diff options
-rw-r--r-- | play.html | 2 | ||||
-rw-r--r-- | rules.js | 1 | ||||
-rw-r--r-- | ui.js | 22 |
3 files changed, 23 insertions, 2 deletions
@@ -293,8 +293,8 @@ <button id="button_draw" onclick="on_draw()" class="hide">Draw</button> <button id="button_battle" onclick="on_battle()" class="hide">Battle</button> <button id="button_pass" onclick="on_pass()" class="hide">Pass</button> - <button id="button_undo" onclick="on_undo()" class="hide">Undo</button> <button id="button_next" onclick="on_next()" class="hide">Next</button> + <button id="button_undo" onclick="on_undo()" class="hide">Undo</button> <div id="rematch_button" class="image_button hide" onclick="send_rematch()"><img src="/images/cycle.svg"></div> <div id="exit_button" class="image_button hide" onclick="send_exit()"><img src="/images/exit-door.svg"></div> @@ -9,6 +9,7 @@ // Diary: 2021-05-03 - Monday Night - Clean up reaction event game states. // Diary: 2021-05-04 - Tuesday Night - Event code cleanup. // Diary: 2021-05-08 - Saturday Afternoon - Polish game log messages. +// Diary: 2021-10-01 - Friday Afternoon - Fix bugs. // Acropolis on Fire -- if sudden death of the great king, does greece get 6 or 5 talents for the next campaign? // leonidas + miltiades -- forbid combination? @@ -267,6 +267,26 @@ function show_marker(id, class_name, show = 1, enabled = 0) { elt.className = class_name; } +function show_undo_button(sel, action, use_label = false) { + let button = document.querySelector(sel); + if (game.actions) { + button.classList.remove("hide"); + if (game.actions && action in game.actions) { + if (game.actions[action]) { + if (use_label) + button.textContent = game.actions[action]; + button.disabled = false; + } else { + button.disabled = true; + } + } else { + button.disabled = true; + } + } else { + button.classList.add("hide"); + } +} + function on_update() { document.getElementById("greek_info").textContent = greek_info(); document.getElementById("persian_info").textContent = persian_info(); @@ -285,7 +305,7 @@ function on_update() { show_action_button("#button_draw", "draw"); show_action_button("#button_next", "next"); show_action_button("#button_pass", "pass"); - show_action_button("#button_undo", "undo"); + show_undo_button("#button_undo", "undo"); if (game.actions && game.actions.destroy) document.getElementById("bridge").className = "show destroy"; |