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-rw-r--r--rules.js165
1 files changed, 121 insertions, 44 deletions
diff --git a/rules.js b/rules.js
index c209f00..9c87b95 100644
--- a/rules.js
+++ b/rules.js
@@ -33,9 +33,6 @@
// in any land battle, after persian annihilation: the immortals
// in any naval battle, after persian lose 1 fleet: artemisia
-// 'immediately in response' -- interrupt play before or after event is completed?
-// pausanias, molon labe
-
const CHEAP_PERSIAN_FLEETS = "Cheap Fleets";
exports.scenarios = [
@@ -54,6 +51,7 @@ const EPHESOS = "Ephesos";
const ATHENAI = "Athenai";
const THEBAI = "Thebai";
const SPARTA = "Sparta";
+const DELPHI = "Delphi";
const PELLA = "Pella";
// Greek event numbers
@@ -2065,10 +2063,10 @@ function play_persian_event(card) {
case 2: return play_tribute_of_earth_and_water();
case 3: return play_tribute_of_earth_and_water();
case 4: return play_carneia_festival();
- case 6: return play_ostracism();
+ case 6: return play_ostracism(); // NO UNDO
case 7: return play_the_great_king();
case 8: return play_the_royal_road();
- case 9: return play_hippias();
+ case 9: return play_hippias(); // NO UNDO
case 10: return play_separate_peace();
case 12: return play_defection_of_thebes();
case 13: return play_tribute_of_earth_and_water();
@@ -2140,9 +2138,22 @@ function can_play_carneia_festival() {
}
function play_carneia_festival() {
- // TODO: confirm event by clicking on Sparta?
- game.trigger.carneia_festival = 1;
- end_persian_operation();
+ game.state = 'carneia_festival';
+}
+
+states.carneia_festival = {
+ prompt: function (view, current) {
+ if (is_inactive_player(current))
+ return view.prompt = "Carneia Festival.";
+ view.prompt = "Carneia Festival: Select Sparta to confirm event.";
+ gen_action(view, 'city', SPARTA);
+ gen_action_undo(view);
+ },
+ city: function (city) {
+ game.trigger.carneia_festival = 1;
+ end_persian_operation();
+ },
+ undo: pop_undo,
}
function can_play_ostracism() {
@@ -2259,18 +2270,31 @@ function can_play_separate_peace() {
}
function play_separate_peace() {
- // TODO: confirm event by clicking on Sparta?
- let g_die = roll_d6();
- let p_die = roll_d6();
- log("Greece rolls " + g_die + ".");
- log("Persia rolls " + p_die + ".");
- if (p_die > g_die) {
- log("The Athens and Sparta alliance breaks!");
- game.state = 'separate_peace';
- } else {
- log("The Athens and Sparta alliance remains unbroken.");
- end_persian_operation();
- }
+ game.state = 'separate_peace_confirm';
+}
+
+states.separate_peace_confirm = {
+ prompt: function (view, current) {
+ if (is_inactive_player(current))
+ return view.prompt = "Separate Peace.";
+ view.prompt = "Separate Peace: Select Sparta to confirm event.";
+ gen_action(view, 'city', SPARTA);
+ gen_action_undo(view);
+ },
+ city: function (city) {
+ let g_die = roll_d6();
+ let p_die = roll_d6();
+ log("Greece rolls " + g_die + ".");
+ log("Persia rolls " + p_die + ".");
+ if (p_die > g_die) {
+ log("The Athens and Sparta alliance breaks!");
+ game.state = 'separate_peace';
+ } else {
+ log("The Athens and Sparta alliance remains unbroken.");
+ end_persian_operation();
+ }
+ },
+ undo: pop_undo,
}
states.separate_peace = {
@@ -2310,17 +2334,30 @@ function can_play_defection_of_thebes() {
}
function play_defection_of_thebes() {
- // TODO: confirm event by clicking on Thebes to allow undo?
