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authorTor Andersson <tor@ccxvii.net>2021-05-08 14:18:45 +0200
committerTor Andersson <tor@ccxvii.net>2023-02-18 12:42:59 +0100
commitc2da69d979d85783ae3c3d31f1d85d7f44ea952e (patch)
tree870c9653e5f840036fd3ea95d28a7b40d14040d6
parent88f9e5f79806d610c5243426c689177988e8fb22 (diff)
download300-earth-and-water-c2da69d979d85783ae3c3d31f1d85d7f44ea952e.tar.gz
300 polish message log.
-rw-r--r--rules.js195
1 files changed, 130 insertions, 65 deletions
diff --git a/rules.js b/rules.js
index 1f71310..74a4704 100644
--- a/rules.js
+++ b/rules.js
@@ -7,6 +7,8 @@
// Diary: 2021-05-01 - Saturday Evening - Added undo. Tribute, Ostracism, and simple greek events.
// Diary: 2021-05-02 - Sunday - Movement and battle events.
// Diary: 2021-05-03 - Monday Night - Clean up reaction event game states.
+// Diary: 2021-05-04 - Tuesday Night - Event code cleanup.
+// Diary: 2021-05-08 - Saturday Afternoon - Polish game log messages.
// Event flags:
// greek: mines of laurion -> turn flag
@@ -201,6 +203,37 @@ function $(msg) {
.replace(/ 1 points/, " 1 point");
}
+function init_log() {
+ game.log_buf = [];
+}
+
+function push_log(...msg) {
+ game.log_buf.push(msg);
+}
+
+function flush_log(text) {
+ function print_move(last) {
+ return "\n " + n + " " + last.join(" in ");
+ }
+ game.log_buf.sort();
+ let last = game.log_buf[0];
+ let n = 0;
+ for (let entry of game.log_buf) {
+ if (entry.toString() != last.toString()) {
+ text += $(print_move(last));
+ n = 0;
+ }
+ ++n;
+ last = entry;
+ }
+ if (n > 0)
+ text += print_move(last);
+ else
+ text += "\nnothing.";
+ log(text);
+ delete game.log_buf;
+}
+
function remove_from_array(array, item) {
let i = array.indexOf(item);
if (i >= 0)
@@ -574,17 +607,24 @@ function goto_persian_preparation_draw() {
else
game.talents = 12;
game.persian.draw = 0;
+ log("");
+ log("Persian Preparation Phase");
}
function goto_greek_preparation_draw() {
+ log("");
game.active = GREECE;
game.state = 'greek_preparation_draw';
- if (game.greek.event == MINES_OF_LAURION)
+ if (game.greek.event == MINES_OF_LAURION) {
+ log("Greek Preparation Phase (Mines)");
game.talents = 3;
- else if (game.trigger.acropolis_on_fire)
+ } else if (game.trigger.acropolis_on_fire) {
+ log("Greek Preparation Phase");
game.talents = 5;
- else
+ } else {
+ log("Greek Preparation Phase");
game.talents = 6;
+ }
game.greek.draw = 0;
}
@@ -605,7 +645,7 @@ states.persian_preparation_draw = {
},
next: function () {
clear_undo();
- log("Persia draws " + game.persian.draw + " cards.");
+ log("Persia buys " + game.persian.draw + " cards.");
let sudden_death = 0;
for (let i = 0; i < game.persian.draw; ++i) {
let card = draw_card(game.deck);
@@ -643,7 +683,7 @@ states.greek_preparation_draw = {
},
next: function () {
clear_undo();
- log("Greece draws " + game.greek.draw + " cards.");
+ log("Greece buys " + game.greek.draw + " cards.");
for (let i = 0; i < game.greek.draw; ++i) {
let card = draw_card(game.deck);
game.greek.hand.push(card);
@@ -655,6 +695,7 @@ states.greek_preparation_draw = {
}
function goto_persian_preparation_build() {
+ init_log();
game.active = PERSIA;
game.state = 'persian_preparation_build';
game.built_fleets = 0;
@@ -684,24 +725,25 @@ states.persian_preparation_build = {
},
city: function (space) {
push_undo();
- log("Persia builds an army in " + space + ".");
+ push_log("armies", space);
game.talents -= 1;
move_persian_army(RESERVE, space);
},
port: function (space) {
push_undo();
- log("Persia builds a fleet in " + space + ".");
+ push_log("fleets", space);
game.built_fleets += 1;
game.talents -= 2;
move_persian_fleet(RESERVE, space);
},
build: function () {
push_undo();
- log("Persia builds the pontoon bridge.");
+ log("Persia builds the bridge.");
game.talents -= 6;
game.trigger.hellespont = 1;
},
next: function () {
+ flush_log("Persia raises:");
clear_undo();
game.talents = 0;
goto_greek_preparation_draw();
