summaryrefslogtreecommitdiff
path: root/server.js
blob: f98ff22c64f891e012748c9a5a9e96728166782e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
"use strict"

/* global process, __dirname */

const fs = require("fs")
const crypto = require("crypto")
const http = require("http")
const { WebSocketServer } = require("ws")
const express = require("express")
const url = require("url")
const sqlite3 = require("better-sqlite3")

require("dotenv").config()

const DEBUG = process.env.DEBUG || 0

const HTTP_HOST = process.env.HTTP_HOST || "localhost"
const HTTP_PORT = process.env.HTTP_PORT || 8080

const SITE_NAME = process.env.SITE_NAME || "Localhost"
const SITE_URL = process.env.SITE_URL || "http://" + HTTP_HOST + ":" + HTTP_PORT

const LIMIT_WAITING_GAMES = (process.env.LIMIT_WAITING_GAMES | 0) || 3

const REGEX_MAIL = /^[a-zA-Z0-9.!#$%&'*+/=?^_`{|}~-]+@[a-zA-Z0-9-]+(?:\.[a-zA-Z0-9-]+)*$/
const REGEX_NAME = /^[\p{Alpha}\p{Number}'_-]+( [\p{Alpha}\p{Number}'_-]+)*$/u

const WEBHOOKS = process.env.WEBHOOKS | 0
if (WEBHOOKS)
	console.log("Webhook notifications enabled.")
else
	console.log("Webhook notifications disabled.")

function LOG_STATS() {
	// Count clients connected to join page events
	let num_joins = 0
	for (let id in join_clients)
		num_joins += join_clients[id].length

	// Count clients connected to game websockets
	let num_games = 0
	let num_sockets = 0
	for (let id in game_clients) {
		num_games ++
		num_sockets += game_clients[id].length
	}

	if (num_games > 0 || num_sockets > 0 || num_joins > 0)
		console.log(`>>> games=${num_games} sockets=${num_sockets} joins=${num_joins}`)
}

setInterval(LOG_STATS, 60 * 1000)

/* CONNECTED CLIENT INFO */

var join_clients = {}
var game_clients = {}
var game_cookies = {}

/*
 * Main database.
 */

let db = new sqlite3(process.env.DATABASE || "./db")
db.pragma("synchronous = NORMAL")

const SQL_BEGIN = db.prepare("begin")
const SQL_COMMIT = db.prepare("commit")
const SQL_ROLLBACK = db.prepare("rollback")

db.exec("delete from logins where julianday() > julianday(expires)")
db.exec("delete from tokens where julianday() > julianday(time, '+1 days')")

function SQL(s) {
	return db.prepare(s)
}

function set_has(set, item) {
	if (!set)
		return false
	let a = 0
	let b = set.length - 1
	while (a <= b) {
		let m = (a + b) >> 1
		let x = set[m]
		if (item < x)
			b = m - 1
		else if (item > x)
			a = m + 1
		else
			return true
	}
	return false
}

// see Object.groupBy
function object_group_by(items, callback) {
	let groups = {}
	if (typeof callback === "function") {
		for (let item of items) {
			let key = callback(item)
			if (key in groups)
				groups[key].push(item)
			else
				groups[key] = [ item ]
		}
	} else {
		for (let item of items) {
			let key = item[callback]
			if (key in groups)
				groups[key].push(item)
			else
				groups[key] = [ item ]
		}
	}
	return groups
}

/*
 * Notification mail setup.
 */

let mailer = null
if (process.env.MAIL_HOST && process.env.MAIL_PORT && process.env.MAIL_FROM) {
	mailer = require("nodemailer").createTransport({
		host: process.env.MAIL_HOST,
		port: process.env.MAIL_PORT,
		ignoreTLS: true
	})
	console.log("Mail notifications enabled: ", mailer.options)
} else {
	console.log("Mail notifications disabled.")
}

/*
 * Login session management.
 */

const COOKIE = (process.env.COOKIE || "login") + "="

const login_sql_select = SQL("select user_id from logins where sid = ? and expires > julianday()").pluck()
const login_sql_insert = SQL("insert into logins values (abs(random()) % (1<<48), ?, julianday() + 28) returning sid").pluck()
const login_sql_delete = SQL("delete from logins where sid = ?")
const login_sql_touch = SQL("update logins set expires = julianday() + 28 where sid = ? and expires < julianday() + 27")

function make_cookie(sid, age) {
	return `${COOKIE}${sid}; Path=/; Max-Age=${age}; HttpOnly`
}

function login_cookie(req) {
	let c = req.headers.cookie
	if (c) {
		let i = c.indexOf(COOKIE)
		if (i >= 0)
			return parseInt(c.substring(i + COOKIE.length))
	}
	return 0
}

function login_insert(res, user_id) {
	let sid = login_sql_insert.get(user_id)
	res.setHeader("Set-Cookie", make_cookie(sid, 2419200))
}

function login_touch(res, sid) {
	if (login_sql_touch.run(sid).changes === 1)
		res.setHeader("Set-Cookie", make_cookie(sid, 2419200))
}

function login_delete(res, sid) {
	login_sql_delete.run(sid)
	res.setHeader("Set-Cookie", make_cookie("", 0))
}

/*
 * Web server setup.
 */

function set_static_headers(res, path) {
	if (path.match(/\.(jpg|png|svg|webp|ico|woff2)$/))
		res.setHeader("Cache-Control", "max-age=86400, must-revalidate")
	else
		res.setHeader("Cache-Control", "no-cache")
}

let app = express()

app.locals.DEBUG = DEBUG

app.locals.SITE_NAME = SITE_NAME
app.locals.SITE_NAME_P = SITE_NAME.endsWith("!") ? SITE_NAME : SITE_NAME + "."
app.locals.SITE_URL = SITE_URL
app.locals.SITE_THEME = process.env.SITE_THEME
app.locals.SITE_ICON = process.env.SITE_ICON
app.locals.SITE_IMPRINT = process.env.SITE_IMPRINT
app.locals.ENABLE_MAIL = !!mailer
app.locals.ENABLE_WEBHOOKS = !!WEBHOOKS
app.locals.ENABLE_FORUM = process.env.FORUM | 0
app.locals.ENABLE_TOURNAMENTS = process.env.TOURNAMENTS | 0

app.locals.EMOJI_PRIVATE = "\u{1F512}" // or 512
app.locals.EMOJI_MATCH = "\u{1f3c6}"

app.locals.TM_ICON_QUEUE = "\u{1f465}"
app.locals.TM_ICON_TICKET = "\u{1f3ab}"
app.locals.TM_ICON_ACTIVE = "\u{1f3c1}"
app.locals.TM_ICON_FINISHED = "\u{1f3c6}"

app.locals.PACE_ICON = [
	"",		// none
	"\u{26a1}",	// blitz
	"\u{1f3c1}",	// fast
	"\u{1f40c}",	// slow
]

app.locals.PACE_TEXT = [
	"No time control",
	"7+ moves per day",
	"3+ moves per day",
	"1+ moves per day",
]

app.locals.human_date = human_date
app.locals.format_options = format_options

app.set("x-powered-by", false)
app.set("etag", false)
app.set("view engine", "pug")

app.use(express.static("public", { redirect: false, etag: false, cacheControl: false, setHeaders: set_static_headers }))
app.use(express.urlencoded({ extended: false }))

let http_server = http.createServer(app)
let wss = new WebSocketServer({ server: http_server })
http_server.keepAliveTimeout = 0
http_server.listen(HTTP_PORT, HTTP_HOST, () => console.log(`Listening to HTTP on ${HTTP_HOST}:${HTTP_PORT}`))

/*
 * MISC FUNCTIONS
 */

function play_url(title_id, game_id, role, mode) {
	if (mode && role)
		return `/${title_id}/play.html?mode=${mode}&game=${game_id}&role=${encodeURIComponent(role)}`
	else if (mode)
		return `/${title_id}/play.html?mode=${mode}&game=${game_id}`
	else if (role)
		return `/${title_id}/play.html?game=${game_id}&role=${encodeURIComponent(role)}`
	else
		return `/${title_id}/play.html?mode=${mode}`
}

function random_seed() {
	return crypto.randomInt(1, 2**35-31)
}

function shuffle(list) {
	// Fisher-Yates shuffle
	for (let i = list.length - 1; i > 0; --i) {
		let j = crypto.randomInt(i + 1)
		let tmp = list[j]
		list[j] = list[i]
		list[i] = tmp
	}
}

function epoch_from_julianday(x) {
	return (x - 2440587.5) * 86400000
}

function julianday_from_epoch(x) {
	return x / 86400000 + 2440587.5
}

function epoch_from_time(x) {
	if (typeof x === "string")
		return Date.parse(x)
	return epoch_from_julianday(x)
}

function SLOG(socket, ...msg) {
	let time = new Date().toISOString().substring(11,19)
	let name = (socket.user ? socket.user.name : "guest").padEnd(20)
	let ip = String(socket.ip).padEnd(15)
	let ws = "----------"
	console.log(time, ip, ws, name, "WS",
		socket.title_id,
		socket.game_id,
		socket.role,
		...msg)
}

function human_date(date) {
	if (typeof date === "string")
		date = julianday_from_epoch(Date.parse(date + "Z"))
	if (typeof date !== "number")
		return "never"
	var days = julianday_from_epoch(Date.now()) - date
	var seconds = days * 86400
	if (days < 1) {
		if (seconds < 60) return "now"
		if (seconds < 120) return "1 minute ago"
		if (seconds < 3600) return Math.floor(seconds / 60) + " minutes ago"
		if (seconds < 7200) return "1 hour ago"
		if (seconds < 86400) return Math.floor(seconds / 3600) + " hours ago"
	}
	if (days < 2) return "yesterday"
	if (days < 14) return Math.floor(days) + " days ago"
	if (days < 31) return Math.floor(days / 7) + " weeks ago"
	return new Date(epoch_from_julianday(date)).toISOString().substring(0,10)
}

function is_valid_email(email) {
	return REGEX_MAIL.test(email)
}

function is_forbidden_mail(mail) {
	return SQL_BLACKLIST_MAIL.get(mail)
}

function clean_user_name(name) {
	name = name.replace(/^ */, "").replace(/ *$/, "").replace(/  */g, " ")
	if (name.length > 50)
		name = name.substring(0, 50)
	return name
}

function is_valid_user_name(name) {
	if (name.length < 2)
		return false
	if (name.length > 50)
		return false
	if (SQL_BLACKLIST_NAME.get(name))
		return false
	return REGEX_NAME.test(name)
}

function hash_password(password, salt) {
	let hash = crypto.createHash("sha256")
	hash.update(password)
	hash.update(salt)
	return hash.digest("hex")
}

/*
 * USER AUTHENTICATION
 */

const SQL_BLACKLIST_MAIL = SQL("select exists ( select 1 from blacklist_mail where ? like mail )").pluck()
const SQL_BLACKLIST_NAME = SQL("select exists ( select 1 from blacklist_name where ? like name )").pluck()

const SQL_EXISTS_USER_NAME = SQL("SELECT EXISTS ( SELECT 1 FROM users WHERE name=? )").pluck()
const SQL_EXISTS_USER_MAIL = SQL("SELECT EXISTS ( SELECT 1 FROM users WHERE mail=? )").pluck()

const SQL_INSERT_USER = SQL("INSERT INTO users (name,mail,password,salt,notify) VALUES (?,?,?,?,?) RETURNING user_id,name,mail,notify")
const SQL_DELETE_USER = SQL("DELETE FROM users WHERE user_id = ?")

const SQL_SELECT_LOGIN = SQL("SELECT * FROM user_login_view WHERE user_id=?")
const SQL_SELECT_USER_VIEW = SQL("SELECT * FROM user_view WHERE user_id=?")
const SQL_SELECT_USER_BY_NAME = SQL("SELECT * FROM user_view WHERE name=?")
const SQL_SELECT_LOGIN_BY_MAIL = SQL("SELECT * FROM user_login_view WHERE mail=?")
const SQL_SELECT_LOGIN_BY_NAME = SQL("SELECT * FROM user_login_view WHERE name=?")
const SQL_SELECT_USER_PROFILE = SQL("SELECT * FROM user_profile_view WHERE name=?")
const SQL_SELECT_USER_DYNAMIC = SQL("select * from user_dynamic_view where user_id=?")
const SQL_SELECT_USER_ID = SQL("SELECT user_id FROM users WHERE name=?").pluck()
const SQL_SELECT_USER_BY_SEARCH = SQL("select name, atime from users left join user_last_seen using(user_id) where name like ? order by name")

const SQL_SELECT_USER_NOTIFY = SQL("SELECT notify FROM users WHERE user_id=?").pluck()
const SQL_SELECT_USER_VERIFIED = SQL("SELECT is_verified FROM users WHERE user_id=?").pluck()
const SQL_UPDATE_USER_NOTIFY = SQL("UPDATE users SET notify=? WHERE user_id=?")
const SQL_UPDATE_USER_NAME = SQL("UPDATE users SET name=? WHERE user_id=?")
const SQL_UPDATE_USER_MAIL = SQL("UPDATE users SET mail=? WHERE user_id=?")
const SQL_UPDATE_USER_VERIFIED = SQL("UPDATE users SET is_verified=? WHERE user_id=?")
const SQL_UPDATE_USER_ABOUT = SQL("UPDATE users SET about=? WHERE user_id=?")
const SQL_UPDATE_USER_PASSWORD = SQL("UPDATE users SET password=?, salt=? WHERE user_id=?")
const SQL_UPDATE_USER_LAST_SEEN = SQL("INSERT OR REPLACE INTO user_last_seen (user_id,atime,ip) VALUES (?,datetime(),?)")
const SQL_UPDATE_USER_IS_BANNED = SQL("update users set is_banned=? where name=?")

