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authorTor Andersson <tor@ccxvii.net>2021-05-02 02:12:09 +0200
committerTor Andersson <tor@ccxvii.net>2023-02-18 12:42:59 +0100
commit12f938fbe152f29cf2d2f6adac15c7b67252f8a7 (patch)
tree71b032a8c7272fd14d9696f90a6ed837c1ac945d
parent9616bee63c7c65a1e860b0dea6c7e71e57bd3b42 (diff)
download300-earth-and-water-12f938fbe152f29cf2d2f6adac15c7b67252f8a7.tar.gz
300: events
-rw-r--r--play.html6
-rw-r--r--rules.js422
2 files changed, 398 insertions, 30 deletions
diff --git a/play.html b/play.html
index 1251a43..7d357cd 100644
--- a/play.html
+++ b/play.html
@@ -390,12 +390,12 @@
</div>
<div id="popup" onmouseleave="hide_popup_menu()">
- <div id="menu_card_event" onclick="on_card_event()">
- Play for Event
- </div>
<div id="menu_card_move" onclick="on_card_move()">
Play for Movement
</div>
+ <div id="menu_card_event" onclick="on_card_event()">
+ Play Event
+ </div>
</div>
</div>
diff --git a/rules.js b/rules.js
index 6295bf1..caab28e 100644
--- a/rules.js
+++ b/rules.js
@@ -4,6 +4,7 @@
// Diary: 2021-04-24 - Saturday - Art, UI, preparation phase.
// Diary: 2021-04-25 - Sunday - Supply, movement and battle.
// Diary: 2021-04-26 - Monday Evening - Redid piece layout. Transport armies on fleets.
+// Diary: 2021-05-01 - Saturday Evening - Added undo. Started simple events.
// TODO: rewrite battle and movement states to common with is_friendly/etc
// TODO: undo in preparation phase
@@ -24,8 +25,47 @@ const ATHENAI = "Athenai";
const SPARTA = "Sparta";
const PELLA = "Pella";
+const MOLON_LABE = 12;
const SUDDEN_DEATH_OF_THE_GREAT_KING = 11;
+const PERSIAN_EVENT_NAMES = {
+ 1: "Cavalry of Mardonius",
+ 2: "Tribute of Earth and Water",
+ 3: "Tribute of Earth and Water",
+ 4: "Carneia Festival",
+ 5: "The Immortals",
+ 6: "Ostracism",
+ 7: "The Great King",
+ 8: "The Royal Road",
+ 9: "Hippias",
+ 10: "Separate Peace",
+ 11: "Sudden Death of the Great King",
+ 12: "Defection of Thebes",
+ 13: "Tribute of Earth and Water",
+ 14: "Alliance with Carthage",
+ 15: "Acropolis on Fire",
+ 16: "Pacification of Babylon or Egypt",
+};
+
+const GREEK_EVENT_NAMES = {
+ 1: "Mines of Laurion",
+ 2: "Ionian Revolt",
+ 3: "Wrath of Poseidon",
+ 4: "Miltiades",
+ 5: "Themistocles",
+ 6: "Pausanias",
+ 7: "Oracle of Delphi",
+ 8: "Leonidas",
+ 9: "Artemisia I",
+ 10: "Evangelion",
+ 11: "Melas Zomos",
+ 12: "Molon Labe",
+ 13: "Triremes",
+ 14: "Support from Syracuse",
+ 15: "300 Spartans",
+ 16: "Desertion of Greek Soldiers",
+};
+
const CITIES = [
"Abydos",
"Athenai",
@@ -51,6 +91,18 @@ const PORTS = [
"Thebai",
];
+const CITIES_WITH_ROADS = [
+ "Abydos",
+ "Athenai",
+ "Delphi",
+ "Ephesos",
+ "Korinthos",
+ "Larissa",
+ "Pella",
+ "Sparta",
+ "Thebai",
+];
+
const SUPPLY = {
"Abydos": 3,
"Athenai": 2,
@@ -201,6 +253,18 @@ function can_draw_card(extra) {
return game.deck.length + game.discard.length - extra > 0;
}
+function discard_persian_hand() {
+ for (let c of game.persian.hand)
+ game.discard.push(c);
+ game.persian.hand.length = 0;
+}
+
+function discard_greek_hand() {
+ for (let c of game.greek.hand)
+ game.discard.push(c);
+ game.greek.hand.length = 0;
+}
+
function discard_card(who, hand, card) {
log(who + " discards card " + card + ".");
remove_from_array(hand, card);
