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<!DOCTYPE html>
<html>
<head>
<title>1989-RULES-2020-1</title>
<link rel="stylesheet" href="/fonts/fonts.css">
<style>
body{background-color:slategray}
div{position:relative;background-color:white;margin:1em auto;box-shadow:1px 1px 8px -2px black}
p{position:absolute;white-space:pre;margin:0}
p{font-family:Tinos,Times New Roman,Times,serif;font-size:12pt;line-height:1.0em}
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<body>
<div id="page1" style="background-image:url('rulebook1.jpg');width:765.0pt;height:990.0pt">
<p style="top:944.2pt;left:316.4pt"><i>© 2020 GMT Games, LLC</i></p>
<p style="top:605.2pt;left:153.4pt;font-size:60.0pt">R U L E B O O K</p>
<p style="top:682.1pt;left:300.3pt;font-size:15.0pt"><b>TABLE OF CONTENTS</b></p>
<p style="top:711.5pt;left:99.4pt">1.0</p>
<p style="top:711.5pt;left:135.6pt"><a href="#page2">Introduction</a>
<p style="top:729.2pt;left:99.4pt">2.0</p>
<p style="top:729.2pt;left:135.6pt"><a href="#page2">Components</a>
<p style="top:746.9pt;left:99.4pt">3.0</p>
<p style="top:746.9pt;left:135.6pt"><a href="#page5">Game Set Up</a>
<p style="top:764.6pt;left:99.4pt">4.0</p>
<p style="top:764.6pt;left:135.6pt"><a href="#page5">Game Sequence</a>
<p style="top:782.3pt;left:99.4pt">5.0</p>
<p style="top:782.3pt;left:135.6pt"><a href="#page6">Card Play</a>
<p style="top:800.0pt;left:99.4pt">6.0</p>
<p style="top:800.0pt;left:135.6pt"><a href="#page7">Operations</a>
<p style="top:817.7pt;left:99.4pt">7.0</p>
<p style="top:817.7pt;left:135.6pt"><a href="#page9">Events</a>
<p style="top:711.5pt;left:404.4pt">8.0</p>
<p style="top:711.5pt;left:440.6pt"><a href="#page10">Power Struggles</a>
<p style="top:729.2pt;left:404.4pt">9.0</p>
<p style="top:729.2pt;left:440.6pt"><a href="#page12">Country Scoring</a>
<p style="top:746.9pt;left:404.4pt">10.0</p>
<p style="top:746.9pt;left:440.6pt"><a href="#page13">Victory Conditions</a>
<p style="top:764.6pt;left:404.4pt">11.0</p>
<p style="top:764.6pt;left:440.6pt"><a href="#page14">Card Clarifications</a>
<p style="top:782.3pt;left:404.4pt">12.0</p>
<p style="top:782.3pt;left:440.6pt"><a href="#page14">U.S.S.R. Stability Track</a>
<p style="top:800.0pt;left:404.4pt">13.0</p>
<p style="top:800.0pt;left:440.6pt"><a href="#page14">Play Balance Mechanism</a>
<p style="top:817.7pt;left:404.4pt"><a href="#page15">Index</a>
</div>
<div id="page2" style="background-image:url('rulebook2.jpg');width:765.0pt;height:990.0pt">
<p style="top:29.7pt;left:282.4pt"><b><i>1989 </i></b><b><i>Dawn of Freedom </i></b><i>— RULES OF PLAY</i></p>
<p style="top:944.2pt;left:316.4pt"><i>© 2020 GMT Games, LLC</i></p>
<p style="top:30.9pt;left:46.6pt"><b><i>2</i></b></p>
<p style="top:299.9pt;left:45.0pt;font-size:22.5pt"><b><span style="color:#813a38">1.0 INTRODUCTION</span></b></p>
<p style="top:328.5pt;left:45.0pt">As the year 1989 begins, the Cold War between the United States </p>
<p style="top:343.5pt;left:45.0pt">and the Soviet Union is drawing to a close. For forty years the </p>
<p style="top:358.5pt;left:45.0pt">continent of Europe has been divided by an iron curtain separating </p>
<p style="top:373.5pt;left:45.0pt">East and West. Now the new Soviet leader Mikhail Gorbachev </p>
<p style="top:388.5pt;left:45.0pt">has launched a program of reforms—glasnost (“openness”) and </p>
<p style="top:403.5pt;left:45.0pt">perestroika (“restructuring”)—in an attempt to revitalize socialism. </p>
<p style="top:418.5pt;left:45.0pt">He has also announced unilateral arms reductions that are wildly </p>
<p style="top:433.5pt;left:45.0pt">popular in the West. The long twilight struggle between the two </p>
<p style="top:448.5pt;left:45.0pt">superpowers is finally coming to an end.</p>
<p style="top:472.5pt;left:45.0pt">These changes are not popular with everyone, however. For the </p>
<p style="top:487.5pt;left:45.0pt">Communists of Eastern Europe, the force of Soviet arms has always </p>
<p style="top:502.5pt;left:45.0pt">protected them from the rebellions of their own people. Now the </p>
<p style="top:517.5pt;left:45.0pt">Eastern European Communists are on their own.</p>
<p style="top:541.5pt;left:45.0pt">At the start of 1989, the political situation in Eastern Europe ap­</p>
<p style="top:556.5pt;left:45.0pt">pears normal. As they have for decades, a small power elite (acting </p>
<p style="top:571.5pt;left:45.0pt">through a massive bureaucracy) retains unquestioned power in each </p>
<p style="top:586.5pt;left:45.0pt">country. However, beneath the surface, there are signs of decay. The </p>
<p style="top:601.5pt;left:45.0pt">inefficiencies of the command economy, the end of Soviet subsidies, </p>
<p style="top:616.5pt;left:45.0pt">and the debt accrued through heavy borrowing from Western banks </p>
<p style="top:631.5pt;left:45.0pt">have brought the economies of Eastern Europe to various stages </p>
<p style="top:646.5pt;left:45.0pt">of crisis. In a classic pre-revolutionary situation, the Communists </p>
<p style="top:661.5pt;left:45.0pt">have begun to doubt their own legitimacy to rule. </p>
<p style="top:685.5pt;left:45.0pt">In <i>1989: Dawn of Freedom,</i> the players will recreate the momentous </p>
<p style="top:700.5pt;left:45.0pt">revolutions of 1989. One player is the Communist. He will need to </p>
<p style="top:715.5pt;left:45.0pt">use a wise combination of crackdowns, concessions and reforms </p>
<p style="top:730.5pt;left:45.0pt">to try to hold on to power. The other player is the Democrat. He </p>
<p style="top:745.5pt;left:45.0pt">will try to use the leadership of the intellectuals and the street </p>
<p style="top:760.5pt;left:45.0pt">protests of the students to generate a critical mass of opposition to </p>
<p style="top:775.5pt;left:45.0pt">the regimes in order to launch a revolution. Both players will try to </p>
<p style="top:790.5pt;left:45.0pt">swing the workers to their side. At the start of the game, the Com­</p>
<p style="top:805.5pt;left:45.0pt">munist holds power in each country. The Democrat will attempt to </p>
<p style="top:820.5pt;left:45.0pt">topple the Communist from power through resolution of scoring </p>
<p style="top:835.5pt;left:45.0pt">cards. The longer the Communist retains power in a country, the </p>
<p style="top:850.5pt;left:45.0pt">more points he scores. The player most successful in advancing </p>
<p style="top:865.5pt;left:45.0pt">his cause wins the game.</p>
<p style="top:65.0pt;left:393.8pt;font-size:22.5pt"><b><span style="color:#813a38">2.0 COMPONENTS</span></b></p>
<p style="top:93.7pt;left:393.8pt"><i>1989</i> contains the following:</p>
<p style="top:111.6pt;left:393.8pt">• Two countersheets</p>
<p style="top:129.3pt;left:393.8pt">• This rules booklet</p>
<p style="top:147.0pt;left:393.8pt">• 22” x 34” map</p>
<p style="top:164.7pt;left:393.8pt">• 2 player aid cards</p>
<p style="top:182.4pt;left:393.8pt">• 110 strategy cards</p>
<p style="top:200.1pt;left:393.8pt">• 52 Power Struggle cards</p>
<p style="top:217.8pt;left:393.8pt">• 2 six-sided dice</p>
<p style="top:248.5pt;left:393.8pt;font-size:15.0pt"><b>2.1 THE GAME MAP</b></p>
<p style="top:268.2pt;left:393.8pt"><b>2.1.1</b> The map is divided into six countries that are in play: East </p>
<p style="top:283.2pt;left:393.8pt">Germany, Poland, Czechoslovakia, Hungary, Romania and Bul­</p>
<p style="top:298.2pt;left:393.8pt">garia. Bordering countries such as Yugoslavia are shown but are </p>
<p style="top:313.2pt;left:393.8pt">not in play. The spaces that belong to a country share the same </p>
<p style="top:328.2pt;left:393.8pt">background color.</p>
<p style="top:352.2pt;left:393.8pt"><b>2.1.2 Eastern Europe and the Balkans:</b> East Germany, Poland, </p>
<p style="top:367.2pt;left:393.8pt">Czechoslovakia, and Hungary are considered to be in Eastern Eu­</p>
<p style="top:382.2pt;left:393.8pt">rope. Romania and Bulgaria are considered to be in the Balkans. </p>
<p style="top:397.2pt;left:393.8pt">Certain Event cards affect one region or the other.</p>
<p style="top:421.2pt;left:393.8pt"><b>2.1.3 Socio-Economic Icons:</b> Spaces in a country represent geo­</p>
<p style="top:436.2pt;left:393.8pt">graphic locations, but they also abstractly represent various socio-</p>
<p style="top:451.2pt;left:393.8pt">economic segments of society. The icon in the upper right corner </p>
<p style="top:466.2pt;left:393.8pt">of each space lets players know what type of space it is:</p>
<p style="top:484.2pt;left:393.8pt">• Elite space (limousine) - At the top of Communist </p>
<p style="top:499.2pt;left:405.0pt">society are a power elite. These are Central Commit­</p>
<p style="top:514.2pt;left:405.0pt">tee party members, ministers in the government and regional </p>
<p style="top:529.2pt;left:405.0pt">party bosses. These individuals enjoy special privileges under </p>
<p style="top:544.2pt;left:405.0pt">communism.</p>
<p style="top:561.9pt;left:393.8pt">• Bureaucrat space (star) - Beneath the power elite are </p>
<p style="top:576.9pt;left:405.0pt">large numbers of bureaucrats who are in charge of the </p>
<p style="top:591.9pt;left:405.0pt">day-to-day operations of the socialist state. The elites rely on the </p>
<p style="top:606.9pt;left:405.0pt">bureaucrats to maintain control over the country.</p>
<p style="top:624.6pt;left:393.8pt">• Farmer space (sickle) - These spaces represent rural areas. </p>
<p style="top:642.3pt;left:393.8pt">• Worker space (hammer) - These spaces represent the </p>
<p style="top:657.3pt;left:405.0pt">largest portion of the population. They are most of the </p>
<p style="top:672.3pt;left:405.0pt">Battleground spaces. Across the region the Workers are </p>
<p style="top:687.3pt;left:405.0pt">inclined toward socialism in principle. Still, they are fed </p>
<p style="top:702.3pt;left:405.0pt">up with the failures of the Communist parties. Beneath the surface </p>
<p style="top:717.3pt;left:405.0pt">there are signs that the social contract between the workers and </p>
<p style="top:732.3pt;left:405.0pt">the Party is weakening.</p>
<p style="top:750.0pt;left:393.8pt">• Intellectual space (typewriter) - These represent dissi­</p>
<p style="top:765.0pt;left:405.0pt">dents who are attempting to create a civil society outside </p>
<p style="top:780.0pt;left:405.0pt">the reach of the Communist system. They can provide </p>
<p style="top:795.0pt;left:405.0pt">leadership and a voice to the democratic movements.</p>
<p style="top:812.7pt;left:393.8pt">• Student space (Victory sign) - The students are the vanguard of </p>
</div>
<div id="page3" style="background-image:url('rulebook3.jpg');width:765.0pt;height:990.0pt">
<p style="top:29.7pt;left:281.8pt"><b><i>1989 </i></b><b><i>Dawn of Freedom </i></b><i>— RULES OF PLAY</i></p>
<p style="top:944.2pt;left:316.4pt"><i>© 2020 GMT Games, LLC</i></p>
<p style="top:29.4pt;left:713.5pt"><b><i>3</i></b></p>
<p style="top:66.9pt;left:56.2pt">protest against the regimes. They are easy to activate by the Dem­</p>
<p style="top:81.9pt;left:56.2pt">ocrat, but they face harsh suppression by the Communist.</p>
<p style="top:99.6pt;left:45.0pt">• Church space (church) - These spaces represent religious </p>
<p style="top:114.6pt;left:56.2pt">institutions. The Catholic Church in Poland and Evangel­</p>
<p style="top:129.6pt;left:56.2pt">ical Lutheran Church in East Germany are the most important </p>
<p style="top:144.6pt;left:56.2pt">institutions in their countries outside the control of the </p>
<p style="top:159.6pt;left:56.2pt">Communist Party. In contrast, the Orthodox Churches </p>
<p style="top:174.6pt;left:56.2pt">have made accommodations with the regimes.</p>
<p style="top:192.3pt;left:45.0pt">• Minority space (Muslim Crescent and the Székely Sun </p>
<p style="top:207.3pt;left:56.2pt">and Moon) - These spaces represent important minority </p>
<p style="top:222.3pt;left:56.2pt">groups, such as Turks in Bulgaria and Hungarians in </p>
<p style="top:237.3pt;left:56.2pt">Romania. In Eastern Europe, and especially </p>
<p style="top:252.3pt;left:56.2pt">in the Soviet Union, the Communists face a </p>
<p style="top:267.3pt;left:56.2pt">“nationalities problem” of peoples aspiring to </p>
<p style="top:282.3pt;left:56.2pt">autonomy or even independence.</p>
<p style="top:308.5pt;left:45.0pt"><b>2.1.4 Stability number:</b> Each space has a Stability Number in </p>
<p style="top:323.5pt;left:45.0pt">its upper right hand corner. This number determines how much </p>
<p style="top:338.5pt;left:45.0pt">Support is necessary to control the space, and also represents the </p>
<p style="top:353.5pt;left:45.0pt">space’s resistance to Support Checks.</p>
<p style="top:377.5pt;left:45.0pt"><b>2.1.5 Battleground Spaces:</b> Battleground spaces have a multi-col­</p>
<p style="top:392.5pt;left:45.0pt">ored background. All other spaces are normal spaces. Battleground </p>
<p style="top:407.5pt;left:45.0pt">spaces are the same as normal spaces, </p>
<p style="top:422.5pt;left:45.0pt">but they have special rules for country </p>
<p style="top:437.5pt;left:45.0pt">Scoring (see 9.0).</p>
<p style="top:461.5pt;left:45.0pt"><b>2.1.6 Lines: </b>Spaces are connected to one another via lines on the </p>
<p style="top:476.5pt;left:45.0pt">map. A space is considered adjacent to all other spaces to which </p>
<p style="top:491.5pt;left:45.0pt">it is connected.</p>
<p style="top:66.9pt;left:393.8pt"><b>2.1.7 Controlling Spaces:</b> Each space on the map is either consid­</p>
<p style="top:81.9pt;left:393.8pt">ered to be controlled by one of the players, or it is uncontrolled. A </p>
<p style="top:96.9pt;left:393.8pt">space is considered controlled by a player if the player’s Support </p>
<p style="top:111.9pt;left:393.8pt">Points (SPs) in the space exceeds his opponent’s SPs in that space </p>
<p style="top:126.9pt;left:393.8pt">by at least the space’s Stability Number.</p>
<p style="top:155.9pt;left:399.4pt"><i>EXAMPLE: Dresden has a Stability Number of 4. If the Democrat </i></p>
<p style="top:170.9pt;left:399.4pt"><i>doesn’t have any SPs in Dresden, the Communist needs at least </i></p>
<p style="top:185.9pt;left:399.4pt"><i>4 SPs there to control the space. If the Communist has 2 SPs </i></p>
<p style="top:200.9pt;left:399.4pt"><i>there, the Democrat needs at least 6 SPs there to have control.</i></p>
<p style="top:398.0pt;left:393.8pt"><i>EXAMPLE: The Democrat controls Budapest and Eotvos Lorand </i></p>
<p style="top:413.0pt;left:393.8pt"><i>U. The Communist controls Miskolc. Neither player controls Ta­</i></p>
<p style="top:428.0pt;left:393.8pt"><i>tabanya or Szeged.</i></p>
<p style="top:450.5pt;left:393.8pt"><b>2.1.8</b> Some spaces contain small numbers with blue or red back­</p>
<p style="top:465.5pt;left:393.8pt">grounds in the lower left or lower-right portions of the space. These </p>
<p style="top:480.5pt;left:393.8pt">numbers indicate SPs placed in that space at set up.</p>
<p style="top:504.5pt;left:393.8pt"><b>2.1.9 Scoring Boxes:</b> Each country has a Scoring Box on the map. </p>
<p style="top:519.5pt;left:393.8pt">The Scoring Box shows the Victory Points (VPs) players score for </p>
<p style="top:534.5pt;left:393.8pt">Presence, Domination, and Control during scoring. It also shows </p>
<p style="top:549.5pt;left:393.8pt">who has Power in the country and how many times the Communist </p>
<p style="top:564.5pt;left:393.8pt">has scored for Power so far in the game (see 8.4.4 – 8.4.7).</p>
<p style="top:628.8pt;left:393.8pt;font-size:11.2pt">Placement Box for marker</p>
<p style="top:650.3pt;left:393.8pt;font-size:11.2pt">Country Name</p>
<p style="top:671.8pt;left:393.8pt;font-size:11.2pt">Country Scoring Values</p>
<p style="top:693.3pt;left:393.8pt;font-size:11.2pt">Space</p>
<p style="top:714.8pt;left:393.8pt;font-size:11.2pt">The two open spots in each </p>
<p style="top:727.3pt;left:393.8pt;font-size:11.2pt">space are for placing Sup­</p>
<p style="top:739.8pt;left:393.8pt;font-size:11.2pt">port Point markers</p>
<p style="top:761.3pt;left:393.8pt;font-size:11.2pt">Connecting Line</p>
<p style="top:782.8pt;left:393.8pt;font-size:11.2pt">Stability Number</p>
<p style="top:804.3pt;left:393.8pt;font-size:11.2pt">Socio-Economic Icon</p>
<p style="top:825.8pt;left:393.8pt;font-size:11.2pt">At Start Set Up Information</p>
