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-rw-r--r--rules.js114
1 files changed, 95 insertions, 19 deletions
diff --git a/rules.js b/rules.js
index b189767..4eb7c18 100644
--- a/rules.js
+++ b/rules.js
@@ -224,6 +224,15 @@ function is_inactive_player(current) {
return current == OBSERVER || (game.active != current && game.active != BOTH);
}
+function simove(current) {
+ if (game.active == BOTH) {
+ if (current == GREECE) game.active = PERSIA;
+ if (current == PERSIA) game.active = GREECE;
+ return false;
+ }
+ return true;
+}
+
function gen_action(view, action, argument) {
if (!view.actions)
view.actions = {}
@@ -1113,6 +1122,7 @@ states.persian_naval_movement = {
return view.prompt = "Persian Naval Movement.";
view.prompt = "Persian Naval Movement: Select fleets to move, armies to transport, and then a destination.";
view.naval_movement = game.from;
+ view.naval_transport = 1;
for (let port of PORTS)
if (port != game.from)
gen_action(view, 'port', port);
@@ -1288,7 +1298,7 @@ function persian_naval_battle_round() {
let p_hit = roll_battle_dice("Persia", count_persian_fleets(game.where), p_max);
let g_hit = roll_battle_dice("Greece", count_greek_fleets(game.where), g_max);
game.flash = "Persian Naval Battle Round in " + game.where + ":";
- game.flash += " " + p_hit + " vs " + g_hit + " - ";
+ game.flash += " " + p_hit + " vs " + g_hit + " -";
if (g_hit >= p_hit) {
remove_persian_transport_fleet();
}
@@ -1325,7 +1335,7 @@ function greek_naval_battle_round() {
let p_hit = roll_battle_dice("Persia", count_persian_fleets(game.where), p_max);
let g_hit = roll_battle_dice("Greece", count_greek_fleets(game.where), g_max);
game.flash = "Greek Naval Battle Round in " + game.where + ":";
- game.flash += " " + g_hit + " vs " + p_hit + " - ";
+ game.flash += " " + g_hit + " vs " + p_hit + " -";
if (p_hit >= g_hit) {
move_greek_fleet(game.where, RESERVE);
if (count_greek_fleets(game.where) < game.transport) {
@@ -1350,15 +1360,6 @@ function greek_naval_battle_round() {
game.state = 'greek_naval_result';
}
-function simove(current) {
- if (game.active == BOTH) {
- if (current == GREECE) game.active = PERSIA;
- if (current == PERSIA) game.active = GREECE;
- return false;
- }
- return true;
-}
-
states.persian_naval_result = {
prompt: function (view, current) {
view.prompt = game.flash;
@@ -1373,6 +1374,7 @@ states.persian_naval_result = {
},
next: function (_, current) {
if (simove(current)) {
+ delete game.can_play_artemisia;
delete game.flash;
game.active = PERSIA;
if (count_greek_fleets(game.where) > 0 && count_persian_fleets(game.where) > 0) {
@@ -1398,6 +1400,7 @@ states.greek_naval_result = {
},
next: function (_, current) {
if (simove(current)) {
+ delete game.can_play_artemisia;
delete game.flash;
game.active = GREECE;
if (count_greek_fleets(game.where) > 0 && count_persian_fleets(game.where) > 0) {
@@ -1523,6 +1526,7 @@ states.greek_naval_retreat_defender = {
function goto_persian_land_battle() {
game.transport = 0;
if (count_greek_armies(game.where) > 0 && count_persian_armies(game.where) > 0) {
+ game.immortals = count_persian_armies(game.where);
goto_persian_land_battle_react();
} else {
game.from = null;
@@ -1533,6 +1537,7 @@ function goto_persian_land_battle() {
function goto_greek_land_battle() {
game.transport = 0;
if (count_greek_armies(game.where) > 0 && count_persian_armies(game.where) > 0) {
+ game.immortals = count_persian_armies(game.where);
goto_greek_land_battle_react();
} else {
game.from = null;
@@ -1618,8 +1623,11 @@ function persian_land_battle_round() {
let g_max = 6;
let p_hit = roll_battle_dice("Persia", count_persian_armies(game.where), p_max);
