diff options
author | Tor Andersson <tor@ccxvii.net> | 2024-10-26 01:06:07 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2024-10-26 01:06:34 +0200 |
commit | 99a6ff8112bbc47d6c2825c36328aa40c5c99384 (patch) | |
tree | b772d090f37bda65e9bbadaf401074dd40f3edf4 | |
parent | 4cc31a4a900a93473f98a23a9de78ffe7001dbff (diff) | |
download | 1989-dawn-of-freedom-99a6ff8112bbc47d6c2825c36328aa40c5c99384.tar.gz |
fix typo
-rw-r--r-- | about.html | 26 | ||||
-rw-r--r-- | rules.js | 2 |
2 files changed, 18 insertions, 10 deletions
@@ -1,10 +1,18 @@ <p> - 1989 is an exciting, fast paced game simulating the end of the Cold War in 1989. During this amazing year, a series of democratic revolutions ended the 40 year Soviet empire in Eastern Europe. 1989 simulates the political, social and economic aspects of these revolutions using a card driven system similar to Twilight Struggle. - - - <p> - Designer: Jason Matthews, Ted Torgerson. - <br> Copyright © 2012 <a href="https://www.gmtgames.com/p-543-1989-2nd-printing.aspx">GMT Games, LLC</a>. - <br> Programming © 2024 Iain Pearce. - -
\ No newline at end of file +1989 is an exciting, fast paced game simulating the end of the Cold War in +1989. During this amazing year, a series of democratic revolutions ended the 40 +year Soviet empire in Eastern Europe. 1989 simulates the political, social and +economic aspects of these revolutions using a card driven system similar to +Twilight Struggle. + +<p> +Designer: Jason Matthews, Ted Torgerson. +<br> Copyright © 2012 <a href="https://www.gmtgames.com/p-543-1989-2nd-printing.aspx">GMT Games, LLC</a>. +<br> Programming © 2024 Iain Pearce. + +<ul> +<li><a href="/1989-dawn-of-freedom/info/rulebook.html">Rulebook</a> +<li><a href="/1989-dawn-of-freedom/info/playbook.html">Playbook</a> +<li><a href="/1989-dawn-of-freedom/info/reference.html">Reference</a> +<li><a href="/1989-dawn-of-freedom/info/cards.html">Cards</a> +</ul> @@ -193,7 +193,7 @@ exports.view = function(state, player) { if (game.is_pwr_struggle) { view.power_struggle_discard = game.power_struggle_discard - view.played_power_card = game.played_power_card, + view.played_power_card = game.played_power_card } else { view.strategy_discard = game.strategy_discard } |