<p style="top:684.5pt;left:636.6pt;font-size:11.2pt">Back</p>
<p style="top:782.8pt;left:565.0pt;font-size:11.2pt">Front</p>
<p style="top:782.8pt;left:636.6pt;font-size:11.2pt">Back</p>
<p style="top:640.7pt;left:570.7pt;font-size:11.2pt"><b>Support Markers</b></p>
<p style="top:857.8pt;left:559.9pt;font-size:10.0pt"><i>The front or darker side is </i></p>
<p style="top:869.7pt;left:552.9pt;font-size:10.0pt"><i>used if the player controls the </i></p>
<p style="top:881.5pt;left:585.1pt;font-size:10.0pt"><i>space (2.1.4).</i></p>
<p style="top:684.0pt;left:564.8pt;font-size:11.2pt">Front</p>
<p style="top:667.2pt;left:586.5pt;font-size:11.2pt">Communist</p>
<p style="top:766.5pt;left:590.5pt;font-size:11.2pt">Democrat</p>
</div>
<div id="page4" style="background-image:url('rulebook4.jpg');width:765.0pt;height:990.0pt">
<p style="top:29.7pt;left:282.4pt"><b><i>1989 </i></b><b><i>Dawn of Freedom </i></b><i>— RULES OF PLAY</i></p>
<p style="top:944.2pt;left:316.4pt"><i>© 2020 GMT Games, LLC</i></p>
<p style="top:30.9pt;left:46.6pt"><b><i>4</i></b></p>
<p style="top:66.9pt;left:45.0pt"><b>2.1.10 Victory Point Track: </b>The Victory Point Track shows a </p>
<p style="top:81.9pt;left:45.0pt">range of scoring possibilities from Communist –20 (Communist </p>
<p style="top:96.9pt;left:45.0pt">automatic victory) to Democrat +20 (Democrat automatic victory). </p>
<p style="top:111.9pt;left:45.0pt">At the start of the game, place the VP marker in the center of the </p>
<p style="top:126.9pt;left:45.0pt">chart, in the box marked “0.” Whenever a player gains or loses </p>
<p style="top:141.9pt;left:45.0pt">Victory Points, the VP marker is moved to track these changes.</p>
<p style="top:170.9pt;left:50.6pt"><i>EXAMPLE: The VP marker is on the +10 space (Democrat win­</i></p>
<p style="top:185.9pt;left:50.6pt"><i>ning) and the Communist gains 2 VP. The VP marker is moved 2 </i></p>
<p style="top:200.9pt;left:50.6pt"><i>boxes in favor of the Communist to the +8 space on the VP track.</i></p>
<p style="top:232.3pt;left:45.0pt;font-size:15.0pt"><b>2.2 THE STRATEGY DECK</b></p>
<p style="top:252.0pt;left:45.0pt"><b>2.2.1</b> There are 110 Strategy cards used in the game. Except for </p>
<p style="top:267.0pt;left:45.0pt">Scoring cards, all strategy cards contain an Operations Point </p>
<p style="top:282.0pt;left:45.0pt">(“Ops”) value, an Event title and an Event description. Scoring </p>
<p style="top:297.0pt;left:45.0pt">cards are labeled “COUNTRY NAME—Scoring” and must be </p>
<p style="top:312.0pt;left:45.0pt">played sometime during the turn they are drawn.</p>
<p style="top:336.0pt;left:45.0pt"><b>2.2.2</b> Each non-Scoring card has a symbol to indicate which side </p>
<p style="top:351.0pt;left:45.0pt">is associated with its Event, as follows:</p>
<p style="top:368.9pt;left:45.0pt">• Cards with a Red star are associated with the Communist.</p>
<p style="top:386.6pt;left:45.0pt">• Cards with a Blue star are associated with the Democrat.</p>
<p style="top:404.3pt;left:45.0pt">• Cards with a Silver star are associated with both sides.</p>
<p style="top:430.5pt;left:45.0pt"><b>2.2.3</b> Non-Scoring Cards may be played in one of two ways, as Events </p>
<p style="top:445.5pt;left:45.0pt">or for Operations. Scoring cards are always played as Events.</p>
<p style="top:469.5pt;left:45.0pt"><b>2.2.4</b> Cards with an asterisk in the Event title that are played for the </p>
<p style="top:484.5pt;left:45.0pt">Event are removed from the game. Cards that are not permanently </p>
<p style="top:499.5pt;left:45.0pt">removed from the game are placed in a face up pile adjacent to </p>
<p style="top:514.5pt;left:45.0pt">the draw deck. This is called the discard pile. The players may </p>
<p style="top:529.5pt;left:45.0pt">examine the discard pile.</p>
<p style="top:553.5pt;left:45.0pt"><b>2.2.5</b> Cards with the Event title underlined are Lasting Events that </p>
<p style="top:568.5pt;left:45.0pt">have persistent effects when they are played as Events (see 7.2).</p>
<p style="top:592.5pt;left:45.0pt"><b>2.2.6</b> Cards with the Event title in red indicate a card that is a pre­</p>
<p style="top:607.5pt;left:45.0pt">requisite for another event. Exception: <i>Helsinki Final Act</i> is red, </p>
<p style="top:622.5pt;left:45.0pt">but not a prerequisite for another Event (see 11.3).</p>
<p style="top:65.9pt;left:393.8pt;font-size:15.0pt"><b>2.3 THE POWER STRUGGLE DECK</b></p>
<p style="top:85.6pt;left:393.8pt"><b>2.3.1</b> There are 52 Power Struggle cards used in the game. They </p>
<p style="top:100.6pt;left:393.8pt">are used when a Power Struggle (8.0) is triggered by the playing </p>
<p style="top:115.6pt;left:393.8pt">of a Scoring card.</p>
<p style="top:139.6pt;left:393.8pt"><b>2.3.2</b> There are three types of Power Struggle cards:</p>
<p style="top:160.2pt;left:393.8pt"><b>• Suited:</b> The main cards used in the Power Struggle. They are </p>
<p style="top:175.2pt;left:405.0pt">grouped into the following suits: Rally in the Square, Strike, </p>
<p style="top:190.2pt;left:405.0pt">March, and Petition. </p>
<p style="top:207.9pt;left:393.8pt"><b>• Leaders:</b> All leaders correspond to certain type of space (e.g. </p>
<p style="top:222.9pt;left:405.0pt">Elite, Worker, or Student). Leaders can be used as a suited card </p>
<p style="top:237.9pt;left:405.0pt">in any suit the player wishes, but only if the player controls a </p>
<p style="top:252.9pt;left:405.0pt">space of the corresponding type in the country where the Power </p>
<p style="top:267.9pt;left:405.0pt">Struggle is taking place. If the player does not control such a </p>
<p style="top:282.9pt;left:405.0pt">space, the card is worthless and can only be discarded.</p>
<p style="top:308.5pt;left:399.4pt"><i>EXAMPLE: The Communist controls Bydgoszcz (Polish Elite </i></p>
<p style="top:323.5pt;left:399.4pt"><i>space) and Lodz (one of many Polish worker spaces). He can </i></p>
<p style="top:338.5pt;left:399.4pt"><i>use an Elite Leader card or a Worker Leader card. He cannot </i></p>
<p style="top:353.5pt;left:399.4pt"><i>use a Church Leader card because he does not control the Polish </i></p>
<p style="top:368.5pt;left:399.4pt"><i>Church space.</i></p>
<p style="top:393.1pt;left:393.8pt"><b>• Wild Cards:</b> Special cards that have specific game effects de­</p>
<p style="top:408.1pt;left:405.0pt">scribed on them.</p>
<p style="top:428.8pt;left:393.8pt"><b>2.3.3 </b>Suited and Leader cards have a rank printed on them. This </p>
<p style="top:443.8pt;left:393.8pt">value affects the determination of initiative in the Power Struggles.</p>
<p style="top:720.5pt;left:393.8pt;font-size:15.0pt"><b>2.4 MARKERS</b></p>
<p style="top:740.2pt;left:393.8pt"><b>2.4.1 Support Markers:</b> The struggle for power across the board </p>
<p style="top:755.2pt;left:393.8pt">is tracked by Support markers. The number on a Support marker </p>
<p style="top:770.2pt;left:393.8pt">denotes the number of Support Points it represents.</p>
<p style="top:788.1pt;left:393.8pt">• Support markers are treated like cash, in the sense that players </p>
<p style="top:803.1pt;left:405.0pt">may ‘break’ a large denomination into smaller denominations </p>
<p style="top:818.1pt;left:405.0pt">at any time. Additionally, the number of Support markers in </p>
<p style="top:833.1pt;left:405.0pt">the game is not an absolute limit. Small poker chips, coins, or </p>
<p style="top:848.1pt;left:405.0pt">wooden blocks can be utilized to substitute in the event of a </p>
<p style="top:863.1pt;left:405.0pt">marker shortage.</p>
<p style="top:880.8pt;left:393.8pt">• If a player controls a space, his Support Markers should be placed </p>
<p style="top:895.8pt;left:405.0pt">darker side face up to denote this. If not, place the lighter side </p>
<p style="top:910.8pt;left:405.0pt">face up.</p>
<p style="top:672.4pt;left:267.6pt;font-size:11.2pt">Card Number</p>
<p style="top:695.1pt;left:267.6pt;font-size:11.2pt">Early/Middle/Late </p>
<p style="top:708.9pt;left:267.6pt;font-size:11.2pt">deck indicator</p>
<p style="top:731.6pt;left:267.6pt;font-size:11.2pt">Ops Value (Color of </p>
<p style="top:745.1pt;left:267.6pt;font-size:10.0pt">star indicates Communist </p>
<p style="top:757.6pt;left:267.6pt;font-size:10.0pt">(Red), Democrat (Blue) </p>
<p style="top:770.1pt;left:267.6pt;font-size:10.0pt">or both sides (Silver) </p>
<p style="top:783.9pt;left:267.6pt;font-size:10.0pt">event.</p>
<p style="top:805.6pt;left:267.6pt;font-size:11.2pt">Descriptive Text</p>
<p style="top:828.4pt;left:267.6pt;font-size:11.2pt">Event Title</p>
<p style="top:851.1pt;left:267.6pt;font-size:11.2pt">Event Text</p>
<p style="top:514.4pt;left:616.3pt;font-size:11.2pt">Card Number</p>
<p style="top:537.1pt;left:616.3pt;font-size:11.2pt">Rank (8.3.2)</p>
<p style="top:559.9pt;left:616.3pt;font-size:11.2pt">Suit</p>
</div>
<div id="page5" style="background-image:url('rulebook5.jpg');width:765.0pt;height:990.0pt">
<p style="top:29.7pt;left:281.8pt"><b><i>1989 </i></b><b><i>Dawn of Freedom </i></b><i>— RULES OF PLAY</i></p>
<p style="top:944.2pt;left:316.4pt"><i>© 2020 GMT Games, LLC</i></p>
<p style="top:29.4pt;left:713.5pt"><b><i>5</i></b></p>
<p style="top:66.9pt;left:45.0pt">• If a player has two or more markers in a space, place the larger </p>
<p style="top:81.9pt;left:56.2pt">denomination on top. Influence markers are open to inspection </p>
<p style="top:96.9pt;left:56.2pt">at all times.</p>
<p style="top:117.5pt;left:45.0pt"><b>2.4.2</b> The game includes various other markers to assist play:</p>
<p style="top:135.4pt;left:45.0pt">• The Action Round Marker is used to track how many </p>
<p style="top:150.4pt;left:56.2pt">actions each player has taken in the current turn.</p>
<p style="top:168.1pt;left:45.0pt">• The Turn Marker is used to track the current turn.</p>
<p style="top:185.8pt;left:45.0pt">• The VP Marker is used to track the current VP total.</p>
<p style="top:203.5pt;left:45.0pt">• The Tiananmen Square Markers are used </p>
<p style="top:218.5pt;left:56.2pt">to track each player’s progress on the </p>
<p style="top:233.5pt;left:56.2pt">Tiananmen Square Track.</p>
<p style="top:251.2pt;left:45.0pt">• The Wall Marker is placed near Berlin as </p>
<p style="top:266.2pt;left:56.2pt">a reminder while the Wall Event is in effect.</p>
<p style="top:283.9pt;left:45.0pt">• The Solidarnosc Marker is placed near Gdansk as </p>
<p style="top:298.9pt;left:56.2pt">a reminder that the Solidarity Legalized Event is in </p>
<p style="top:313.9pt;left:56.2pt">effect.</p>
<p style="top:331.6pt;left:45.0pt">• The Systematization Marker (Bulldozer) is placed </p>
<p style="top:346.6pt;left:56.2pt">in a space in Romania to remind the players that the </p>
<p style="top:361.6pt;left:56.2pt">space has been destroyed by the Communist.</p>
<p style="top:379.3pt;left:45.0pt">• The USSR Stability Marker (torn CCCP Flag) is </p>
<p style="top:394.3pt;left:56.2pt">placed on the USSR Stability Track to keep track </p>
<p style="top:409.3pt;left:56.2pt">of the progress of Baltic Independence movements.</p>
<p style="top:427.0pt;left:45.0pt">• The Tyrant is Gone Marker (helicopter) is placed </p>
<p style="top:442.0pt;left:56.2pt">on the space chosen by the Democrat where the </p>
<p style="top:457.0pt;left:56.2pt">Ceausescus flee during the Romanian Revolution.</p>
<p style="top:477.7pt;left:45.0pt"><b>2.4.3 Optional Reminder Markers:</b> Also included </p>
<p style="top:492.7pt;left:45.0pt">are 14 other reminder markers—players may use these </p>
<p style="top:507.7pt;left:45.0pt">at their option.</p>
<p style="top:541.4pt;left:45.0pt;font-size:22.5pt"><b><span style="color:#813a38">3.0 GAME SET UP</span></b></p>
<p style="top:570.0pt;left:45.0pt"><b>3.1</b> Shuffle the Early Year cards and deal each player 8 cards. The </p>
<p style="top:585.0pt;left:45.0pt">players are allowed to examine their cards prior to deploying their </p>
<p style="top:600.0pt;left:45.0pt">initial Support Points.</p>
<p style="top:624.0pt;left:45.0pt"><b>3.2 </b>The Communist places Support Points in the following loca­</p>
<p style="top:639.0pt;left:45.0pt">tions: 1 in Bydgoszcz, 1 in Warszawa, 1 in Lublin, 2 in Dresden, 2 </p>
<p style="top:654.0pt;left:45.0pt">in Berlin, 2 in Plzen, 2 in Praha, 1 in Brno, 1 in Szombathely, 2 in </p>
<p style="top:669.0pt;left:45.0pt">Cluj-Napoca, 2 in Bucuresti, 2 in Sofia and 1 in Stara Zagora.</p>
<p style="top:693.0pt;left:45.0pt"><b>3.3 </b>The Democrat places Support Points in the following locations: </p>
<p style="top:708.0pt;left:45.0pt">5 in Polish Catholic Church, 1 in Gdansk, 1 in Krakow, 1 in East </p>
<p style="top:723.0pt;left:45.0pt">German Lutheran Church, 2 in Czech Writers, 1 in Czech Catholic </p>
<p style="top:738.0pt;left:45.0pt">Church, 1 in Budapest, 1 in Szeged, 1 in Hungarian Catholic Church </p>
<p style="top:753.0pt;left:45.0pt">and 1 in Szekesfehervar.</p>
<p style="top:777.0pt;left:45.0pt"><b>3.4</b> Then each player places an additional 7 Support Points in the </p>
<p style="top:792.0pt;left:45.0pt">following order: </p>
<p style="top:810.0pt;left:45.0pt">1. Communist places 2 </p>
<p style="top:825.0pt;left:45.0pt">2. Democrat places 3</p>
<p style="top:840.0pt;left:45.0pt">3. Communist places 3</p>
<p style="top:855.0pt;left:45.0pt">4. Democrat places 4 </p>
<p style="top:870.0pt;left:45.0pt">5. Communist places 2</p>
<p style="top:890.6pt;left:45.0pt">NOTE: These Support Points may be placed in any space or spaces </p>
<p style="top:905.6pt;left:45.0pt">that do not have any opponent’s SPs at the time of placement.</p>
<p style="top:66.9pt;left:393.8pt"><b>3.5</b> Place the Democrat and Communist Tiananmen Square markers </p>
<p style="top:81.9pt;left:393.8pt">to the left of the Tiananmen Square track. Place the Turn Marker on </p>
<p style="top:96.9pt;left:393.8pt">the first space of the Turn Record Track. Place the Action Round </p>
<p style="top:111.9pt;left:393.8pt">marker on the first space of the Action Round track, Communist </p>
<p style="top:126.9pt;left:393.8pt">side face up. Finally, place the VP marker on the Victory Points </p>
<p style="top:141.9pt;left:393.8pt">Track on the zero space.</p>
<p style="top:175.6pt;left:393.8pt;font-size:22.5pt"><b><span style="color:#813a38">4.0 GAME SEQUENCE</span></b></p>
<p style="top:205.4pt;left:393.8pt;font-size:15.0pt"><b>4.1 General Rule</b></p>
<p style="top:225.1pt;left:393.8pt"><i>1989</i> has ten turns. Each turn represents an indeterminate length </p>
<p style="top:240.1pt;left:393.8pt">of time, from two months in the Early Year to 2-3 weeks in the </p>
<p style="top:255.1pt;left:393.8pt">Late Year. Each player takes seven Action Rounds per turn, except </p>
<p style="top:270.1pt;left:393.8pt">the Communist may take eight Action Rounds when the Honecker </p>
<p style="top:285.1pt;left:393.8pt">Event is in effect. At the start of each Turn, the players are dealt </p>
<p style="top:300.1pt;left:393.8pt">sufficient cards from the draw deck to increase their hand size to </p>
<p style="top:315.1pt;left:393.8pt">eight cards. At the beginning of turn 4, the Middle Year deck is </p>
<p style="top:330.1pt;left:393.8pt">shuffled into the draw deck. At the beginning of turn 8, the Late </p>
<p style="top:345.1pt;left:393.8pt">Year deck is shuffled into the draw deck.</p>
<p style="top:375.8pt;left:393.8pt;font-size:15.0pt"><b>4.2 The Phasing Player</b></p>
<p style="top:395.5pt;left:393.8pt">The Phasing Player is the player whose Action Round is currently </p>
<p style="top:410.5pt;left:393.8pt">being played.</p>
<p style="top:441.3pt;left:393.8pt;font-size:15.0pt"><b>4.3 Reshuffle</b></p>
<p style="top:461.0pt;left:393.8pt">When there are no cards remaining in the Strategy deck’s draw </p>
<p style="top:476.0pt;left:393.8pt">deck, reshuffle all discards to form a new draw deck. Note that </p>
<p style="top:491.0pt;left:393.8pt">cards played as Events with an asterisk (*) are removed from the </p>
<p style="top:506.0pt;left:393.8pt">game when they are played as an Event, and they are not shuffled </p>
<p style="top:521.0pt;left:393.8pt">into the new draw deck. </p>
<p style="top:551.7pt;left:393.8pt;font-size:15.0pt"><b>4.4 Adding Middle and Late Year Cards</b></p>