const SQL_SELECT_WEBHOOK = SQL("SELECT * FROM webhooks WHERE user_id=?")
const SQL_SELECT_WEBHOOK_SEND = SQL("SELECT url, format, prefix FROM webhooks WHERE user_id=? AND error is null")
const SQL_UPDATE_WEBHOOK = SQL("INSERT OR REPLACE INTO webhooks (user_id, url, format, prefix, error) VALUES (?,?,?,?,null)")
const SQL_UPDATE_WEBHOOK_ERROR = SQL("UPDATE webhooks SET error=? WHERE user_id=?")
const SQL_UPDATE_WEBHOOK_SUCCESS = SQL("UPDATE webhooks SET error=null WHERE user_id=? AND error IS NOT NULL")
const SQL_DELETE_WEBHOOK = SQL("DELETE FROM webhooks WHERE user_id=?")

const SQL_FIND_TOKEN = SQL("SELECT token FROM tokens WHERE user_id=? AND julianday('now') < julianday(time, '+5 minutes')").pluck()
const SQL_CREATE_TOKEN = SQL("INSERT OR REPLACE INTO tokens (user_id,token,time) VALUES (?, lower(hex(randomblob(16))), datetime()) RETURNING token").pluck()
const SQL_VERIFY_TOKEN = SQL("SELECT EXISTS ( SELECT 1 FROM tokens WHERE user_id=? AND julianday('now') < julianday(time, '+20 minutes') AND token=? )").pluck()

app.use(function (req, res, next) {
	let ip = req.headers["x-real-ip"] || req.ip || req.connection.remoteAddress || "0.0.0.0"

	res.setHeader("Cache-Control", "no-store")
	let sid = login_cookie(req)
	if (sid) {
		let user_id = login_sql_select.get(sid)
		if (user_id) {
			login_touch(res, sid)
			req.user = SQL_SELECT_USER_DYNAMIC.get(user_id)
			SQL_UPDATE_USER_LAST_SEEN.run(user_id, ip)
			if (req.user.is_banned)
				return res.status(403).send("")
		}
	}

	// Log non-static accesses.
	let time = new Date().toISOString().substring(11, 19)
	let name = (req.user ? req.user.name : "guest").padEnd(20)
	ip = String(ip).padEnd(15)
	console.log(time, ip, name, req.method, req.url)

	return next()
})

function must_be_logged_in(req, res, next) {
	if (!req.user)
		return res.redirect("/login?redirect=" + encodeURIComponent(req.originalUrl))
	return next()
}

function must_be_administrator(req, res, next) {
	if (!req.user || req.user.user_id !== 1)
		return res.status(401).send("Not authorized")
	return next()
}

app.get("/", function (req, res) {
	res.render("index.pug", { user: req.user })
})

app.get("/create", function (req, res) {
	res.render("create-index.pug", { user: req.user })
})

app.get("/about", function (req, res) {
	res.render("about.pug", { user: req.user })
})

app.post("/logout", function (req, res) {
	let sid = login_cookie(req)
	if (sid)
		login_delete(res, sid)
	res.redirect("/login")
})

app.get("/login", function (req, res) {
	if (req.user)
		return res.redirect("/")
	res.render("login.pug", { redirect: req.query.redirect })
})

app.post("/login", function (req, res) {
	let name_or_mail = req.body.username
	let password = req.body.password
	let redirect = req.body.redirect
	if (!is_valid_email(name_or_mail))
		name_or_mail = clean_user_name(name_or_mail)
	let user = SQL_SELECT_LOGIN_BY_NAME.get(name_or_mail)
	if (!user)
		user = SQL_SELECT_LOGIN_BY_MAIL.get(name_or_mail)
	if (!user || is_forbidden_mail(user.mail) || hash_password(password, user.salt) != user.password)
		return setTimeout(() => res.render("login.pug", { flash: "Invalid login." }), 1000)
	login_insert(res, user.user_id)
	res.redirect(redirect || "/profile")
})

app.get("/signup", function (req, res) {
	if (req.user)
		return res.redirect("/")
	res.render("signup.pug")
})

app.post("/signup", function (req, res) {
	function err(msg) {
		res.render("signup.pug", { flash: msg })
	}
	let name = req.body.username
	let mail = req.body.mail
	let password = req.body.password
	let notify = req.body.notify === "true"
	name = clean_user_name(name)
	if (!is_valid_user_name(name))
		return err("Invalid user name!")
	if (SQL_EXISTS_USER_NAME.get(name))
		return err("That name is already taken.")
	if (!is_valid_email(mail) || is_forbidden_mail(mail))
		return err("Invalid mail address!")
	if (SQL_EXISTS_USER_MAIL.get(mail))
		return err("That mail is already taken.")
	if (password.length < 4)
		return err("Password is too short!")
	if (password.length > 100)
		return err("Password is too long!")
	let salt = crypto.randomBytes(32).toString("hex")
	let hash = hash_password(password, salt)
	let user = SQL_INSERT_USER.get(name, mail, hash, salt, notify ? 1 : 0)
	login_insert(res, user.user_id)
	res.redirect("/profile")
})

function create_and_mail_verification_token(user) {
	if (!SQL_FIND_TOKEN.get(user.user_id))
		mail_verification_token(user, SQL_CREATE_TOKEN.get(user.user_id))
}

app.get("/verify-mail", must_be_logged_in, function (req, res) {
	if (SQL_SELECT_USER_VERIFIED.get(req.user.user_id))
		return res.redirect("/profile")
	create_and_mail_verification_token(req.user)
	res.render("verify_mail.pug", { user: req.user })
})

app.get("/verify-mail/:token", must_be_logged_in, function (req, res) {
	if (SQL_SELECT_USER_VERIFIED.get(req.user.user_id))
		return res.redirect("/profile")
	res.render("verify_mail.pug", { user: req.user, token: req.params.token })
})

app.post("/verify-mail", must_be_logged_in, function (req, res) {
	if (SQL_VERIFY_TOKEN.get(req.user.user_id, req.body.token)) {
		SQL_UPDATE_USER_VERIFIED.run(1, req.user.user_id)
		res.redirect("/profile")
	} else {
		create_and_mail_verification_token(req.user)
		res.render("verify_mail.pug", { user: req.user, flash: "Invalid or expired token!" })
	}
})

app.get("/forgot-password", function (req, res) {
	if (req.user)
		return res.redirect("/")
	res.render("forgot_password.pug")
})

app.post("/forgot-password", function (req, res) {
	let mail = req.body.mail
	let user = SQL_SELECT_LOGIN_BY_MAIL.get(mail)
	if (user) {
		let token = SQL_FIND_TOKEN.get(user.user_id)
		if (!token) {
			token = SQL_CREATE_TOKEN.get(user.user_id)
			mail_password_reset_token(user, token)
		}
		return res.redirect("/reset-password/" + mail)
	}
	res.render("forgot_password.pug", { flash: "User not found." })
})

app.get("/reset-password", function (req, res) {
	if (req.user)
		return res.redirect("/")
	res.render("reset_password.pug", { mail: "", token: "" })
})

app.get("/reset-password/:mail", function (req, res) {
	if (req.user)
		return res.redirect("/")
	let mail = req.params.mail
	res.render("reset_password.pug", { mail: mail, token: "" })
})

app.get("/reset-password/:mail/:token", function (req, res) {
	if (req.user)
		return res.redirect("/")
	let mail = req.params.mail
	let token = req.params.token
	res.render("reset_password.pug", { mail: mail, token: token })
})

app.post("/reset-password", function (req, res) {
	let mail = req.body.mail
	let token = req.body.token
	let password = req.body.password
	function err(msg) {
		res.render("reset_password.pug", { mail: mail, token: token, flash: msg })
	}
	let user = SQL_SELECT_LOGIN_BY_MAIL.get(mail)
	if (!user)
		return err("User not found.")
	if (password.length < 4)
		return err("Password is too short!")
	if (password.length > 100)
		return err("Password is too long!")
	if (!SQL_VERIFY_TOKEN.get(user.user_id, token))
		return err("Invalid or expired token!")
	let salt = crypto.randomBytes(32).toString("hex")
	let hash = hash_password(password, salt)
	SQL_UPDATE_USER_PASSWORD.run(hash, salt, user.user_id)
	SQL_UPDATE_USER_VERIFIED.run(1, user.user_id)
	login_insert(res, user.user_id)
	return res.redirect("/profile")
})

app.get("/change-password", must_be_logged_in, function (req, res) {
	res.render("change_password.pug", { user: req.user })
})

app.post("/change-password", must_be_logged_in, function (req, res) {
	let oldpass = req.body.password
	let newpass = req.body.newpass
	// Get full user record including password and salt
	let user = SQL_SELECT_LOGIN.get(req.user.user_id)
	if (newpass.length < 4)
		return res.render("change_password.pug", { user: req.user, flash: "Password is too short!" })
	if (newpass.length > 100)
		return res.render("change_password.pug", { user: req.user, flash: "Password is too long!" })
	let oldhash = hash_password(oldpass, user.salt)
	if (oldhash !== user.password)
		return res.render("change_password.pug", { user: req.user, flash: "Wrong password!" })
	let salt = crypto.randomBytes(32).toString("hex")
	let hash = hash_password(newpass, salt)
	SQL_UPDATE_USER_PASSWORD.run(hash, salt, user.user_id)
	return res.redirect("/profile")
})

const SQL_SELECT_MAY_DELETE_ACCOUNT = SQL(`
	select exists (
		select 1 from games join players using(game_id) where status <= 1 and user_id=?
	)
`).pluck()

function may_delete_account(user_id) {
	if (SQL_SELECT_MAY_DELETE_ACCOUNT.get(user_id))
		return false
	return true
}

app.get("/delete-account", must_be_logged_in, function (req, res) {
	if (!may_delete_account(req.user.user_id))
		return res.status(401).send("You may not delete your account while you have unfinished games.")
	res.render("delete_account.pug", { user: req.user })
})

const SQL_SELECT_GAME_ROLE_FOR_DELETED_USER = SQL(`
	select game_id, role from players where user_id = ? and game_id in (select game_id from games where status <= 1)
`)

app.post("/delete-account", must_be_logged_in, function (req, res) {
	if (!may_delete_account(req.user.user_id))
		res.status(401).send("You may not delete your account while you have unfinished games.")

	let password = req.body.password
	// Get full user record including password and salt
	let user = SQL_SELECT_LOGIN.get(req.user.user_id)
	let hash = hash_password(password, user.salt)
	if (hash !== user.password)
		return res.render("delete_account.pug", { user: req.user, flash: "Wrong password!" })

	let list = SQL_SELECT_GAME_ROLE_FOR_DELETED_USER.all(req.user.user_id)
	for (let item of list)
		send_chat_message(item.game_id, null, `${user.name} (${item.role}) left the game.`)

	SQL_DELETE_USER.run(req.user.user_id)
	return res.send("Goodbye!")
})

app.get("/admin/ban-user/:who", must_be_administrator, function (req, res) {
	let who = req.params.who
	SQL_UPDATE_USER_IS_BANNED.run(1, who)
	return res.redirect("/user/" + who)
})

app.get("/admin/unban-user/:who", must_be_administrator, function (req, res) {
	let who = req.params.who
	SQL_UPDATE_USER_IS_BANNED.run(0, who)
	return res.redirect("/user/" + who)
})