- if (count_greek_armies(THEBAI) > 0) {
- game.active = GREECE;
- game.state = 'defection_of_thebes';
- } else {
- if (count_persian_armies(RESERVE) > 0) {
- log("Persia places 1 army in Thebai.");
- move_persian_army(RESERVE, THEBAI, 1);
+ game.state = 'defection_of_thebes_confirm';
+}
+
+states.defection_of_thebes_confirm = {
+ prompt: function (view, current) {
+ if (is_inactive_player(current))
+ return view.prompt = "Defection of Thebes.";
+ view.prompt = "Defection of Thebes: Select Thebai to confirm event.";
+ gen_action(view, 'city', THEBAI);
+ gen_action_undo(view);
+ },
+ city: function (city) {
+ if (count_greek_armies(THEBAI) > 0) {
+ game.active = GREECE;
+ game.state = 'defection_of_thebes';
+ } else {
+ if (count_persian_armies(RESERVE) > 0) {
+ log("Persia places 1 army in Thebai.");
+ move_persian_army(RESERVE, THEBAI, 1);
+ }
+ end_persian_operation();
}
- end_persian_operation();
- }
+ },
+ undo: pop_undo,
}
states.defection_of_thebes = {
@@ -2348,9 +2385,22 @@ function can_play_acropolis_on_fire() {
}
function play_acropolis_on_fire() {
- // TODO: confirm by clicking on Athens?
- game.trigger.acropolis_on_fire = 1;
- end_persian_operation();
+ game.state = 'acropolis_on_fire';
+}
+
+states.acropolis_on_fire = {
+ prompt: function (view, current) {
+ if (is_inactive_player(current))
+ return view.prompt = "Acropolis on Fire.";
+ view.prompt = "Acropolis on Fire: Select Athenai to confirm event.";
+ gen_action(view, 'city', ATHENAI);
+ gen_action_undo(view);
+ },
+ city: function (city) {
+ game.trigger.acropolis_on_fire = 1;
+ end_persian_operation();
+ },
+ undo: pop_undo,
}
function can_play_pacification_of_babylon_or_egypt() {
@@ -2518,13 +2568,27 @@ function can_play_oracle_of_delphi() {
}
function play_oracle_of_delphi() {
- let n = game.greek.hand.length;
- discard_greek_hand();
- log("Greece discards " + n + " cards.");
- log("Greece draws " + (n+1) + " cards.");
- for (let i = 0; i < n+1; ++i)
- game.greek.hand.push(draw_card(game.deck))
- end_greek_operation();
+ game.state = 'oracle_of_delphi';
+}
+
+states.oracle_of_delphi = {
+ prompt: function (view, current) {
+ if (is_inactive_player(current))
+ return view.prompt = "Oracle of Delphi.";
+ view.prompt = "Oracle of Delphi: Select Delphi to confirm event.";
+ gen_action(view, 'city', DELPHI);
+ gen_action_undo(view);
+ },
+ city: function (city) {
+ let n = game.greek.hand.length;
+ discard_greek_hand();
+ log("Greece discards " + n + " cards.");
+ log("Greece draws " + (n+1) + " cards.");
+ for (let i = 0; i < n+1; ++i)
+ game.greek.hand.push(draw_card(game.deck))
+ end_greek_operation();
+ },
+ undo: pop_undo,
}
function can_play_leonidas() {
@@ -2586,10 +2650,23 @@ function can_play_melas_zomos() {
}
function play_melas_zomos() {
- // TODO: confirm by clicking on Sparta
- log("Greece places one army in Sparta.");
- move_greek_army(RESERVE, SPARTA, 1);
- end_greek_operation();
+ game.state = 'melas_zomos';
+}
+
+states.melas_zomos = {
+ prompt: function (view, current) {
+ if (is_inactive_player(current))
+ return view.prompt = "Melas Zomos.";
+ view.prompt = "Melas Zomos: Place one Greek army in Sparta.";
+ gen_action(view, 'city', SPARTA);
+ gen_action_undo(view);
+ },
+ city: function (city) {
+ log("Greece places one army in Sparta.");
+ move_greek_army(RESERVE, SPARTA, 1);
+ end_greek_operation();
+ },
+ undo: pop_undo,
}
function can_play_triremes() {