_mission_result = {
inactive: "to distribute mission result PSP",
prompt() {
@@ -2111,6 +2129,10 @@ states.fln_distribute_mission_result = {
if (game.distribute_mst > 0) {
gen_action("add_fln_psl")
gen_action("remove_gov_psl")
+ if (game.distribute_mst >= 5) {
+ if (game.fln_psl < 95) gen_action("add_5_fln_psl")
+ if (game.gov_psl >= 5) gen_action("remove_5_gov_psl")
+ }
} else if (game.distribute_mst < 0) {
gen_action("remove_fln_psl")
gen_action("add_gov_psl")
@@ -2120,38 +2142,32 @@ states.fln_distribute_mission_result = {
add_fln_psl() {
push_undo()
log(">FLN PSL +1")
- game.fln_psl += 1
- game.distribute_mst -= 1
- if (!game.distribute_mst)
- end_fln_mission()
+ distribute_fln_psl(1)
+ },
+ add_5_fln_psl() {
+ push_undo()
+ log(">FLN PSL +5")
+ distribute_fln_psl(5)
},
remove_gov_psl() {
push_undo()
log(">Government PSL -1")
- game.gov_psl -= 1
- game.distribute_mst -= 1
- if (check_victory())
- return
- if (!game.distribute_mst)
- end_fln_mission()
+ distribute_gov_psl(-1)
+ },
+ remove_5_gov_psl() {
+ push_undo()
+ log(">Government PSL -5")
+ distribute_gov_psl(-5)
},
remove_fln_psl() {
push_undo()
log(">FLN PSL -1")
- game.fln_psl -= 1
- game.distribute_mst += 1
- if (check_victory())
- return
- if (!game.distribute_mst)
- end_fln_mission()
+ distribute_fln_psl(-1)
},
add_gov_psl() {
push_undo()
log(">Government PSL +1")
- game.gov_psl += 1
- game.distribute_mst += 1
- if (!game.distribute_mst)
- end_fln_mission()
+ distribute_gov_psl(1)
},
reset() {
// XXX debug
@@ -2174,7 +2190,7 @@ function goto_fln_strike_mission() {
states.fln_strike = {
inactive: "to do Strike mission",
prompt() {
- view.prompt = "Strike: Select Front, Cadres may assist"
+ view.prompt = "Strike: Select Front in Urban area, Cadres may assist"
if (game.selected.length === 0) {
for_each_friendly_unit_on_map_box(OPS, u => {
@@ -2186,12 +2202,24 @@ states.fln_strike = {
} else {
view.prompt = "Strike: Execute mission"
+ let first_unit = game.selected[0]
+ let first_unit_loc = unit_loc(first_unit)
+ let can_assist = false
+
for_each_friendly_unit_on_map_box(OPS, u => {
- if (is_strike_unit(u)) {
+ if (unit_loc(u) === first_unit_loc && unit_type(u) === CADRE) {
gen_action_unit(u)
+ can_assist = true
}
})
+ if (can_assist) {
+ view.prompt = "Strike: Execute mission (or select Cadres to assist)"
+ }
+
+ // Allow deselect
+ gen_action_unit(first_unit)
+
gen_action("roll")
}
@@ -2208,9 +2236,9 @@ states.fln_strike = {
let assist = list.length - 1
if (assist) {
- log(`>by ${units[front_unit].name} (with ${assist} Cadre) in ${areas[loc].name}`)
+ log(`>by Front (with ${assist} Cadre) in ${areas[loc].name}`)
} else {
- log(`>by ${units[front_unit].name} in ${areas[loc].name}`)
+ log(`>by Front in ${areas[loc].name}`)
}
// pay cost & update flags
@@ -2339,7 +2367,7 @@ function goto_fln_raid_mission() {
states.fln_raid = {
inactive: "to do Raid mission",
prompt() {
- view.prompt = "Raid: Select Band or Failek units"
+ view.prompt = "Raid: Select Band or Failek units. TODO"
for_each_friendly_unit_on_map_box(OPS, u => {
if (is_raid_unit(u)) {
@@ -2349,6 +2377,9 @@ states.fln_raid = {
gen_action("reset")
},
+ unit(u) {
+ set_toggle(game.selected, u)
+ },
reset() {
// XXX debug
game.state = "fln_operations"
@@ -2624,7 +2655,7 @@ function gov_depreciation() {
if (game.gov_psl <= 30) drm -= 1
if (game.gov_psl >= 70) drm += 1
if (game.air_max) {
- log(`Air Max = ${game.air_max}`)
+ log(`Air Max=${game.air_max}`)
let loss = depreciation_loss_number(game.air_max)
let roll = roll_1d6(drm)
log(`>${roll} <= ${loss} ?`)
@@ -2634,7 +2665,7 @@ function gov_depreciation() {
}
}
if (game.helo_max) {
- log(`Helo Max = ${game.helo_max}`)
+ log(`Helo Max=${game.helo_max}`)
let loss = depreciation_loss_number(game.helo_max)
let roll = roll_1d6(drm)
log(`>${roll} <= ${loss} ?`)
@@ -2699,12 +2730,15 @@ function unit_redeployment() {
log_h3("Redeployment")
for_each_non_neutralized_unit_in_algeria(u => {
let loc = unit_loc(u)
- if (is_fln_unit(u)) {
+ let box = unit_box(u)
+ if (is_fln_unit(u) && box !== UG) {
log(`>${units[u].name} in ${areas[loc].name} to UG`)
set_unit_box(u, UG)
} else if (is_gov_unit(u) && is_mobile_unit(u)) {
- log(`>${units[u].name} in ${areas[loc].name} to OPS`)
- set_unit_box(u, OPS)
+ if (box !== OC) {
+ log(`>${units[u].name} in ${areas[loc].name} to OC`)
+ set_unit_box(u, OC)
+ }
if (is_unit_airmobile(u)) {
log(`>flipped airmobile back`)
clear_unit_airmobile(u)
@@ -2715,7 +2749,7 @@ function unit_redeployment() {
game.air_avail = game.air_max
game.helo_avail = game.helo_max
- log(`Air Avail = ${game.air_avail}, Helo Avail = ${game.helo_avail}`)
+ log(`Air Avail=${game.air_avail} Helo Avail=${game.helo_avail}`)
}
function final_psl_adjustment() {
@@ -2908,7 +2942,7 @@ function roll_mst(drm) {
let result = MST[roll + 1]
let effect = MST_EFFECT[roll + 1]
- log(`MST ${result}${effect}`)
+ log(`>MST ${result}${effect}`)
return [result, effect]
}