@@ -710,6 +752,7 @@ states.persian_preparation_build = {
}
function goto_greek_preparation_build() {
+ init_log();
game.active = GREECE;
game.state = 'greek_preparation_build';
game.built_fleets = 0;
@@ -738,18 +781,19 @@ states.greek_preparation_build = {
},
city: function (space) {
push_undo();
- log("Greece builds an army in " + space + ".");
+ push_log("armies", space);
game.talents -= 1;
move_greek_army(RESERVE, space);
},
port: function (space) {
push_undo();
- log("Greece builds a fleet in " + space + ".");
+ push_log("fleets", space);
game.built_fleets += 1;
game.talents -= 1;
move_greek_fleet(RESERVE, space);
},
next: function () {
+ flush_log("Greece raises:");
clear_undo();
game.talents = 0;
game.trigger.acropolis_on_fire = 0;
@@ -770,6 +814,7 @@ function end_preparation_phase() {
// OPERATIONS PHASE
function goto_greek_operation() {
+ log("");
if (game.greek.hand.length > 0) {
game.active = GREECE;
game.state = 'greek_operation';
@@ -782,6 +827,7 @@ function goto_greek_operation() {
}
function goto_persian_operation() {
+ log("");
game.tribute_of_earth_and_water = null;
if (game.persian.hand.length > 0) {
game.active = PERSIA;
@@ -857,7 +903,6 @@ function end_persian_movement() {
function end_greek_movement() {
switch (game.greek.event) {
case THEMISTOCLES:
-console.log("end_greek_movement THEMISTOCLES");
game.active = PERSIA;
game.from = game.themistocles.from;
game.where = game.themistocles.where;
@@ -1052,7 +1097,7 @@ states.persian_land_movement = {
},
city: function ([to, armies]) {
push_undo();
- log("Persia moves " + armies + " armies from " + game.from + " to " + to + ".");
+ log("Persia moves " + armies + " armies:\n" + game.from + " to " + to + ".");
move_persian_army(game.from, to, armies);
game.where = to;
game.state = 'persian_land_movement_confirm';
@@ -1073,7 +1118,7 @@ states.greek_land_movement = {
},
city: function ([to, armies]) {
push_undo();
- log("Greece moves " + armies + " armies from " + game.from + " to " + to + ".");
+ log("Greece moves " + armies + " armies:\n" + game.from + " to " + to + ".");
move_greek_army(game.from, to, armies);
game.where = to;
game.state = 'greek_land_movement_confirm';
@@ -1093,7 +1138,7 @@ states.greek_land_movement_leonidas = {
},
city: function (to) {
push_undo();
- log("Greece moves " + 1 + " armies from " + game.from + " to " + to + ".");
+ log("Greece moves 1 army:\n" + game.from + " to " + to + ".");
move_greek_army(game.from, to, 1);
game.where = to;
game.state = 'greek_land_movement_confirm';
@@ -1110,14 +1155,8 @@ states.persian_land_movement_confirm = {
gen_action(view, 'next');
gen_action_undo(view);
},
- city: function () {
- clear_undo();
- goto_persian_land_battle();
- },
- next: function () {
- clear_undo();
- goto_persian_land_battle();
- },
+ city: end_persian_land_movement,
+ next: end_persian_land_movement,
undo: pop_undo,
}
@@ -1138,17 +1177,21 @@ states.greek_land_movement_confirm = {
push_undo();
play_miltiades_attack();
},
- city: function () {
- clear_undo();
- goto_greek_land_battle();
- },
- next: function () {
- clear_undo();
- goto_greek_land_battle();
- },
+ city: end_greek_land_movement,
+ next: end_greek_land_movement,
undo: pop_undo,
}
+function end_persian_land_movement() {
+ clear_undo();
+ goto_persian_land_battle();
+}
+
+function end_greek_land_movement() {
+ clear_undo();
+ goto_greek_land_battle();
+}
+
states.persian_naval_movement = {
prompt: function (view, current) {
if (is_inactive_player(current))
@@ -1163,7 +1206,12 @@ states.persian_naval_movement = {
},
port: function ([to, fleets, armies]) {
push_undo();
- log("Persia moves " + fleets + " fleets and " + armies + " armies from " + game.from + " to " + to + ".");
+ if (armies > 0)
+ log("Persia moves " + fleets + " fleets with " + armies + " armies:\n"
+ + game.from + " to " + to);
+ else
+ log("Persia moves " + fleets + " fleets:\n"
+ + game.from + " to " + to);
