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"use strict"
const fs = require("node:fs")
const crypto = require("node:crypto")
var MAX_TIMEOUT = parseInt(process.env.MAX_TIMEOUT || 250)
var MAX_ERRORS = parseInt(process.env.MAX_ERRORS || 100)
var MAX_STEPS = parseInt(process.env.MAX_STEPS || 10000)
var TITLE = process.env.TITLE
var SCENARIO = process.env.SCENARIO
var scenarios
var rules = require("../public/" + TITLE + "/rules.js")
if (Array.isArray(rules.scenarios))
scenarios = rules.scenarios.filter(n => !n.startsWith("Random"))
else
scenarios = Object.values(rules.scenarios).flat().filter(n => !n.startsWith("Random"))
var errors = 0
console.log("Fuzzing", { TITLE, MAX_TIMEOUT, MAX_ERRORS, MAX_STEPS })
globalThis.RTT_FUZZER = true
class MyRandomProvider {
constructor(seed) {
this.seed = seed
}
get remainingBytes() {
return 1 << 20
}
consumeIntegralInRange(min, max) {
var range = max - min + 1
this.seed = Number(BigInt(this.seed) * 5667072534355537n % 9007199254740881n)
// this.seed = this.seed * 200105 % 34359738337
return min + this.seed % range
}
pickValue(array) {
return array[this.consumeIntegralInRange(0, array.length - 1)]
}
}
class MyBufferProvider {
constructor(data) {
this.data = data
this.offset = 0
}
get remainingBytes() {
return this.data.length - this.offset
}
consumeIntegralInRange(min, max) {
if (min >= max) return min
if (this.offset >= this.data.length) return min
var range = max - min + 1
var n = Math.min(this.data.length - this.offset, Math.ceil(Math.log2(range) / 8))
var result = this.data.readUIntBE(this.offset, n)
this.offset += n
return min + (result % range)
}
pickValue(array) {
return array[this.consumeIntegralInRange(0, array.length - 1)]
}
}
function object_copy(original) {
var copy, i, n, v
if (Array.isArray(original)) {
n = original.length
copy = new Array(n)
for (i = 0; i < n; ++i) {
v = original[i]
if (typeof v === "object" && v !== null)
copy[i] = object_copy(v)
else
copy[i] = v
}
return copy
} else {
copy = {}
for (i in original) {
v = original[i]
if (typeof v === "object" && v !== null)
copy[i] = object_copy(v)
else
copy[i] = v
}
return copy
}
}
function list_roles(scenario, options) {
if (typeof rules.roles === "function")
return rules.roles(scenario, options)
return rules.roles
}
function list_actions(R, V) {
var actions = []
if (V.actions) {
for (var act in V.actions) {
var arg = V.actions[act]
if (act === "undo") {
// never undo
} else if (arg === 0 || arg === false) {
// disabled button
} else if (arg === 1 || arg === true) {
// enabled button
actions.push([ R, act ])
} else if (Array.isArray(arg)) {
// action with arguments
for (arg of arg) {
if (typeof arg !== "number" && typeof arg !== "string")
throw new Error("invalid action: " + act + " " + arg)
actions.push([ R, act, arg ])
}
} else if (typeof arg === "string") {
// julius caesar string-button
actions.push([ R, act ])
} else {
throw new Error("invalid action: " + act + " " + arg)
}
}
}
return actions
}
function fuzz(input) {
var timeout = Date.now() + MAX_TIMEOUT
var steps = 0
var data
if (typeof input === "number")
data = new MyRandomProvider(input)
else
data = new MyBufferProvider(input)
var seed = data.consumeIntegralInRange(1, 2 ** 35 - 31)
var scenario = SCENARIO ?? data.pickValue(scenarios)
var options = {} // TODO: select random options
var roles = list_roles(scenario, options)
var ctx = {
seed: input,
setup: {
title_id: TITLE,
scenario,
options,
player_count: roles.length,
},
players: roles.map((r, ix) => ({ role: r, name: "Fuzz" + (ix+1) })),
scenario,
options,
state: null,
replay: [],
}
var G, R, V, actions, action, prev_G
try {
ctx.state = G = rules.setup(seed, scenario, options)
} catch (e) {
return log_crash(e, ctx)
}
ctx.replay.push([ null, ".setup", [ seed, scenario, options ] ])
while (G.active && G.active !== "None" && data.remainingBytes > 0) {
// If multiple players can act, we'll pick a random player to go first.
if (Array.isArray(G.active))
R = data.pickValue(G.active)
else if (G.active === "Both")
R = data.pickValue(roles)
else
R = G.active
try {
V = rules.view(G, R)
if (V.prompt && V.prompt.startsWith("TODO:"))
throw new Error(V.prompt)
actions = list_actions(R, V)
if (actions.length === 0)
throw new Error("NoMoreActions")
} catch (e) {
return log_crash(e, ctx)
}
action = data.pickValue(actions)
prev_G = object_copy(G)
try {
ctx.state = G = rules.action(G, action[0], action[1], action[2])
ctx.replay.push(action)
if (typeof rules.assert === "function")
rules.assert(G)
} catch (e) {
return log_crash(e, ctx, action)
}
if (G.undo.length > 0) {
if (String(prev_G.active) !== String(G.active))
return log_crash("BadUndo (active " + prev_G.active + " to " + G.active + ", " + G.undo.length + ")", ctx, action)
if (prev_G.seed !== G.seed)
return log_crash("BadUndo (seed " + prev_G.seed + " to " + G.seed + ", " + G.undo.length + ")", ctx, action)
}
if (++steps > MAX_STEPS)
return log_crash("MaxSteps", ctx)
if (Date.now() > timeout)
return log_crash("Timeout at " + steps + " steps", ctx)
}
}
function log_crash(message, ctx, action) {
console.log("ERROR", message)
console.log("\tSETUP", JSON.stringify(ctx.replay[0][2]))
console.log("\tSTATE", JSON.stringify(ctx.state?.state ?? ctx.state?.L?.P ?? null))
if (ctx.state.L !== void 0)
console.log("\tSTACK", JSON.stringify(ctx.state.L))
if (action !== void 0)
console.log("\tACTION", JSON.stringify(action))
var hash
if (typeof ctx.seed === "number")
hash = String(ctx.seed)
else
hash = crypto.createHash("sha1").update(ctx.seed).digest("hex")
var json = JSON.stringify({
setup: ctx.setup,
players: ctx.players,
state: ctx.state,
replay: ctx.replay,
})
var dump = `fuzzer/${TITLE}-${hash}.json`
fs.writeFileSync(dump, json)
console.log("\trtt import", dump)
if (++errors >= MAX_ERRORS)
throw new Error("too many errors")
}
exports.fuzz = fuzz
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