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-rw-r--r--rules.js8
1 files changed, 4 insertions, 4 deletions
diff --git a/rules.js b/rules.js
index 2cc124a..dccbcea 100644
--- a/rules.js
+++ b/rules.js
@@ -1704,7 +1704,7 @@ function resume_greek_land_battle(_, current) {
end_battle();
}
-function gen_land_retreat_attacker(view) {
+function gen_land_retreat_attacker(view, is_friendly_control) {
// RULES: if land movement started in neighboring city, do they have to
// retreat to origin city if it is neighboring, or could they have gone
// a circuitous route to attack from another direction?
@@ -1712,7 +1712,7 @@ function gen_land_retreat_attacker(view) {
gen_action(view, 'city', game.from);
else
for (let city of ROADS[game.where])
- if (city in game.move_list)
+ if (is_friendly_control(city) && city in game.move_list)
gen_action(view, 'city', city);
}
@@ -1724,7 +1724,7 @@ states.persian_land_retreat_attacker = {
if (game.naval_battle)
gen_action(view, 'port', game.from);
else
- gen_land_retreat_attacker(view);
+ gen_land_retreat_attacker(view, is_persian_control);
gen_action(view, 'city', game.where); // shortcut for battle
gen_action(view, 'battle');
},
@@ -1758,7 +1758,7 @@ states.greek_land_retreat_attacker = {
if (game.naval_battle)
gen_action(view, 'port', game.from);
else
- gen_land_retreat_attacker(view);
+ gen_land_retreat_attacker(view, is_greek_control);
gen_action(view, 'city', game.where); // shortcut for battle
gen_action(view, 'battle');
},