/*
 * USER PROFILE
 */

app.get("/subscribe", must_be_logged_in, function (req, res) {
	SQL_UPDATE_USER_NOTIFY.run(1, req.user.user_id)
	res.redirect("/profile")
})

app.get("/unsubscribe", must_be_logged_in, function (req, res) {
	SQL_UPDATE_USER_NOTIFY.run(0, req.user.user_id)
	res.redirect("/profile")
})

app.get("/webhook", must_be_logged_in, function (req, res) {
	req.user.notify = SQL_SELECT_USER_NOTIFY.get(req.user.user_id)
	let webhook = SQL_SELECT_WEBHOOK.get(req.user.user_id)
	res.render("webhook.pug", { user: req.user, webhook: webhook })
})

app.post("/api/webhook/delete", must_be_logged_in, function (req, res) {
	SQL_DELETE_WEBHOOK.run(req.user.user_id)
	res.redirect("/webhook")
})

app.post("/api/webhook/update", must_be_logged_in, function (req, res) {
	let url = req.body.url
	let prefix = req.body.prefix
	let format = req.body.format
	SQL_UPDATE_WEBHOOK.run(req.user.user_id, url, format, prefix)
	const webhook = SQL_SELECT_WEBHOOK_SEND.get(req.user.user_id)
	if (webhook)
		send_webhook(req.user.user_id, webhook, "Test message!", 0)
	res.setHeader("refresh", "3; url=/webhook")
	res.send("Testing Webhook. Please wait...")
})

app.get("/change-name", must_be_logged_in, function (req, res) {
	res.render("change_name.pug", { user: req.user })
})

app.post("/change-name", must_be_logged_in, function (req, res) {
	let newname = clean_user_name(req.body.newname)
	if (!is_valid_user_name(newname))
		return res.render("change_name.pug", { user: req.user, flash: "Invalid user name!" })
	if (SQL_EXISTS_USER_NAME.get(newname))
		return res.render("change_name.pug", { user: req.user, flash: "That name is already taken!" })
	SQL_UPDATE_USER_NAME.run(newname, req.user.user_id)
	return res.redirect("/profile")
})

app.get("/change-mail", must_be_logged_in, function (req, res) {
	res.render("change_mail.pug", { user: req.user })
})

app.post("/change-mail", must_be_logged_in, function (req, res) {
	let newmail = req.body.newmail
	if (!is_valid_email(newmail) || is_forbidden_mail(newmail))
		return res.render("change_mail.pug", { user: req.user, flash: "Invalid mail address!" })
	if (SQL_EXISTS_USER_MAIL.get(newmail))
		return res.render("change_mail.pug", { user: req.user, flash: "That mail address is already taken!" })
	SQL_UPDATE_USER_MAIL.run(newmail, req.user.user_id)
	SQL_UPDATE_USER_VERIFIED.run(0, req.user.user_id)
	return res.redirect("/profile")
})

app.get("/change-about", must_be_logged_in, function (req, res) {
	let about = SQL_SELECT_USER_PROFILE.get(req.user.name).about
	res.render("change_about.pug", { user: req.user, about: about || "" })
})

app.post("/change-about", must_be_logged_in, function (req, res) {
	SQL_UPDATE_USER_ABOUT.run(req.body.about, req.user.user_id)
	return res.redirect("/profile")
})

app.get("/user/:who_name", function (req, res) {
	let who = SQL_SELECT_USER_PROFILE.get(req.params.who_name)
	if (who) {
		let games = QUERY_LIST_PUBLIC_GAMES_OF_USER.all({ user_id: who.user_id })
		annotate_games(games, 0, null)
		let active_pools = TM_POOL_LIST_USER_ACTIVE.all(who.user_id)
		let finished_pools = TM_POOL_LIST_USER_RECENT_FINISHED.all(who.user_id)
		let relation = 0
		if (req.user)
			relation = SQL_SELECT_RELATION.get(req.user.user_id, who.user_id) | 0
		res.render("user.pug", { user: req.user, who, relation, games, active_pools, finished_pools })
	} else {
		return res.status(404).send("User not found.")
	}
})

/*
 * CONTACTS
 */

const SQL_SELECT_CONTACT_BLACKLIST = SQL("select you from contacts where me=? and relation<0").pluck()
const SQL_SELECT_CONTACT_WHITELIST = SQL("select you from contacts where me=? and relation>0").pluck()
const SQL_SELECT_CONTACT_FRIEND_NAMES = SQL("select name from contact_view where me=? and relation>0").pluck()
const SQL_SELECT_CONTACT_LIST = SQL("select * from contact_view where me=?")
const SQL_INSERT_CONTACT = SQL("insert into contacts (me,you,relation) values (?,?,?)")
const SQL_DELETE_CONTACT = SQL("delete from contacts where me=? and you=?")
const SQL_SELECT_RELATION = SQL("select relation from contacts where me=? and you=?").pluck()

app.get("/contacts", must_be_logged_in, function (req, res) {
	let contacts = SQL_SELECT_CONTACT_LIST.all(req.user.user_id)
	res.render("contacts.pug", {
		user: req.user,
		friends: contacts.filter(user => user.relation > 0),
		enemies: contacts.filter(user => user.relation < 0),
	})
})

app.get("/contacts/remove/:who_name", must_be_logged_in, function (req, res) {
	let who = SQL_SELECT_USER_BY_NAME.get(req.params.who_name)
	if (!who)
		return res.status(404).send("User not found.")
	SQL_DELETE_CONTACT.run(req.user.user_id, who.user_id)
	if (req.headers.referer)
		return res.redirect(req.headers.referer)
	else
		return res.redirect("/user/" + who.name)
})

app.get("/contacts/add-friend/:who_name", must_be_logged_in, function (req, res) {
	let who = SQL_SELECT_USER_BY_NAME.get(req.params.who_name)
	if (!who)
		return res.status(404).send("User not found.")
	SQL_INSERT_CONTACT.run(req.user.user_id, who.user_id, 1)
	if (req.headers.referer)
		return res.redirect(req.headers.referer)
	else
		return res.redirect("/user/" + who.name)
})

app.get("/contacts/search", must_be_logged_in, function (req, res) {
	let q = req.query.q
	if (q && q.length > 0) {
		if (!q.includes("%"))
			q = "%" + q + "%"
		let results = SQL_SELECT_USER_BY_SEARCH.all(q)
		res.render("search_user.pug", {
			user: req.user,
			search: req.query.q,
			results
		})
	} else {
		res.render("search_user.pug", {
			user: req.user,
			search: null,
			results: null,
		})
	}
})

app.get("/contacts/add-enemy/:who_name", must_be_logged_in, function (req, res) {
	let who = SQL_SELECT_USER_BY_NAME.get(req.params.who_name)
	if (!who)
		return res.status(404).send("User not found.")
	SQL_INSERT_CONTACT.run(req.user.user_id, who.user_id, -1)
	if (req.headers.referer)
		return res.redirect(req.headers.referer)
	else
		return res.redirect("/user/" + who.name)
})

/*
 * MESSAGES
 */

const MESSAGE_LIST_INBOX = SQL(`
	SELECT message_id, from_name, subject, time, is_read
	FROM message_view
	WHERE to_id=? AND is_deleted_from_inbox=0
	ORDER BY message_id DESC`)

const MESSAGE_LIST_OUTBOX = SQL(`
	SELECT message_id, to_name, subject, time, 1 as is_read
	FROM message_view
	WHERE from_id=? AND is_deleted_from_outbox=0
	ORDER BY message_id DESC`)

const MESSAGE_FETCH = SQL("SELECT * FROM message_view WHERE message_id=? AND ( from_id=? OR to_id=? )")
const MESSAGE_SEND = SQL("INSERT INTO messages (from_id,to_id,subject,body) VALUES (?,?,?,?)")
const MESSAGE_MARK_READ = SQL("UPDATE messages SET is_read=1 WHERE message_id=? AND is_read = 0")
const MESSAGE_DELETE_INBOX = SQL("UPDATE messages SET is_deleted_from_inbox=1 WHERE message_id=? AND to_id=?")
const MESSAGE_DELETE_OUTBOX = SQL("UPDATE messages SET is_deleted_from_outbox=1 WHERE message_id=? AND from_id=?")
const MESSAGE_DELETE_ALL_OUTBOX = SQL("UPDATE messages SET is_deleted_from_outbox=1 WHERE from_id=?")

app.get("/message/inbox", must_be_logged_in, function (req, res) {
	let messages = MESSAGE_LIST_INBOX.all(req.user.user_id)
	res.render("message_inbox.pug", {
		user: req.user,
		messages: messages,
	})
})

app.get("/message/outbox", must_be_logged_in, function (req, res) {
	let messages = MESSAGE_LIST_OUTBOX.all(req.user.user_id)
	res.render("message_outbox.pug", {
		user: req.user,
		messages: messages,
	})
})

app.get("/message/read/:message_id", must_be_logged_in, function (req, res) {
	let message_id = req.params.message_id | 0
	let message = MESSAGE_FETCH.get(message_id, req.user.user_id, req.user.user_id)
	if (!message)
		return res.status(404).send("Invalid message ID.")
	if (message.to_id === req.user.user_id && message.is_read === 0) {
		MESSAGE_MARK_READ.run(message_id)
		req.user.unread --
	}
	message.body = linkify_post(message.body)
	res.render("message_read.pug", {
		user: req.user,
		message: message,
	})
})

app.get("/message/send", must_be_logged_in, function (req, res) {
	let friends = SQL_SELECT_CONTACT_FRIEND_NAMES.all(req.user.user_id)
	res.render("message_send.pug", {
		user: req.user,
		to_name: "",
		subject: "",
		body: "",
		friends,
	})
})

app.get("/message/send/:to_name", must_be_logged_in, function (req, res) {
	let friends = SQL_SELECT_CONTACT_FRIEND_NAMES.all(req.user.user_id)
	let to_name = req.params.to_name
	res.render("message_send.pug", {
		user: req.user,
		to_name: to_name,
		subject: "",
		body: "",
		friends,
	})
})

app.post("/message/send", must_be_logged_in, function (req, res) {
	let to_name = req.body.to.trim()
	let subject = req.body.subject.trim()
	let body = req.body.body.trim()
	let to_user = SQL_SELECT_USER_BY_NAME.get(to_name)
	if (!to_user) {
		let friends = SQL_SELECT_CONTACT_FRIEND_NAMES.all(req.user.user_id)
		return res.render("message_send.pug", {
			user: req.user,
			to_id: 0,
			to_name: to_name,
			subject: subject,
			body: body,
			friends,
			flash: "Cannot find that user.",
		})
	}
	let info = MESSAGE_SEND.run(req.user.user_id, to_user.user_id, subject, body)
	send_notification(to_user, message_link(info.lastInsertRowid), "New message from " + req.user.name)
	res.redirect("/message/inbox")
})

function quote_body(message) {
	let when = new Date(epoch_from_time(message.time)).toDateString()
	let who = message.from_name
	let what = message.body.split("\n").join("\n> ")
	return "\n\n" + "On " + when + " " + who + " wrote:\n> " + what + "\n"
}

app.get("/message/reply/:message_id", must_be_logged_in, function (req, res) {
	let message_id = req.params.message_id | 0
	let message = MESSAGE_FETCH.get(message_id, req.user.user_id, req.user.user_id)
	if (!message)
		return res.status(404).send("Invalid message ID.")
	let friends = SQL_SELECT_CONTACT_FRIEND_NAMES.all(req.user.user_id)
	return res.render("message_send.pug", {
		user: req.user,
		to_id: message.from_id,
		to_name: message.from_name,
		subject: message.subject.startsWith("Re: ") ? message.subject : "Re: " + message.subject,
		body: quote_body(message),
		friends,
	})
})

app.get("/message/delete/outbox", must_be_logged_in, function (req, res) {
	MESSAGE_DELETE_ALL_OUTBOX.run(req.user.user_id)
	res.redirect("/message/outbox")
})

app.get("/message/delete/:message_id", must_be_logged_in, function (req, res) {
	let message_id = req.params.message_id | 0
	MESSAGE_DELETE_INBOX.run(message_id, req.user.user_id)
	MESSAGE_DELETE_OUTBOX.run(message_id, req.user.user_id)
	res.redirect("/message/inbox")
})

/*
 * FORUM
 */

const FORUM_PAGE_SIZE = 15

const FORUM_COUNT_THREADS = SQL("SELECT COUNT(*) FROM threads").pluck()
const FORUM_LIST_THREADS_USER = SQL("SELECT *, (exists (select 1 from read_threads where user_id=? and read_threads.thread_id=thread_view.thread_id)) as is_read FROM thread_view ORDER BY mtime DESC LIMIT ? OFFSET ?")
const FORUM_LIST_THREADS = SQL("SELECT *, 1 as is_read FROM thread_view ORDER BY mtime DESC LIMIT ? OFFSET ?")
const FORUM_GET_THREAD = SQL("SELECT * FROM thread_view WHERE thread_id=?")
const FORUM_LIST_POSTS = SQL("SELECT * FROM post_view WHERE thread_id=?")
const FORUM_GET_POST = SQL("SELECT * FROM post_view WHERE post_id=?")
const FORUM_NEW_THREAD = SQL("INSERT INTO threads (author_id,subject) VALUES (?,?)")
const FORUM_NEW_POST = SQL("INSERT INTO posts (thread_id,author_id,body) VALUES (?,?,?)")
const FORUM_EDIT_POST = SQL("UPDATE posts SET body=?, mtime=datetime() WHERE post_id=? AND author_id=? RETURNING thread_id").pluck()
const FORUM_MARK_READ = SQL("insert or ignore into read_threads (user_id,thread_id) values (?,?)")

const FORUM_DELETE_THREAD_POSTS = SQL("delete from posts where thread_id=?")
const FORUM_DELETE_THREAD = SQL("delete from threads where thread_id=?")
const FORUM_DELETE_POST = SQL("delete from posts where post_id=?")

