summaryrefslogtreecommitdiff
path: root/views/head.pug
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//- vim:ts=4:sw=4:

meta(name="viewport" content="width=device-width,initial-scale=1")
meta(name="theme-color" content="#444")
link(rel="icon" type="image/svg+xml" href="/favicon.svg")
link(rel="stylesheet" href="/fonts/fonts.css")
link(rel="stylesheet" href="/style.css")
if SITE_THEME
	link(rel="stylesheet" href="/themes/"+SITE_THEME)

mixin social(title,description,game)
	meta(property="og:title" content=title)
	meta(property="og:type" content="website")
	if game
		meta(property="og:image" content=SITE_URL+"/"+game+"/cover.2x.jpg")
	else
		if SITE_ICON
			meta(property="og:image" content=SITE_URL+"/images/"+SITE_ICON)
		else
			meta(property="og:image" content=SITE_URL+"/images/rally-the-troops.png")
	meta(property="og:description" content=description)

mixin gamecover(title_id)
	a(href="/"+title_id)
		img(src=`/${title_id}/cover.1x.jpg` srcset=`/${title_id}/cover.2x.jpg 2x`)

mixin forumpost(row,show_buttons)
	.post(id=row.post_id)
		.head
			.from: b: a.black(href="/user/"+row.author_name)= row.author_name
			.time= row.ctime
				if row.edited
					|
					| (edited #{row.mtime})
		.body!= row.body
	if show_buttons && user
		.edit
			if user.user_id === 1
				| #[a(href="/admin/delete-post/"+row.post_id) DELETE]
				|
			if row.author_id === user.user_id
				| #[a(href="/forum/edit/"+row.post_id) Edit]
				|
			| #[a(href="/forum/reply/"+row.post_id) Reply]

mixin gamelist(list,hide_title=0)
	div.game_list
		each item in list
			div
				-
					let className = "game_item"
					let pace_icon = ""
					let pace_text = ""
					let chat_icon = ""
					if (item.your_turn) className += " your_turn"
					if (item.status === 0 && item.join_count === 0) className += " open replacement"
					else if (item.status === 0 && item.join_count !== item.player_count) className += " open"
					else if (item.status === 0 && item.join_count === item.player_count) className += " ready"
					else if (item.status === 1 && item.join_count !== item.player_count) className += " replacement"
					else if (item.status === 1 && item.join_count === item.player_count) className += " active"
					else if (item.status === 2) className += " finished"
					else if (item.status === 3) className += " archived"
					if (item.is_unread) chat_icon = "\u{1f4dd}"
					if (item.is_match) pace_icon = EMOJI_MATCH
					else if (item.pace === 1) pace_icon = EMOJI_LIVE, pace_text = "Live!"
					else if (item.pace === 2) pace_icon = EMOJI_FAST, pace_text = "Fast - many moves per day"
					else if (item.pace === 3) pace_icon = EMOJI_SLOW, pace_text = "Slow - one move per day"

				div(class=className)
					div.game_head
						if item.scenario.length <= 2
							div
								| #{pace_icon} <a href="/join/#{item.game_id}">##{item.game_id} &#x2013; #{item.title_name} (#{item.scenario})</a> #{chat_icon}
						else
							div
								| #{pace_icon} <a href="/join/#{item.game_id}">##{item.game_id} &#x2013; #{item.title_name}</a> #{chat_icon}

						case item.status
							when 0
								a(class="command" href=`/join/${item.game_id}`) Join
							when 1
								if !item.is_ready
									a(class="command" href="/join/"+item.game_id) Join
								else if item.is_yours
									if item.your_role
										a(class="command" href=`/${item.title_id}/play.html?game=${item.game_id}&role=${encodeURIComponent(item.your_role)}`) Play
									else
										a(class="command" href="/join/"+item.game_id) Play
								else
									a(class="command" href=`/${item.title_id}/play.html?game=${item.game_id}&role=Observer`) View
							when 2
								if item.is_yours
									if item.your_role
										a(class="command" href=`/${item.title_id}/play.html?game=${item.game_id}&role=${encodeURIComponent(item.your_role)}`) Review
									else
										a(class="command" href="/join/"+item.game_id) Review
								else
									a(class="command" href=`/${item.title_id}/play.html?game=${item.game_id}&role=Observer`) Review
							when 3
								| Archived

					div.game_main
						div.game_info
							if item.notice
								i= item.notice
							else
								i= pace_text
							if item.scenario !== "Standard" && item.scenario !== "Historical" && item.scenario.length > 2
								div Scenario: #{item.scenario}
							unless item.human_options === "None"
								div Options: #{item.human_options}
							if item.player_names
								div Players: !{item.player_names}
							else
								div Players: <span class="error">Nobody</span>
							case item.status
								when 0
									div Created: #{item.ctime}
								when 1
									div Last move: #{item.mtime}
									if item.time_left <= 0
										div Time left: none.
									else if item.time_left <= 2
										div Time left: #{ item.time_left * 24 | 0 } hours
									else if item.time_left <= 5
										div Time left: #{ item.time_left | 0 } days
								when 2
									div Finished: #{item.mtime}
									div Result: !{item.result}
								when 3
									div Finished: #{item.mtime}
									div Result: !{item.result}
						unless hide_title
							a(href=`/${item.title_id}`)
								img(src=`/${item.title_id}/thumbnail.jpg`)