let g_hit = roll_battle_dice("Greece", greek_battle_dice(), g_max);
+ game.flash = "Persian Land Battle Round in " + game.where + ":";
+ game.flash += " " + p_hit + " vs " + g_hit + " -";
if (p_hit >= g_hit) {
log("Greece loses one army.");
+ game.flash += " Greece loses one army.";
move_greek_army(game.where, RESERVE);
if (game.event == THREE_HUNDRED_SPARTANS) {
log("300 Spartans advantage lost.");
@@ -1628,12 +1636,12 @@ function persian_land_battle_round() {
}
if (g_hit >= p_hit) {
log("Persia loses one army.");
+ game.flash += " Persia loses one army.";
move_persian_army(game.where, RESERVE);
}
- if (count_greek_armies(game.where) > 0 && count_persian_armies(game.where) > 0)
- game.state = 'persian_land_retreat_attacker';
- else
- end_battle();
+
+ game.active = BOTH;
+ game.state = 'persian_land_result';
}
function greek_land_battle_round() {
@@ -1642,18 +1650,79 @@ function greek_land_battle_round() {
let g_max = 6;
let p_hit = roll_battle_dice("Persia", count_persian_armies(game.where), p_max);
let g_hit = roll_battle_dice("Greece", greek_battle_dice(), g_max);
+ game.flash = "Greek Land Battle Round in " + game.where + ":";
+ game.flash += " " + g_hit + " vs " + p_hit + " -";
if (p_hit >= g_hit) {
log("Greece loses one army.");
+ game.flash += " Greece loses one army.";
move_greek_army(game.where, RESERVE);
}
if (g_hit >= p_hit) {
log("Persia loses one army.");
+ game.flash += " Persia loses one army.";
move_persian_army(game.where, RESERVE);
}
- if (count_greek_armies(game.where) > 0 && count_persian_armies(game.where) > 0)
- game.state = 'greek_land_retreat_attacker';
- else
- end_battle();
+
+ game.active = BOTH;
+ game.state = 'greek_land_result';
+}
+
+states.persian_land_result = {
+ prompt: function (view, current) {
+ view.prompt = game.flash;
+ if (current == PERSIA)
+ if (count_persian_armies(game.where) == 0 && game.persian.hand.includes(THE_IMMORTALS))
+ gen_action(view, 'card_event', THE_IMMORTALS);
+ if (!is_inactive_player(current)) {
+ gen_action(view, 'city', game.where);
+ gen_action(view, 'next');
+ }
+ },
+ card_event: function (card) {
+ play_the_immortals();
+ },
+ next: resume_persian_land_battle,
+ city: resume_persian_land_battle,
+}
+
+states.greek_land_result = {
+ prompt: function (view, current) {
+ view.prompt = game.flash;
+ if (current == PERSIA)
+ if (count_persian_armies(game.where) == 0 && game.persian.hand.includes(THE_IMMORTALS))
+ gen_action(view, 'card_event', THE_IMMORTALS);
+ if (!is_inactive_player(current)) {
+ gen_action(view, 'city', game.where);
+ gen_action(view, 'next');
+ }
+ },
+ card_event: function (card) {
+ play_the_immortals();
+ },
+ next: resume_greek_land_battle,
+ city: resume_greek_land_battle,
+}
+
+function resume_persian_land_battle(_, current) {
+ if (simove(current)) {
+ delete game.flash;
+ game.active = PERSIA;
+ if (count_greek_armies(game.where) > 0 && count_persian_armies(game.where) > 0)
+ game.state = 'persian_land_retreat_attacker';
+ else
+ end_battle();
+ }
+}
+
+function resume_greek_land_battle(_, current) {
+ if (simove(current)) {
+ delete game.flash;
+ game.active = GREECE;
+ if (count_greek_armies(game.where) > 0 && count_persian_armies(game.where) > 0)
+ game.state = 'greek_land_retreat_attacker';
+ else
+ end_battle();
+ }
}
states.persian_land_retreat_attacker = {
@@ -2476,6 +2545,13 @@ states.desertion_of_greek_soldiers = {
}
}
+function play_the_immortals() {
+ play_persian_event_card(THE_IMMORTALS);
+ let oldflash = game.flash;
+ game.flash += " The Immortals recover " + game.immortals + " armies!";
+ move_persian_army(RESERVE, game.where, game.immortals);
+}
+
// GREEK REACTION EVENTS
function can_play_miltiades_attack() {