<p style="top:571.4pt;left:393.8pt">When moving from the Early Year deck to the Middle Year, or from </p>
<p style="top:586.4pt;left:393.8pt">Middle Year to Late Year, do not add in the discards to the deck—</p>
<p style="top:601.4pt;left:393.8pt">instead add the Middle Year or Late Year cards (as appropriate) to </p>
<p style="top:616.4pt;left:393.8pt">the existing deck and reshuffle. The ignored discards remain in the </p>
<p style="top:631.4pt;left:393.8pt">discard pile for now, but they will be reshuffled into the deck when </p>
<p style="top:646.4pt;left:393.8pt">the draw deck becomes empty.</p>
<p style="top:677.2pt;left:393.8pt;font-size:15.0pt"><b>4.5 The Turn Sequence</b></p>
<p style="top:696.9pt;left:393.8pt">A turn in <i>1989</i> has the following sequence:</p>
<p style="top:714.8pt;left:393.8pt">1. Deal Strategy Cards</p>
<p style="top:732.5pt;left:393.8pt">2. Play Action Rounds</p>
<p style="top:750.2pt;left:393.8pt">3. Make Extra Support Check (if applicable)</p>
<p style="top:767.9pt;left:393.8pt">4. Verify Held Cards</p>
<p style="top:785.6pt;left:393.8pt">5. Celebrate New Year’s Eve Party (if applicable)</p>
<p style="top:803.3pt;left:393.8pt">6. Advance Turn Marker</p>
<p style="top:821.0pt;left:393.8pt">7. Calculate Final Scoring (after turn 10)</p>
<p style="top:845.0pt;left:393.8pt"><b>4.5.1 Deal Strategy Cards:</b> The players receive enough Strategy </p>
<p style="top:860.0pt;left:393.8pt">cards to bring their total hand size to eight. The first card is dealt to </p>
<p style="top:875.0pt;left:393.8pt">the Communist, and then the deal should alternate back and forth </p>
<p style="top:890.0pt;left:393.8pt">between the players until they have received their full hand size. </p>
</div>
<div id="page6" style="background-image:url('rulebook6.jpg');width:765.0pt;height:990.0pt">
<p style="top:29.7pt;left:282.4pt"><b><i>1989 </i></b><b><i>Dawn of Freedom </i></b><i>— RULES OF PLAY</i></p>
<p style="top:944.2pt;left:316.4pt"><i>© 2020 GMT Games, LLC</i></p>
<p style="top:30.9pt;left:46.6pt"><b><i>6</i></b></p>
<p style="top:66.9pt;left:45.0pt">If, due to progress on the Tiananmen Square track, one of the </p>
<p style="top:81.9pt;left:45.0pt">players is entitled to discard and draw one card (6.3.5), he may do </p>
<p style="top:96.9pt;left:45.0pt">so after all cards are dealt.</p>
<p style="top:120.9pt;left:45.0pt"><b>4.5.2 Action Rounds:</b> This is the main phase of the turn. Each </p>
<p style="top:135.9pt;left:45.0pt">player receives seven Action Rounds. Players alternate Action </p>
<p style="top:150.9pt;left:45.0pt">Rounds, playing one Strategy card per Round. The Communist </p>
<p style="top:165.9pt;left:45.0pt">always takes his Action Round first, followed by the Democrat. </p>
<p style="top:180.9pt;left:45.0pt">All actions required by each card must be resolved before the next </p>
<p style="top:195.9pt;left:45.0pt">player starts his Action Round by playing a card.</p>
<p style="top:213.8pt;left:45.0pt">• Ordinarily a player will have a card left over after the completion </p>
<p style="top:228.8pt;left:56.2pt">of all Action Rounds. This card is considered “held,” and may be </p>
<p style="top:243.8pt;left:56.2pt">played in subsequent rounds. Scoring cards may never be held.</p>
<p style="top:261.5pt;left:45.0pt">• If for any reason a player has no cards in his hand to play at the </p>
<p style="top:276.5pt;left:56.2pt">start of an Action Round, he must forfeit that Action Round and </p>
<p style="top:291.5pt;left:56.2pt">take no action.</p>
<p style="top:317.8pt;left:45.0pt"><b>4.5.3 Extra Support Check:</b> If, due to progress on the Tiananmen </p>
<p style="top:332.8pt;left:45.0pt">Square track, one of the players is entitled to take a free Support </p>
<p style="top:347.8pt;left:45.0pt">Check at the end of a turn (6.3.5), the player may do so at this </p>
<p style="top:362.8pt;left:45.0pt">time. Note: Events in effect for that Turn (<i>Sinatra Doctrine, FRG </i></p>
<p style="top:377.8pt;left:45.0pt"><i>Embassies, Perestroika,</i> etc.) remain in effect for purposes of the </p>
<p style="top:392.8pt;left:45.0pt">Tiananmen Square free support check.</p>
<p style="top:416.8pt;left:45.0pt"><b>4.5.4 Verify Held Cards:</b> Scoring cards may never be held from </p>
<p style="top:431.8pt;left:45.0pt">one turn to the next. If a player is holding a scoring card at this stage </p>
<p style="top:446.8pt;left:45.0pt">in the turn, that player loses the game. Scoring cards are marked </p>
<p style="top:461.8pt;left:45.0pt">on the lower left with a red box so that they can be identified by </p>
<p style="top:476.8pt;left:45.0pt">only revealing the card's lower left edge.</p>
<p style="top:497.4pt;left:45.0pt"><b>4.5.5 New Year’s Eve Party: </b>If the New Year’s Eve Party Event is </p>
<p style="top:512.4pt;left:45.0pt">in effect, the game is over and a winner is determined. See 10.3.</p>
<p style="top:536.4pt;left:45.0pt"><b>4.5.6 Advance Turn Marker:</b> Move the Turn Marker to the next </p>
<p style="top:551.4pt;left:45.0pt">turn. If it is the end of turn 3, shuffle the Middle Year cards into </p>
<p style="top:566.4pt;left:45.0pt">the draw deck. If it is the end of Turn 7, shuffle the Late Year cards </p>
<p style="top:581.4pt;left:45.0pt">into the draw deck.</p>
<p style="top:605.4pt;left:45.0pt"><b>4.5.7 Final Scoring:</b> If it is the end of Turn 10, and the game’s </p>
<p style="top:620.4pt;left:45.0pt">winner has not yet been determined, perform Final Scoring as </p>
<p style="top:635.4pt;left:45.0pt">described in the Scoring rules (10.4).</p>
<p style="top:671.4pt;left:45.0pt;font-size:22.5pt"><b><span style="color:#813a38">5.0 CARD PLAY</span></b></p>
<p style="top:700.0pt;left:45.0pt"><i>Note: This section covers the play of non-Scoring cards. The play </i></p>
<p style="top:715.0pt;left:45.0pt"><i>of Scoring cards is covered in Section 8.0.</i></p>
<p style="top:742.4pt;left:45.0pt;font-size:15.0pt"><b>5.1 Events or Operations</b></p>
<p style="top:762.1pt;left:45.0pt">Cards may be played in one of two ways: as Events or for Opera­</p>
<p style="top:777.1pt;left:45.0pt">tions points (“Ops”). Ordinarily, players will hold one card in their </p>
<p style="top:792.1pt;left:45.0pt">hand at the end of the turn. All other cards will be used for Events </p>
<p style="top:807.1pt;left:45.0pt">or Operations. Players may not forgo their turn by declining to play </p>
<p style="top:822.1pt;left:45.0pt">a card or by discarding a card from their hand.</p>
<p style="top:852.8pt;left:45.0pt;font-size:15.0pt"><b>5.2 Events Associated With Your Opponent</b></p>
<p style="top:872.5pt;left:45.0pt">If a player plays a card for Operations, and the card’s Event is </p>
<p style="top:887.5pt;left:45.0pt">associated only with his opponent, the Event still occurs (and the </p>
<p style="top:902.5pt;left:45.0pt">card, if it has an asterisk after the Event title, is removed).</p>
<p style="top:66.9pt;left:393.8pt">Note: When playing a card for Operations that triggers an oppo­</p>
<p style="top:81.9pt;left:393.8pt">nent’s Event, the opponent implements the Event text as if he had </p>
<p style="top:96.9pt;left:393.8pt">played the card himself.</p>
<p style="top:117.5pt;left:393.8pt">• The phasing player always decides whether the Event is to take </p>
<p style="top:132.5pt;left:405.0pt">place before or after the Operations are conducted.</p>
<p style="top:150.2pt;left:393.8pt">• If a card play triggers an opponent’s Event, but that Event can­</p>
<p style="top:165.2pt;left:405.0pt">not occur because a prerequisite card has not been played or </p>
<p style="top:180.2pt;left:405.0pt">a condition in the Event has not been met, the Event does not </p>
<p style="top:195.2pt;left:405.0pt">occur. In this instance, cards with an asterisk (Event marked *) </p>
<p style="top:210.2pt;left:405.0pt">are returned to the discard pile, not removed from the game.</p>
<p style="top:227.9pt;left:393.8pt">• If a card play triggers an opponent’s Event, but the Event results </p>
<p style="top:242.9pt;left:405.0pt">in no effect, the Event is still considered played, and is still be </p>
<p style="top:257.9pt;left:405.0pt">removed if it has an asterisk.</p>
<p style="top:283.5pt;left:399.4pt"><i>EXAMPLE 1: (Normal event) The Communist plays ‘Jan Palach </i></p>
<p style="top:298.5pt;left:399.4pt"><i>Week’ for one Operations. He decides to let the Democrat use the </i></p>
<p style="top:313.5pt;left:399.4pt"><i>Event first. The Democrat places 6 SPs in the Charles University </i></p>
<p style="top:328.5pt;left:399.4pt"><i>space, and then the Communist conducts his Operations using </i></p>
<p style="top:343.5pt;left:399.4pt"><i>the Ops value of the card.</i></p>
<p style="top:366.0pt;left:399.4pt"><i>EXAMPLE 2: (Prerequisite event not in effect) The Communist </i></p>
<p style="top:381.0pt;left:399.4pt"><i>plays the ‘Walesa’ card before the ‘Solidarity Legalized’ Event </i></p>
<p style="top:396.0pt;left:399.4pt"><i>has taken place. The Communist would get the benefit of the 3 </i></p>
<p style="top:411.0pt;left:399.4pt"><i>Operations points, but the Democrat would not get to use the </i></p>
<p style="top:426.0pt;left:399.4pt"><i>‘Walesa’ Event. However, despite having an asterisk, the ‘Walesa’ </i></p>
<p style="top:441.0pt;left:399.4pt"><i>card would not be removed from play. It would be placed in the </i></p>
<p style="top:456.0pt;left:399.4pt"><i>discard pile to be reshuffled and possibly played later.</i></p>
<p style="top:478.5pt;left:399.4pt"><i>EXAMPLE 3: (Card no longer playable for the event) The </i></p>
<p style="top:493.5pt;left:399.4pt"><i>Democrat plays ‘Honecker’ for 3 Operations. However during </i></p>
<p style="top:508.5pt;left:399.4pt"><i>a previous Action Round the Communist played ‘Modrow,’ which </i></p>
<p style="top:523.5pt;left:399.4pt"><i>prohibits play of ‘Honecker’ as an Event. The Democrat still con­</i></p>
<p style="top:538.5pt;left:399.4pt"><i>ducts 3 Operations, but the Communist would not get the benefit </i></p>
<p style="top:553.5pt;left:399.4pt"><i>of the Event, and the card would be placed in the discard pile.</i></p>
<p style="top:576.0pt;left:399.4pt"><i>EXAMPLE 4: (Event has no benefit) The Democrat plays ‘Nor</i><i>­</i></p>
<p style="top:591.0pt;left:399.4pt"><i>malization;’ however, the Democrat does not have any influence </i></p>
<p style="top:606.0pt;left:399.4pt"><i>in either of the spaces affected. Nevertheless, the Event is con­</i></p>
<p style="top:621.0pt;left:399.4pt"><i>sidered played, and the card would be removed from the game </i></p>
<p style="top:636.0pt;left:399.4pt"><i>after the Democrat’s Action Round.</i></p>
<p style="top:658.5pt;left:399.4pt"><i>EXAMPLE 5: (Event has no effect) The Democrat plays ‘Elena’ </i></p>
<p style="top:673.5pt;left:399.4pt"><i>for 1 Operations; however, during a previous Action Round the </i></p>
<p style="top:688.5pt;left:399.4pt"><i>‘The Tyrant is Gone’ Event took effect which makes the Elena </i></p>
<p style="top:703.5pt;left:399.4pt"><i>event have no effect. Still the event is considered played, and </i></p>
<p style="top:718.5pt;left:399.4pt"><i>the card would be removed from the game after the Democrat’s </i></p>
<p style="top:733.5pt;left:399.4pt"><i>Action Round. (See 7.6 for further explanation of ‘The Tyrant </i></p>
<p style="top:748.5pt;left:399.4pt"><i>is Gone’ event)</i></p>
<p style="top:779.9pt;left:393.8pt;font-size:15.0pt"><b>5.3 Discarded Cards</b></p>
<p style="top:799.6pt;left:393.8pt">When an Event forces a player to discard a card, the Event on the </p>
<p style="top:814.6pt;left:393.8pt">discarded card is not implemented, unless the Event specifically </p>
<p style="top:829.6pt;left:393.8pt">states otherwise. This rule also applies to Scoring cards.</p>
</div>
<div id="page7" style="background-image:url('rulebook7.jpg');width:765.0pt;height:990.0pt">
<p style="top:29.7pt;left:281.8pt"><b><i>1989 </i></b><b><i>Dawn of Freedom </i></b><i>— RULES OF PLAY</i></p>
<p style="top:944.2pt;left:316.4pt"><i>© 2020 GMT Games, LLC</i></p>
<p style="top:29.4pt;left:713.5pt"><b><i>7</i></b></p>
<p style="top:72.5pt;left:50.6pt"><i>EXAMPLE 1: The Democrat holds ‘Brought in for Questioning’ </i></p>
<p style="top:87.5pt;left:50.6pt"><i>and the ‘Poland Scoring’ card. The Democrat plays ‘Brought </i></p>
<p style="top:102.5pt;left:50.6pt"><i>in for Questioning’ for 3 Ops, then allows the Communist Event </i></p>
<p style="top:117.5pt;left:50.6pt"><i>to take place. The Scoring card is discarded, and because it is </i></p>
<p style="top:132.5pt;left:50.6pt"><i>not a Communist Event, per the terms of the ‘Brought in for </i></p>
<p style="top:147.5pt;left:50.6pt"><i>Questioning’ Event card, the Power Struggle does not take place.</i></p>
<p style="top:170.0pt;left:50.6pt"><i>EXAMPLE 2: The Communist holds ‘Kiss of Death’ and the ‘Po­</i></p>
<p style="top:185.0pt;left:50.6pt"><i>land Scoring’ card. The Communist plays ‘Kiss of Death’ for 3 </i></p>
<p style="top:200.0pt;left:50.6pt"><i>Ops, then allows the Democrat Event to take place. The Scoring </i></p>
<p style="top:215.0pt;left:50.6pt"><i>card is discarded and because the Scoring card is a neutral Event </i></p>
<p style="top:230.0pt;left:50.6pt"><i>(silver starred Event), per the terms of the ‘Kiss of Death’ Event </i></p>
<p style="top:245.0pt;left:50.6pt"><i>card, the Power Struggle does take place.</i></p>
<p style="top:276.4pt;left:45.0pt;font-size:15.0pt"><b>5.4 Contradictions</b></p>
<p style="top:296.1pt;left:45.0pt">Card text that contradicts the written rules supersedes the written </p>
<p style="top:311.1pt;left:45.0pt">rules.</p>
<p style="top:344.8pt;left:45.0pt;font-size:22.5pt"><b><span style="color:#813a38">6.0 OPERATIONS</span></b></p>
<p style="top:373.5pt;left:45.0pt">When a non-Scoring card is played as an Operations card, the </p>
<p style="top:388.5pt;left:45.0pt">player must choose to use all of the Operations points on one of </p>
<p style="top:403.5pt;left:45.0pt">the following Options: Support Point Placement, Support Checks, </p>
<p style="top:418.5pt;left:45.0pt">or a Tiananmen Square Attempt. </p>
<p style="top:449.2pt;left:45.0pt;font-size:15.0pt"><b>6.1 SUPPORT POINT PLACEMENT</b></p>
<p style="top:468.9pt;left:45.0pt"><b>6.1.1</b> The rules in this section only apply to Support Points (SPs) </p>
<p style="top:483.9pt;left:45.0pt">that are placed with Operations points.</p>
<p style="top:507.9pt;left:45.0pt"><b>6.1.2</b> SPs are placed one at a time. However, all SP markers must </p>
<p style="top:522.9pt;left:45.0pt">be placed with, or adjacent to, friendly SP markers that were in </p>
<p style="top:537.9pt;left:45.0pt">place before the first SP was placed. </p>
<p style="top:561.9pt;left:45.0pt"><b>6.1.3</b> It costs one Operations point to place an SP in a space that is </p>
<p style="top:576.9pt;left:45.0pt">friendly-controlled or uncontrolled. It costs two Operations points </p>
<p style="top:591.9pt;left:45.0pt">to place an SP in an opponent-controlled space. If a space’s control </p>
<p style="top:606.9pt;left:45.0pt">status changes while placing SPs, additional points placed during </p>
<p style="top:621.9pt;left:45.0pt">that Action Round are placed at the lower cost.</p>
<p style="top:650.9pt;left:50.6pt"><i>EXAMPLE: The Democrat has 3 SPs in Budapest, and the Com</i><i>­</i></p>
<p style="top:665.9pt;left:50.6pt"><i>munist has none. Therefore, the Democrat controls Budapest. The </i></p>
<p style="top:680.9pt;left:50.6pt"><i>Communist uses a 4 Ops card to place Support Points. When </i></p>
<p style="top:695.9pt;left:50.6pt"><i>placing markers in Budapest, the first marker costs 2 Ops. How</i><i>­</i></p>
<p style="top:710.9pt;left:50.6pt"><i>ever, after placement of the first Communist Support marker, the </i></p>
<p style="top:725.9pt;left:50.6pt"><i>Democrat no longer exceeds Communist influence in Budapest </i></p>
<p style="top:740.9pt;left:50.6pt"><i>by the Stability number of 3; thus, a second or third Communist </i></p>
<p style="top:755.9pt;left:50.6pt"><i>SP would only cost 1 Ops point per SP.</i></p>
<p style="top:780.5pt;left:45.0pt"><b>6.1.4 </b>SPs may be placed in multiple countries and multiple spaces </p>
<p style="top:795.5pt;left:45.0pt">up to the number of Operations Points on the card played.</p>