@@ -208,7 +272,7 @@ function discard_card(who, hand, card) {
}
function play_card(who, hand, card, reason) {
- log(who + " plays card " + card + " " + reason);
+ log(who + " plays card " + card + reason);
remove_from_array(hand, card);
game.discard.push(card);
}
@@ -323,12 +387,6 @@ function gen_persian_fleets(view) {
// DEATH OF A KING
-function discard_persian_hand() {
- for (let c of game.persian.hand)
- game.discard.push(c);
- game.persian.hand.length = 0;
-}
-
function goto_sudden_death_of_darius() {
game.trigger.darius = 1;
log("Sudden Death of Darius!");
@@ -440,6 +498,7 @@ states.persian_preparation_draw = {
++game.persian.draw;
},
next: function () {
+ clear_undo();
log("Persia draws " + game.persian.draw + " cards.");
let sudden_death = 0;
for (let i = 0; i < game.persian.draw; ++i) {
@@ -476,6 +535,7 @@ states.greek_preparation_draw = {
++game.greek.draw;
},
next: function () {
+ clear_undo();
log("Greece draws " + game.greek.draw + " cards.");
for (let i = 0; i < game.greek.draw; ++i) {
let card = draw_card(game.deck);
@@ -609,6 +669,7 @@ function goto_greek_operation() {
}
function goto_persian_operation() {
+ game.tribute_of_earth_and_water = null;
if (game.persian.hand.length > 0) {
game.active = PERSIA;
game.state = 'persian_operation';
@@ -636,6 +697,9 @@ states.persian_operation = {
play_card("Persia", game.persian.hand, card, " for movement.");
game.state = 'persian_movement';
},
+ card_event: function (card) {
+ play_persian_event(card);
+ },
pass: function () {
log("Persia passes.");
game.persian.pass = 1;
@@ -659,6 +723,9 @@ states.greek_operation = {
play_card("Greece", game.greek.hand, card, " for movement.");
game.state = 'greek_movement';
},
+ card_event: function (card) {
+ play_greek_event(card);
+ },
pass: function () {
log("Greece passes.");
game.greek.pass = 1;
@@ -666,6 +733,30 @@ states.greek_operation = {
},
}
+function end_persian_movement() {
+ let event = game.event;
+ game.event = null;
+ switch (event) {
+ default:
+ end_persian_operation();
+ break;
+ }
+}
+
+function end_greek_movement() {
+ let event = game.event;
+ console.log("end_greek_movement event=", game.event);
+ game.event = null;
+ switch (event) {
+ case MOLON_LABE:
+ end_persian_operation();
+ break;
+ default:
+ end_greek_operation();
+ break;
+ }
+}
+
function end_persian_operation() {
game.move_list = null;
game.transport = 0;
@@ -716,6 +807,52 @@ function list_greek_land_moves(seen, from) {
list_greek_land_moves(seen, to);
}
+function goto_persian_land_movement_event(event) {
+ game.event = event;
+ game.active = PERSIA;
+ game.state = 'persian_land_movement_event';
+}
+
+function goto_greek_land_movement_event(event) {
+ game.event = event;
+ game.active = GREECE;
+ game.state = 'greek_land_movement_event';
+}
+
+states.persian_land_movement_event = {
+ prompt: function (view, current) {
+ if (is_inactive_player(current))
+ return view.prompt = PERSIAN_EVENT_NAMES[game.event] + ".";
+ view.prompt = PERSIAN_EVENT_NAMES[game.event] + ": Choose an origin.";
+ gen_persian_armies(view);
+ gen_action(view, 'pass');
+ },
+ city: function (space) {
+ push_undo();
+ goto_persian_land_movement(space);
+ },
+ pass: function () {
+ end_land_movement_event();
+ },
+}
+
+states.greek_land_movement_event = {
