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authorTor Andersson <tor@ccxvii.net>2024-11-28 23:49:53 +0100
committerTor Andersson <tor@ccxvii.net>2024-11-29 00:06:46 +0100
commita583fac7c8b3bd7e97d7977f56c1f8fac1d2e338 (patch)
tree6c2d942883ab663726b2af33a5c006ec79e3f308 /info/reference.html
parent41d90bbffe4795dd66f5b0e288df7890900b65e2 (diff)
download1989-dawn-of-freedom-a583fac7c8b3bd7e97d7977f56c1f8fac1d2e338.tar.gz
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+<!doctype html>
+<title>Andean Abyss Reference</title>
+<meta name="viewport" content="width=600">
+<link rel="stylesheet" href="/fonts/fonts.css">
+<style>
+html { font-family: "Tinos", serif; }
+h1, h2 { font-family: "Source Sans", sans-serif }
+html { font-size: 16px; line-height: 1.25; }
+h1 { text-align: center }
+h1 { font-size: 24px; }
+h2 { font-size: 18px; }
+body { margin: 0 auto; padding: 20px; max-width: 600px; }
+h1, h2, h3, p { padding: 0; margin: 8px 0; }
+ul, ol { margin: 0; padding: 0 0 0 20px; }
+p.ind { text-indent: -25px; padding-left: 25px }
+.box { margin: 12px; padding: 12px; border: 2px solid #444; }
+</style>
+
+<h1>
+1989 PLAYER AID CARD
+</h1>
+
+<div class="box" style="background-color:#d4effc">
+<h2>
+TURN SEQUENCE
+</h2>
+<p>
+1. Deal Strategy Cards
+<br>
+2. Play Action Rounds
+<br>
+3. Make Extra Support Check (if applicable)
+<br>
+4. Verify Held Cards
+<br>
+5. Celebrate New Year’s Eve Party (if applicable)
+<br>
+6. Advance Turn Marker
+<br>
+7. Calculate Final Scoring (after turn 10)
+</div>
+
+<div class="box" style="background-color:#cde4ab">
+<h2>
+9.2 COUNTRY SCORING TERMS
+</h2>
+<p>
+<b>Presence:</b> A player has Presence in a country if it controls at
+least one space in that country.
+<p>
+<b>Domination:</b> A player achieves Domination of a country if
+he controls more spaces in that country than his opponent and
+he controls more Battleground spaces in that country than his
+opponent. A player must control at least one non-Battleground
+and one Battleground space in a country in order to achieve
+Domination of that country.
+<p>
+<b>Control:</b> A player has Control of a country if he controls more
+spaces in that country than his opponent and he controls all of
+the Battleground spaces in that country.
+</div>
+
+<div class="box" style="background-color:#d4effc">
+<h2>
+6.2 SUPPORT CHECKS
+</h2>
+
+<p>
+<b>PURPOSE:</b> To reduce opponent Support in a country, and
+possibly to add friendly support if the Support check is successful enough.
+
+<p>
+<b>PROCEDURE:</b> Each Strategy Card played for Support Checks
+gives two Support Checks to the Phasing Player, regardless of
+the card’s Operations value. The player must resolve the first
+Support Check before declaring the next target.
+
+<p>
+<b>REQUIREMENT:</b> To attempt a Support Check in a space,
+the space must have opponent SPs.
+
+<p>
+<b>RESOLUTION:</b> Multiply the Stability Number of the target
+space by two (x2). Then roll a die, and add the Ops value of
+the card played to the die roll plus any DRMs as listed below.
+If the modified die roll is greater than the doubled Stability
+Number, the Support Check succeeds, and the phasing player
+removes opposing SPs equal to the difference from the target
+space. If there are insufficient opposing SPs to remove, add
+friendly SPs to make up the difference.
+
+<p>
+<b>DIE ROLL MODIFIERS:</b>
+<ul>
+<li>
++1 for each adjacent friendly controlled space
+<li>
+&minus;1 for each adjacent opponent controlled space
+
+</div>
+
+
+<div class="box" style="background-color:#ffe4a6">
+<h2>
+6.3 TIANANMEN SQUARE ATTEMPT
+</h2>
+
+<p>
+<b>PURPOSE:</b> To move a players Tiananmen Square marker to
+the next box on the track.
+
+<p>
+<b>PROCEDURE:</b> Roll a die and add the Operations value of the card to the total. Modify this total:
+<ul>
+<li>
++1 if the card played is the player’s own Event.
+<li>
++1 if this is the second or subsequent attempt to advance to the box.
+<li>
++1 if the <i>‘Li Peng’</i> Event is in play and the attempting player is the Communist.
+</ul>
+
+<p>
+<b>SUCCESS:</b> If the total matches or exceeds the number required to advance to next box (printed in the box in the color
+of the appropriate player), the player moves his marker forward
+to the new box.
+
+</div>
+
+<div class="box" style="border:3px solid #0073ab">
+<h2>
+POWER STRUGGLE SEQUENCE
+</h2>
+
+<p class="ind">
+<b>1. Deal Cards:</b> The players are dealt cards from the Power
+Struggle deck based upon the number of spaces they control
+in the country.
+
+<p class="ind">
+<b>2. Raise the Stakes:</b> Players may choose to increase the rewards and
+penalties of the Power Struggle by discarding 3 of their Power Struggle cards
+
+<p class="ind">
+<b>3. Play Cards:</b> Players play Power Struggle cards one at a time,
+until the winner of the Power Struggle is determined.
+
+<p class="ind">
+<b>4. Aftermath:</b> After the winner of the Power Struggle is
+decided, there are two die rolls. The first determines how
+much Support the loser must remove from the country, and
+the second determines how many Victory Points the winner
+receives (and, if the winner is the Democrat, whether or not
+the Communist is toppled from power).
+
+<p class="ind">
+<b>5. Scoring:</b> Finally, the country is scored according to the rules
+in section 9.1, with the VP marker moving accordingly.
+
+</ol>
+
+<p>
+Note: all steps of a Power Struggle must be completed before
+checking the VP marker for auto-victory.
+
+<h2>
+AFTERMATH DIE ROLL MODIFIERS
+</h2>
+
+<p class="ind">
+&minus;2 modifier to both rolls if a <b>Petition</b> was used to win the Power Struggle.
+
+<p class="ind">
++2 modifier to both rolls if a Rally in the Square was used to win the Power Struggle.
+
+<p class="ind">
++1 modifier to both rolls if either player <b>Raised the Stakes</b> in the Power
+Struggle, add a +1 for each player who did so. (Even if the player who Raised
+the Stakes loses, the +1 modifier still applies.)
+
+<p class="ind">
++1 modifier to both rolls if the ‘Yakovlev Counsels Gorbachev’ Event is in
+effect and the Democrat won the Power Struggle.
+
+</div>
+
+
+