const FORUM_SEARCH = SQL(`
	select
		forum_search.thread_id,
		forum_search.post_id,
		threads.subject,
		coalesce(pusers.name, tusers.name) as author,
		snippet(forum_search, -1, '', '', '...', 18) as snippet
	from
		forum_search
		join threads on threads.thread_id = forum_search.thread_id
		left join posts on posts.post_id = forum_search.post_id
		left join users as pusers on pusers.user_id = posts.author_id
		left join users as tusers on tusers.user_id = threads.author_id
	where
		forum_search match ?
	order by
		forum_search.thread_id desc,
		forum_search.post_id desc
`)

function show_forum_page(req, res, page) {
	let thread_count = FORUM_COUNT_THREADS.get()
	let page_count = Math.ceil(thread_count / FORUM_PAGE_SIZE)
	let threads
	if (req.user)
		threads = FORUM_LIST_THREADS_USER.all(req.user.user_id, FORUM_PAGE_SIZE, FORUM_PAGE_SIZE * (page - 1))
	else
		threads = FORUM_LIST_THREADS.all(FORUM_PAGE_SIZE, FORUM_PAGE_SIZE * (page - 1))
	res.render("forum_view.pug", {
		user: req.user,
		threads: threads,
		current_page: page,
		page_count: page_count,
	})
}

function linkify_post(text) {
	text = text.replace(/&/g, "&amp;").replace(/</g, "&lt;").replace(/>/g, "&gt;")
	text = text.replace(/https?:\/\/\S+/g, (match) => {
		if (match.endsWith(".jpg") || match.endsWith(".png") || match.endsWith(".svg"))
			return `<a href="${match}"><img src="${match}"></a>`
		return `<a href="${match}">${match}</a>`
	})
	return text
}

app.get("/forum", function (req, res) {
	show_forum_page(req, res, 1)
})

app.get("/forum/page/:page", function (req, res) {
	show_forum_page(req, res, req.params.page | 0)
})

app.get("/forum/thread/:thread_id", function (req, res) {
	let thread_id = req.params.thread_id | 0
	let thread = FORUM_GET_THREAD.get(thread_id)
	let posts = FORUM_LIST_POSTS.all(thread_id)
	if (!thread)
		return res.status(404).send("Invalid thread ID.")
	for (let i = 0; i < posts.length; ++i) {
		posts[i].body = linkify_post(posts[i].body)
		posts[i].edited = posts[i].mtime !== posts[i].ctime
	}
	if (req.user)
		FORUM_MARK_READ.run(req.user.user_id, thread_id)
	res.render("forum_thread.pug", {
		user: req.user,
		thread: thread,
		posts: posts,
	})
})

app.get("/forum/delete-thread/:thread_id", must_be_administrator, function (req, res) {
	let thread_id = req.params.thread_id
	res.send(JSON.stringify({
		posts: FORUM_DELETE_THREAD_POSTS.run(thread_id),
		thread: FORUM_DELETE_THREAD.run(thread_id),
	}))
})

app.get("/forum/delete-post/:post_id", must_be_administrator, function (req, res) {
	let post_id = req.params.post_id
	res.send(JSON.stringify(
		FORUM_DELETE_POST.run(post_id)
	))
})

app.get("/forum/post", must_be_logged_in, function (req, res) {
	res.render("forum_post.pug", {
		user: req.user,
	})
})

app.post("/forum/post", must_be_logged_in, function (req, res) {
	let user_id = req.user.user_id
	let subject = req.body.subject.trim()
	let body = req.body.body
	if (subject.length === 0)
		subject = "Untitled"
	let thread_id = FORUM_NEW_THREAD.run(user_id, subject).lastInsertRowid
	FORUM_NEW_POST.run(thread_id, user_id, body)
	res.redirect("/forum/thread/" + thread_id)
})

app.get("/forum/edit/:post_id", must_be_logged_in, function (req, res) {
	// TODO: edit subject if editing first post
	let post_id = req.params.post_id | 0
	let post = FORUM_GET_POST.get(post_id)
	if (!post || post.author_id != req.user.user_id)
		return res.status(404).send("Invalid post ID.")
	res.render("forum_edit.pug", {
		user: req.user,
		post: post,
	})
})

app.post("/forum/edit/:post_id", must_be_logged_in, function (req, res) {
	let user_id = req.user.user_id
	let post_id = req.params.post_id | 0
	let body = req.body.body
	let thread_id = FORUM_EDIT_POST.get(body, post_id, user_id)
	res.redirect("/forum/thread/" + thread_id)
})

app.get("/forum/reply/:post_id", must_be_logged_in, function (req, res) {
	let post_id = req.params.post_id | 0
	let post = FORUM_GET_POST.get(post_id)
	if (!post)
		return res.status(404).send("Invalid post ID.")
	let thread = FORUM_GET_THREAD.get(post.thread_id)
	post.body = linkify_post(post.body)
	post.edited = post.mtime !== post.ctime
	res.render("forum_reply.pug", {
		user: req.user,
		thread: thread,
		post: post,
	})
})

app.post("/forum/reply/:thread_id", must_be_logged_in, function (req, res) {
	let thread_id = req.params.thread_id | 0
	let user_id = req.user.user_id
	let body = req.body.body
	FORUM_NEW_POST.run(thread_id, user_id, body)
	res.redirect("/forum/thread/" + thread_id)
})

app.get("/forum/search", must_be_logged_in, function (req, res) {
	let search = req.query.q
	let results = []
	if (search) {
		try {
			results = FORUM_SEARCH.all(search)
		} catch (err) {
			results = FORUM_SEARCH.all('"' + search.replaceAll('"', '""') + '"')
		}
	}
	res.render("forum_search.pug", { user: req.user, search, results })
})

/*
 * GAME LOBBY
 */

let RULES = {}
let TITLE_TABLE = app.locals.TITLE_TABLE = {}
let TITLE_LIST = app.locals.TITLE_LIST = []
let TITLE_NAME = app.locals.TITLE_NAME = {}

const STATUS_OPEN = 0
const STATUS_ACTIVE = 1
const STATUS_FINISHED = 2
const STATUS_ARCHIVED = 3

const PARSE_OPTIONS_CACHE = {}

const HUMAN_OPTIONS_CACHE = {
	"{}": "None"
}

function parse_game_options(options_json) {
	if (options_json in PARSE_OPTIONS_CACHE)
		return PARSE_OPTIONS_CACHE[options_json]
	return PARSE_OPTIONS_CACHE[options_json] = Object.freeze(JSON.parse(options_json))
}

function option_to_english(k) {
	if (k === true || k === 1)
		return "yes"
	if (k === false)
		return "no"
	if (typeof k === "string")
		return k.replace(/_/g, " ").replace(/^\w/, (c) => c.toUpperCase())
	return k
}

function format_options(options_json) {
	if (options_json in HUMAN_OPTIONS_CACHE)
		return HUMAN_OPTIONS_CACHE[options_json]
	let options = parse_game_options(options_json)
	let text = Object.entries(options)
		.map(([ k, v ]) => {
			if (k === "players")
				return v + " Player"
			if (v === true || v === 1)
				return option_to_english(k)
			return option_to_english(k) + "=" + option_to_english(v)
		})
		.join(", ")
	return (HUMAN_OPTIONS_CACHE[options_json] = text)
}

function get_game_roles(title_id, scenario, options) {
	let roles = RULES[title_id].roles
	if (typeof options === "string")
		options = parse_game_options(options)
	if (typeof roles === "function")
		return roles(scenario, options)
	return roles
}

function unload_module(filename) {
	// Remove a module and its dependencies from require.cache so they can be reloaded.
	let mod = require.cache[filename]
	if (mod) {
		delete require.cache[filename]
		for (let child of mod.children)
			unload_module(child.filename)
	}
}

function load_rules(rules_dir, rules_file, title) {
	RULES[title.title_id] = require(rules_file)
	title.about_html = fs.readFileSync(rules_dir + "/about.html")
	title.create_html = fs.readFileSync(rules_dir + "/create.html")
}

function watch_rules(rules_dir, rules_file, title) {
	let watch_list = [ rules_file ]

	let mod = require.cache[rules_file]
	if (mod) {
		for (let child of mod.children)
			watch_list.push(child.filename)
	}

	function reload_rules() {
		try {
			console.log("*** RELOAD", title.title_id, "***")
			unload_module(rules_file)
			load_rules(rules_dir, rules_file, title)
			sync_client_state_for_title(title.title_id)
		} catch (err) {
			console.log(err)
		}
	}

	// TODO: figure out why chokidar is unreliable on production server
	// chokidar.watch(watch_list, { ignoreInitial: true, awaitWriteFinish: true }).on("all", reload_rules)
	for (let file of watch_list)
		fs.watchFile(file, reload_rules)
}

function load_titles() {
	const SQL_SELECT_TITLES = SQL("select * from titles")
	for (let title of SQL_SELECT_TITLES.all()) {
		let title_id = title.title_id
		let rules_dir = __dirname + "/public/" + title_id
		let rules_file = rules_dir + "/rules.js"

		TITLE_LIST.push(title)
		TITLE_TABLE[title_id] = title
		TITLE_NAME[title_id] = title.title_name

		try {
			if (fs.existsSync(rules_file)) {
				console.log("Loading rules for " + title_id)
				load_rules(rules_dir, rules_file, title)
			} else {
				console.log("Cannot find rules for " + title_id)
			}
		} catch (err) {
			console.log(err)
		}

		watch_rules(rules_dir, rules_file, title)
	}
}

load_titles()

const SQL_INSERT_GAME = SQL("INSERT INTO games (owner_id,title_id,scenario,options,player_count,pace,is_private,is_random,notice,is_match) VALUES (?,?,?,?,?,?,?,?,?,?) returning game_id").pluck()
const SQL_DELETE_GAME_BY_OWNER = SQL("delete from games where game_id=? and owner_id=?")
const SQL_DELETE_GAME = SQL("delete from games where game_id=?")

const SQL_START_GAME = SQL(`
	update games set
		status = 1,
		is_private = (is_private or user_count = 1 or user_count < player_count),
		ctime = datetime(),
		mtime = datetime(),
		active = ?
	where
		game_id = ?
`)

const SQL_FINISH_GAME = SQL(`
	update games set
		status = 2,
		mtime = datetime(),
		active = null,
		result = ?
	where
		game_id = ?
`)

const SQL_REWIND_GAME_CLOCK = SQL("update players set clock=1 where game_id=? and clock < 1")
const SQL_REWIND_GAME = SQL("update games set status=1,result=null,moves=?,active=?,mtime=datetime() where game_id=?")
const SQL_SELECT_REWIND = SQL("select snap_id, state->>'$.active' as active, state->>'$.state' as state from game_snap where game_id=? order by snap_id desc")

const SQL_UPDATE_GAME_ACTIVE = SQL("update games set active=?,mtime=datetime(),moves=moves+1 where game_id=?")
const SQL_UPDATE_GAME_SCENARIO = SQL("update games set scenario=? where game_id=?")

const SQL_SELECT_GAME_STATE = SQL("select state from game_state where game_id=?").pluck()
const SQL_INSERT_GAME_STATE = SQL("insert or replace into game_state (game_id,state) values (?,?)")

const SQL_SELECT_UNREAD_CHAT_GAMES = SQL("select game_id from unread_chats where user_id = ?").pluck()
const SQL_SELECT_UNREAD_CHAT = SQL("select exists (select 1 from unread_chats where user_id = ? and game_id = ?)").pluck()
const SQL_INSERT_UNREAD_CHAT = SQL("insert or ignore into unread_chats (user_id,game_id) values (?,?)")
const SQL_DELETE_UNREAD_CHAT = SQL("delete from unread_chats where user_id = ? and game_id = ?")

const SQL_SELECT_GAME_CHAT = SQL("SELECT chat_id,unixepoch(time),name,message FROM game_chat_view WHERE game_id=? AND chat_id>?").raw()
const SQL_INSERT_GAME_CHAT = SQL("INSERT INTO game_chat (game_id,chat_id,user_id,message) VALUES (?, (select coalesce(max(chat_id), 0) + 1 from game_chat where game_id=?), ?,?)")

const SQL_SELECT_GAME_NOTE = SQL("SELECT note FROM game_notes WHERE game_id=? AND role=?").pluck()
const SQL_UPDATE_GAME_NOTE = SQL("INSERT OR REPLACE INTO game_notes (game_id,role,note) VALUES (?,?,?)")
const SQL_DELETE_GAME_NOTE = SQL("DELETE FROM game_notes WHERE game_id=? AND role=?")

const SQL_INSERT_REPLAY = SQL("insert into game_replay (game_id,replay_id,role,action,arguments) values (?, (select coalesce(max(replay_id), 0) + 1 from game_replay where game_id=?) ,?,?,?) returning replay_id").pluck()

const SQL_INSERT_SNAP = SQL("insert into game_snap (game_id,snap_id,replay_id,state) values (?, (select coalesce(max(snap_id), 0) + 1 from game_snap where game_id=?), ?, ?) returning snap_id").pluck()
const SQL_SELECT_SNAP = SQL("select * from game_snap where game_id = ? and snap_id = ?")
const SQL_SELECT_SNAP_STATE = SQL("select state from game_snap where game_id = ? and snap_id = ?").pluck()
const SQL_SELECT_SNAP_COUNT = SQL("select max(snap_id) from game_snap where game_id=?").pluck()

const SQL_DELETE_GAME_SNAP = SQL("delete from game_snap where game_id=? and snap_id > ?")
const SQL_DELETE_GAME_REPLAY = SQL("delete from game_replay where game_id=? and replay_id > ?")

