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-rw-r--r--rules.js12
1 files changed, 0 insertions, 12 deletions
diff --git a/rules.js b/rules.js
index 260baac..df304db 100644
--- a/rules.js
+++ b/rules.js
@@ -3336,7 +3336,6 @@ function end_round() {
return [...new Set(duplicates)];
}
- //console.log('game.strategy_deck', game.strategy_deck, 'game.strategy_discard', game.strategy_discard, 'game.strategy_removed', game.strategy_removed, 'game.persistent_events', game.persistent_events, 'game.communist_hand', game.communist_hand, 'game.democrat_hand', game.democrat_hand)
card_check = card_check.sort((a, b) => a - b)
if (check_duplicates(card_check)) {
@@ -3345,9 +3344,7 @@ function end_round() {
console.log('game.strategy_deck', game.strategy_deck, 'game.strategy_discard', game.strategy_discard, 'game.strategy_removed', game.strategy_removed, 'game.persistent_events', game.persistent_events, 'game.communist_hand', game.communist_hand, 'game.democrat_hand', game.democrat_hand)
throw new Error(`Duplicate cards detected: ${duplicates.join(', ')}`)
}
- //console.log('cards in game', card_check.length)
- //console.log('cards in game', card_check)
if (game.turn <= 3) {
if (card_check.length !== 40) {
console.log('wrong number of cards in game', card_check)
@@ -3483,7 +3480,6 @@ function new_turn() {
game.round_player = COM
game.dem_tst_attempted_this_turn = 0
game.com_tst_attempted_this_turn = 0
- game.return_state = ''
if (game.tst_7) {game.tst_7 = false}
if (game.tst_8) {game.tst_8 = false}
delete game.selected_space
@@ -4108,31 +4104,25 @@ function vm_return() {
delete game.vm_max_infl
delete game.vm_influence_added
delete game.communist_hand_red
- console.log('in vm_return')
game.vm_event = 0 /*Reset to 0 now that event has been completed. Hopefully this doesn't cause issues! */
if (game.persistent_events.includes(C_AUSTRIA_HUNGARY_BORDER_REOPENED)) {
- console.log('debug 1')
reset_austria_hungary_border_reopened()
}
//Check if end event state is needed
if (game.is_pwr_struggle || game.state === 'vm_tst_6' || game.return_state === 'tiananmen_square_attempt_done') {
- console.log('debug 2')
vm_end_event()
}
//Check if auto-resolve opponent event
else if (is_auto_resolve(game.played_card) && ((cards[game.played_card].side === 'C' && game.active === DEM) || (cards[game.played_card].side === 'D' && game.active === COM) )) {
- console.log('debug 3')
vm_end_event()
}
else {
- console.log('debug 4')
game.state = 'vm_end_event'
}
}
function vm_end_event() {
- console.log('vm_end_event, game.return', game.return, 'game.return_state', game.return_state, 'game.vm_infl_to_do', game.vm_infl_to_do)
if (game.return !== game.active) {
next_player()}
if (game.return_state === 'power_struggle') {
@@ -5507,7 +5497,6 @@ states.vm_end_event = {
return `resolve ${clean_name(cards[this_card()].name)}.`
},
prompt () {
- console.log('in state vm_end_event')
view.prompt = `${clean_name(cards[this_card()].name)}: done.`
if (game.vm_infl_to_do || game.return_state === 'vm_tst_8') {
gen_action('done')
@@ -5517,7 +5506,6 @@ states.vm_end_event = {
},
done() {
push_undo()
- console.log('done called')
vm_end_event()
},
end_round() {