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author | Tor Andersson <tor@ccxvii.net> | 2024-11-28 23:49:53 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2024-11-29 00:06:46 +0100 |
commit | a583fac7c8b3bd7e97d7977f56c1f8fac1d2e338 (patch) | |
tree | 6c2d942883ab663726b2af33a5c006ec79e3f308 /info/reference.html | |
parent | 41d90bbffe4795dd66f5b0e288df7890900b65e2 (diff) | |
download | 1989-dawn-of-freedom-a583fac7c8b3bd7e97d7977f56c1f8fac1d2e338.tar.gz |
Add rulebook, playbook (card notes), and player aid as HTML.
Diffstat (limited to 'info/reference.html')
-rw-r--r-- | info/reference.html | 188 |
1 files changed, 188 insertions, 0 deletions
diff --git a/info/reference.html b/info/reference.html new file mode 100644 index 0000000..6d55c8a --- /dev/null +++ b/info/reference.html @@ -0,0 +1,188 @@ +<!doctype html> +<title>Andean Abyss Reference</title> +<meta name="viewport" content="width=600"> +<link rel="stylesheet" href="/fonts/fonts.css"> +<style> +html { font-family: "Tinos", serif; } +h1, h2 { font-family: "Source Sans", sans-serif } +html { font-size: 16px; line-height: 1.25; } +h1 { text-align: center } +h1 { font-size: 24px; } +h2 { font-size: 18px; } +body { margin: 0 auto; padding: 20px; max-width: 600px; } +h1, h2, h3, p { padding: 0; margin: 8px 0; } +ul, ol { margin: 0; padding: 0 0 0 20px; } +p.ind { text-indent: -25px; padding-left: 25px } +.box { margin: 12px; padding: 12px; border: 2px solid #444; } +</style> + +<h1> +1989 PLAYER AID CARD +</h1> + +<div class="box" style="background-color:#d4effc"> +<h2> +TURN SEQUENCE +</h2> +<p> +1. Deal Strategy Cards +<br> +2. Play Action Rounds +<br> +3. Make Extra Support Check (if applicable) +<br> +4. Verify Held Cards +<br> +5. Celebrate New Year’s Eve Party (if applicable) +<br> +6. Advance Turn Marker +<br> +7. Calculate Final Scoring (after turn 10) +</div> + +<div class="box" style="background-color:#cde4ab"> +<h2> +9.2 COUNTRY SCORING TERMS +</h2> +<p> +<b>Presence:</b> A player has Presence in a country if it controls at +least one space in that country. +<p> +<b>Domination:</b> A player achieves Domination of a country if +he controls more spaces in that country than his opponent and +he controls more Battleground spaces in that country than his +opponent. A player must control at least one non-Battleground +and one Battleground space in a country in order to achieve +Domination of that country. +<p> +<b>Control:</b> A player has Control of a country if he controls more +spaces in that country than his opponent and he controls all of +the Battleground spaces in that country. +</div> + +<div class="box" style="background-color:#d4effc"> +<h2> +6.2 SUPPORT CHECKS +</h2> + +<p> +<b>PURPOSE:</b> To reduce opponent Support in a country, and +possibly to add friendly support if the Support check is successful enough. + +<p> +<b>PROCEDURE:</b> Each Strategy Card played for Support Checks +gives two Support Checks to the Phasing Player, regardless of +the card’s Operations value. The player must resolve the first +Support Check before declaring the next target. + +<p> +<b>REQUIREMENT:</b> To attempt a Support Check in a space, +the space must have opponent SPs. + +<p> +<b>RESOLUTION:</b> Multiply the Stability Number of the target +space by two (x2). Then roll a die, and add the Ops value of +the card played to the die roll plus any DRMs as listed below. +If the modified die roll is greater than the doubled Stability +Number, the Support Check succeeds, and the phasing player +removes opposing SPs equal to the difference from the target +space. If there are insufficient opposing SPs to remove, add +friendly SPs to make up the difference. + +<p> +<b>DIE ROLL MODIFIERS:</b> +<ul> +<li> ++1 for each adjacent friendly controlled space +<li> +−1 for each adjacent opponent controlled space + +</div> + + +<div class="box" style="background-color:#ffe4a6"> +<h2> +6.3 TIANANMEN SQUARE ATTEMPT +</h2> + +<p> +<b>PURPOSE:</b> To move a players Tiananmen Square marker to +the next box on the track. + +<p> +<b>PROCEDURE:</b> Roll a die and add the Operations value of the card to the total. Modify this total: +<ul> +<li> ++1 if the card played is the player’s own Event. +<li> ++1 if this is the second or subsequent attempt to advance to the box. +<li> ++1 if the <i>‘Li Peng’</i> Event is in play and the attempting player is the Communist. +</ul> + +<p> +<b>SUCCESS:</b> If the total matches or exceeds the number required to advance to next box (printed in the box in the color +of the appropriate player), the player moves his marker forward +to the new box. + +</div> + +<div class="box" style="border:3px solid #0073ab"> +<h2> +POWER STRUGGLE SEQUENCE +</h2> + +<p class="ind"> +<b>1. Deal Cards:</b> The players are dealt cards from the Power +Struggle deck based upon the number of spaces they control +in the country. + +<p class="ind"> +<b>2. Raise the Stakes:</b> Players may choose to increase the rewards and +penalties of the Power Struggle by discarding 3 of their Power Struggle cards + +<p class="ind"> +<b>3. Play Cards:</b> Players play Power Struggle cards one at a time, +until the winner of the Power Struggle is determined. + +<p class="ind"> +<b>4. Aftermath:</b> After the winner of the Power Struggle is +decided, there are two die rolls. The first determines how +much Support the loser must remove from the country, and +the second determines how many Victory Points the winner +receives (and, if the winner is the Democrat, whether or not +the Communist is toppled from power). + +<p class="ind"> +<b>5. Scoring:</b> Finally, the country is scored according to the rules +in section 9.1, with the VP marker moving accordingly. + +</ol> + +<p> +Note: all steps of a Power Struggle must be completed before +checking the VP marker for auto-victory. + +<h2> +AFTERMATH DIE ROLL MODIFIERS +</h2> + +<p class="ind"> +−2 modifier to both rolls if a <b>Petition</b> was used to win the Power Struggle. + +<p class="ind"> ++2 modifier to both rolls if a Rally in the Square was used to win the Power Struggle. + +<p class="ind"> ++1 modifier to both rolls if either player <b>Raised the Stakes</b> in the Power +Struggle, add a +1 for each player who did so. (Even if the player who Raised +the Stakes loses, the +1 modifier still applies.) + +<p class="ind"> ++1 modifier to both rolls if the ‘Yakovlev Counsels Gorbachev’ Event is in +effect and the Democrat won the Power Struggle. + +</div> + + + |