const SQL_SELECT_REPLAY = SQL(`
	select
		json_object(
			'players',
				(select json_group_array(
						json_object('role', role, 'name', name)
					)
					from players
					left join users using(user_id)
					where game_id = outer.game_id
				),
			'state',
				(select json(state)
					from game_state
					where game_id = outer.game_id
				),
			'replay',
				(select json_group_array(
						case when arguments is null then
							json_array(role, action)
						else
							json_array(role, action, json(arguments))
						end
					)
					from game_replay
					where game_id = outer.game_id
				)
		) as export
	from games as outer
	where game_id = ?
`).pluck()

const SQL_SELECT_EXPORT = SQL("select export from game_export_view where game_id=?").pluck()

const SQL_SELECT_GAME = SQL("SELECT * FROM games WHERE game_id=?")
const SQL_SELECT_GAME_VIEW = SQL("SELECT * FROM game_view WHERE game_id=?")
const SQL_SELECT_GAME_TITLE = SQL("SELECT title_id FROM games WHERE game_id=?").pluck()

const SQL_SELECT_PLAYERS = SQL("select * from players join user_view using(user_id) where game_id=?")
const SQL_SELECT_PLAYERS_WITH_NAME = SQL("select role, user_id, name from players join users using(user_id) where game_id=?")
const SQL_UPDATE_PLAYER_ACCEPT = SQL("UPDATE players SET is_invite=0 WHERE game_id=? AND role=? AND user_id=?")
const SQL_UPDATE_PLAYER_ROLE = SQL("UPDATE players SET role=? WHERE game_id=? AND role=? AND user_id=?")
const SQL_SELECT_PLAYER_NAME = SQL("SELECT name FROM players JOIN users using(user_id) WHERE game_id=? AND role=?").pluck()
const SQL_INSERT_PLAYER_ROLE = SQL("INSERT OR IGNORE INTO players (game_id,role,user_id,is_invite) VALUES (?,?,?,?)")
const SQL_DELETE_PLAYER_ROLE = SQL("DELETE FROM players WHERE game_id=? AND role=?")

const SQL_SELECT_PLAYER_VIEW = SQL("select * from player_view where game_id = ?")

const SQL_SELECT_REMATCH = SQL(`SELECT game_id FROM games WHERE status < ${STATUS_FINISHED} AND notice=?`).pluck()
const SQL_INSERT_REMATCH = SQL(`
	insert or ignore into games
		(owner_id, title_id, scenario, options, player_count, pace, is_private, is_random, notice)
	select
		$owner_id, title_id, scenario, options, player_count, pace, is_private, $random, $magic
	from
		games
	where
		game_id = $old_game_id
		and not exists (
			select 1 from games where notice = $magic
		)
	returning
		game_id
`).pluck()

const QUERY_LIST_PUBLIC_GAMES_OPEN = SQL(`
	select * from game_view_public where status = 0 and join_count < player_count
	and not exists (
		select 1 from players
		join contacts on contacts.me=players.user_id
		where players.game_id=game_view_public.game_id and you=? and relation < 0
	)
	order by game_id desc
	`)

const QUERY_LIST_PUBLIC_GAMES_REPLACEMENT = SQL(`
	select * from game_view_public where status = 1 and join_count < player_count
	and not exists (
		select 1 from players
		join contacts on contacts.me=players.user_id
		where players.game_id=game_view_public.game_id and you=? and relation < 0
	)
	order by game_id desc
	`)

const QUERY_LIST_PUBLIC_GAMES_ACTIVE = SQL(`
	select * from game_view_public where status = 1 and join_count = player_count
	order by mtime desc
	limit 12
	`)

const QUERY_LIST_PUBLIC_GAMES_FINISHED = SQL(`
	select * from game_view_public where status = 2
	order by mtime desc
	limit 12
	`)

const QUERY_LIST_GAMES_OF_TITLE_OPEN = SQL(`
	select * from game_view_public where title_id=? and status = 0 and join_count < player_count
	and not exists ( select 1 from contacts where me = owner_id and you = ? and relation < 0 )
	order by game_id desc
	`)

const QUERY_LIST_GAMES_OF_TITLE_REPLACEMENT = SQL(`
	select * from game_view_public where title_id=? and status = 1 and join_count < player_count
	and not exists ( select 1 from contacts where me = owner_id and you = ? and relation < 0 )
	order by game_id desc
	`)

const QUERY_LIST_GAMES_OF_TITLE_ACTIVE = SQL(`
	select * from game_view_public where title_id=? and status = 1 and join_count = player_count
	order by mtime desc
	limit 12
	`)

const QUERY_LIST_GAMES_OF_TITLE_FINISHED = SQL(`
	select * from game_view_public where title_id=? and status = 2
	order by mtime desc
	limit 12
	`)

const QUERY_NEXT_GAME_OF_USER = SQL(`
	select title_id, game_id, role
	from games
	join players using(game_id)
	where
		status = ${STATUS_ACTIVE}
		and active in (role, 'Both')
		and user_id = ?
	order by mtime
	limit 1
	`)

const QUERY_LIST_PUBLIC_GAMES_OF_USER = SQL(`
	select * from game_view
	where
		( owner_id=$user_id or game_id in ( select game_id from players where players.user_id=$user_id ) )
		and
		( status <= ${STATUS_FINISHED} )
		and
		( not is_private or status = ${STATUS_ACTIVE} )
	order by status asc, mtime desc
	`)

const QUERY_LIST_ACTIVE_GAMES_OF_USER = SQL(`
	select * from game_view
	where
		( owner_id=$user_id or game_id in ( select game_id from players where players.user_id=$user_id ) )
		and
		( status <= ${STATUS_FINISHED} )
	order by game_id desc
	`)

const QUERY_LIST_FINISHED_GAMES_OF_USER = SQL(`
	select * from game_view
	where
		( owner_id=$user_id or game_id in ( select game_id from players where players.user_id=$user_id ) )
		and
		( status = ${STATUS_FINISHED} or status = ${STATUS_ARCHIVED} )
	order by status asc, mtime desc
	`)

function check_create_game_limit(user) {
	if (user.waiting > LIMIT_WAITING_GAMES)
		return "You have too many games waiting!"
	return null
}

function check_join_game_limit(user) {
	if (user.waiting > LIMIT_WAITING_GAMES + 1)
		return "You have too many games waiting!"
	return null
}

function annotate_game_info(game, user_id, unread) {
	game.human_options = format_options(game.options)

	game.is_unread = set_has(unread, game.game_id)

	let your_count = 0
	let your_role = null
	let time_left = Infinity

	let roles = get_game_roles(game.title_id, game.scenario, game.options)

	game.players = SQL_SELECT_PLAYER_VIEW.all(game.game_id)
	for (let p of game.players)
		p.index = roles.indexOf(p.role)
	game.players.sort((a, b) => a.index - b.index)

	game.player_names = ""
	for (let p of game.players) {
		if (p.user_id === user_id) {
			your_role = p.role
			your_count++
			if (p.is_active && game.is_ready && game.status < 2)
				game.your_turn = true
			if (p.is_invite)
				game.your_turn = true
		}

		if (p.is_active)
			time_left = Math.min(time_left, p.time_left)

		let link
		if (!p.name)
			link = "null"
		else if (p.is_invite)
			link = `<a class="is_invite" href="/user/${p.name}">${p.name}?</a>`
		else if (p.is_active)
			link = `<a class="is_active" href="/user/${p.name}">${p.name}</a>`
		else
			link = `<a href="/user/${p.name}">${p.name}</a>`

		if (game.player_names)
			game.player_names += ", " + link
		else
			game.player_names = link

		if (game.result === p.role)
			game.result = `<a href="/user/${p.name}">${p.name}</a> (${game.result})`
	}

	if (game.result && game.result.includes(",")) {
		game.result = game.result.split(", ").map(role => {
			for (let p of game.players)
				if (p.role === role)
					return `<a href="/user/${p.name}">${p.name}</a>`
			return role
		}).join(", ")
	}

	if (game.is_ready && game.status === 1)
		game.time_left = time_left

	if (your_count > 0) {
		game.is_yours = true
		if (your_count === 1)
			game.your_role = your_role
	}
}

function annotate_games(list, user_id, unread) {
	for (let game of list)
		annotate_game_info(game, user_id, unread)
	return list
}

app.get("/profile", must_be_logged_in, function (req, res) {
	req.user.notify = SQL_SELECT_USER_NOTIFY.get(req.user.user_id)
	req.user.is_verified = SQL_SELECT_USER_VERIFIED.get(req.user.user_id)
	req.user.webhook = SQL_SELECT_WEBHOOK.get(req.user.user_id)
	res.render("profile.pug", { user: req.user })
})

app.get("/games", function (_req, res) {
	res.redirect("/games/public")
})

app.get("/games/next", must_be_logged_in, function (req, res) {
	let next = QUERY_NEXT_GAME_OF_USER.get(req.user.user_id)
	if (next !== undefined)
		res.redirect(play_url(next.title_id, next.game_id, next.role))
	else
		res.redirect(`/games/active`)
})

app.get("/games/active", must_be_logged_in, function (req, res) {
	let user_id = req.user.user_id
	let games = QUERY_LIST_ACTIVE_GAMES_OF_USER.all({ user_id })
	let unread = SQL_SELECT_UNREAD_CHAT_GAMES.all(user_id)
	annotate_games(games, user_id, unread)

	let seeds = TM_SEED_LIST_USER.all(user_id)
	let active_pools = TM_POOL_LIST_USER_ACTIVE.all(user_id)
	let finished_pools = TM_POOL_LIST_USER_RECENT_FINISHED.all(user_id)

	res.render("games_active.pug", { user: req.user, who: req.user, games, seeds, active_pools, finished_pools })
})

app.get("/tm/active", must_be_logged_in, function (req, res) {
	let user_id = req.user.user_id
	let seeds = TM_SEED_LIST_USER.all(user_id)
	let active_pools = TM_POOL_LIST_USER_ACTIVE.all(user_id)
	let finished_pools = TM_POOL_LIST_USER_RECENT_FINISHED.all(user_id)
	res.render("tm_active.pug", { user: req.user, who: req.user, seeds, active_pools, finished_pools })
})

app.get("/games/finished", must_be_logged_in, function (req, res) {
	let games = QUERY_LIST_FINISHED_GAMES_OF_USER.all({ user_id: req.user.user_id })
	let unread = SQL_SELECT_UNREAD_CHAT_GAMES.all(req.user.user_id)
	annotate_games(games, req.user.user_id, unread)
	res.render("games_finished.pug", { user: req.user, who: req.user, games })
})

app.get("/tm/finished", must_be_logged_in, function (req, res) {
	let pools = TM_POOL_LIST_USER_ALL_FINISHED.all(req.user.user_id)
	res.render("tm_finished.pug", { user: req.user, who: req.user, pools })
})

app.get("/games/finished/:who_name", function (req, res) {
	let who = SQL_SELECT_USER_BY_NAME.get(req.params.who_name)
	if (who) {
		let games = QUERY_LIST_FINISHED_GAMES_OF_USER.all({ user_id: who.user_id })
		annotate_games(games, 0, null)
		res.render("games_finished.pug", { user: req.user, who, games })
	} else {
		return res.status(404).send("Invalid user name.")
	}
})

app.get("/tm/finished/:who_name", function (req, res) {
	let who = SQL_SELECT_USER_BY_NAME.get(req.params.who_name)
	if (who) {
		let pools = TM_POOL_LIST_USER_ALL_FINISHED.all(who.user_id)
		res.render("tm_finished.pug", { user: req.user, who, pools })
	} else {
		return res.status(404).send("Invalid user name.")
	}
})

app.get("/games/public", function (req, res) {
	let user_id = 0
	let unread = null
	if (req.user) {
		user_id = req.user.user_id
		unread = SQL_SELECT_UNREAD_CHAT_GAMES.all(req.user.user_id)
	}

	let open_games = QUERY_LIST_PUBLIC_GAMES_OPEN.all(user_id)
	let replacement_games = QUERY_LIST_PUBLIC_GAMES_REPLACEMENT.all(user_id)
	let active_games = QUERY_LIST_PUBLIC_GAMES_ACTIVE.all()
	let finished_games = QUERY_LIST_PUBLIC_GAMES_FINISHED.all()

	annotate_games(open_games, user_id, unread)
	annotate_games(replacement_games, user_id, unread)
	annotate_games(active_games, user_id, unread)
	annotate_games(finished_games, user_id, unread)

	res.render("games_public.pug", {
		user: req.user,
		open_games,
		replacement_games,
		active_games,
		finished_games,
	})
})

function get_title_page(req, res, title_id) {
	let title = TITLE_TABLE[title_id]
	if (!title)
		return res.status(404).send("Invalid title.")
	let unread = null
	if (req.user)
		unread = SQL_SELECT_UNREAD_CHAT_GAMES.all(req.user.user_id)
	let user_id = req.user ? req.user.user_id : 0