<p style="top:447.5pt;left:393.8pt"><i>EXAMPLE: The Democrat has existing markers in the Czech </i></p>
<p style="top:462.5pt;left:393.8pt"><i>Catholic Church space and in Gdansk. The Democrat uses a 4 </i></p>
<p style="top:477.5pt;left:393.8pt"><i>Ops card to place more Support. The Democrat may place SPs in </i></p>
<p style="top:492.5pt;left:393.8pt"><i>any or all of Bratislava, Ostrava, and Presov. However, he cannot </i></p>
<p style="top:507.5pt;left:393.8pt"><i>place SPs in Kosice after placing in Presov, because there were </i></p>
<p style="top:522.5pt;left:393.8pt"><i>no Democratic SPs in Presov when he began placing influence. </i></p>
<p style="top:537.5pt;left:393.8pt"><i>Because Gdansk already had SPs present, the Democrat could </i></p>
<p style="top:552.5pt;left:393.8pt"><i>use any remaining Operation points to strengthen Gdansk or its </i></p>
<p style="top:567.5pt;left:393.8pt"><i>adjacent spaces.</i></p>
<p style="top:596.8pt;left:393.8pt;font-size:15.0pt"><b>6.2 SUPPORT CHECKS</b></p>
<p style="top:616.5pt;left:393.8pt"><b>6.2.1</b> Support Checks are used to reduce opponent Support in a </p>
<p style="top:631.5pt;left:393.8pt">country, and possibly to add friendly support if the Support Check </p>
<p style="top:646.5pt;left:393.8pt">is successful enough.</p>
<p style="top:670.5pt;left:393.8pt"><b>6.2.2</b> Each Strategy Card played for Support Checks gives two </p>
<p style="top:685.5pt;left:393.8pt">Support Checks to the Phasing Player, regardless of the card’s </p>
<p style="top:700.5pt;left:393.8pt">Operations value.</p>
<p style="top:724.5pt;left:393.8pt"><b>6.2.3</b> To attempt a Support Check in a space, the space must have </p>
<p style="top:739.5pt;left:393.8pt">opponent SPs. The player must resolve the first Support Check </p>
<p style="top:754.5pt;left:393.8pt">before declaring the next target. Spaces may be targeted for Support </p>
<p style="top:769.5pt;left:393.8pt">Checks more than once per Action Round, but they must have op­</p>
<p style="top:784.5pt;left:393.8pt">ponent SPs in them at the start of each attempt. The Phasing Player </p>
<p style="top:799.5pt;left:393.8pt">does not need to have SPs in the space, or even adjacent.</p>
<p style="top:823.5pt;left:393.8pt"><b>6.2.4</b> To resolve a Support Check, multiply the Stability Number of </p>
<p style="top:838.5pt;left:393.8pt">the target space by two (x2). Then roll a die, and add the Ops value </p>
<p style="top:853.5pt;left:393.8pt">of the card played to the die roll. Further modify the die roll:</p>
<p style="top:871.4pt;left:393.8pt">• +1 for each adjacent friendly controlled space</p>
<p style="top:889.1pt;left:393.8pt">• –1 for each adjacent opponent controlled space</p>
<p style="top:906.8pt;left:393.8pt">SPs in the target space itself do not modify the die roll in any way.</p>
</div>
<div id="page8" style="background-image:url('rulebook8.jpg');width:765.0pt;height:990.0pt">
<p style="top:29.7pt;left:282.4pt"><b><i>1989 </i></b><b><i>Dawn of Freedom </i></b><i>— RULES OF PLAY</i></p>
<p style="top:944.2pt;left:316.4pt"><i>© 2020 GMT Games, LLC</i></p>
<p style="top:30.9pt;left:46.6pt"><b><i>8</i></b></p>
<p style="top:66.9pt;left:45.0pt"><b>6.2.5</b> If the modified die roll is greater than the doubled Stability </p>
<p style="top:81.9pt;left:45.0pt">Number, the Support Check succeeds, and the phasing player re­</p>
<p style="top:96.9pt;left:45.0pt">moves opposing SPs equal to the difference from the target space. </p>
<p style="top:111.9pt;left:45.0pt">If there are insufficient opposing SPs to remove, he adds friendly </p>
<p style="top:126.9pt;left:45.0pt">SPs to make up the difference.</p>
<p style="top:150.9pt;left:45.0pt"><b>6.2.6</b> If the modified die roll is less than or equal to the doubled </p>
<p style="top:165.9pt;left:45.0pt">Stability Number, there is no effect.</p>
<p style="top:426.5pt;left:45.0pt"><i>EXAMPLE: The Communist plays a 3 Ops card for Support Checks. </i></p>
<p style="top:441.5pt;left:45.0pt"><i>In southern Poland, the Polish Catholic Church (5 SPs), Krakow </i></p>
<p style="top:456.5pt;left:45.0pt"><i>(3 SPs), Jagiellonian University (1 SP), and Polish Writers (2 SPs) </i></p>
<p style="top:471.5pt;left:45.0pt"><i>are all controlled by the Democrat. Lodz (3 SPs) is controlled by </i></p>
<p style="top:486.5pt;left:45.0pt"><i>the Communist. The Communists get two Support Checks:</i></p>
<p style="top:509.0pt;left:45.0pt"><i>1. The Communist chooses Jagiellonian University as the target of </i></p>
<p style="top:524.0pt;left:45.0pt"><i>its first support check. The space’s low Stability Number makes it </i></p>
<p style="top:539.0pt;left:45.0pt"><i>an inviting target, despite the surrounding Democratic spaces. The </i></p>
<p style="top:554.0pt;left:45.0pt"><i>Communist rolls a 5, and adds the Operations value of 3 (totaling </i></p>
<p style="top:569.0pt;left:45.0pt"><i>8). He then subtracts two (–2) from this total, due to the two adjacent </i></p>
<p style="top:584.0pt;left:45.0pt"><i>Democrat-Controlled spaces (Krakow and Polish Writers), giving </i></p>
<p style="top:599.0pt;left:45.0pt"><i>a final modified die roll of 6. This result is greater than Jagiellonian </i></p>
<p style="top:614.0pt;left:45.0pt"><i>University’s doubled Stability Number (1x2 = 2) by a total of 4. </i></p>
<p style="top:629.0pt;left:45.0pt"><i>This is the number of SPs that will be removed from/added to Ja­</i></p>
<p style="top:644.0pt;left:45.0pt"><i>giellonian University. First, the Communist removes the Democrat </i></p>
<p style="top:659.0pt;left:45.0pt"><i>SP, then he places 3 Communist SPs.</i></p>
<p style="top:681.5pt;left:45.0pt"><i>2. With Jagiellonian University under Communist control, the Com­</i></p>
<p style="top:696.5pt;left:45.0pt"><i>munist now targets Krakow. Krakow has a higher Stability Number, </i></p>
<p style="top:711.5pt;left:45.0pt"><i>but the Communist hopes that the adjacent modifiers provided by </i></p>
<p style="top:726.5pt;left:45.0pt"><i>Lodz and the newly captured Student space will be enough to make a </i></p>
<p style="top:741.5pt;left:45.0pt"><i>dent. Against this, the Polish Catholic Church still provides support </i></p>
<p style="top:756.5pt;left:45.0pt"><i>to Krakow. Unfortunately for the Communist, he rolls a 1. Once </i></p>
<p style="top:771.5pt;left:45.0pt"><i>again he adds the Operations value of 3, and this time the result is </i></p>
<p style="top:786.5pt;left:45.0pt"><i>4. He then adds 2 (Lodz, Jagiellonian University) and subtracts 1 </i></p>
<p style="top:801.5pt;left:45.0pt"><i>(Polish Catholic Church), for adjacency modifiers, giving a final </i></p>
<p style="top:816.5pt;left:45.0pt"><i>modified die roll of 5. This result is less than the doubled stability </i></p>
<p style="top:831.5pt;left:45.0pt"><i>of Krakow (3x2 = 6), so there is no effect.</i></p>
<p style="top:854.0pt;left:45.0pt"><b>6.2.6</b> If the modified die roll is equal to or less than the doubled </p>
<p style="top:869.0pt;left:45.0pt">Stability Number, the Support Check fails and there is no effect.</p>
<p style="top:65.9pt;left:393.8pt;font-size:15.0pt"><b>6.3 Tiananmen Square Attempt</b></p>
<p style="top:85.6pt;left:393.8pt"><b>6.3.1</b> The Tiananmen Square track contains a marker </p>
<p style="top:100.6pt;left:393.8pt">for each player. Operations points may be spent to at­</p>
<p style="top:115.6pt;left:393.8pt">tempt to advance a player's marker to the next box on </p>
<p style="top:130.6pt;left:393.8pt">the track. To do so, roll a die and add the Operations </p>
<p style="top:145.6pt;left:393.8pt">value of the card to the total. Modify this total:</p>
<p style="top:163.5pt;left:393.8pt">• +1 if the card played is the player’s own Event.</p>
<p style="top:181.2pt;left:393.8pt">• +1 if this is the second or subsequent attempt to advance to the </p>
<p style="top:196.2pt;left:405.0pt">box.</p>
<p style="top:213.9pt;left:393.8pt">• +1 if the ‘<i>Li Peng’</i> Event is in play and the attempting player is </p>
<p style="top:228.9pt;left:405.0pt">the Communist.</p>
<p style="top:255.1pt;left:393.8pt"><b>6.3.2</b> If the total matches or exceeds the number required to advance </p>
<p style="top:270.1pt;left:393.8pt">to next box (printed in the box in the color of the appropriate player), </p>
<p style="top:285.1pt;left:393.8pt">the player moves his marker forward to the new box.</p>
<p style="top:309.1pt;left:393.8pt"><i>DESIGN NOTE: The required total is different for each side. It is </i></p>
<p style="top:324.1pt;left:393.8pt"><i>easier for the Democrat to advance at the beginning of the track </i></p>
<p style="top:339.1pt;left:393.8pt"><i>and easier for the Communist later on the track.</i></p>
<p style="top:361.6pt;left:393.8pt"><b>6.3.3</b> A player may only make one Tiananmen Square Attempt </p>
<p style="top:376.6pt;left:393.8pt">per turn. </p>
<p style="top:400.6pt;left:393.8pt"><b>6.3.4</b> One Event (<i>‘Tank Column/Tank Man*’</i>) allows a player to </p>
<p style="top:415.6pt;left:393.8pt">advance his marker forward on the Tiananmen Square track. This </p>
<p style="top:430.6pt;left:393.8pt">card may be played for the Event in addition to any Tiananmen </p>
<p style="top:445.6pt;left:393.8pt">Square Attempt on a given turn.</p>
<p style="top:469.6pt;left:393.8pt"><b>6.3.5</b> Advancing along the Tiananmen Square Track and reaching a </p>
<p style="top:484.6pt;left:393.8pt">box before the opposing player results in either an immediate award </p>
<p style="top:499.6pt;left:393.8pt">or a lasting award. Lasting awards are in effect until the opposing </p>
<p style="top:514.6pt;left:393.8pt">player reaches the box, at which point they no longer apply. The </p>
<p style="top:529.6pt;left:393.8pt">boxes and their effects follow:</p>
<p style="top:548.2pt;left:393.8pt"><b>• Reformer Memorialized/Reformer Discredited:</b> the first player </p>
<p style="top:563.2pt;left:405.0pt">to reach this box gets a +1 to his Tiananmen Square track rolls </p>
<p style="top:578.2pt;left:405.0pt">until the opponent reaches this box. </p>
<p style="top:596.8pt;left:393.8pt"><b>• Students Rally/Students Dispersed:</b> the first player to reach this </p>
<p style="top:611.8pt;left:405.0pt">box gets to play 1-Ops cards as if they were 2-Ops cards until </p>
<p style="top:626.8pt;left:405.0pt">his opponent reaches this box. This bonus applies only to cards </p>
<p style="top:641.8pt;left:405.0pt">with an actual printed Operations value of 1. </p>
<p style="top:660.4pt;left:393.8pt"><b>• Foreign News/People’s Daily:</b> the first player to reach this box </p>
<p style="top:675.4pt;left:405.0pt">immediately draws 3 cards. He places 1 of them in his hand and </p>
<p style="top:690.4pt;left:405.0pt">places the other 2 in the discard pile. He may place Scoring cards </p>
<p style="top:705.4pt;left:405.0pt">in the discard pile. </p>
<p style="top:724.0pt;left:393.8pt"><b>• Hunger Strike/Students Arrested:</b> the first player to reach this </p>
<p style="top:739.0pt;left:405.0pt">box immediately removes 2 opponent SPs from anywhere on the </p>
<p style="top:754.0pt;left:405.0pt">map.</p>
<p style="top:772.6pt;left:393.8pt"><b>• Goddess of Democracy/Structure Removed:</b> the first player </p>
<p style="top:787.6pt;left:405.0pt">to reach this box can discard a non-Scoring card and draw a </p>
<p style="top:802.6pt;left:405.0pt">replacement at the start of every turn until his opponent reaches </p>
<p style="top:817.6pt;left:405.0pt">this box.</p>
<p style="top:836.2pt;left:393.8pt"><b>• Local PLA support/Rural Divisions Summoned:</b> the first </p>
<p style="top:851.2pt;left:405.0pt">player to reach this box gets a free 2-Ops Support Check at the </p>
<p style="top:866.2pt;left:405.0pt">end of the turn until his opponent reaches this box.</p>
<p style="top:884.8pt;left:393.8pt"><b>• Square Barricaded/Protestors Massacred:</b> the first player to </p>
<p style="top:899.8pt;left:405.0pt">reach this box can play a card for Operations without triggering </p>
</div>
<div id="page9" style="background-image:url('rulebook9.jpg');width:765.0pt;height:990.0pt">
<p style="top:29.7pt;left:281.8pt"><b><i>1989 </i></b><b><i>Dawn of Freedom </i></b><i>— RULES OF PLAY</i></p>
<p style="top:944.2pt;left:316.4pt"><i>© 2020 GMT Games, LLC</i></p>
<p style="top:29.4pt;left:713.5pt"><b><i>9</i></b></p>
<p style="top:66.9pt;left:56.2pt">the opponent’s Event once per turn. This is in addition to any </p>
<p style="top:81.9pt;left:56.2pt">Tiananmen Square track attempt or use of the <i>‘Common Euro­</i></p>
<p style="top:96.9pt;left:56.2pt"><i>pean Home’</i> Event. This ability can be used once per turn until </p>
<p style="top:111.9pt;left:56.2pt">the player’s opponent reaches this box.</p>
<p style="top:130.5pt;left:45.0pt"><b>• Political Pluralism/Most Favored Nation trade status award</b><b>­</b></p>
<p style="top:145.5pt;left:56.2pt"><b>ed: </b>the first player to reach this box can play a card for both its </p>
<p style="top:160.5pt;left:56.2pt">Operations value and Event once per turn until the opponent </p>
<p style="top:175.5pt;left:56.2pt">reaches this box. The player can choose the order in which to </p>
<p style="top:190.5pt;left:56.2pt">use the card, Operations first or Event first.</p>
<p style="top:216.7pt;left:45.0pt"><b>6.3.6</b> Regardless of the text on the card, the Event of a card played </p>
<p style="top:231.7pt;left:45.0pt">as a Tiananmen Square Attempt is not implemented. The card is </p>
<p style="top:246.7pt;left:45.0pt">placed in the discard pile.</p>
<p style="top:270.7pt;left:45.0pt"><i>DESIGN NOTE: The Tiananmen Square track is a player’s ‘safety </i></p>
<p style="top:285.7pt;left:45.0pt"><i>valve.’ If a player holds a card whose Event is a good one for his </i></p>
<p style="top:300.7pt;left:45.0pt"><i>opponent, and he doesn’t want the Event to occur, he can use it for </i></p>
<p style="top:315.7pt;left:45.0pt"><i>a Tiananmen Square Attempt.</i></p>
<p style="top:338.2pt;left:45.0pt"><b>6.3.7</b> If a player reaches the final box of the Tiananmen Square </p>
<p style="top:353.2pt;left:45.0pt">Track, he may no longer make Tiananmen Square Attempts.</p>
<p style="top:382.9pt;left:54.0pt"><i><span style="color:#76787a">“The Wall will be standing in 50 and even in 100 years, if the </span></i></p>
<p style="top:397.9pt;left:54.0pt"><i><span style="color:#76787a">reasons for it are not removed.” —East German leader Erich </span></i></p>
<p style="top:412.9pt;left:54.0pt"><i><span style="color:#76787a">Honecker January 19, 1989</span></i></p>
<p style="top:437.6pt;left:45.0pt;font-size:22.5pt"><b><span style="color:#813a38">7.0 EVENTS</span></b></p>
<p style="top:467.4pt;left:45.0pt;font-size:15.0pt"><b>7.1 General Rule</b></p>
<p style="top:487.1pt;left:45.0pt">If a card has a playable Event associated with either the Phasing </p>
<p style="top:502.1pt;left:45.0pt">Player or both players, it may be played as an Event instead of </p>
<p style="top:517.1pt;left:45.0pt">Operations. If so, the card’s Event takes effect as directed by the </p>
<p style="top:532.1pt;left:45.0pt">card’s text.</p>
<p style="top:562.8pt;left:45.0pt;font-size:15.0pt"><b>7.2 Lasting Events</b></p>
<p style="top:582.5pt;left:45.0pt">Some Event cards remain in effect until canceled by a later Event. </p>
<p style="top:597.5pt;left:45.0pt">Some Events last for the duration of the game. When such cards </p>
<p style="top:612.5pt;left:45.0pt">are played as Events, place them to the side of the map, or place </p>
<p style="top:627.5pt;left:45.0pt">their markers on the Map, as a reminder of their ongoing effects. </p>
<p style="top:642.5pt;left:45.0pt">Lasting events have their Event title underlined.</p>
<p style="top:673.2pt;left:45.0pt;font-size:15.0pt"><b>7.3 Events that Modify OPs Values</b></p>
<p style="top:692.9pt;left:45.0pt"><b>7.3.1 </b>Some Event cards modify the Operations value of cards that </p>
<p style="top:707.9pt;left:45.0pt">follow. These modifiers should be applied in aggregate. </p>
<p style="top:737.0pt;left:50.6pt"><i>EXAMPLE: The Communist player begins a turn by playing </i></p>
<p style="top:752.0pt;left:50.6pt"><i>‘Prudence’ as an Event. Ordinarily, all Democrat cards would </i></p>
