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#!/usr/bin/env node
const VERIFY = true
const fs = require('fs')
const sqlite3 = require('better-sqlite3')
if (process.argv.length !== 3) {
process.stderr.write("usage: ./tools/patchgame.js <game_id>\n")
process.exit(1)
}
let db = new sqlite3("./db")
let game_id = process.argv[2]
let title_id = db.prepare("select title_id from games where game_id=?").pluck().get(game_id)
let rules = require("../public/" + title_id + "/rules.js")
let log = db.prepare("select * from game_replay where game_id=?").all(game_id)
let save = db.prepare("select state from game_state where game_id=?").pluck().get(game_id)
fs.writeFileSync("backup-" + game_id + ".txt", save)
function is_valid_action(rules, game, role, action, a) {
if (action !== 'undo')
if (game.active !== role && game.active !== "Both" && game.active !== "All")
return false
let view = rules.view(game, role)
let va = view.actions[action]
if (va === undefined)
return false
if (a === undefined || a === null)
return (va === 1) || (typeof va === 'string')
if (Array.isArray(a))
a = a[0]
if (!Array.isArray(va))
throw new Error("action list not array:" + JSON.stringify(view.actions))
return va.includes(a)
}
let game = { state: null, active: null }
let view = null
let i = 0
try {
log.forEach(item => {
let args = JSON.parse(item.arguments)
if (item.action === 'setup')
game = rules.setup(args[0], args[1], args[2])
else if (item.action === 'resign')
game = rules.resign(game, item.role)
else if (item.action === 'restore') {
game = JSON.parse(args)
console.log("RESTORE", i, game.state, game.active)
} else {
console.log("ACTION", i, game.state, game.active, ">", item.role, item.action, item.arguments)
if (VERIFY) {
if (!is_valid_action(rules, game, item.role, item.action, args)) {
console.log(`invalid action: ${item.role} ${item.action} ${item.arguments}`)
console.log("\t", game.state, game.active, JSON.stringify(rules.view(game, item.role).actions))
throw "invalid action"
}
}
game = rules.action(game, item.role, item.action, args)
}
++i
})
console.log("SUCCESS %d", log.length)
db.prepare("update game_state set active=?, state=? where game_id=?").run(game.active, JSON.stringify(game), game_id)
} catch (err) {
console.log("FAILED %d/%d", i+1, log.length)
console.log(err)
delete game.log
delete game.undo
console.log(game)
}
if (i < log.length) {
console.log("BROKEN ENTRIES: %d", log.length-i)
console.log(`sqlite3 db "delete from game_replay where game_id=${game_id} and replay_id>=${log[i].replay_id}"`)
}
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