	let open_games = QUERY_LIST_GAMES_OF_TITLE_OPEN.all(title_id, user_id)
	let replacement_games = QUERY_LIST_GAMES_OF_TITLE_REPLACEMENT.all(title_id, user_id)
	let active_games = QUERY_LIST_GAMES_OF_TITLE_ACTIVE.all(title_id)
	let finished_games = QUERY_LIST_GAMES_OF_TITLE_FINISHED.all(title_id)

	annotate_games(open_games, user_id, unread)
	annotate_games(replacement_games, user_id, unread)
	annotate_games(active_games, user_id, unread)
	annotate_games(finished_games, user_id, unread)

	let seeds = TM_SEED_LIST_TITLE.all(user_id, title_id)
	let active_pools = TM_POOL_LIST_TITLE_ACTIVE.all(title_id)
	let finished_pools = TM_POOL_LIST_TITLE_FINISHED.all(title_id)

	res.render("info.pug", {
		user: req.user,
		title: title,
		open_games,
		replacement_games,
		active_games,
		finished_games,
		seeds,
		active_pools,
		finished_pools,
	})
}

for (let title of TITLE_LIST)
	app.get("/" + title.title_id, (req, res) => get_title_page(req, res, title.title_id))

app.get("/create/:title_id", function (req, res) {
	let title_id = req.params.title_id
	let title = TITLE_TABLE[title_id]
	if (!title)
		return res.status(404).send("Invalid title.")
	res.render("create.pug", {
		user: req.user,
		title: title,
		limit: req.user ? check_create_game_limit(req.user) : null,
		scenarios: RULES[title_id].scenarios,
	})
})

function options_json_replacer(key, value) {
	if (key === "scenario") return undefined
	if (key === "notice") return undefined
	if (key === "pace") return undefined
	if (key === "is_random") return undefined
	if (key === "is_private") return undefined
	if (value === "true") return true
	if (value === "false") return false
	if (value === "")
		return undefined
	if (typeof value === "string" && String(parseInt(value)) === value)
		return parseInt(value)
	return value
}

function is_random_scenario(title_id, scenario) {
	if (RULES[title_id].is_random_scenario)
		return RULES[title_id].is_random_scenario(scenario)
	return false
}

function select_random_scenario(title_id, scenario, seed) {
	if (RULES[title_id].select_random_scenario)
		return RULES[title_id].select_random_scenario(scenario, seed)
	return scenario
}

app.post("/create/:title_id", must_be_logged_in, function (req, res) {
	let title_id = req.params.title_id
	let priv = req.body.is_private === "true" ? 1 : 0
	let rand = req.body.is_random === "true" ? 1 : 0
	let pace = req.body.pace | 0
	let user_id = req.user.user_id
	let scenario = req.body.scenario
	let options = JSON.stringify(req.body, options_json_replacer)
	let notice = req.body.notice

	let limit = check_create_game_limit(req.user)
	if (limit)
		return res.send(limit)

	if (!(title_id in RULES))
		return res.send("Invalid title.")

	if (is_random_scenario(title_id, scenario))
		rand = 1

	let player_count = get_game_roles(title_id, scenario, options).length

	let game_id = SQL_INSERT_GAME.get(user_id, title_id, scenario, options, player_count, pace, priv, rand, notice, 0)
	res.redirect("/join/" + game_id)
})

app.post("/api/delete/:game_id", must_be_logged_in, function (req, res) {
	let game_id = req.params.game_id
	let info = SQL_DELETE_GAME_BY_OWNER.run(game_id, req.user.user_id)
	if (info.changes === 0)
		return res.send("Not authorized to delete that game ID.")
	if (info.changes === 1)
		update_join_clients_deleted(game_id)
	res.send("SUCCESS")
})

function insert_rematch_players(old_game_id, new_game_id, req_user_id, order) {
	let game = SQL_SELECT_GAME.get(old_game_id)
	let players = SQL_SELECT_PLAYERS.all(old_game_id)
	let roles = get_game_roles(game.title_id, game.scenario, game.options)
	let n = roles.length

	if (players.length !== n)
		throw new Error("missing players")

	switch (order) {
	default:
	case "swap":
		players.sort((a, b) => roles.indexOf(a.role) - roles.indexOf(b.role))
		for (let i = 0; i < n; ++i)
			players[i].role = roles[(i+1) % n]
		break
	case "keep":
		// do nothing
		break
	case "shuffle":
		// unused for now - random but known
		shuffle(players)
		for (let i = 0; i < n; ++i)
			players[i].role = roles[i]
		break
	case "random":
		for (let i = 0; i < n; ++i)
			players[i].role = "Random " + (i+1)
		break
	}

	for (let p of players)
		SQL_INSERT_PLAYER_ROLE.run(new_game_id, p.role, p.user_id, p.user_id !== req_user_id ? 1 : 0)
}

app.get("/rematch/:old_game_id", must_be_logged_in, function (req, res) {
	let old_game_id = req.params.old_game_id | 0

	let pool_name = TM_FIND_POOL_NAME.get(old_game_id)
	if (pool_name)
		return res.redirect("/tm/pool/" + pool_name)

	let magic = "\u{1F503} " + old_game_id
	let new_game_id = SQL_SELECT_REMATCH.get(magic)
	if (new_game_id)
		return res.redirect("/join/" + new_game_id)

	let game = SQL_SELECT_GAME.get(old_game_id)
	let players = SQL_SELECT_PLAYERS_WITH_NAME.all(old_game_id)
	res.render("rematch.pug", {
		user: req.user,
		title: TITLE_TABLE[game.title_id],
		game,
		players,
	})
})

app.post("/rematch/:old_game_id", must_be_logged_in, function (req, res) {
	let old_game_id = req.params.old_game_id | 0
	let magic = "\u{1F503} " + old_game_id
	let new_game_id = 0
	let order = req.body.order

	SQL_BEGIN.run()
	try {
		new_game_id = SQL_INSERT_REMATCH.get({
			owner_id: req.user.user_id,
			random: order === "random" ? 1 : 0,
			old_game_id,
			magic,
		})
		if (new_game_id)
			insert_rematch_players(old_game_id, new_game_id, req.user.user_id, order)
		else
			new_game_id = SQL_SELECT_REMATCH.get(magic)
		SQL_COMMIT.run()
	} catch (err) {
		return res.send(err.toString())
	} finally {
		if (db.inTransaction)
			SQL_ROLLBACK.run()
	}

	return res.redirect("/join/" + new_game_id)
})

function update_join_clients_deleted(game_id) {
	let list = join_clients[game_id]
	if (list && list.length > 0)
		for (let res of list)
			res.write("event: deleted\ndata: null\n\n")
	delete join_clients[game_id]
}

function update_join_clients(game_id) {
	let list = join_clients[game_id]
	if (list && list.length > 0) {
		let game = SQL_SELECT_GAME_VIEW.get(game_id)
		if (game) {
			let players = SQL_SELECT_PLAYER_VIEW.all(game_id)
			let roles = null
			if (game)
				roles = get_game_roles(game.title_id, game.scenario, game.options)
			let data = "event: updated\ndata: " + JSON.stringify({game,roles,players}) + "\n\n"
			for (let res of list)
				res.write(data)
		} else {
			for (let res of list)
				res.write("event: deleted\ndata: null\n\n")
		}
	}
}

app.get("/join/:game_id", function (req, res) {
	let game_id = req.params.game_id | 0
	let game = SQL_SELECT_GAME_VIEW.get(game_id)
	if (!game)
		return res.status(404).send("Invalid game ID.")

	let roles = get_game_roles(game.title_id, game.scenario, game.options)
	let players = SQL_SELECT_PLAYER_VIEW.all(game_id)

	let whitelist = null
	let blacklist = null
	let friends = null
	let rewind = 0

	if (req.user) {
		whitelist = SQL_SELECT_CONTACT_WHITELIST.all(req.user.user_id)
		blacklist = SQL_SELECT_CONTACT_BLACKLIST.all(req.user.user_id)
		if (game.owner_id === req.user.user_id)
			friends = SQL_SELECT_CONTACT_FRIEND_NAMES.all(req.user.user_id)
		if (req.user.user_id === 1)
			rewind = SQL_SELECT_REWIND.all(game_id)
	}

	let icon = ""
	if (game.is_private)
		icon += app.locals.EMOJI_PRIVATE
	if (game.is_match)
		icon += app.locals.EMOJI_MATCH
	if (game.pace)
		icon += app.locals.PACE_ICON[game.pace]

	res.render("join.pug", {
		user: req.user,
		icon,
		game,
		roles,
		players,
		whitelist,
		blacklist,
		friends,
		limit: req.user ? check_join_game_limit(req.user) : null,
		rewind
	})
})

app.get("/join-events/:game_id", must_be_logged_in, function (req, res) {
	let game_id = req.params.game_id | 0

	res.setHeader("Content-Type", "text/event-stream")
	res.setHeader("Connection", "keep-alive")
	res.setHeader("X-Accel-Buffering", "no")

	if (!(game_id in join_clients))
		join_clients[game_id] = []
	join_clients[game_id].push(res)

	res.on("close", () => {
		let list = join_clients[game_id]
		if (list) {
			let i = list.indexOf(res)
			if (i >= 0)
				list.splice(i, 1)
		}
	})

	res.write("retry: 15000\nevent: hello\ndata: null\n\n")
})

function do_join(res, game_id, role, user_id, user_name, is_invite) {
	let game = SQL_SELECT_GAME.get(game_id)
	let roles = get_game_roles(game.title_id, game.scenario, game.options)
	if (game.is_random && game.status === STATUS_OPEN) {
		let m = role.match(/^Random (\d+)$/)
		if (!m || Number(m[1]) < 1 || Number(m[1]) > roles.length)
			return res.status(404).send("Invalid role.")
	} else {
		if (!roles.includes(role))
			return res.status(404).send("Invalid role.")
	}
	let info = SQL_INSERT_PLAYER_ROLE.run(game_id, role, user_id, is_invite ? 2 : 0)
	if (info.changes === 1) {
		update_join_clients(game_id)
		res.send("SUCCESS")

		// send chat message about player joining a game in progress
		if (game.status > 0 && user_name && !is_invite) {
			send_chat_message(game_id, null, `${user_name} joined as ${role}.`)
		}
	} else {
		if (is_invite)
			res.send("Could not invite.")
		else
			res.send("Could not join game.")
	}
}

app.post("/api/join/:game_id/:role", must_be_logged_in, function (req, res) {
	let game_id = req.params.game_id | 0
	let role = req.params.role
	let limit = check_join_game_limit(req.user)
	if (limit)
		return res.send(limit)
	do_join(res, game_id, role, req.user.user_id, req.user.name, 0)
})

app.post("/api/invite/:game_id/:role/:user", must_be_logged_in, function (req, res) {
	let game_id = req.params.game_id | 0
	let role = req.params.role
	let user_id = SQL_SELECT_USER_ID.get(req.params.user)
	if (!user_id)
		res.send("User not found.")
	else if (user_id === req.user.user_id)
		res.send("You cannot invite yourself!")
	else
		do_join(res, game_id, role, user_id, null, 1)
})

app.post("/api/accept/:game_id/:role", must_be_logged_in, function (req, res) {
	// TODO: check join game limit if inviting self...
	let game_id = req.params.game_id | 0
	let game = SQL_SELECT_GAME.get(game_id)
	let role = req.params.role
	let info = SQL_UPDATE_PLAYER_ACCEPT.run(game_id, role, req.user.user_id)
	if (info.changes === 1) {
		update_join_clients(game_id)
		res.send("SUCCESS")

		// send chat message about player joining a game in progress
		if (game.status > 0)
			send_chat_message(game_id, null, `${req.user.name} joined as ${role}.`)
	} else {
		res.send("Could not accept invite.")
	}
})

app.post("/api/part/:game_id/:role", must_be_logged_in, function (req, res) {
	let game_id = req.params.game_id | 0
	let role = req.params.role
	let user_name = SQL_SELECT_PLAYER_NAME.get(game_id, role)
	let game = SQL_SELECT_GAME.get(game_id)
	SQL_DELETE_PLAYER_ROLE.run(game_id, role)
	update_join_clients(game_id)
	res.send("SUCCESS")

	// send chat message about player leaving a game in progress
	if (game.status > 0) {
		if (user_name !== req.user.name)
			send_chat_message(game_id, null, `${user_name} (${role}) left the game (kicked by ${req.user.name}).`)
		else
			send_chat_message(game_id, null, `${user_name} (${role}) left the game.`)
	}
})

function assign_random_roles(game, options, players) {
	function pick_random_item(list) {
		let k = crypto.randomInt(list.length)
		let r = list[k]
		list.splice(k, 1)
		return r
	}
	let roles = get_game_roles(game.title_id, game.scenario, options).slice()
	for (let p of players) {
		let old_role = p.role
		p.role = pick_random_item(roles)
		console.log("ASSIGN ROLE", "(" + p.name + ")", old_role, "->", p.role)
		SQL_UPDATE_PLAYER_ROLE.run(p.role, game.game_id, old_role, p.user_id)
	}
}

app.post("/api/start/:game_id", must_be_logged_in, function (req, res) {
	let game_id = req.params.game_id | 0
	let game = SQL_SELECT_GAME.get(game_id)
	if (game.owner_id !== req.user.user_id)
		return res.send("Not authorized to start that game ID.")
	if (game.status !== STATUS_OPEN)
		return res.send("The game is already started.")
	if (game.join_count !== game.player_count)
		return res.send("The game does not have enough players.")

