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authoriainp5 <iain.pearce.ip@gmail.com>2024-11-24 18:17:23 +0000
committeriainp5 <iain.pearce.ip@gmail.com>2024-11-24 18:17:23 +0000
commitb9029d1bb521db2ba6b2b803ab556f34be434c3e (patch)
treecdfc20fe52c479572b10b35f09b107f9c7a986db
parenta35b49e654f2ad82c14855b3c36195c2c2e26d10 (diff)
download1989-dawn-of-freedom-b9029d1bb521db2ba6b2b803ab556f34be434c3e.tar.gz
Resolve rather than play opponent events
-rw-r--r--rules.js4
1 files changed, 2 insertions, 2 deletions
diff --git a/rules.js b/rules.js
index df304db..e83591a 100644
--- a/rules.js
+++ b/rules.js
@@ -625,7 +625,7 @@ states.play_card ={
},
opp_event() {
push_undo()
- log_gap(`Played C${game.played_card} for the event`)
+ log_gap(`Resolves opponent event C${game.played_card}`)
game.vm_infl_to_do = true
game.return = game.active
game.vm_event = game.played_card
@@ -723,7 +723,7 @@ states.resolve_opponent_event = {
game.vm_event_to_do = false
game.return_state = 'resolve_opponent_event'
game.vm_event = game.played_card
- log(`Played C${game.played_card} for the event`)
+ log(`Resolves opponent event C${game.played_card}`)
if (is_auto_resolve(game.played_card) || switch_events.includes(game.played_card)) {
game.return = game.active
goto_vm(game.vm_event)}