move_persian_fleet(game.from, to, fleets);
move_persian_army(game.from, to, armies);
game.transport = armies;
@@ -1195,7 +1243,12 @@ states.greek_naval_movement = {
},
port: function ([to, fleets, armies]) {
push_undo();
- log("Greece moves " + fleets + " fleets and " + armies + " armies from " + game.from + " to " + to + ".");
+ if (armies > 0)
+ log("Persia moves " + fleets + " fleets with " + armies + " armies:\n"
+ + game.from + " to " + to);
+ else
+ log("Persia moves " + fleets + " fleets:\n"
+ + game.from + " to " + to);
move_greek_fleet(game.from, to, fleets);
if (game.greek.event != THEMISTOCLES) {
move_greek_army(game.from, to, armies);
@@ -1217,18 +1270,13 @@ states.persian_naval_movement_confirm = {
gen_action(view, 'next');
gen_action_undo(view);
},
- port: function () {
- clear_undo();
- goto_persian_naval_move_react();
- },
- next: function () {
- clear_undo();
- goto_persian_naval_move_react();
- },
+ port: end_persian_naval_movement,
+ next: end_persian_naval_movement,
undo: pop_undo,
}
-function goto_persian_naval_move_react() {
+function end_persian_naval_movement() {
+ clear_undo();
if (can_play_themistocles()) {
game.active = GREECE;
game.state = 'persian_naval_move_themistocles';
@@ -1264,17 +1312,17 @@ states.greek_naval_movement_confirm = {
gen_action(view, 'next');
gen_action_undo(view);
},
- port: function () {
- clear_undo();
- goto_greek_naval_battle();
- },
- next: function () {
- clear_undo();
- goto_greek_naval_battle();
- },
+ port: end_greek_naval_movement,
+ next: end_greek_naval_movement,
undo: pop_undo,
}
+function end_greek_naval_movement()
+{
+ clear_undo();
+ goto_greek_naval_battle();
+}
+
// NAVAL BATTLE
function roll_battle_dice(who, count, cap) {
@@ -1309,10 +1357,13 @@ function remove_persian_transport_fleet() {
function goto_persian_naval_battle() {
game.naval_battle = 1;
- if (count_greek_fleets(game.where) > 0 && count_persian_fleets(game.where) > 0)
+ if (count_greek_fleets(game.where) > 0 && count_persian_fleets(game.where) > 0) {
+ log("");
+ log("Persia attacks " + game.where + " at sea!");
persian_naval_battle_round();
- else
+ } else {
goto_persian_land_battle();
+ }
}
function goto_greek_naval_battle() {
@@ -1322,15 +1373,17 @@ function goto_greek_naval_battle() {
}
game.naval_battle = 1;
- if (count_greek_fleets(game.where) > 0 && count_persian_fleets(game.where) > 0)
+ if (count_greek_fleets(game.where) > 0 && count_persian_fleets(game.where) > 0) {
+ log("");
+ log("Greece attacks " + game.where + " at sea!");
greek_naval_battle_round();
- else
+ } else {
goto_greek_land_battle();
+ }
}
function persian_naval_battle_round() {
let persia_lost_fleet = 0;
- log("Persia attacks " + game.where + " at sea!");
let p_max = (game.where == ABYDOS || game.where == EPHESOS) ? 5 : 4;
let g_max = 6;
let p_hit = roll_battle_dice("Persia", count_persian_fleets(game.where), p_max);
@@ -1354,7 +1407,6 @@ function persian_naval_battle_round() {
function greek_naval_battle_round() {
let persia_lost_fleet = 0;
- log("Greece attacks " + game.where + " at sea!");
let p_max = (game.where == ABYDOS || game.where == EPHESOS) ? 5 : 4;
let g_max = 6;
let p_hit = roll_battle_dice("Persia", count_persian_fleets(game.where), p_max);
@@ -1558,6 +1610,8 @@ function can_play_land_battle_reaction() {
function goto_persian_land_battle() {
game.transport = 0;
if (count_greek_armies(game.where) > 0 && count_persian_armies(game.where) > 0) {
+ log("");
+ log("Persia attacks " + game.where + "!");
game.immortals = count_persian_armies(game.where);
goto_persian_land_battle_react();
} else {
@@ -1578,6 +1632,8 @@ function goto_persian_land_battle_react() {
function goto_greek_land_battle() {
game.transport = 0;
if (count_greek_armies(game.where) > 0 && count_persian_armies(game.where) > 0) {
+ log("");
+ log("Greece attacks " + game.where + "!");
game.immortals = count_persian_armies(game.where);
game.active = GREECE;
greek_land_battle_round();