	try {
		start_game(game)
	} catch (err) {
		console.log(err)
		return res.send(err.toString())
	}

	res.send("SUCCESS")
})

function start_game(game) {
	let options = parse_game_options(game.options)
	let seed = random_seed()
	let state = null

	console.log("STARTING GAME", game.game_id, game.title_id, game.scenario)

	SQL_BEGIN.run()
	try {
		if (is_random_scenario(game.title_id, game.scenario)) {
			game.scenario = select_random_scenario(game.title_id, game.scenario, seed)
			SQL_UPDATE_GAME_SCENARIO.run(game.scenario, game.game_id)
		}

		if (game.is_random)
			assign_random_roles(game, options, SQL_SELECT_PLAYERS.all(game.game_id))

		state = RULES[game.title_id].setup(seed, game.scenario, options)

		SQL_START_GAME.run(state.active, game.game_id)
		let replay_id = put_replay(game.game_id, null, ".setup", [ seed, game.scenario, options ])
		put_snap(game.game_id, replay_id, state)
		SQL_INSERT_GAME_STATE.run(game.game_id, JSON.stringify(state))

		SQL_UPDATE_PLAYERS_INIT_TIME.run(game.game_id)

		SQL_COMMIT.run()
	} finally {
		if (db.inTransaction)
			SQL_ROLLBACK.run()
	}

	update_join_clients(game.game_id)

	send_game_started_notification(game.game_id, state.active)
}

app.get("/api/replay/:game_id", function (req, res) {
	let game_id = req.params.game_id | 0
	let game = SQL_SELECT_GAME.get(game_id)
	if (!game)
		return res.status(404).send("Invalid game ID.")
	if (game.status < STATUS_FINISHED && (!req.user || req.user.user_id !== 1))
		return res.status(401).send("Not authorized to debug.")
	return res.type("application/json").send(SQL_SELECT_REPLAY.get(game_id))
})

app.get("/api/export/:game_id", function (req, res) {
	let game_id = req.params.game_id | 0
	let game = SQL_SELECT_GAME.get(game_id)
	if (!game)
		return res.status(404).send("Invalid game ID.")
	if (game.status < STATUS_FINISHED && (!req.user || req.user.user_id !== 1))
		return res.status(401).send("Not authorized to debug.")
	return res.type("application/json").send(SQL_SELECT_EXPORT.get(game_id))
})

function rewind_game_to_snap(game_id, snap_id) {
	let snap = SQL_SELECT_SNAP.get(game_id, snap_id)
	let game_state = JSON.parse(SQL_SELECT_GAME_STATE.get(game_id))
	let snap_state = JSON.parse(snap.state)
	snap_state.undo = []
	snap_state.log = game_state.log.slice(0, snap_state.log)

	SQL_BEGIN.run()
	try {
		SQL_DELETE_GAME_SNAP.run(game_id, snap_id)
		SQL_DELETE_GAME_REPLAY.run(game_id, snap.replay_id)
		SQL_INSERT_GAME_STATE.run(game_id, JSON.stringify(snap_state))

		SQL_REWIND_GAME.run(snap_id - 1, snap_state.active, game_id)
		SQL_REWIND_GAME_CLOCK.run(game_id)

		update_join_clients(game_id)
		if (game_clients[game_id])
			for (let other of game_clients[game_id])
				send_state(other, snap_state)

		SQL_COMMIT.run()
	} finally {
		if (db.inTransaction)
			SQL_ROLLBACK.run()
	}
}

const SQL_SELECT_REWIND_AUTH = SQL("select 1 from games where game_id=? and owner_id=? and is_private").pluck()
const SQL_SELECT_REWIND_ONCE_1 = SQL("select max(replay_id) from game_replay where game_id=?").pluck()
const SQL_SELECT_REWIND_ONCE_2 = SQL("select max(snap_id) from game_snap where game_id=? and replay_id<?").pluck()

app.post("/api/rewind/:game_id", must_be_logged_in, function (req, res) {
	let game_id = req.params.game_id | 0
	if (!SQL_SELECT_REWIND_AUTH.get(game_id, req.user.user_id))
		return res.send("Not authorized to rewind that game ID.")
	let replay_id = SQL_SELECT_REWIND_ONCE_1.get(game_id)
	if (replay_id) {
		let snap_id = SQL_SELECT_REWIND_ONCE_2.get(game_id, replay_id)
		if (snap_id) {
			try {
				rewind_game_to_snap(game_id, snap_id)
				send_chat_message(game_id, null, `${req.user.name} rewound the game to move ${snap_id}.`)
				return res.send("SUCCESS")
			} catch (err) {
				return res.send(err.toString())
			}
		}
	}
	res.send("Nothing to rewind!")
})

app.get("/api/rewind/:game_id/:snap_id", must_be_administrator, function (req, res) {
	rewind_game_to_snap(req.params.game_id | 0, req.params.snap_id | 0)
	res.redirect("/join/" + req.params.game_id)
})

const SQL_CLONE_1 = SQL(`
	insert into games(status,owner_id,title_id,scenario,options,player_count,active,moves,notice)
	select 1,$owner_id,title_id,scenario,options,player_count,active,moves,'CLONE ' || cast($old_game_id as integer)
	from games where game_id=$old_game_id
	returning game_id
`).pluck()

const SQL_CLONE_2 = [
	SQL(`insert into players(game_id,role,user_id) select $new_game_id,role,user_id from players where game_id=$old_game_id`),
	SQL(`insert into game_state(game_id,state) select $new_game_id,state from game_state where game_id=$old_game_id`),
	SQL(`insert into game_replay(game_id,replay_id,role,action,arguments) select $new_game_id,replay_id,role,action,arguments from game_replay where game_id=$old_game_id`),
	SQL(`insert into game_snap(game_id,snap_id,replay_id,state) select $new_game_id,snap_id,replay_id,state from game_snap where game_id=$old_game_id`),
]

app.get("/api/clone/:game_id", must_be_administrator, function (req, res) {
	let old_game_id = req.params.game_id | 0
	let new_game_id = 0

	SQL_BEGIN.run()
	try {
		new_game_id = SQL_CLONE_1.get({ owner_id: req.user.user_id, old_game_id })
		if (new_game_id) {
			for (let stmt of SQL_CLONE_2)
				stmt.run({ old_game_id, new_game_id })
		}
		SQL_COMMIT.run()
	} catch (err) {
		return res.send(err.toString())
	} finally {
		if (db.inTransaction)
			SQL_ROLLBACK.run()
	}
	res.redirect("/join/" + new_game_id)
})

/*
 * ELO RATINGS
 *
 * TODO:
 * use role ratings in asymmetric games based on title_id, scenario, player_count
 * add role_rating to Ev and update role_rating with low K-value
 */

const SQL_SELECT_RATING_GAME = SQL("select * from rated_games_view where game_id=?")
const SQL_SELECT_RATING_PLAYERS = SQL("select * from player_rating_view where game_id=?")
const SQL_INSERT_RATING = SQL("insert or replace into ratings (title_id,user_id,rating,count,last) values (?,?,?,?,?)")

function is_winner(role, result) {
	// NOTE: uses substring matching for multiple winners instead of splitting result on comma.
	return (result === "Draw" || result === role || result.includes(role))
}

function elo_k(a) {
	return a.count < 10 ? 60 : 30
}

function elo_ev(a, players) {
	// https://arxiv.org/pdf/2104.05422.pdf
	// original: 1 / ( 1 + 10**((Rb-Ra)/400) )
	// unoptimized: 10**(Ra/400) / ( 10**(Ra/400) + 10**(Rb/400) )
	// generalized: 10**(Ra/400) / ( 10**(Ra/400) + 10**(Rb/400) + 10**(Rc/400) + ... )
	let sum = 0
	for (let p of players)
		sum += 10**(p.rating/400)
	return 10**(a.rating/400) / sum
}

function elo_change(a, players, score) {
	return Math.round( elo_k(a) * ( score - elo_ev(a, players) ) )
}

function update_elo_ratings(game_id) {
	let game = SQL_SELECT_RATING_GAME.get(game_id)
	if (!game)
		return

	if (!game.result || game.result === "None")
		return

	let players = SQL_SELECT_RATING_PLAYERS.all(game_id)

	let winners = 0
	for (let p of players)
		if (is_winner(p.role, game.result))
			winners ++

	if (winners === 0)
		return

	for (let p of players)
		if (is_winner(p.role, game.result))
			p.change = elo_change(p, players, 1 / winners)
		else
			p.change = elo_change(p, players, 0)

	for (let p of players)
		SQL_INSERT_RATING.run(game.title_id, p.user_id, p.rating + p.change, p.count + 1, game.mtime)
}

/*
 * MAIL NOTIFICATIONS
 */

const MAIL_FROM = process.env.MAIL_FROM || "user@localhost"
const MAIL_FOOTER = "\n--\nYou can unsubscribe from notifications on your profile page:\n" + SITE_URL + "/profile\n"

function mail_callback(err) {
	if (err)
		console.log("MAIL ERROR", err)
}

function mail_addr(user) {
	return user.name + " <" + user.mail + ">"
}

function mail_password_reset_token(user, token) {
	if (mailer) {
		let subject = "Password reset request"
		let body =
			"Your password reset token is: " + token + "\n\n" +
			SITE_URL + "/reset-password/" + user.mail + "/" + token + "\n"
		console.log("SENT MAIL:", mail_addr(user), subject)
		mailer.sendMail({ from: MAIL_FROM, to: mail_addr(user), subject: subject, text: body }, mail_callback)
	}
}

function mail_verification_token(user, token) {
	if (mailer) {
		let subject = "Verify mail address"
		let body =
			"Your mail verification token is: " + token + "\n\n" +
			SITE_URL + "/verify-mail/" + token + "\n"
		console.log("SENT MAIL:", mail_addr(user), subject)
		mailer.sendMail({ from: MAIL_FROM, to: mail_addr(user), subject: subject, text: body }, mail_callback)
	}
}

/*
 * WEBHOOK NOTIFICATIONS
 */

const webhook_json_options = {
	"Content-Type": "application/json"
}

const webhook_text_options = {
	"Content-Type": "text/plain"
}

function on_webhook_success(user_id) {
	SQL_UPDATE_WEBHOOK_SUCCESS.run(user_id)
}

function on_webhook_error(user_id, error) {
	console.log("WEBHOOK FAIL", user_id, error)
	SQL_UPDATE_WEBHOOK_ERROR.run(error, user_id)
}

async function send_webhook(user_id, webhook, message, retry=2) {
	if (!WEBHOOKS)
		return
	try {
		const text = webhook.prefix + " " + message
		const data = webhook.format ? JSON.stringify({ [webhook.format]: text }) : text
		const headers = webhook.format ? webhook_json_options : webhook_text_options
		const res = await fetch(webhook.url, {
			method: "POST",
			signal: AbortSignal.timeout(6000),
			headers: headers,
			body: data
		})
		if (res.ok)
			on_webhook_success(user_id)
		else {
			if (retry > 0)
				retry_webhook(user_id, webhook, message, retry - 1)
			else
				on_webhook_error(user_id, res.status + ": " + res.statusText)
		}
	} catch (err) {
		if (retry > 0)
			retry_webhook(user_id, webhook, message, retry - 1)
		else
			on_webhook_error(user_id, err.message)
	}
}

function retry_webhook(user_id, webhook, message, retry) {
	console.log("WEBHOOK RETRY", user_id)
	setTimeout(() => send_webhook(user_id, webhook, message, retry), 3000 + Math.random() * 7000)
}