<p style="top:767.0pt;left:50.6pt"><i>subtract one from their Operations value, to a minimum of one. </i></p>
<p style="top:782.0pt;left:50.6pt"><i>However, the Democrat follows by playing ‘Austria-Hungary </i></p>
<p style="top:797.0pt;left:50.6pt"><i>Border Re-opened,’ which gives the Democrat a bonus of one </i></p>
<p style="top:812.0pt;left:50.6pt"><i>if all Operations points are spent in East Germany in a given </i></p>
<p style="top:827.0pt;left:50.6pt"><i>Action Round. In addition, the Democrat has reached the second </i></p>
<p style="top:842.0pt;left:50.6pt"><i>space of the Tiananmen Square track. This enables him to play </i></p>
<p style="top:857.0pt;left:50.6pt"><i>1-Ops cards as if they were 2-Ops cards (6.3.5):</i></p>
<p style="top:72.5pt;left:399.4pt"><i>1. On his next Action Round, the Democrat plays ‘Michnik’ </i></p>
<p style="top:87.5pt;left:399.4pt"><i>(Operations value 1) for Operations to place Support Markers. </i></p>
<p style="top:102.5pt;left:399.4pt"><i>If the Democrat only places Support in East Germany, the ad­</i></p>
<p style="top:117.5pt;left:399.4pt"><i>justed Operations value of the card is 1 (card’s printed value) +1 </i></p>
<p style="top:132.5pt;left:399.4pt"><i>(Tiananmen Square) +1 (AH Border Re-opened) –1 (Prudence) </i></p>
<p style="top:147.5pt;left:399.4pt"><i>= 2 Operations points. The Democrat places 2 SPs in Leipzig </i></p>
<p style="top:162.5pt;left:399.4pt"><i>and his turn ends.</i></p>
<p style="top:185.0pt;left:399.4pt"><i>2. On a later Action Round that Turn, the Democrat plays </i></p>
<p style="top:200.0pt;left:399.4pt"><i>‘Roundtable Talks’ (3 Ops) for Operations to make Support </i></p>
<p style="top:215.0pt;left:399.4pt"><i>Checks outside of East Germany. In this case, the only modifier in </i></p>
<p style="top:230.0pt;left:399.4pt"><i>effect is Prudence, which subtracts 1 from the card’s Operations </i></p>
<p style="top:245.0pt;left:399.4pt"><i>value to give a final total of 2. The Democrat makes two Support </i></p>
<p style="top:260.0pt;left:399.4pt"><i>Checks, each with a modifier from the Operations value of the </i></p>
<p style="top:275.0pt;left:399.4pt"><i>‘Roundtable Talks’ card of just +2.</i></p>
<p style="top:299.6pt;left:393.8pt"><b>7.3.2</b> Regardless of modifiers, a non-Scoring card always has a </p>
<p style="top:314.6pt;left:393.8pt">minimum Operations value of 1.</p>
<p style="top:338.6pt;left:393.8pt"><b>7.3.3</b> Events modifying the Operations value of a card only apply </p>
<p style="top:353.6pt;left:393.8pt">to one player, and do so for all purposes.</p>
<p style="top:382.6pt;left:399.4pt"><i>EXAMPLE: The Communist player has played ‘Perestroika’ as </i></p>
<p style="top:397.6pt;left:399.4pt"><i>an Event, and therefore receives a +1 Operations value modifier </i></p>
<p style="top:412.6pt;left:399.4pt"><i>for all his cards. The Communist has also played ‘Prudence,’ so </i></p>
<p style="top:427.6pt;left:399.4pt"><i>the Democrat has a –1 modifier for his cards. The Communist </i></p>
<p style="top:442.6pt;left:399.4pt"><i>plays the Democrat Event ‘Consumerism’ (3 Ops) and elects to </i></p>
<p style="top:457.6pt;left:399.4pt"><i>take his turn before the Democrat Event triggers. With the Per­</i></p>
<p style="top:472.6pt;left:399.4pt"><i>estroika bonus, the Communist is able to place four Operations </i></p>
<p style="top:487.6pt;left:399.4pt"><i>Points worth of SPs. Now the ‘Consumerism’ Event takes place. </i></p>
<p style="top:502.6pt;left:399.4pt"><i>The Democrat gets to remove a Communist SP and then take a </i></p>
<p style="top:517.6pt;left:399.4pt"><i>Support Check using the Ops value of the Consumerism card. </i></p>
<p style="top:532.6pt;left:399.4pt"><i>Because of the Prudence Event, 1 is subtracted from the card’s </i></p>
<p style="top:547.6pt;left:399.4pt"><i>printed Ops value and the Support Check only gets a bonus of 2 </i></p>
<p style="top:562.6pt;left:399.4pt"><i>from the Consumerism card.</i></p>
<p style="top:594.0pt;left:393.8pt;font-size:15.0pt"><b>7.4 Events That Play Like Ops Cards</b></p>
<p style="top:613.7pt;left:393.8pt">If an Event specifies that a player may conduct Operations, place </p>
<p style="top:628.7pt;left:393.8pt">Support, or make Support Checks as if he played a card of a cer­</p>
<p style="top:643.7pt;left:393.8pt">tain operations value, those additional Operations are treated as if </p>
<p style="top:658.7pt;left:393.8pt">a card had been played for its Operations Point Value. Therefore, </p>
<p style="top:673.7pt;left:393.8pt">those Operations are subject to all of the restrictions of Rule 6.1 </p>
<p style="top:688.7pt;left:393.8pt">and other Events limiting their value or use.</p>
<p style="top:719.5pt;left:393.8pt;font-size:15.0pt"><b>7.5 Unplayable Events</b></p>
<p style="top:739.2pt;left:393.8pt">If an Event becomes unplayable due to its cancellation or restriction </p>
<p style="top:754.2pt;left:393.8pt">by another Event card, the unplayable Event card may still be used </p>
<p style="top:769.2pt;left:393.8pt">for its Operations value.</p>
<p style="top:800.0pt;left:393.8pt;font-size:14.8pt"><b>7.6 Special Rules Regarding Romanian Events</b></p>
<p style="top:819.6pt;left:393.8pt"><b>7.6.1</b> The Democrat has two Events in Romania that require spe­</p>
<p style="top:834.6pt;left:393.8pt">cial explanation: <i>‘The Crowd Turns Against Ceausescu’ </i>and ‘<i>The </i></p>
<p style="top:849.6pt;left:393.8pt"><i>Tyrant is Gone’.</i> These Events represent the start of the Romanian </p>
<p style="top:864.6pt;left:393.8pt">Revolution and the attempt of Nicolae and Elena Ceausescu to flee </p>
<p style="top:879.6pt;left:393.8pt">from the roof of the Central Committee building by helicopter. </p>
</div>
<div id="page10" style="background-image:url('rulebook10.jpg');width:765.0pt;height:990.0pt">
<p style="top:29.7pt;left:282.4pt"><b><i>1989 </i></b><b><i>Dawn of Freedom </i></b><i>— RULES OF PLAY</i></p>
<p style="top:944.2pt;left:316.4pt"><i>© 2020 GMT Games, LLC</i></p>
<p style="top:30.9pt;left:46.6pt"><b><i>10</i></b></p>
<p style="top:66.9pt;left:45.0pt"><b>7.6.2</b> When <i>‘The Crowd Turns Against Ceausescu’</i> is played as an </p>
<p style="top:81.9pt;left:45.0pt">Event, it will sit in front of the Democrat until the Romania Scoring </p>
<p style="top:96.9pt;left:45.0pt">card is played. It will take effect after the Power Struggle cards are </p>
<p style="top:111.9pt;left:45.0pt">dealt but before the Power Struggle is resolved. </p>
<p style="top:135.9pt;left:45.0pt"><b>7.6.3 </b>If <i>‘The Tyrant is Gone’ </i>is played as an Event before <i>‘The </i></p>
<p style="top:150.9pt;left:45.0pt"><i>Crowd Turns Against Ceausescu’</i> has taken effect, it also sits in </p>
<p style="top:165.9pt;left:45.0pt">front of the Democrat until the Romania Scoring card is played. </p>
<p style="top:180.9pt;left:45.0pt">After the Power Struggle is resolved, <i>‘The Tyrant is Gone’</i> takes </p>
<p style="top:195.9pt;left:45.0pt">place immediately, before the next Action Round. If <i>‘The Tyrant </i></p>
<p style="top:210.9pt;left:45.0pt"><i>is Gone’</i> is played for the Event after <i>‘The Crowd Turns Against </i></p>
<p style="top:225.9pt;left:45.0pt"><i>Ceausescu’</i> has already occurred, i.e. the Romania Scoring card </p>
<p style="top:240.9pt;left:45.0pt">has been played and <i>‘The Crowd Turns Against Ceausescu’</i> card’s </p>
<p style="top:255.9pt;left:45.0pt">effects applied, then <i>‘The Tyrant is Gone’</i> takes effect immediately, </p>
<p style="top:270.9pt;left:45.0pt">like any other Event. If <i>The Crowd Turns Against Ceausescu</i> has </p>
<p style="top:285.9pt;left:45.0pt">not been played, <i>The Tyrant is Gone</i> goes in the discard pile.</p>
<p style="top:309.9pt;left:45.0pt"><b>7.6.4</b> While <i>‘The Tyrant is Gone’</i> is sitting in front of the Democrat, </p>
<p style="top:324.9pt;left:45.0pt">the five Events associated with the Ceausescus (<i>‘Cult of Person­</i></p>
<p style="top:339.9pt;left:45.0pt"><i>ality,’ ‘Systematization,’ ‘Ceausescu,’ ‘Elena’</i> and <i>‘Massacre in </i></p>
<p style="top:354.9pt;left:45.0pt"><i>Timisoara’</i>) may still take place. </p>
<p style="top:383.9pt;left:50.6pt"><i>EXAMPLE: ‘The Crowd Turns Against Ceausescu’ and ‘The </i></p>
<p style="top:398.9pt;left:50.6pt"><i>Tyrant is Gone’ are in front of the Democrat. The Romania </i></p>
<p style="top:413.9pt;left:50.6pt"><i>Scoring card has not been played. The Communist plays ‘Sys­</i></p>
<p style="top:428.9pt;left:50.6pt"><i>tematization’ for the Event and eliminates the Romanian Writers </i></p>
<p style="top:443.9pt;left:50.6pt"><i>space from the map.</i></p>
<p style="top:468.5pt;left:45.0pt"><b>7.6.5</b> When <i>The Tyrant is Gone</i> is resolved, the Democrat chooses a </p>
<p style="top:483.5pt;left:45.0pt">space in Romania without Democratic SPs to which the Ceausescus </p>
<p style="top:498.5pt;left:45.0pt">flee. Place the Tyrant is Gone Marker on the space the Democrat </p>
<p style="top:513.5pt;left:45.0pt">chooses. If the Democrat subsequently takes control of the space, </p>
<p style="top:528.5pt;left:45.0pt">the Ceausescus have been captured, and the Democrat removes </p>
<p style="top:543.5pt;left:45.0pt">the marker and scores an immediate +2 VPs. If the game goes </p>
<p style="top:558.5pt;left:45.0pt">to Final Scoring and the Ceausescus have not been captured, the </p>
<p style="top:573.5pt;left:45.0pt">Communist gets a bonus of –2 VP. If there are no spaces to which </p>
<p style="top:588.5pt;left:45.0pt">the Ceausescus may flee, the Democrat scores +2 VPs immediately. </p>
<p style="top:618.1pt;left:54.0pt"><i><span style="color:#76787a">“History punishes those who come too late.” —Soviet leader </span></i></p>
<p style="top:633.1pt;left:54.0pt"><i><span style="color:#76787a">Mikhail Gorbachev to Erich Honecker, Berlin October 7, 1989</span></i></p>
<p style="top:665.8pt;left:45.0pt;font-size:22.5pt"><b><span style="color:#813a38">8.0 POWER STRUGGLES</span></b></p>
<p style="top:694.4pt;left:45.0pt">Whenever a country’s Scoring card is played, a Power Struggle in </p>
<p style="top:709.4pt;left:45.0pt">that country is immediately conducted.</p>
<p style="top:730.0pt;left:45.0pt"><b><i>Important:</i></b> Scoring cards must be played on the turn in which they </p>
<p style="top:745.0pt;left:45.0pt">are dealt. If a player is left with a Scoring card in his hand at the </p>
<p style="top:760.0pt;left:45.0pt">end of the final Action Round of a turn, he loses the game. </p>
<p style="top:784.0pt;left:45.0pt">A Power Struggle is resolved by following this sequence:</p>
<p style="top:808.0pt;left:45.0pt"><b>1. Deal Cards:</b> The players are dealt cards from the Power Struggle </p>
<p style="top:823.0pt;left:56.2pt">deck based upon the number of spaces they control in the country.</p>
<p style="top:840.7pt;left:45.0pt"><b>2. Raise the Stakes:</b> Players may choose to increase the rewards </p>
<p style="top:855.7pt;left:56.2pt">and penalties of the Power Struggle by discarding 3 of their </p>
<p style="top:870.7pt;left:56.2pt">Power Struggle cards.</p>
<p style="top:888.4pt;left:45.0pt"><b>3. Play Cards:</b> Players play Power Struggle cards one at a time, </p>
<p style="top:903.4pt;left:56.2pt">until the winner of the Power Struggle is determined.</p>
<p style="top:66.9pt;left:393.8pt"><b>4. Aftermath:</b> Penalties and rewards based on the result of the </p>
<p style="top:81.9pt;left:405.0pt">Power Struggle are resolved.</p>
<p style="top:99.6pt;left:393.8pt"><b>5. Scoring: </b>Finally, the country is scored according to the rules in </p>
<p style="top:114.6pt;left:405.0pt">section 9.3, with the VP marker moving accordingly. </p>
<p style="top:135.2pt;left:393.8pt">Note: all steps of a Power Struggle must be completed before </p>
<p style="top:150.2pt;left:393.8pt">checking the VP marker for auto-victory.</p>
<p style="top:180.9pt;left:393.8pt;font-size:15.0pt"><b>8.1 DEAL CARDS</b></p>
<p style="top:200.7pt;left:393.8pt"><b>8.1.1</b> Shuffle all of the cards in the Power Struggle deck. Players </p>
<p style="top:215.7pt;left:393.8pt">draw cards from the Power Struggle deck based on how many </p>
<p style="top:230.7pt;left:393.8pt">spaces they control in the country, as follows:</p>
<p style="top:248.6pt;left:393.8pt">• 6 cards for the first space they control. </p>
<p style="top:266.3pt;left:393.8pt">• 2 cards for each additional space they control.</p>
<p style="top:284.0pt;left:393.8pt">If a player does not control any spaces in the country, he does not </p>
<p style="top:299.0pt;left:393.8pt">receive any cards in this step.</p>
<p style="top:323.0pt;left:393.8pt"><b>8.1.2</b> Various Events (e.g. <i>‘Roundtable Talks,’ ‘Peasant Parties </i></p>
<p style="top:338.0pt;left:393.8pt"><i>Revolt’</i> and <i>‘National Salvation Front’</i>) affect the number of cards </p>
<p style="top:353.0pt;left:393.8pt">a player receives in a Power Struggle. If any of them apply, adjust </p>
<p style="top:368.0pt;left:393.8pt">the cards held by each player accordingly at this time, before the </p>
<p style="top:383.0pt;left:393.8pt">players have examined their cards.</p>
<p style="top:412.0pt;left:399.4pt"><i>EXAMPLE: The Democrat has played the Poland Scoring card. </i></p>
<p style="top:427.0pt;left:399.4pt"><i>The Democrat controls the Catholic Church, Polish Writers, </i></p>
<p style="top:442.0pt;left:399.4pt"><i>Wroclaw and Krakow spaces. The Communist controls Bydgo­</i></p>
<p style="top:457.0pt;left:399.4pt"><i>szcz and Warzsawa. ‘Roundtable Talks’ Event is in front of the </i></p>
<p style="top:472.0pt;left:399.4pt"><i>Democrat. The Democrat is dealt 12 cards, and the Communist </i></p>
<p style="top:487.0pt;left:399.4pt"><i>is dealt 8. Then the Democrat takes 2 cards from the Communist </i></p>
<p style="top:502.0pt;left:399.4pt"><i>before the players see their hands.</i></p>
<p style="top:526.6pt;left:393.8pt"><b>8.1.3</b> There are three types of cards </p>
<p style="top:541.6pt;left:393.8pt">in the Power Struggle deck: suited </p>
<p style="top:556.6pt;left:393.8pt">cards, leader cards and wild cards. </p>
<p style="top:571.6pt;left:393.8pt">There are four suits in the deck: Pe­</p>
<p style="top:586.6pt;left:393.8pt">tition, March, Strike and Rally in </p>
<p style="top:601.6pt;left:393.8pt">the Square. There are leader cards </p>
<p style="top:616.6pt;left:393.8pt">that correspond to the various </p>
<p style="top:631.6pt;left:393.8pt">types of spaces on the map (<i>elites, </i></p>
<p style="top:646.6pt;left:393.8pt"><i>intellectuals, workers,</i> etc.). There </p>
<p style="top:661.6pt;left:393.8pt">are also wild cards allowing a </p>
<p style="top:676.6pt;left:393.8pt">player to draw additional cards, </p>
<p style="top:691.6pt;left:393.8pt">force the opponent to discard </p>
<p style="top:706.6pt;left:393.8pt">cards, block a suit from being played or </p>
<p style="top:721.6pt;left:393.8pt">remove an opponent SP from the map. </p>
<p style="top:752.4pt;left:393.8pt;font-size:15.0pt"><b>8.2 RAISE THE STAKES</b></p>
<p style="top:772.1pt;left:393.8pt"><b>8.2.1</b> Each player, beginning with the player who played the Scor­</p>
<p style="top:787.1pt;left:393.8pt">ing card, decides whether he would like to Raise the Stakes in the </p>
<p style="top:802.1pt;left:393.8pt">Power Struggle. </p>
<p style="top:826.1pt;left:393.8pt"><b>8.2.2 </b>In order to Raise the Stakes, a player must discard 3 Power </p>
<p style="top:841.1pt;left:393.8pt">Struggle cards from his hand. If he does so, there is a +1 modifier </p>
<p style="top:856.1pt;left:393.8pt">to the Victory Point and Support Loss die rolls for the winner of the </p>
<p style="top:871.1pt;left:393.8pt">Power Struggle, no matter who wins. This modifier is cumulative; </p>
<p style="top:886.1pt;left:393.8pt">if both players Raise the Stakes, the die rolls receive a +2 modifier. </p>
</div>
<div id="page11" style="background-image:url('rulebook11.jpg');width:765.0pt;height:990.0pt">
<p style="top:29.7pt;left:281.8pt"><b><i>1989 </i></b><b><i>Dawn of Freedom </i></b><i>— RULES OF PLAY</i></p>
<p style="top:944.2pt;left:316.4pt"><i>© 2020 GMT Games, LLC</i></p>
<p style="top:29.4pt;left:707.0pt"><b><i>11</i></b></p>