@@ -1650,7 +1706,6 @@ function can_play_the_immortals() {
}
function persian_land_battle_round() {
- log("Persia attacks " + game.where + "!");
let p_max = (game.where == ABYDOS || game.where == EPHESOS) ? 5 : 4;
if (game.persian.event == CAVALRY_OF_MARDONIUS)
p_max = 6;
@@ -1679,7 +1734,6 @@ function persian_land_battle_round() {
}
function greek_land_battle_round() {
- log("Greece attacks " + game.where + "!");
let p_max = (game.where == ABYDOS || game.where == EPHESOS) ? 5 : 4;
let g_max = 6;
let p_hit = roll_battle_dice("Persia", count_persian_armies(game.where), p_max);
@@ -2757,6 +2811,8 @@ function goto_supply_phase() {
}
function start_persian_supply_phase() {
+ log("");
+ log("Persian Supply Phase");
if (game.campaign == 5 || game.persian.hand.length == 0)
return start_persian_attrition();
game.active = PERSIA;
@@ -2764,6 +2820,8 @@ function start_persian_supply_phase() {
}
function start_greek_supply_phase() {
+ log("");
+ log("Greek Supply Phase");
if (game.campaign == 5 || game.greek.hand.length == 0)
return start_greek_attrition();
game.active = GREECE;
@@ -2809,6 +2867,7 @@ states.greek_cards_in_hand = {
}
function start_persian_attrition() {
+ init_log();
let armies = 0;
let supply = 0;
for (let city of CITIES) {
@@ -2820,16 +2879,15 @@ function start_persian_attrition() {
}
game.attrition = Math.max(0, armies - supply);
if (game.attrition > 0) {
- log("Persia suffers " + game.attrition + " attrition.");
game.active = PERSIA;
game.state = 'persian_attrition';
} else {
- log("Persia suffers no attrition.");
end_persian_attrition();
}
}
function start_greek_attrition() {
+ init_log();
let armies = 0;
let supply = 0;
for (let city of CITIES) {
@@ -2839,11 +2897,9 @@ function start_greek_attrition() {
}
game.attrition = Math.max(0, armies - supply);
if (game.attrition > 0) {
- log("Greece suffers " + game.attrition + " attrition.");
game.active = GREECE;
game.state = 'greek_attrition';
} else {
- log("Greece suffers no attrition.");
end_greek_attrition();
}
}
@@ -2860,7 +2916,7 @@ states.persian_attrition = {
}
},
city: function (space) {
- log("Persia removes army from " + space + ".");
+ push_log(space);
move_persian_army(space, RESERVE);
if (--game.attrition == 0)
end_persian_attrition();
@@ -2878,7 +2934,7 @@ states.greek_attrition = {
}
},
city: function (space) {
- log("Greece removes army from " + space + ".");
+ push_log(space);
move_greek_army(space, RESERVE);
if (--game.attrition == 0)
end_greek_attrition();
@@ -2886,11 +2942,13 @@ states.greek_attrition = {
}
function end_persian_attrition() {
+ flush_log("Persian attrition:");
persian_loc();
start_greek_supply_phase();
}
function end_greek_attrition() {
+ flush_log("Greek attrition:");
greek_loc();
goto_scoring_phase();
}
@@ -2906,6 +2964,7 @@ function gen_persian_land_move(view, seen, from) {
}
function persian_loc() {
+ let msg = [];
let loc = {};
function persian_loc_rec(from) {
loc[from] = 1;
@@ -2926,14 +2985,17 @@ function persian_loc() {
if (!loc[city]) {
let n = count_persian_armies(city);
if (n > 0) {
- log("Persia removes " + n + " armies in " + city + ".");
move_persian_army(city, RESERVE, n);
+ msg.push(n + " " + city);
}
}
}
+ if (msg.length > 0)
+ log("Persian out of supply:\n" + msg.join("\n"));
}
function greek_loc() {
+ let msg = [];
let loc = {};
function greek_loc_rec(from) {
loc[from] = 1;
@@ -2954,11 +3016,13 @@ function greek_loc() {
if (!loc[city]) {
let n = count_greek_armies(city);
if (n > 0) {
- log("Greece removes " + n + " armies in " + city + ".");
move_greek_army(city, RESERVE, n);
+ msg.push(n + " " + city);
}
}
}
+ if (msg.length > 0)
+ log("Greek out of supply:\n" + msg.join("\n"));
}
// SCORING PHASE
@@ -2982,6 +3046,7 @@ function goto_scoring_phase() {
if (is_persian_control(city))
persian_vp += SCORE[city];
}
+ log("");
if (persian_vp > greek_vp)
log("Persia scores " + (persian_vp - greek_vp) + " points.");
else if (greek_vp > persian_vp)