+ prompt: function (view, current) {
+ if (is_inactive_player(current))
+ return view.prompt = GREEK_EVENT_NAMES[game.event] + ".";
+ view.prompt = GREEK_EVENT_NAMES[game.event] + ": Choose an origin.";
+ gen_greek_armies(view);
+ gen_action(view, 'pass');
+ },
+ city: function (space) {
+ push_undo();
+ goto_greek_land_movement(space);
+ },
+ pass: function () {
+ end_land_movement_event();
+ },
+}
+
states.persian_movement = {
prompt: function (view, current) {
if (is_inactive_player(current))
@@ -733,7 +870,7 @@ states.persian_movement = {
game.state = 'persian_naval_movement';
},
pass: function () {
- end_persian_operation();
+ end_persian_movement();
},
}
@@ -754,7 +891,7 @@ states.greek_movement = {
game.state = 'greek_naval_movement';
},
pass: function () {
- end_greek_operation();
+ end_greek_movement();
},
}
@@ -789,12 +926,9 @@ states.persian_land_movement = {
game.state = 'persian_land_movement_confirm';
},
pass: function () {
- end_persian_operation();
- },
- undo: function () {
- game.from = 0;
- game.state = 'persian_movement';
+ end_persian_movement();
},
+ undo: pop_undo,
}
states.greek_land_movement = {
@@ -816,12 +950,9 @@ states.greek_land_movement = {
game.state = 'greek_land_movement_confirm';
},
pass: function () {
- end_greek_operation();
- },
- undo: function () {
- game.from = 0;
- game.state = 'greek_movement';
+ end_greek_movement();
},
+ undo: pop_undo,
}
states.persian_land_movement_confirm = {
@@ -886,7 +1017,7 @@ states.persian_naval_movement = {
game.state = 'persian_naval_movement_confirm';
},
pass: function () {
- end_persian_operation();
+ end_persian_movement();
},
undo: function () {
game.from = 0;
@@ -916,7 +1047,7 @@ states.greek_naval_movement = {
game.state = 'greek_naval_movement_confirm';
},
pass: function () {
- end_greek_operation();
+ end_greek_movement();
},
undo: function () {
game.from = 0;
@@ -1203,7 +1334,7 @@ function goto_persian_land_battle() {
goto_persian_land_battle_react();
} else {
game.from = null;
- end_persian_operation();
+ end_persian_movement();
}
}
@@ -1213,7 +1344,7 @@ function goto_greek_land_battle() {
goto_greek_land_battle_react();
} else {
game.from = null;
- end_greek_operation();
+ end_greek_movement();
}
}
@@ -1458,14 +1589,14 @@ function end_battle() {
game.from = null;
if (game.active == PERSIA) {
game.where = null;
- end_persian_operation();
+ end_persian_movement();
} else {
if (game.where == ABYDOS && is_greek_control(ABYDOS) && game.trigger.hellespont) {
game.where = null;
game.state = 'destroy_bridge';
} else {
game.where = null;
- end_greek_operation();
+ end_greek_movement();
}
}
}
@@ -1481,25 +1612,262 @@ states.destroy_bridge = {
destroy: function () {
log("Greece destroys the bridge!");
game.trigger.hellespont = 0;
- end_greek_operation();
+ end_greek_movement();
},
pass: function () {
- end_greek_operation();
+ end_greek_movement();
},
}
// PERSIAN EVENTS
+function play_persian_event_card(card) {
+ play_card("Persia", game.persian.hand, card, ":\n" + PERSIAN_EVENT_NAMES[card]);
+}
+
function can_play_persian_event(card) {
+ switch (card) {
+ case 2: return can_play_tribute_of_earth_and_water();
+ case 3: return can_play_tribute_of_earth_and_water();
+ case 6: return can_play_ostracism();