<p style="top:72.5pt;left:50.6pt"><i>EXAMPLE: The Democrat has 14 cards in his hand, and the </i></p>
<p style="top:87.5pt;left:50.6pt"><i>Communist has only 6. The Democrat decides to raise the Stakes </i></p>
<p style="top:102.5pt;left:50.6pt"><i>and discards 3 Power Struggle cards. The Communist does not </i></p>
<p style="top:117.5pt;left:50.6pt"><i>raise the stakes.</i></p>
<p style="top:148.9pt;left:45.0pt;font-size:15.0pt"><b>8.3 PLAY CARDS</b></p>
<p style="top:168.6pt;left:45.0pt"><b>8.3.1</b> The player who played the Scoring card begins the Power </p>
<p style="top:183.6pt;left:45.0pt">Struggle with the initiative. Initiative may change back and forth </p>
<p style="top:198.6pt;left:45.0pt">several times before the Power Struggle is resolved. The player </p>
<p style="top:213.6pt;left:45.0pt">who currently has the initiative is considered the attacker and his </p>
<p style="top:228.6pt;left:45.0pt">opponent is considered the defender.</p>
<p style="top:257.6pt;left:50.6pt"><i>EXAMPLE: The Democrat has played the Poland Scoring card </i></p>
<p style="top:272.6pt;left:50.6pt"><i>so the Democrat begins the Power Struggle with the initiative </i></p>
<p style="top:287.6pt;left:50.6pt"><i>and will choose the first card to play.</i></p>
<p style="top:312.2pt;left:45.0pt"><i>NOTE: If the attacker received no cards because he did not control </i></p>
<p style="top:327.2pt;left:45.0pt"><i>any spaces, the defender immediately wins the Power Struggle. </i></p>
<p style="top:342.2pt;left:45.0pt"><i>Proceed to Aftermath of the battle (8.4).</i></p>
<p style="top:364.7pt;left:45.0pt"><b>8.3.2 Power Struggle Rounds:</b> The card play phase of a Power </p>
<p style="top:379.7pt;left:45.0pt">Struggle is divided into Power Struggle Rounds. Players conduct </p>
<p style="top:394.7pt;left:45.0pt">Power Struggle Rounds one at a time until the winner of the Power </p>
<p style="top:409.7pt;left:45.0pt">Struggle is determined. In each Round, follow the following pro­</p>
<p style="top:424.7pt;left:45.0pt">cedure:</p>
<p style="top:448.7pt;left:45.0pt"><b>STEP 1.</b> The attacker plays a Power Struggle card:</p>
<p style="top:466.6pt;left:45.0pt">• Any suited card (Rally in the Square, Strike, March, or Petition) </p>
<p style="top:481.6pt;left:56.2pt">may be played.</p>
<p style="top:499.3pt;left:45.0pt">• A leader card may be played, but only if the attacker controls a </p>
<p style="top:514.3pt;left:56.2pt">space of the leader’s type in the country. If a leader card is played, </p>
<p style="top:529.3pt;left:56.2pt">the attacker must select a suit. Proceed as if a suited card were </p>
<p style="top:544.3pt;left:56.2pt">played in that selected suit.</p>
<p style="top:562.0pt;left:45.0pt">• Any wild card can be played (EXCEPTION: <i>Tactic Fails</i>). If a </p>
<p style="top:577.0pt;left:56.2pt">wild card is played, follow its instructions, skip Steps 2 and 3 </p>
<p style="top:592.0pt;left:56.2pt">and begin a new Power Struggle Round with the defender as the </p>
<p style="top:607.0pt;left:56.2pt">new attacker. No response card from the defender is necessary.</p>
<p style="top:633.3pt;left:45.0pt">NOTE: If the attacker has no playable cards, the Power Struggle </p>
<p style="top:648.3pt;left:45.0pt">is over, and the defender is the winner. Proceed immediately to the </p>
<p style="top:663.3pt;left:45.0pt">Aftermath of the Power Struggle (8.4).</p>
<p style="top:688.9pt;left:50.6pt"><i>EXAMPLE: The Democrat doesn’t have any wild cards. His </i></p>
<p style="top:703.9pt;left:50.6pt"><i>longest suit is March where he has four cards, so he decides to </i></p>
<p style="top:718.9pt;left:50.6pt"><i>lead a March. He chooses his strongest March card, which is </i></p>
<p style="top:733.9pt;left:50.6pt"><i>a March-6 . </i></p>
<p style="top:755.2pt;left:45.0pt"><b>STEP 2. </b>The defender can match the attacker’s card:</p>
<p style="top:773.1pt;left:45.0pt">• Any card of the same suit as the one played may be used.</p>
<p style="top:790.8pt;left:45.0pt">• A leader card may be used to match, but only if the defender </p>
<p style="top:805.8pt;left:56.2pt">controls a space of the leader’s type in the country.</p>
<p style="top:823.5pt;left:45.0pt">• <i>Tactic Fails</i> can be played at this time. If so, neither player may </p>
<p style="top:838.5pt;left:56.2pt">play a card in that suit (or designate that suit as the suit played </p>
<p style="top:853.5pt;left:56.2pt">when using a leader card) for the rest of the Power Struggle. The </p>
<p style="top:868.5pt;left:56.2pt">defender may not counterattack in the round in which he plays </p>
<p style="top:883.5pt;left:56.2pt">this card: skip Step 3 and begin a new Power Struggle Round </p>
<p style="top:898.5pt;left:56.2pt">with the attacker maintaining the initiative.</p>
<p style="top:66.9pt;left:393.8pt">NOTE: If the defender cannot or chooses not to match the attacker’s </p>
<p style="top:81.9pt;left:393.8pt">card, the Power Struggle is over and the attacker is the winner. The </p>
<p style="top:96.9pt;left:393.8pt">attacker is considered to have won the Power Struggle using the </p>
<p style="top:111.9pt;left:393.8pt">suit that he used to attack in Step 1. Proceed immediately to the </p>
<p style="top:126.9pt;left:393.8pt">Aftermath of the Power Struggle. (8.4)</p>
<p style="top:152.5pt;left:399.4pt"><i>EXAMPLE: The Communist has a March card and an Elite </i></p>
<p style="top:167.5pt;left:399.4pt"><i>Leader card that he could play. He could not play his Intellec­</i></p>
<p style="top:182.5pt;left:399.4pt"><i>tual Leader card because he does not control the Polish Writers </i></p>
<p style="top:197.5pt;left:399.4pt"><i>space. He chooses to save the Elite Leader and plays his March </i></p>
<p style="top:212.5pt;left:399.4pt"><i>card to match the Democrat’s card.</i></p>
<p style="top:233.8pt;left:393.8pt"><b>STEP 3. </b>The defender rolls a die to gain initiative:</p>
<p style="top:251.7pt;left:393.8pt">• To gain the initiative, the defender must roll equal to or higher </p>
<p style="top:266.7pt;left:405.0pt">than the rank of the Power Struggle card that the attacker used </p>
<p style="top:281.7pt;left:405.0pt">to attack.</p>
<p style="top:299.4pt;left:393.8pt">• Rally in the Square cards all have a rank of 1. If a card with </p>
<p style="top:314.4pt;left:405.0pt">this value is used to attack, the counterattack is automatic: no </p>
<p style="top:329.4pt;left:405.0pt">roll is needed.</p>
<p style="top:347.1pt;left:393.8pt">• If the defender gains the initiative, he takes the role of the attacker </p>
<p style="top:362.1pt;left:405.0pt">in the next Power Struggle Round. If not, the attacker maintains </p>
<p style="top:377.1pt;left:405.0pt">initiative and is once again the attacker.</p>
<p style="top:402.7pt;left:399.4pt"><i>EXAMPLE: The Democrat led with a March 6, so the Commu­</i></p>
<p style="top:417.7pt;left:399.4pt"><i>nist must roll a 6 to seize the initiative. He rolls a 2 and so the </i></p>
<p style="top:432.7pt;left:399.4pt"><i>Democrat retains initiative and can lead another card.</i></p>
<p style="top:455.8pt;left:393.8pt"><b>8.3.3</b> A player cannot concede a Power Struggle if he has the ini­</p>
<p style="top:470.8pt;left:393.8pt">tiative. If he has a playable card, he must play that card.</p>
<p style="top:494.8pt;left:393.8pt"><b>8.3.4</b> A player must roll to counterattack if he is permitted to do so.</p>
<p style="top:523.8pt;left:399.4pt"><i>EXAMPLE: The Democrat has retained the initiative. He plays </i></p>
<p style="top:538.8pt;left:399.4pt"><i>another March. As the attacker, he must play a card because he </i></p>
<p style="top:553.8pt;left:399.4pt"><i>has a playable card in his hand. The Communist elects to concede </i></p>
<p style="top:568.8pt;left:399.4pt"><i>the Power Struggle. Because he does not have initiative, he is not </i></p>
<p style="top:583.8pt;left:399.4pt"><i>required to play his Elite Leader card, even though he could play </i></p>
<p style="top:598.8pt;left:399.4pt"><i>the card to match the Democrat’s March. The Communist has </i></p>
<p style="top:613.8pt;left:399.4pt"><i>seen the writing on the wall and would rather lose to a March </i></p>
<p style="top:628.8pt;left:399.4pt"><i>than play his only Leader card and then be vulnerable to a Rally </i></p>
<p style="top:643.8pt;left:399.4pt"><i>in the Square. The Democrat wins the Power Struggle in Poland!</i></p>
<p style="top:675.2pt;left:393.8pt;font-size:15.0pt"><b>8.4 AFTERMATH</b></p>
<p style="top:694.9pt;left:393.8pt"><b>8.4.1</b> After the winner of the Power Struggle is decided, there are </p>
<p style="top:709.9pt;left:393.8pt">two die rolls. The first determines how much Support the loser </p>
<p style="top:724.9pt;left:393.8pt">must remove from the country, and the second determines how </p>
<p style="top:739.9pt;left:393.8pt">many Victory Points the winner receives (and, if the winner is the </p>
<p style="top:754.9pt;left:393.8pt">Democrat, whether or not the Communist is toppled from power).</p>
<p style="top:772.8pt;left:393.8pt">• There is a –2 modifier to both rolls if a Petition was used to win </p>
<p style="top:787.8pt;left:405.0pt">the Power Struggle. </p>
<p style="top:805.5pt;left:393.8pt">• There is a +2 modifier to both rolls if a Rally in the Square was </p>
<p style="top:820.5pt;left:405.0pt">used to win the Power Struggle. </p>
<p style="top:838.2pt;left:393.8pt">• If either player Raised the Stakes in the Power Struggle, add </p>
<p style="top:853.2pt;left:405.0pt">a +1 modifier to both rolls for each player who did so. Even if </p>
<p style="top:868.2pt;left:405.0pt">the player who Raised the Stakes loses, the +1 modifier still ap­</p>
<p style="top:883.2pt;left:405.0pt">plies.</p>
<p style="top:900.9pt;left:393.8pt">• If the <i>‘Yakovlev Counsels Gorbachev’</i> Event is in effect and the </p>
</div>
<div id="page12" style="background-image:url('rulebook12.jpg');width:765.0pt;height:990.0pt">
<p style="top:29.7pt;left:282.4pt"><b><i>1989 </i></b><b><i>Dawn of Freedom </i></b><i>— RULES OF PLAY</i></p>
<p style="top:944.2pt;left:316.4pt"><i>© 2020 GMT Games, LLC</i></p>
<p style="top:30.9pt;left:46.6pt"><b><i>12</i></b></p>
<p style="top:66.9pt;left:56.2pt">Democrat won the Power Struggle, he receives an additional +1 </p>
<p style="top:81.9pt;left:56.2pt">modifier to both rolls. </p>
<p style="top:108.1pt;left:45.0pt"><b>8.4.2 Support Loss Die Roll:</b> The loser rolls a die, modifies it using </p>
<p style="top:123.1pt;left:45.0pt">the modifiers described above, and checks the Support Loss column </p>
<p style="top:138.1pt;left:45.0pt">on the Power Struggle Results Table on the map to determine how </p>
<p style="top:153.1pt;left:45.0pt">many SPs he must remove from the country as a result of losing </p>
<p style="top:168.1pt;left:45.0pt">the Power Struggle. The loser chooses which SPs to remove. If </p>
<p style="top:183.1pt;left:45.0pt">the loser is required to lose more SPs than he has in the country, </p>
<p style="top:198.1pt;left:45.0pt">the surplus is ignored.</p>
<p style="top:223.8pt;left:50.6pt"><i>EXAMPLE: The Communist has lost the Power Struggle. He rolls </i></p>
<p style="top:238.8pt;left:50.6pt"><i>a die for Support Loss, and the result is 1. Because the Democrat </i></p>
<p style="top:253.8pt;left:50.6pt"><i>Raised the Stakes, there is a +1 modifier so the modified result </i></p>
<p style="top:268.8pt;left:50.6pt"><i>is 2. Checking the Power Struggle Results Table, the Communist </i></p>
<p style="top:283.8pt;left:50.6pt"><i>must remove 1 Support. Because Warszawa is a Battleground </i></p>
<p style="top:298.8pt;left:50.6pt"><i>space, he removes 1 SP from Bydgoszcz.</i></p>
<p style="top:320.0pt;left:45.0pt"><b>8.4.3 Victory Point Die Roll:</b> The winner rolls a die, modifies </p>
<p style="top:335.0pt;left:45.0pt">it using the modifiers described above, and checks the Victory </p>
<p style="top:350.0pt;left:45.0pt">Points column on the Power Struggle Results Table on the map to </p>
<p style="top:365.0pt;left:45.0pt">determine how many VPs he receives as an award.</p>
<p style="top:390.6pt;left:50.6pt"><i>EXAMPLE: The Democrat has won the Power Struggle. He rolls </i></p>
<p style="top:405.6pt;left:50.6pt"><i>a die for Victory Points, and the result is 3. Because he Raised the </i></p>
<p style="top:420.6pt;left:50.6pt"><i>Stakes, there is a +1 modifier so the modified result is 4. Checking </i></p>
<p style="top:435.6pt;left:50.6pt"><i>the Power Struggle Results Table, the Democrat earns 2 VPs.</i></p>
<p style="top:456.9pt;left:45.0pt"><b>8.4.4 The Democrat takes Power:</b> If the Democrat is the winner </p>
<p style="top:471.9pt;left:45.0pt">of the Power Struggle and his modified Victory Points Die Roll </p>
<p style="top:486.9pt;left:45.0pt">was 4 or more, the Communist loses Power in the country. Place </p>
<p style="top:501.9pt;left:45.0pt">a Democrat SP Marker next to the Scoring Box in the country and </p>
<p style="top:516.9pt;left:45.0pt">remove the Scoring card permanently from the Strategy deck. If </p>
<p style="top:531.9pt;left:45.0pt">the Communist wins the Power Struggle, or if the Democrat wins </p>
<p style="top:546.9pt;left:45.0pt">the Power Struggle but rolls a 3 or less after all modifiers, then the </p>
<p style="top:561.9pt;left:45.0pt">Communist retains Power.</p>
<p style="top:587.5pt;left:50.6pt"><i>EXAMPLE: The Democrat’s modified result of 4 means the </i></p>
<p style="top:602.5pt;left:50.6pt"><i>Communist is toppled from Power. Poland has become a de­</i></p>
<p style="top:617.5pt;left:50.6pt"><i>mocracy! The Democrat raises his glass and says, ”Sto Lat!” </i></p>
<p style="top:632.5pt;left:50.6pt"><i>and “Na zdrowie!”</i></p>
<p style="top:653.8pt;left:45.0pt"><b>8.4.5 Communist voluntarily surrenders Power: </b>If the Commu­</p>
<p style="top:668.8pt;left:45.0pt">nist is not removed from Power, he may give up Power voluntarily </p>
<p style="top:683.8pt;left:45.0pt">at this time. He does not score for Power. Place a Democratic SP </p>
<p style="top:698.8pt;left:45.0pt">Marker next to the Scoring Box in the country and remove the </p>
<p style="top:713.8pt;left:45.0pt">Scoring card permanently from the Strategy deck.</p>
<p style="top:740.0pt;left:54.0pt"><i><span style="color:#76787a">“People, your government has returned to you!” —Czechoslo­</span></i></p>
<p style="top:755.0pt;left:54.0pt"><i><span style="color:#76787a">vak President Vaclav Havel, January 1, 1990</span></i></p>
<p style="top:781.2pt;left:45.0pt"><b>8.4.6 Scoring for Power:</b> If the Communist retains Power, </p>
<p style="top:796.2pt;left:45.0pt">the Power Struggle card remains in the game and is placed in </p>
<p style="top:811.2pt;left:45.0pt">the discard pile. The Communist scores a number of Victo­</p>
<p style="top:826.2pt;left:45.0pt">ry Points equal to the country's Power Value multiplied by the num­</p>
<p style="top:841.2pt;left:45.0pt">ber of times the Scoring card has been played. </p>
<p style="top:859.2pt;left:45.0pt">• A country’s Power Value can be found on its scoring box on the </p>
<p style="top:874.2pt;left:56.2pt">map.</p>
<p style="top:891.9pt;left:45.0pt">• The first time the Communist scores for Power in a country, place </p>
<p style="top:906.9pt;left:56.2pt">a Communist 1 value SP Marker next to the country’s scoring </p>
<p style="top:66.9pt;left:405.0pt">box. The next time the Scoring Card is played, if the Communist </p>
<p style="top:81.9pt;left:405.0pt">retains Power again, replace the 1 Communist SP with a 2 value </p>
<p style="top:96.9pt;left:405.0pt">Communist SP, and so on until the Democrat gains Power. This </p>
<p style="top:111.9pt;left:405.0pt">is a reminder for how many bonus VPs the Communist will earn </p>
<p style="top:126.9pt;left:405.0pt">for retaining Power in the next Power Struggle.</p>
<p style="top:152.5pt;left:399.4pt"><i>EXAMPLE: Poland’s Power Value is 3. The first time the Commu</i><i>­</i></p>
<p style="top:167.5pt;left:399.4pt"><i>nist scores for Power in Poland he earns –3 VPs, the second time </i></p>
<p style="top:182.5pt;left:399.4pt"><i>he would earn –6 VPs, and a third time would be worth –9 VPs. </i></p>
<p style="top:205.6pt;left:393.8pt"><b>8.4.7 Democrat in Power: </b>The Democrat never scores for Power. </p>
