1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
|
#!/usr/bin/env -S node
const sqlite3 = require("better-sqlite3")
const db = new sqlite3("db")
const SQL_SELECT_GAMES = db.prepare("select * from games where status>1 and user_count=player_count and player_count>1 order by xtime")
const SQL_SELECT_RATING = db.prepare("select * from player_rating_view where game_id=?")
const SQL_INSERT_RATING = db.prepare("insert or replace into ratings (title_id,user_id,rating,count,last) values (?,?,?,?,?)")
function elo_k(n) {
return n < 10 ? 60 : 30
}
function elo_ev(a, players) {
// Generalized formula for multiple players.
// https://arxiv.org/pdf/2104.05422.pdf
let sum = 0
for (let p of players)
sum += Math.pow(10, p.rating / 400)
return Math.pow(10, a.rating / 400) / sum
}
function elo_change(a, players, s) {
return Math.round(elo_k(a.count) * (s - elo_ev(a, players)))
}
function update_elo_ratings(game) {
let players = SQL_SELECT_RATING.all(game.game_id)
if (game.player_count !== players.length)
return
let winner = null
for (let p of players)
if (p.role === game.result)
winner = p
if (winner) {
for (let p of players) {
if (p === winner)
p.change = elo_change(p, players, 1)
else
p.change = elo_change(p, players, 0)
}
} else {
for (let p of players)
p.change = elo_change(p, players, 1 / game.player_count)
}
for (let p of players)
SQL_INSERT_RATING.run(game.title_id, p.user_id, p.rating + p.change, p.count+1, game.xtime)
}
db.exec("begin transaction")
db.exec("delete from ratings")
for (let game of SQL_SELECT_GAMES.all())
update_elo_ratings(game)
db.exec("commit")
|