diff options
-rw-r--r-- | create.html | 6 | ||||
-rw-r--r-- | rules.js | 10 |
2 files changed, 13 insertions, 3 deletions
diff --git a/create.html b/create.html index e69de29..891641e 100644 --- a/create.html +++ b/create.html @@ -0,0 +1,6 @@ +<dl> +<dt> +Cheap Fleets (optional rule): +<dd> +Each Persian fleet costs only 1 talent. +</dl> @@ -35,8 +35,11 @@ // 'immediately in response' -- interrupt play before or after event is completed? // pausanias, molon labe +const CHEAP_PERSIAN_FLEETS = "Cheap Fleets"; + exports.scenarios = [ - "Default" + "Default", + CHEAP_PERSIAN_FLEETS, ]; const OBSERVER = "Observer"; @@ -716,7 +719,7 @@ states.persian_preparation_build = { if (is_persian_control(space)) gen_action(view, 'city', space); } - if (game.built_fleets < 2 && game.talents >= 2 && count_persian_fleets(RESERVE) > 0) { + if (game.built_fleets < 2 && game.talents >= game.persian.fleet_cost && count_persian_fleets(RESERVE) > 0) { for (let space of PORTS) if (is_persian_control(space) && count_greek_fleets(space) == 0) gen_action(view, 'port', space); @@ -737,7 +740,7 @@ states.persian_preparation_build = { push_undo(); push_log("fleets", space); game.built_fleets += 1; - game.talents -= 2; + game.talents -= game.persian.fleet_cost; move_persian_fleet(RESERVE, space); }, build: function () { @@ -3165,6 +3168,7 @@ exports.setup = function (scenario, players) { draw: 0, pass: 0, event: 0, + fleet_cost: (scenario == CHEAP_PERSIAN_FLEETS ? 1 : 2), }, greek: { hand: [], |