diff options
-rw-r--r-- | rules.js | 165 |
1 files changed, 121 insertions, 44 deletions
@@ -33,9 +33,6 @@ // in any land battle, after persian annihilation: the immortals // in any naval battle, after persian lose 1 fleet: artemisia -// 'immediately in response' -- interrupt play before or after event is completed? -// pausanias, molon labe - const CHEAP_PERSIAN_FLEETS = "Cheap Fleets"; exports.scenarios = [ @@ -54,6 +51,7 @@ const EPHESOS = "Ephesos"; const ATHENAI = "Athenai"; const THEBAI = "Thebai"; const SPARTA = "Sparta"; +const DELPHI = "Delphi"; const PELLA = "Pella"; // Greek event numbers @@ -2065,10 +2063,10 @@ function play_persian_event(card) { case 2: return play_tribute_of_earth_and_water(); case 3: return play_tribute_of_earth_and_water(); case 4: return play_carneia_festival(); - case 6: return play_ostracism(); + case 6: return play_ostracism(); // NO UNDO case 7: return play_the_great_king(); case 8: return play_the_royal_road(); - case 9: return play_hippias(); + case 9: return play_hippias(); // NO UNDO case 10: return play_separate_peace(); case 12: return play_defection_of_thebes(); case 13: return play_tribute_of_earth_and_water(); @@ -2140,9 +2138,22 @@ function can_play_carneia_festival() { } function play_carneia_festival() { - // TODO: confirm event by clicking on Sparta? - game.trigger.carneia_festival = 1; - end_persian_operation(); + game.state = 'carneia_festival'; +} + +states.carneia_festival = { + prompt: function (view, current) { + if (is_inactive_player(current)) + return view.prompt = "Carneia Festival."; + view.prompt = "Carneia Festival: Select Sparta to confirm event."; + gen_action(view, 'city', SPARTA); + gen_action_undo(view); + }, + city: function (city) { + game.trigger.carneia_festival = 1; + end_persian_operation(); + }, + undo: pop_undo, } function can_play_ostracism() { @@ -2259,18 +2270,31 @@ function can_play_separate_peace() { } function play_separate_peace() { - // TODO: confirm event by clicking on Sparta? - let g_die = roll_d6(); - let p_die = roll_d6(); - log("Greece rolls " + g_die + "."); - log("Persia rolls " + p_die + "."); - if (p_die > g_die) { - log("The Athens and Sparta alliance breaks!"); - game.state = 'separate_peace'; - } else { - log("The Athens and Sparta alliance remains unbroken."); - end_persian_operation(); - } + game.state = 'separate_peace_confirm'; +} + +states.separate_peace_confirm = { + prompt: function (view, current) { + if (is_inactive_player(current)) + return view.prompt = "Separate Peace."; + view.prompt = "Separate Peace: Select Sparta to confirm event."; + gen_action(view, 'city', SPARTA); + gen_action_undo(view); + }, + city: function (city) { + let g_die = roll_d6(); + let p_die = roll_d6(); + log("Greece rolls " + g_die + "."); + log("Persia rolls " + p_die + "."); + if (p_die > g_die) { + log("The Athens and Sparta alliance breaks!"); + game.state = 'separate_peace'; + } else { + log("The Athens and Sparta alliance remains unbroken."); + end_persian_operation(); + } + }, + undo: pop_undo, } states.separate_peace = { @@ -2310,17 +2334,30 @@ function can_play_defection_of_thebes() { } function play_defection_of_thebes() { - // TODO: confirm event by clicking on Thebes to allow undo? - if (count_greek_armies(THEBAI) > 0) { - game.active = GREECE; - game.state = 'defection_of_thebes'; - } else { - if (count_persian_armies(RESERVE) > 0) { - log("Persia places 1 army in Thebai."); - move_persian_army(RESERVE, THEBAI, 1); + game.state = 'defection_of_thebes_confirm'; +} + +states.defection_of_thebes_confirm = { + prompt: function (view, current) { + if (is_inactive_player(current)) + return view.prompt = "Defection of Thebes."; + view.prompt = "Defection of Thebes: Select Thebai to confirm event."; + gen_action(view, 'city', THEBAI); + gen_action_undo(view); + }, + city: function (city) { + if (count_greek_armies(THEBAI) > 0) { + game.active = GREECE; + game.state = 'defection_of_thebes'; + } else { + if (count_persian_armies(RESERVE) > 0) { + log("Persia places 1 army in Thebai."); + move_persian_army(RESERVE, THEBAI, 1); + } + end_persian_operation(); } - end_persian_operation(); - } + }, + undo: pop_undo, } states.defection_of_thebes = { @@ -2348,9 +2385,22 @@ function can_play_acropolis_on_fire() { } function play_acropolis_on_fire() { - // TODO: confirm by clicking on Athens? - game.trigger.acropolis_on_fire = 1; - end_persian_operation(); + game.state = 'acropolis_on_fire'; +} + +states.acropolis_on_fire = { + prompt: function (view, current) { + if (is_inactive_player(current)) + return view.prompt = "Acropolis on Fire."; + view.prompt = "Acropolis on Fire: Select Athenai to confirm event."; + gen_action(view, 'city', ATHENAI); + gen_action_undo(view); + }, + city: function (city) { + game.trigger.acropolis_on_fire = 1; + end_persian_operation(); + }, + undo: pop_undo, } function can_play_pacification_of_babylon_or_egypt() { @@ -2518,13 +2568,27 @@ function can_play_oracle_of_delphi() { } function play_oracle_of_delphi() { - let n = game.greek.hand.length; - discard_greek_hand(); - log("Greece discards " + n + " cards."); - log("Greece draws " + (n+1) + " cards."); - for (let i = 0; i < n+1; ++i) - game.greek.hand.push(draw_card(game.deck)) - end_greek_operation(); + game.state = 'oracle_of_delphi'; +} + +states.oracle_of_delphi = { + prompt: function (view, current) { + if (is_inactive_player(current)) + return view.prompt = "Oracle of Delphi."; + view.prompt = "Oracle of Delphi: Select Delphi to confirm event."; + gen_action(view, 'city', DELPHI); + gen_action_undo(view); + }, + city: function (city) { + let n = game.greek.hand.length; + discard_greek_hand(); + log("Greece discards " + n + " cards."); + log("Greece draws " + (n+1) + " cards."); + for (let i = 0; i < n+1; ++i) + game.greek.hand.push(draw_card(game.deck)) + end_greek_operation(); + }, + undo: pop_undo, } function can_play_leonidas() { @@ -2586,10 +2650,23 @@ function can_play_melas_zomos() { } function play_melas_zomos() { - // TODO: confirm by clicking on Sparta - log("Greece places one army in Sparta."); - move_greek_army(RESERVE, SPARTA, 1); - end_greek_operation(); + game.state = 'melas_zomos'; +} + +states.melas_zomos = { + prompt: function (view, current) { + if (is_inactive_player(current)) + return view.prompt = "Melas Zomos."; + view.prompt = "Melas Zomos: Place one Greek army in Sparta."; + gen_action(view, 'city', SPARTA); + gen_action_undo(view); + }, + city: function (city) { + log("Greece places one army in Sparta."); + move_greek_army(RESERVE, SPARTA, 1); + end_greek_operation(); + }, + undo: pop_undo, } function can_play_triremes() { |