<p style="top:220.6pt;left:393.8pt">If the Democrat takes Power, the Scoring card is removed from </p>
<p style="top:235.6pt;left:393.8pt">the game.</p>
<p style="top:266.4pt;left:393.8pt;font-size:15.0pt"><b>8.5 Scoring</b></p>
<p style="top:286.1pt;left:393.8pt">The final action of each Power Struggle is to score VPs based on </p>
<p style="top:301.1pt;left:393.8pt">how much support each player has in the country after the Power </p>
<p style="top:316.1pt;left:393.8pt">Struggle. See 9.0 for details on how to do this.</p>
<p style="top:349.8pt;left:393.8pt;font-size:22.5pt"><b><span style="color:#813a38">9.0 COUNTRY SCORING</span></b></p>
<p style="top:379.6pt;left:393.8pt;font-size:15.0pt"><b>9.1 General Rule</b></p>
<p style="top:399.3pt;left:393.8pt">Country Scoring is the process of measuring how well a player is </p>
<p style="top:414.3pt;left:393.8pt">doing in a country and awarding victory points accordingly. Country </p>
<p style="top:429.3pt;left:393.8pt">Scoring takes place in a country at the following times:</p>
<p style="top:447.2pt;left:393.8pt">1. During the last step of a Power Struggle in a country</p>
<p style="top:464.9pt;left:393.8pt">2. During Final Scoring (10.4)</p>
<p style="top:495.6pt;left:393.8pt;font-size:15.0pt"><b>9.2 Country Scoring Terms</b></p>
<p style="top:515.3pt;left:393.8pt">The following terms are used during country Scoring:</p>
<p style="top:536.0pt;left:393.8pt"><b>Presence: </b>A player has Presence in a country if he controls at least </p>
<p style="top:551.0pt;left:393.8pt">one space in that country.</p>
<p style="top:571.6pt;left:393.8pt"><b>Domination:</b> A player achieves Domination of a country if he </p>
<p style="top:586.6pt;left:393.8pt">controls more spaces in that country than his opponent and he </p>
<p style="top:601.6pt;left:393.8pt">controls more Battleground spaces in that country than his oppo­</p>
<p style="top:616.6pt;left:393.8pt">nent. A player must control at least one non-Battleground and one </p>
<p style="top:631.6pt;left:393.8pt">Battleground space in a country in order to achieve Domination </p>
<p style="top:646.6pt;left:393.8pt">of that country.</p>
<p style="top:667.2pt;left:393.8pt"><b>Control:</b> A player has Control of a country if he controls more </p>
<p style="top:682.2pt;left:393.8pt">spaces in that country than his opponent and he controls all of the </p>
<p style="top:697.2pt;left:393.8pt">Battleground spaces in that country.</p>
<p style="top:728.0pt;left:393.8pt;font-size:15.0pt"><b>9.3 Country Scoring Procedure</b></p>
<p style="top:747.7pt;left:393.8pt"><b>9.3.1</b> If a player has achieved Presence, Domination, or Control, </p>
<p style="top:762.7pt;left:393.8pt">he scores VPs equal to the number shown in the country’s Scoring </p>
<p style="top:777.7pt;left:393.8pt">Box for the highest of the three levels he has achieved.</p>
<p style="top:803.3pt;left:399.4pt"><i>EXAMPLE: The Communist has Domination in Romania. He </i></p>
<p style="top:818.3pt;left:399.4pt"><i>receives 4 VPs for Domination. He does not receive an additional </i></p>
<p style="top:833.3pt;left:399.4pt"><i>2 VPs for Presence even though he technically has Presence in </i></p>
<p style="top:848.3pt;left:399.4pt"><i>the country.</i></p>
<p style="top:869.6pt;left:393.8pt"><b>9.3.2 </b>Each player scores 1 additional VP for each Battleground </p>
<p style="top:884.6pt;left:393.8pt">space that he controls in the country. </p>
</div>
<div id="page13" style="background-image:url('rulebook13.jpg');width:765.0pt;height:990.0pt">
<p style="top:29.7pt;left:281.8pt"><b><i>1989 </i></b><b><i>Dawn of Freedom </i></b><i>— RULES OF PLAY</i></p>
<p style="top:944.2pt;left:316.4pt"><i>© 2020 GMT Games, LLC</i></p>
<p style="top:29.4pt;left:707.0pt"><b><i>13</i></b></p>
<p style="top:66.9pt;left:45.0pt"><b>9.3.3</b> Each player totals up his VPs, and the net difference between </p>
<p style="top:81.9pt;left:45.0pt">the two scores is marked on the Victory Point Track.</p>
<p style="top:107.5pt;left:50.6pt"><i>EXAMPLE: The Communist plays the Poland Scoring Card. </i></p>
<p style="top:122.5pt;left:50.6pt"><i>When it is time to score Poland at the end of the Power Struggle, </i></p>
<p style="top:137.5pt;left:50.6pt"><i>the Communist controls Warszawa. The Democrat controls the </i></p>
<p style="top:152.5pt;left:50.6pt"><i>Polish Catholic Church, Polish Writers, Wroclaw and Krakow </i></p>
<p style="top:167.5pt;left:50.6pt"><i>spaces. Of these spaces, only Warzawa, Wroclaw and Krakow </i></p>
<p style="top:182.5pt;left:50.6pt"><i>are Battleground spaces. Therefore, the Democratic player would </i></p>
<p style="top:197.5pt;left:50.6pt"><i>get points for Dominating Poland (6 VPs) + 2 VPs for control of </i></p>
<p style="top:212.5pt;left:50.6pt"><i>two Battleground spaces (Wroclaw and Krakow). Because the </i></p>
<p style="top:227.5pt;left:50.6pt"><i>Democrat only has 1 SP in Gdansk, he does not control it. The </i></p>
<p style="top:242.5pt;left:50.6pt"><i>Communist would receive 3 VPs for Presence in Poland +1 VP </i></p>
<p style="top:257.5pt;left:50.6pt"><i>for control of a Battleground space (Warszawa). Because the </i></p>
<p style="top:272.5pt;left:50.6pt"><i>Democrat controls more Battleground spaces, more spaces over­</i></p>
<p style="top:287.5pt;left:50.6pt"><i>all, and controls at least one non-Battleground space, he scores </i></p>
<p style="top:302.5pt;left:50.6pt"><i>for Domination. Having calculated relative Victory Points (8 </i></p>
<p style="top:317.5pt;left:50.6pt"><i>VPs for the Democrat, 4 VPs for the Communist), the difference </i></p>
<p style="top:332.5pt;left:50.6pt"><i>between the two totals is 4. The VP marker is moved four spaces </i></p>
<p style="top:347.5pt;left:50.6pt"><i>on the VP point track toward Democratic victory.</i></p>
<p style="top:378.5pt;left:45.0pt;font-size:22.5pt"><b><span style="color:#813a38">10.0 VICTORY CONDITIONS</span></b></p>
<p style="top:407.1pt;left:45.0pt">There are four ways a player can win at <i>1989:</i></p>
<p style="top:434.5pt;left:45.0pt;font-size:15.0pt"><b>10.1 Automatic Victory: </b></p>
<p style="top:454.2pt;left:45.0pt">The instant one player reaches a score of 20 VP, the game is over </p>
<p style="top:469.2pt;left:45.0pt">and that player is the winner.</p>
<p style="top:489.8pt;left:45.0pt">• Do not check for Automatic Victory in a Power Struggle until </p>
<p style="top:504.8pt;left:56.2pt">the entire process is complete and all VP adjustments have been </p>
<p style="top:519.8pt;left:56.2pt">made (including country Scoring).</p>
<p style="top:537.5pt;left:45.0pt">• Automatic Victory does not apply in Final Scoring.</p>
<p style="top:570.5pt;left:45.0pt;font-size:15.0pt"><b>10.2 Illegal Held Card</b></p>
<p style="top:590.2pt;left:45.0pt">If a player has a Scoring card in his hand in the Verify Held Cards </p>
<p style="top:605.2pt;left:45.0pt">step of a Turn (4.5.4), that player loses and his opponent is de­</p>
<p style="top:620.2pt;left:45.0pt">clared the winner. If both players hold Scoring Cards, the game is </p>
<p style="top:635.2pt;left:45.0pt">considered a draw.</p>
<p style="top:659.2pt;left:54.0pt"><i><span style="color:#76787a">“I’ve been looking for freedom.” —David Hasselhoff, Berlin, </span></i></p>
<p style="top:674.2pt;left:54.0pt"><i><span style="color:#76787a">December 31, 1989</span></i></p>
<p style="top:65.9pt;left:393.8pt;font-size:15.0pt"><b>10.3 New Year’s Eve Party</b></p>
<p style="top:85.6pt;left:393.8pt">If the New Year’s Eve Party Event was played during a turn and </p>
<p style="top:100.6pt;left:393.8pt">the Communist chose to activate the Event, the game ends at the </p>
<p style="top:115.6pt;left:393.8pt">end of that turn without going to Final Scoring.</p>
<p style="top:133.5pt;left:393.8pt">• Before the game ends, the Democrat has the option to conduct </p>
<p style="top:148.5pt;left:405.0pt">a Power Struggle in any one country where the Communist still </p>
<p style="top:163.5pt;left:405.0pt">holds Power. If he does so, a Power Struggle is resolved just as </p>
<p style="top:178.5pt;left:405.0pt">if the country’s scoring card had been played, including country </p>
<p style="top:193.5pt;left:405.0pt">Scoring.</p>
<p style="top:211.2pt;left:393.8pt">• The Democrat begins the Power Struggle with the initiative.</p>
<p style="top:235.2pt;left:393.8pt">• Note: If the Democrat chooses Romania for the final Power </p>
<p style="top:250.2pt;left:405.0pt">Struggle,<i> The Crowd Turns Against Ceausescu</i> does take place if </p>
<p style="top:265.2pt;left:405.0pt">the card has been played for the Event but the effect has not yet </p>
<p style="top:280.2pt;left:405.0pt">taken place. <i>The Tyrant is Gone</i> cannot take place because the </p>
<p style="top:295.2pt;left:405.0pt">game ends immediately after the Power Struggle is resolved.</p>
<p style="top:312.9pt;left:393.8pt">• After the final Power Struggle (if any), the player in the lead is </p>
<p style="top:327.9pt;left:405.0pt">declared the winner, as if at the end of Final Scoring (10.4.3).</p>
<p style="top:360.9pt;left:393.8pt;font-size:15.0pt"><b>10.4 Final Scoring</b></p>
<p style="top:380.6pt;left:393.8pt"><b>10.4.1</b> If neither side has achieved victory of any kind by the end </p>
<p style="top:395.6pt;left:393.8pt">of turn 10, then every country is scored according to the rules for </p>
<p style="top:410.6pt;left:393.8pt">country Scoring (9.0). No Power Struggles are conducted, and the </p>
<p style="top:425.6pt;left:393.8pt">Communist does not score for Power. However, the Communist </p>
<p style="top:440.6pt;left:393.8pt">does get a Final Scoring bonus for the number of countries where </p>
<p style="top:455.6pt;left:393.8pt">he retains Power:</p>
<p style="top:484.0pt;left:469.8pt"><b><i>Countries</i></b></p>
<p style="top:484.0pt;left:575.3pt"><b><i>VP Bonus</i></b></p>
<p style="top:503.3pt;left:492.1pt">1</p>
<p style="top:503.3pt;left:595.0pt">–4</p>
<p style="top:522.7pt;left:492.1pt">2</p>
<p style="top:522.7pt;left:595.0pt">–8</p>
<p style="top:542.1pt;left:492.1pt">3</p>
<p style="top:542.1pt;left:591.9pt">–12</p>
<p style="top:561.5pt;left:492.1pt">4</p>
<p style="top:561.5pt;left:591.9pt">–16</p>
<p style="top:580.8pt;left:492.1pt">5</p>
<p style="top:580.8pt;left:591.9pt">–20</p>
<p style="top:600.2pt;left:492.1pt">6</p>
<p style="top:600.2pt;left:591.9pt">–24</p>
<p style="top:630.2pt;left:393.8pt">10.4.2 Reaching 20 VPs or –20 VPs does not result in Automatic </p>
<p style="top:645.2pt;left:393.8pt">Victory during Final Scoring. </p>
<p style="top:669.2pt;left:393.8pt"><b>10.4.3</b> Once all countries have been scored and the Communist has </p>
<p style="top:684.2pt;left:393.8pt">been given his bonus points, victory goes to the player who as accrued </p>
<p style="top:699.2pt;left:393.8pt">the most VPs. If the VP marker is on a positive number, the Democrat </p>
<p style="top:714.2pt;left:393.8pt">wins; if the VP marker is on a negative number, the Communist wins. </p>
<p style="top:729.2pt;left:393.8pt">If the VP marker is on zero, the game ends in a draw.</p>
</div>
<div id="page14" style="background-image:url('rulebook14.jpg');width:765.0pt;height:990.0pt">
<p style="top:29.7pt;left:282.4pt"><b><i>1989 </i></b><b><i>Dawn of Freedom </i></b><i>— RULES OF PLAY</i></p>
<p style="top:944.2pt;left:316.4pt"><i>© 2020 GMT Games, LLC</i></p>
<p style="top:30.9pt;left:46.6pt"><b><i>14</i></b></p>
<p style="top:65.0pt;left:45.0pt;font-size:22.5pt"><b><span style="color:#813a38">11.0 CARD CLARIFICATIONS</span></b></p>
<p style="top:93.7pt;left:212.2pt"><b>11.1 Austria-Hungary Border </b></p>
<p style="top:108.7pt;left:212.2pt"><b>Reopened:</b> If the Democrat is </p>
<p style="top:123.7pt;left:212.2pt">performing Support Checks in </p>
<p style="top:138.7pt;left:212.2pt">East Germany while this card is </p>
<p style="top:153.7pt;left:212.2pt">in effect, the Operations value </p>
<p style="top:168.7pt;left:212.2pt">bonus can only be used if both </p>
<p style="top:183.7pt;left:212.2pt">support checks take place in </p>
<p style="top:198.7pt;left:212.2pt">East Germany. If the first sup­</p>
<p style="top:213.7pt;left:212.2pt">port check is being made in East </p>
<p style="top:228.7pt;left:212.2pt">Germany, the Democrat must </p>
<p style="top:243.7pt;left:212.2pt">state whether he intends to use </p>
<p style="top:258.7pt;left:212.2pt">the bonus (thereby committing </p>
<p style="top:273.7pt;left:212.2pt">to the second Support Check </p>
<p style="top:288.7pt;left:212.2pt">in East Germany) or not. If the </p>
<p style="top:303.7pt;left:212.2pt">Democrat does not explicitly </p>
<p style="top:318.7pt;left:212.2pt">state he is using the bonus before </p>
<p style="top:333.7pt;left:212.2pt">rolling the die, he may not use it. </p>
<p style="top:357.7pt;left:212.2pt"><b>11.2 General Strike:</b> The Com­</p>
<p style="top:372.7pt;left:212.2pt">munist player begins discarding </p>
<p style="top:387.7pt;left:212.2pt">a card and rolling during the </p>
<p style="top:402.7pt;left:212.2pt">Action Round following the </p>
<p style="top:417.7pt;left:212.2pt">event taking place. He discards </p>
<p style="top:432.7pt;left:212.2pt">only 1 card per Action Round. </p>
<p style="top:447.7pt;left:212.2pt">This event may stay in effect for </p>
<p style="top:462.7pt;left:212.2pt">more than 1 turn.</p>
<p style="top:486.7pt;left:212.2pt"><b>11.3 Helsinki Final Act: </b>This </p>
<p style="top:501.7pt;left:212.2pt">card has an Event title in red </p>
<p style="top:516.7pt;left:212.2pt">although it is not a pre-requisite </p>
<p style="top:531.7pt;left:212.2pt">for another Democratic Event. </p>
<p style="top:546.7pt;left:212.2pt">The red title allows the Democrat </p>
<p style="top:561.7pt;left:212.2pt">to take the card from the Com­</p>
<p style="top:576.7pt;left:212.2pt">munist and play it for the Event </p>
<p style="top:591.7pt;left:212.2pt">using the <i>Goodbye Lenin!</i> Event.</p>
<p style="top:625.4pt;left:45.0pt;font-size:22.5pt"><b><span style="color:#813a38">12.0 U.S.S.R. STABILITY </span></b></p>
<p style="top:649.2pt;left:45.0pt;font-size:22.5pt"><b><span style="color:#813a38">TRACK</span></b></p>
<p style="top:677.8pt;left:54.0pt"><i><span style="color:#76787a">“Should Gorbachev be toppled, then our larger vision of </span></i></p>
<p style="top:692.8pt;left:54.0pt"><i><span style="color:#76787a">democracy in Eastern Europe shall vanish.”—British Prime </span></i></p>
<p style="top:707.8pt;left:54.0pt"><i><span style="color:#76787a">Minister Margaret Thatcher to American President George </span></i></p>
<p style="top:722.8pt;left:54.0pt"><i><span style="color:#76787a">Bush, November 18, 1989</span></i></p>
<p style="top:745.3pt;left:45.0pt"><b>12.1</b> The U.S.S.R. is stable at the start of the game, but through </p>
<p style="top:760.3pt;left:45.0pt">the play of Events the peoples of the Baltic Republics (Lithuania, </p>
<p style="top:775.3pt;left:45.0pt">Latvia and Estonia) will begin the process of declaring their inde­</p>
<p style="top:790.3pt;left:45.0pt">pendence from the U.S.S.R.</p>
<p style="top:814.3pt;left:45.0pt"><b>12.2</b> When the <i>Sajudis</i> Event takes place, move the USSR stability </p>
<p style="top:829.3pt;left:45.0pt">marker to that space.</p>
<p style="top:853.3pt;left:45.0pt"><b>12.3</b> When <i>The Baltic Way</i> Event takes place, advance the USSR </p>
<p style="top:868.3pt;left:45.0pt">stability marker to that space.</p>
<p style="top:892.3pt;left:45.0pt"><b>12.4</b> When the <i>Breakaway Baltic Republics</i> Event takes place, </p>
<p style="top:907.3pt;left:45.0pt">advance the USSR stability marker to that space. Note: once </p>
<p style="top:66.9pt;left:393.8pt"><i>Breakaway Baltic Republics</i> has taken place, <i>Gorbachev Charms </i></p>
<p style="top:81.9pt;left:393.8pt"><i>the West</i> can no longer be played as an Event.</p>
<p style="top:105.9pt;left:393.8pt"><b>12.5</b> When <i>Kremlin Coup!</i> takes place, advance the USSR stability </p>
<p style="top:120.9pt;left:393.8pt">marker to that space.</p>
<p style="top:144.9pt;left:393.8pt"><b>12.6</b> The VPs associated with these Events are stated beside the </p>
<p style="top:159.9pt;left:393.8pt">space on the Track and on the cards.</p>