+ case 13: return can_play_tribute_of_earth_and_water();
+ }
+ return false;
+}
+
+function play_persian_event(card) {
+ play_persian_event_card(card);
+ switch (card) {
+ case 2: return play_tribute_of_earth_and_water();
+ case 3: return play_tribute_of_earth_and_water();
+ case 6: return play_ostracism();
+ case 13: return play_tribute_of_earth_and_water();
+ }
+ end_persian_operation();
+}
+
+function can_play_tribute_of_earth_and_water() {
+ if (count_persian_armies(RESERVE) > 0)
+ for (let city of CITIES)
+ if (!is_greek_control(city) && !is_persian_control(city))
+ return true;
return false;
}
+function play_tribute_of_earth_and_water() {
+ game.state = 'tribute_of_earth_and_water';
+}
+
+states.tribute_of_earth_and_water = {
+ prompt: function (view, current) {
+ if (is_inactive_player(current))
+ return view.prompt = "Tribute of Earth and Water.";
+ view.prompt = "Tribute of Earth and Water: Place an army in a city that is not controlled by either side.";
+ for (let city of CITIES)
+ if (!is_greek_control(city) && !is_persian_control(city))
+ gen_action(view, 'city', city);
+ },
+ city: function (city) {
+ log("Persia places an army in " + city);
+ game.tribute_of_earth_and_water = city;
+ move_persian_army(RESERVE, city, 1);
+ end_persian_operation();
+ },
+}
+
+function can_play_ostracism() {
+ return game.greek.hand.length > 0;
+}
+
+function play_ostracism() {
+ let card = draw_card(game.greek.hand);
+ game.discard.push(card);
+ log("Card " + card + " is discarded.");
+ end_persian_operation();
+}
+
// GREEK EVENTS
+function play_greek_event_card(card) {
+ play_card("Greece", game.greek.hand, card, ":\n" + GREEK_EVENT_NAMES[card]);
+}
+
function can_play_greek_event(card) {
+ switch (card) {
+ case 2: return can_play_ionian_revolt();
+ case 3: return can_play_wrath_of_poseidon();
+ case 7: return can_play_oracle_of_delphi();
+ case 11: return can_play_melas_zomos();
+ case 12: return can_play_molon_labe();
+ case 14: return can_play_support_from_syracuse();
+ case 16: return can_play_desertion_of_greek_soldiers();
+ }
+ return false;
+}
+
+function play_greek_event(card) {
+ play_greek_event_card(card);
+ switch (card) {
+ case 2: return play_ionian_revolt();
+ case 3: return play_wrath_of_poseidon();
+ case 7: return play_oracle_of_delphi();
+ case 11: return play_melas_zomos();
+ case 12: return play_molon_labe();
+ case 14: return play_support_from_syracuse();
+ case 16: return play_desertion_of_greek_soldiers();
+ }
+ end_greek_operation();
+}
+
+function can_play_molon_labe() {
+ return game.tribute_of_earth_and_water != null;
+}
+
+function play_molon_labe() {
+ log("Greece removes a Persian army in " + game.tribute_of_earth_and_water + ".");
+ move_persian_army(game.tribute_of_earth_and_water, RESERVE, 1);
+ game.tribute_of_earth_and_water = null;
+ goto_greek_land_movement_event(MOLON_LABE);
+}
+
+function can_play_oracle_of_delphi() {
+ return true;
+}
+
+function play_oracle_of_delphi() {
+ let n = game.greek.hand.length;
+ discard_greek_hand();
+ log("Greece discards " + n + " cards.");
+ log("Greece draws " + (n+1) + " cards.");
+ for (let i = 0; i < n+1; ++i)
+ game.greek.hand.push(draw_card(game.deck))
+ end_greek_operation();
+}
+
+function can_play_support_from_syracuse() {