<p style="top:193.6pt;left:393.8pt;font-size:22.5pt"><b><span style="color:#813a38">13.0 Play Balance Mechanism </span></b></p>
<p style="top:217.4pt;left:393.8pt;font-size:22.5pt"><b><span style="color:#813a38">[Optional Rule]</span></b></p>
<p style="top:246.0pt;left:393.8pt">Prior to drawing cards, the players take several Democrat and </p>
<p style="top:261.0pt;left:393.8pt">Communist Support Point markers with a value of 1 each into their </p>
<p style="top:276.0pt;left:393.8pt">hands and place their hands under the table out of sight of the other </p>
<p style="top:291.0pt;left:393.8pt">player. Each player decides how many additional Support Points </p>
<p style="top:306.0pt;left:393.8pt">he will offer the opponent to play his chosen side. Each player then </p>
<p style="top:321.0pt;left:393.8pt">places the number of Support Points in his right hand and raises </p>
<p style="top:336.0pt;left:393.8pt">his right hand to the table. The number and side of each player’s </p>
<p style="top:351.0pt;left:393.8pt">bid is revealed simultaneously. </p>
<p style="top:375.0pt;left:393.8pt">If both players offered Support Points to the opponent for the same </p>
<p style="top:390.0pt;left:393.8pt">side, the more generous bid wins. The other player takes these </p>
<p style="top:405.0pt;left:393.8pt">support points and places them on the Map after the players have </p>
<p style="top:420.0pt;left:393.8pt">completed the placement of additional Support Points in Rule 3.4. </p>
<p style="top:435.0pt;left:393.8pt">The placement of these additional Support Points must comply </p>
<p style="top:450.0pt;left:393.8pt">with Rule 3.5. If the bids are identical, each player rolls a die. The </p>
<p style="top:465.0pt;left:393.8pt">player with the higher die roll choses which bid is the winner. If </p>
<p style="top:480.0pt;left:393.8pt">the players offer SPs for opposite sides, they each take the side the </p>
<p style="top:495.0pt;left:393.8pt">opponent offered and the additional SPs are ignored.</p>
<p style="top:524.0pt;left:399.4pt"><i>EXAMPLE: Bruce opens his right hand to reveal 2 Democrat SPs. </i></p>
<p style="top:539.0pt;left:399.4pt"><i>Jason opens his hand to reveal only 1 Democrat SP. Bruce has </i></p>
<p style="top:554.0pt;left:399.4pt"><i>won the bid and hands the 2 Democrat SPs to Jason. Bruce will </i></p>
<p style="top:569.0pt;left:399.4pt"><i>be the Communist. Jason will place these 2 additional Democrat </i></p>
<p style="top:584.0pt;left:399.4pt"><i>SPs after the players have completed placing their additional 7 </i></p>
<p style="top:599.0pt;left:399.4pt"><i>SPs under rule 3.4.</i></p>
</div>
<div id="page15" style="background-image:url('rulebook15.jpg');width:765.0pt;height:990.0pt">
<p style="top:29.7pt;left:281.8pt"><b><i>1989 </i></b><b><i>Dawn of Freedom </i></b><i>— RULES OF PLAY</i></p>
<p style="top:944.2pt;left:316.4pt"><i>© 2020 GMT Games, LLC</i></p>
<p style="top:29.4pt;left:707.0pt"><b><i>15</i></b></p>
<p style="top:70.4pt;left:340.2pt;font-size:20.0pt"><b><span style="color:#ffffff">I N D E X</span></b></p>
<p style="top:111.9pt;left:59.0pt">Action Rounds . . . . . . . . . . . . . . . . . . . . . . . . . . . 4.5.2 </p>
<p style="top:134.4pt;left:59.0pt">Aftermath of Power Struggle . . . . . . . . . . . . . . . . 8.4</p>
<p style="top:156.9pt;left:59.0pt">Austria-Hungary Border Reopened . . . . . . . . . . . 11.1</p>
<p style="top:179.4pt;left:59.0pt">Automatic Victory . . . . . . . . . . . . . . . . . . . . . . . . . 10.1 </p>
<p style="top:201.9pt;left:59.0pt">Battleground Spaces . . . . . . . . . . . . . . . . . . . . . . . 2.1.5</p>
<p style="top:224.4pt;left:59.0pt">Bureacrat Space . . . . . . . . . . . . . . . . . . . . . . . . . . 2.1.3</p>
<p style="top:246.9pt;left:59.0pt">Church Space . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.1.3</p>
<p style="top:269.4pt;left:59.0pt">Control (country) . . . . . . . . . . . . . . . . . . . . . . . . . 9.2</p>
<p style="top:291.9pt;left:59.0pt">Controlling Spaces . . . . . . . . . . . . . . . . . . . . . . . . 2.1.7</p>
<p style="top:314.4pt;left:59.0pt">Countries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.1.1</p>
<p style="top:336.9pt;left:59.0pt">Country Scoring . . . . . . . . . . . . . . . . . . . . . . . . . . 9.0</p>
<p style="top:359.4pt;left:59.0pt">Deal Cards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4.5.1, 8.1</p>
<p style="top:381.9pt;left:59.0pt">Discarded Cards . . . . . . . . . . . . . . . . . . . . . . . . . . 5.3</p>
<p style="top:404.4pt;left:59.0pt">Domination . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9.2</p>
<p style="top:426.9pt;left:59.0pt">Eastern Europe and the Balkans . . . . . . . . . . . . . . 2.1.2</p>
<p style="top:449.4pt;left:59.0pt">Elite Space (limousine) . . . . . . . . . . . . . . . . . . . . . 2.1.3</p>
<p style="top:471.9pt;left:59.0pt">Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5.1-5.3, 7.0</p>
<p style="top:494.4pt;left:59.0pt">Extra Support Check . . . . . . . . . . . . . . . . . . . . . . . 4.5.2</p>
<p style="top:516.9pt;left:59.0pt">Farmer Space . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.1.3</p>
<p style="top:539.4pt;left:59.0pt">Final Scoring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4.5.7, 10.4</p>
<p style="top:561.9pt;left:59.0pt">General Strike Event . . . . . . . . . . . . . . . . . . . . . . . 11.2</p>
<p style="top:584.4pt;left:59.0pt">Helsinki Final Act Event . . . . . . . . . . . . . . . . . . . . 11.3</p>
<p style="top:606.9pt;left:59.0pt">Intellectual Space (typewriter) . . . . . . . . . . . . . . . 2.1.3</p>
<p style="top:629.4pt;left:59.0pt">Lasting Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7.2</p>
<p style="top:651.9pt;left:59.0pt">Leaders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.3.2</p>
<p style="top:674.4pt;left:59.0pt">Minority Space . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.1.3</p>
<p style="top:696.9pt;left:59.0pt">New Year’s Eve Party . . . . . . . . . . . . . . . . . . . . . . 4.5.5, 10.3</p>
<p style="top:111.9pt;left:393.8pt">Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6.0</p>
<p style="top:134.4pt;left:393.8pt">Phasing Player . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4.2</p>
<p style="top:156.9pt;left:393.8pt">Presence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9.2</p>
<p style="top:179.4pt;left:393.8pt">Power Struggle Deck . . . . . . . . . . . . . . . . . . . . . . 2.3</p>
<p style="top:201.9pt;left:393.8pt">Power Struggles . . . . . . . . . . . . . . . . . . . . . . . . . . 8.0</p>
<p style="top:224.4pt;left:393.8pt">Power Struggle Rounds . . . . . . . . . . . . . . . . . . . . 8.3.2</p>
<p style="top:246.9pt;left:393.8pt">Raise the Stakes . . . . . . . . . . . . . . . . . . . . . . . . . . 8.2</p>
<p style="top:269.4pt;left:393.8pt">Reshuffle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4.3</p>
<p style="top:291.9pt;left:393.8pt">Romanian Events . . . . . . . . . . . . . . . . . . . . . . . . . 7.6</p>
<p style="top:314.4pt;left:393.8pt">Scoring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8.5</p>
<p style="top:336.9pt;left:393.8pt">Scoring Boxes . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.1.9</p>
<p style="top:359.4pt;left:393.8pt">Socio-Economic Icons . . . . . . . . . . . . . . . . . . . . . 2.1.3</p>
<p style="top:381.9pt;left:393.8pt">Stability number . . . . . . . . . . . . . . . . . . . . . . . . . . 2.1.4</p>
<p style="top:404.4pt;left:393.8pt">Student Space . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.1.3</p>
<p style="top:426.9pt;left:393.8pt">Strategy Deck . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.2</p>
<p style="top:449.4pt;left:393.8pt">Support Checks . . . . . . . . . . . . . . . . . . . . . . . . . . . 4.5.3, 6.2</p>
<p style="top:471.9pt;left:393.8pt">Support Markers . . . . . . . . . . . . . . . . . . . . . . . . . . 2.4.1</p>
<p style="top:494.4pt;left:393.8pt">Support Points (SPs) . . . . . . . . . . . . . . . . . . . . . . . 6.1</p>
<p style="top:516.9pt;left:393.8pt">Tiananmen Square . . . . . . . . . . . . . . . . . . . . . . . . . 6.3</p>
<p style="top:539.4pt;left:393.8pt">Unplayable Events . . . . . . . . . . . . . . . . . . . . . . . . 7.5</p>
<p style="top:561.9pt;left:393.8pt">U.S.S.R. Stability Track . . . . . . . . . . . . . . . . . . . . 12.0</p>
<p style="top:584.4pt;left:393.8pt">Victory Conditions . . . . . . . . . . . . . . . . . . . . . . . . 10.0</p>
<p style="top:606.9pt;left:393.8pt">Victory Point Die Roll . . . . . . . . . . . . . . . . . . . . . 8.4.3</p>
<p style="top:629.4pt;left:393.8pt">Victory Point Track . . . . . . . . . . . . . . . . . . . . . . . . 2.1.10</p>
<p style="top:651.9pt;left:393.8pt">Wild Cards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8.3.2</p>
<p style="top:674.4pt;left:393.8pt">Worker Space . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.1.3</p>
</div>
<div id="page16" style="background-image:url('rulebook16.jpg');width:765.0pt;height:990.0pt">
<p style="top:29.7pt;left:282.4pt"><b><i>1989 </i></b><b><i>Dawn of Freedom </i></b><i>— RULES OF PLAY</i></p>
<p style="top:944.2pt;left:316.4pt"><i>© 2020 GMT Games, LLC</i></p>
<p style="top:30.9pt;left:46.6pt"><b><i>16</i></b></p>
<p style="top:879.9pt;left:562.3pt"><b>GMT Games, LLC</b></p>
<p style="top:894.4pt;left:477.2pt;font-size:11.2pt">P.O. Box 1308, Hanford, CA 93232-1308</p>
<p style="top:907.9pt;left:558.9pt;font-size:11.2pt">www.GMTGames.com</p>
<p style="top:297.4pt;left:406.6pt;font-size:22.5pt"><b><span style="color:#813a38">CREDITS</span></b></p>
<p style="top:325.2pt;left:406.6pt;font-size:11.9pt"><b>Game Design:</b> Jason Matthews and Ted Torgerson</p>
<p style="top:344.6pt;left:406.6pt;font-size:11.9pt"><b>Game Development:</b> Bruce Wigdor</p>
<p style="top:364.0pt;left:406.6pt;font-size:11.9pt"><b>Clio's Corner Articles:</b> Malte M. Heinrich</p>
<p style="top:383.4pt;left:406.6pt;font-size:11.9pt"><b>Art Director, Cover Art and Package Design: </b>Rodger B. Mac­</p>
<p style="top:397.1pt;left:406.6pt;font-size:11.9pt">Gowan</p>
<p style="top:416.5pt;left:406.6pt;font-size:11.9pt"><b>Map and Card Art:</b> Donal Hegarty</p>
<p style="top:435.9pt;left:406.6pt;font-size:11.9pt"><b>Counter Art:</b> Leland Myrick and Mark Simonitch</p>
<p style="top:455.2pt;left:406.6pt;font-size:11.9pt"><b>Rules Layout:</b> Mark Simonitch</p>
<p style="top:474.6pt;left:406.6pt;font-size:11.9pt"><b>Lead Playtesting:</b> Charles Robinson, Riku Riekkinen, Daniel </p>
<p style="top:488.4pt;left:406.6pt;font-size:11.9pt">Dunbring, Patrick Martin, Brendan Majev</p>
<p style="top:507.7pt;left:406.6pt;font-size:11.9pt"><b>Playtesters:</b> "The Wargameroom Regulars" Dave Blizzard, </p>
<p style="top:521.5pt;left:406.6pt;font-size:11.9pt">Steven Bauer, Sean Djafovic, Roger Leroux, Judit Szepessey, </p>
<p style="top:535.2pt;left:406.6pt;font-size:11.9pt">Jeff Aaronson, Rui Serrabulho, Matt Davis, Michael See</p>
<p style="top:554.6pt;left:406.6pt;font-size:11.9pt"><b><i>Special Thanks</i></b> to Patrick Martin for stat compilation and anal­</p>
<p style="top:568.4pt;left:406.6pt;font-size:11.9pt">ysis of playtest results.</p>
<p style="top:587.7pt;left:406.6pt;font-size:11.9pt"><b>Rules Editing: </b>Hans Korting and Jonathan Squibb</p>
<p style="top:607.1pt;left:406.6pt;font-size:11.9pt"><b>Production Coordination:</b> Tony Curtis</p>
<p style="top:626.5pt;left:406.6pt;font-size:11.9pt"><b>Producers:</b> Tony Curtis, Rodger MacGowan, Andy Lewis, Gene </p>
<p style="top:640.2pt;left:406.6pt;font-size:11.9pt">Billingsley and Mark Simonitch</p>
<p style="top:78.7pt;left:405.0pt;font-size:15.0pt"><b>Appendix A: Distribution of Power </b></p>
<p style="top:95.0pt;left:405.0pt;font-size:15.0pt"><b>Struggle Deck</b></p>
<p style="top:114.7pt;left:405.0pt">6 Rally in the Squares (all initiative value 1)</p>
<p style="top:132.4pt;left:405.0pt">12 Marches (2 with initiative value 6, 2 with 5, 4 with 4, and </p>
<p style="top:147.4pt;left:421.2pt">4 with 3)</p>
<p style="top:165.1pt;left:405.0pt">12 Strikes (2 with initiative value 6, 2 with 5, 4 with 4, and 4 </p>
<p style="top:180.1pt;left:421.2pt">with 3)</p>
<p style="top:197.8pt;left:405.0pt">6 Petitions (3 with initiative value 6, and 3 with 5)</p>
<p style="top:215.5pt;left:405.0pt">12 Leaders (4 Intellectual, 4 Elite, 2 Worker, 1 Church, and 1 </p>
<p style="top:230.5pt;left:421.2pt">Student, all initiative value 3)</p>
<p style="top:248.2pt;left:405.0pt">4 Wild Cards (all surrender initiative)</p>
<p style="top:74.5pt;left:56.2pt;font-size:15.0pt"><b>Turn Sequence</b></p>
<p style="top:94.2pt;left:56.2pt">1. Deal Strategy Cards</p>
<p style="top:111.9pt;left:56.2pt">2. Play Action Rounds</p>
<p style="top:129.6pt;left:56.2pt">3. Make Extra Support Check (if applicable)</p>
<p style="top:147.3pt;left:56.2pt">4. Verify Held Cards</p>
<p style="top:165.0pt;left:56.2pt">5. Celebrate New Year’s Eve Party (if applicable)</p>
<p style="top:182.7pt;left:56.2pt">6. Advance Turn Marker</p>
<p style="top:200.4pt;left:56.2pt">7. Calculate Final Scoring (after turn 10)</p>
<p style="top:246.7pt;left:56.2pt;font-size:15.0pt"><b>9.2 Country Scoring Terms</b></p>
<p style="top:266.4pt;left:56.2pt"><b>Presence: </b>A player has Presence in a country if it controls at </p>
<p style="top:281.4pt;left:56.2pt">least one space in that country.</p>
<p style="top:302.1pt;left:56.2pt"><b>Domination:</b> A player achieves Domination of a country if </p>
<p style="top:317.1pt;left:56.2pt">he controls more spaces in that country than his opponent and </p>
<p style="top:332.1pt;left:56.2pt">he controls more Battleground spaces in that country than his </p>
<p style="top:347.1pt;left:56.2pt">opponent. A player must control at least one non-Battleground </p>
<p style="top:362.1pt;left:56.2pt">and one Battleground space in a country in order to achieve </p>
<p style="top:377.1pt;left:56.2pt">Domination of that country.</p>
<p style="top:397.7pt;left:56.2pt"><b>Control:</b> A player has Control of a country if he controls more </p>
<p style="top:412.7pt;left:56.2pt">spaces in that country than his opponent and he controls all of </p>
<p style="top:427.7pt;left:56.2pt">the Battleground spaces in that country.</p>
<p style="top:480.1pt;left:56.2pt;font-size:15.0pt"><b>6.2 SUPPORT CHECKS</b></p>
<p style="top:499.8pt;left:56.2pt"><b>PURPOSE:</b> To reduce opponent Support in a country, and </p>
<p style="top:514.8pt;left:56.2pt">possibly to add friendly support if the Support check is suc­</p>
<p style="top:529.8pt;left:56.2pt">cessful enough.</p>
<p style="top:553.8pt;left:56.2pt"><b>PROCEDURE:</b> Each Strategy Card played for Support Checks </p>
<p style="top:568.8pt;left:56.2pt">gives two Support Checks to the Phasing Player, regardless of </p>
<p style="top:583.8pt;left:56.2pt">the card’s Operations value. The player must resolve the first </p>
<p style="top:598.8pt;left:56.2pt">Support Check before declaring the next target.</p>
<p style="top:622.8pt;left:56.2pt"><b>REQUIREMENT:</b> To attempt a Support Check in a space, </p>
<p style="top:637.8pt;left:56.2pt">the space must have opponent SPs. </p>
<p style="top:661.8pt;left:56.2pt"><b>RESOLUTION:</b> Multiply the Stability Number of the target </p>
<p style="top:676.8pt;left:56.2pt">space by two (x2). Then roll a die, and add the Ops value of </p>
<p style="top:691.8pt;left:56.2pt">the card played to the die roll plus any DRMs as listed below. </p>
<p style="top:706.8pt;left:56.2pt">If the modified die roll is greater than the doubled Stability </p>
<p style="top:721.8pt;left:56.2pt">Number, the Support Check succeeds, and the phasing player </p>
<p style="top:736.8pt;left:56.2pt">removes opposing SPs equal to the difference from the target </p>
<p style="top:751.8pt;left:56.2pt">space. If there are insufficient opposing SPs to remove, add </p>
<p style="top:766.8pt;left:56.2pt">friendly SPs to make up the difference.</p>
<p style="top:784.7pt;left:56.2pt"><b>DIE ROLL MODIFIERS:</b></p>
<p style="top:802.6pt;left:56.2pt">• +1 for each adjacent friendly controlled space</p>
<p style="top:820.3pt;left:56.2pt">• –1 for each adjacent opponent controlled space</p>
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