+ return count_greek_fleets(RESERVE) > 0;
+}
+
+function play_support_from_syracuse() {
+ game.state = 'support_from_syracuse';
+}
+
+states.support_from_syracuse = {
+ prompt: function (view, current) {
+ if (is_inactive_player(current))
+ return view.prompt = "Support from Syracuse.";
+ view.prompt = "Support from Syracuse: Place all Greek fleets from your reserve.";
+ if (count_greek_fleets(RESERVE) > 0) {
+ for (let port of PORTS)
+ if (is_greek_control(port))
+ gen_action(view, 'port', port);
+ } else {
+ gen_action(view, 'next');
+ }
+ gen_action_undo(view);
+ },
+ port: function (port) {
+ push_undo();
+ log("Greece places a fleet in " + port + ".");
+ move_greek_fleet(RESERVE, port, 1);
+ },
+ next: function () {
+ end_greek_operation();
+ },
+ undo: pop_undo,
+}
+
+function can_play_melas_zomos() {
+ return count_greek_armies(RESERVE) > 0 && is_greek_control(SPARTA);
+}
+
+function play_melas_zomos() {
+ log("Greece places one army in Sparta.");
+ move_greek_army(RESERVE, SPARTA, 1);
+ end_greek_operation();
+}
+
+function can_play_wrath_of_poseidon() {
+ for (let port of PORTS)
+ if (count_persian_armies(port) > 0)
+ return true;
+ return false;
+}
+
+function play_wrath_of_poseidon() {
+ game.state = 'wrath_of_poseidon';
+}
+
+states.wrath_of_poseidon = {
+ prompt: function (view, current) {
+ if (is_inactive_player(current))
+ return view.prompt = "Wrath of Poseidon.";
+ view.prompt = "Wrath of Poseidon: Remove one Persian fleet from the map.";
+ for (let port of PORTS)
+ if (count_persian_armies(port) > 0)
+ gen_action(view, 'port', port);
+ },
+ port: function (port) {
+ log("Greece removes one Persian fleet in " + port + ".");
+ move_persian_fleet(port, RESERVE, 1);
+ end_greek_operation();
+ }
+}
+
+function can_play_ionian_revolt() {
+ for (let city of [ABYDOS, EPHESOS])
+ if (count_persian_armies(city) > 0)
+ return true;
return false;
}
+function play_ionian_revolt() {
+ game.state = 'ionian_revolt';
+}
+
+states.ionian_revolt = {
+ prompt: function (view, current) {
+ if (is_inactive_player(current))
+ return view.prompt = "Ionian Revolt.";
+ view.prompt = "Ionian Revolt: Remove one Persian army from a major Persian city.";
+ for (let city of [ABYDOS, EPHESOS])
+ if (count_persian_armies(city) > 0)
+ gen_action(view, 'city', city);
+ },
+ city: function (city) {
+ log("Greece removes one Persian army in " + city + ".");
+ move_persian_army(city, RESERVE, 1);
+ end_greek_operation();
+ }
+}
+
+function can_play_desertion_of_greek_soldiers() {
+ for (let city of CITIES)
+ if (count_persian_armies(city) > 0)
+ return true;
+ return false;
+}
+
+function play_desertion_of_greek_soldiers() {
+ game.state = 'desertion_of_greek_soldiers';
+}
+
+states.desertion_of_greek_soldiers = {
+ prompt: function (view, current) {
+ if (is_inactive_player(current))
+ return view.prompt = "Desertion of Greek Soldiers.";
+ view.prompt = "Desertion of Greek Soldiers: Remove one Persian army from the map.";
+ for (let city of CITIES)
+ if (count_persian_armies(city) > 0)
+ gen_action(view, 'city', city);
+ },
+ city: function (city) {
+ log("Greece removes one Persian army in " + city + ".");
+ move_persian_army(city, RESERVE, 1);
+ end_greek_operation();
+ }
+}
+
// SUPPLY PHASE
function goto_supply_phase() {