/*
 * NOTIFICATIONS
 */

function game_play_link(game_id, title_id, user) {
	return SITE_URL + play_url(title_id, game_id, user.role)
}

function game_join_link(game_id) {
	return SITE_URL + "/join/" + game_id
}

function message_link(msg_id) {
	return SITE_URL + "/message/read/" + msg_id
}

function send_notification(user, link, message) {
	if (WEBHOOKS) {
		let webhook = SQL_SELECT_WEBHOOK_SEND.get(user.user_id)
		if (webhook) {
			console.log("WEBHOOK", user.name, link, message)
			send_webhook(user.user_id, webhook, link + " - " + message)
		}
	}
	if (mailer && user.notify) {
		console.log("MAIL", mail_addr(user), link, message)
		mailer.sendMail(
			{
				from: MAIL_FROM,
				to: mail_addr(user),
				subject: message,
				text: link + "\n" + MAIL_FOOTER,
			},
			mail_callback
		)
	}
}

function send_join_notification(user, game_id, message) {
	let title_id = SQL_SELECT_GAME_TITLE.get(game_id)
	let title_name = TITLE_NAME[title_id]
	send_notification(user, game_join_link(game_id), `${title_name} #${game_id} - ${message}`)
}

function send_play_notification(user, game_id, message) {
	let title_id = SQL_SELECT_GAME_TITLE.get(game_id)
	let title_name = TITLE_NAME[title_id]
	send_notification(user, game_play_link(game_id, title_id, user), `${title_name} #${game_id} (${user.role}) - ${message}`)
}

function send_chat_activity_notification(game_id, p) {
	send_play_notification(p, game_id, "Chat activity")
}

function send_game_started_notification(game_id, active) {
	let players = SQL_SELECT_PLAYERS.all(game_id)
	for (let p of players) {
		let p_is_active = active === p.role || active === "Both"
		if (p_is_active)
			send_play_notification(p, game_id, "Started - Your turn")
		else
			send_play_notification(p, game_id, "Started")
	}
}

function send_your_turn_notification_to_offline_users(game_id, old_active, active) {
	// Only send notifications when the active player changes.
	if (old_active === active)
		return

	let players = SQL_SELECT_PLAYERS.all(game_id)
	for (let p of players) {
		let p_was_active = old_active === p.role || old_active === "Both"
		let p_is_active = active === p.role || active === "Both"
		if (!p_was_active && p_is_active) {
			if (!is_player_online(game_id, p.user_id))
				send_play_notification(p, game_id, "Your turn")
		}
	}
}

function send_game_finished_notification_to_offline_users(game_id, result) {
	let players = SQL_SELECT_PLAYERS.all(game_id)
	for (let p of players) {
		if (!is_player_online(game_id, p.user_id))
			send_play_notification(p, game_id, "Finished (" + result + ")")
	}
}

const SQL_SELECT_INVITE_NOTIFY = SQL(`
	select
		game_id, role, user_id, name, mail, notify
	from
		games
		join players using(game_id)
		join users using(user_id)
	where
		status = 0
		and is_invite = 2
		and julianday(mtime) < julianday('now', '-30 seconds')
`)

const SQL_UPDATE_INVITE_NOTIFY = SQL("update players set is_invite=1 where game_id=? and role=?")

function invite_notify_ticker() {
	for (let item of SQL_SELECT_INVITE_NOTIFY.all()) {
		try {
			SQL_UPDATE_INVITE_NOTIFY.run(item.game_id, item.role)
			send_join_notification(item, item.game_id, "You have an invitation")
		} catch (err) {
			console.log(err)
		}
	}
}

setInterval(invite_notify_ticker, 53 * 1000)

const QUERY_READY_TO_START = SQL(`
	select
		*
	from
		games
	where
		status = 0
		and not is_match
		and is_ready
		and julianday(mtime) < julianday('now', '-30 seconds')
`)

function ready_game_ticker() {
	for (let game of QUERY_READY_TO_START.all()) {
		try {
			start_game(game)
		} catch (err) {
			console.log(err)
		}
	}
}

setInterval(ready_game_ticker, 47 * 1000)

const QUERY_PURGE_OPEN_GAMES = SQL(`
	delete from
		games
	where
		status = 0
		and not is_match
		and not is_ready
		and julianday(ctime) < julianday('now', '-10 days')
`)

const QUERY_PURGE_ACTIVE_GAMES = SQL(`
	delete from
		games
	where
		status = 1
		and not is_match
		and not is_ready
		and julianday(mtime) < julianday('now', '-10 days')
`)

// don't keep solo games in archive
// don't keep games abandoned in the first turns
const QUERY_PURGE_FINISHED_GAMES = SQL(`
	delete from
		games
	where
		status > 1
		and not is_match
		and ( not is_opposed or moves < player_count * 3 )
		and julianday(mtime) < julianday('now', '-10 days')
`)

const QUERY_PURGE_MESSAGES = SQL(`
	delete from
		messages
	where
		is_deleted_from_inbox and is_deleted_from_outbox
`)

function purge_game_ticker() {
	QUERY_PURGE_OPEN_GAMES.run()
	QUERY_PURGE_ACTIVE_GAMES.run()
	QUERY_PURGE_FINISHED_GAMES.run()
	QUERY_PURGE_MESSAGES.run()
}

// Purge abandoned games every 31 minutes.
setInterval(purge_game_ticker, 31 * 60 * 1000)
setTimeout(purge_game_ticker, 89 * 1000)

/*
 * TIME CONTROL
 */

const SQL_UPDATE_PLAYERS_INIT_TIME = SQL(`
	update players
		set clock = (
			case (select pace from games where games.game_id = players.game_id)
				when 1 then 1
				when 2 then 3
				when 3 then 3
				else 21
			end
		)
	where
		players.game_id = ?
`)

const SQL_UPDATE_PLAYERS_ADD_TIME = SQL(`
	update players
		set clock = (
			case (select pace from games where games.game_id = players.game_id)
				when 1 then min(clock + ${4 / 24}, 3)
				when 2 then min(clock + ${12 / 24}, 5)
				when 3 then min(clock + ${36 / 24}, 10)
				else 21
			end
		)
	where
		players.game_id = ? and players.role = ?
`)

// SQL_UPDATE_PLAYERS_USE_TIME is handled by trigger

const SQL_SELECT_TIME_CONTROL = SQL("select * from time_control_view")

function time_control_ticker() {
	for (let item of SQL_SELECT_TIME_CONTROL.all()) {
		if (item.is_opposed) {
			console.log("TIMED OUT GAME:", item.game_id, item.role)
			do_resign(item.game_id, item.role, "timed out")
			if (item.is_match) {
				console.log("BANNED FROM TOURNAMENTS:", item.user_id)
				TM_INSERT_BANNED.run(item.user_id)
				TM_DELETE_QUEUE_ALL.run(item.user_id)
			}
		} else {
			console.log("TIMED OUT GAME:", item.game_id, item.role, "(solo)")
			SQL_DELETE_GAME.run(item.game_id)
		}
	}
}

// Run time control checks every 13 minutes.
setInterval(time_control_ticker, 13 * 60 * 1000)
setTimeout(time_control_ticker, 13 * 1000)

/*
 * TOURNAMENTS
 */

const designs = require("./designs.js")

const TM_INSERT_BANNED = SQL("insert or ignore into tm_banned (user_id, time) values (?, datetime())")
const TM_DELETE_QUEUE_ALL = SQL("delete from tm_queue where user_id=?")

const TM_MAY_JOIN_ANY_SEED = SQL(`
	select ( select notify and is_verified from users where user_id=@user_id )
	or ( select exists ( select 1 from webhooks where user_id=@user_id and error is null ) )
	or ( select exists ( select 1 from ratings where user_id=@user_id ) )
	as may_join
`).pluck()

const TM_MAY_JOIN_SEED = SQL(`
	select ( select not exists ( select 1 from tm_banned where user_id=@user_id ) )
	and ( select coalesce(is_open, 0) as may_join from tm_seeds where seed_id=@seed_id )
`).pluck()

function may_join_any_seed(user_id) {
	return DEBUG || TM_MAY_JOIN_ANY_SEED.get({user_id})
}

function may_join_seed(user_id, seed_id) {
	return TM_MAY_JOIN_SEED.get({user_id,seed_id})
}

const TM_SEED_LIST_ALL = SQL(`
	select
		tm_seeds.*,
		sum(level is 1) as queue_size,
		sum(user_id is ?) as is_queued
	from tm_seeds left join tm_queue using(seed_id)
	where is_open
	group by seed_id
	order by seed_name
`)

const TM_SEED_LIST_TITLE = SQL(`
	select
		tm_seeds.*,
		sum(level is 1) as queue_size,
		sum(user_id is ?) as is_queued
	from tm_seeds left join tm_queue using(seed_id)
	where title_id = ? and is_open
	group by seed_id
	order by seed_name
`)

const TM_SEED_LIST_USER = SQL(`
	select
		tm_seeds.*,
		sum(level is 1) as queue_size,
		sum(user_id is ?) as is_queued
	from tm_seeds left join tm_queue using(seed_id)
	group by seed_id
	having is_queued
	order by seed_name
`)

const TM_POOL_LIST_ACTIVE = SQL("select * from tm_pool_active_view")

const TM_POOL_LIST_USER_ACTIVE = SQL(`
	select * from tm_pool_active_view
	where not is_finished and pool_id in (
		select pool_id
		from tm_rounds
		join players using(game_id)
		where user_id = ?
	)
`)

const TM_POOL_LIST_USER_RECENT_FINISHED = SQL(`
	select * from tm_pool_finished_view
	where
		finish_date > date('now', '-14 days')
		and pool_id in (
			select pool_id
			from tm_rounds
			join players using(game_id)
			where user_id = ?
		)
`)

const TM_POOL_LIST_USER_ALL_FINISHED = SQL(`
	select * from tm_pool_finished_view
	where
		pool_id in (
			select pool_id
			from tm_rounds
			join players using(game_id)
			where user_id = ?
		)
`)

const TM_POOL_LIST_TITLE_ACTIVE = SQL(`
	select tm_pool_active_view.* from tm_pool_active_view join tm_seeds using(seed_id)
	where tm_seeds.title_id = ?
`)

const TM_POOL_LIST_TITLE_FINISHED = SQL(`
	select tm_pool_finished_view.* from tm_pool_finished_view join tm_seeds using(seed_id)
	where tm_seeds.title_id = ? and finish_date > date('now', '-14 days')
`)

const TM_POOL_LIST_SEED_ACTIVE = SQL("select * from tm_pool_active_view where seed_id = ?")
const TM_POOL_LIST_SEED_FINISHED = SQL("select * from tm_pool_finished_view where seed_id = ?")

const TM_SELECT_QUEUE_BLACKLIST = SQL(`
	with qq as (
		select user_id from tm_queue where seed_id=? and level=?
	)
	select me, you
	from contacts
	join qq on qq.user_id = me
	where relation < 0 and exists (select 1 from qq where user_id = you)
`)

const TM_SELECT_QUEUE_NAMES = SQL("select user_id, name, level from tm_queue join users using(user_id) where seed_id=? and level=? order by time")
const TM_SELECT_QUEUE = SQL("select user_id from tm_queue where seed_id=? and level=? order by time desc").pluck()
const TM_DELETE_QUEUE = SQL("delete from tm_queue where user_id=? and seed_id=? and level=?")
const TM_INSERT_QUEUE = SQL("insert or ignore into tm_queue (user_id, seed_id, level) values (?,?,?)")

const TM_SELECT_SEED = SQL("select * from tm_seeds where seed_id = ?")
const TM_SELECT_SEED_BY_NAME = SQL("select * from tm_seeds where seed_name = ?")
const TM_SELECT_POOL_BY_NAME = SQL("select * from tm_pools where pool_name=?")

const TM_INSERT_POOL = SQL("insert into tm_pools (seed_id, level, is_finished, start_date, pool_name) values (?,?,0,datetime(),?) returning pool_id").pluck()
const TM_INSERT_ROUND = SQL("insert into tm_rounds (game_id, pool_id, round) values (?,?,?)")

const TM_UPDATE_POOL_FINISHED = SQL("update tm_pools set is_finished=1, finish_date=datetime() where pool_id=?")

const TM_FIND_POOL_NAME = SQL("select pool_name from tm_rounds join tm_pools using(pool_id) where game_id=?").pluck()
const TM_FIND_NEXT_POOL_NUMBER = SQL("select 1 + count(1) from tm_pools where seed_id = ? and level = ?").pluck()

const TM_SELECT_GAMES = SQL(`
	select
		tm_rounds.*,
		games.status,
		games.moves,
		json_group_object(role, coalesce(name, 'null')) as role_names,
		json_group_object(role, score) as role_scores
	from
		tm_rounds
		left join games using(game_id)
		left join players using(game_id)
		left join users using(user_id)
	where
		pool_id=?
	group by
		game_id
`)

const TM_SELECT_WINNERS = SQL("select user_id from tm_winners where pool_id = ?").pluck()

const TM_SELECT_PLAYERS_2P = SQL(`
	with
		score_cte as (
			select
				pool_id,
				u1.user_id as user_id,
				coalesce(u1.name, 'null') as name,
				coalesce(u2.name, 'null') as opponent,
				json_group_array(json_array(game_id, p1.score)) as result
			from
				tm_rounds
				left join players as p1 using(game_id)
				left join players as p2 using(game_id)
				left join users as u1 on u1.user_id=p1.user_id
				left join users as u2 on u2.user_id=p2.user_id
			where
				pool_id = ?
				and p1.user_id != p2.user_id
			group by u1.name, u2.name
		)
	select
		name,
		json_group_object(opponent, json(result)) as result,
		coalesce(points, 0) as points,
		coalesce(son, 0) as son
	from
		score_cte
		left join tm_results using(pool_id, user_id)
	group by
		user_id
	order by
		points desc, son desc, name
`)

const TM_SELECT_PLAYERS_MP = SQL(`
	select
		name,
		json_group_array(json_array(game_id, score)) as result,
		coalesce(points, 0) as points,
		coalesce(son, 0) as son
	from
		tm_rounds
		left join games using(game_id)
		left join players using(game_id)
		left join users using(user_id)
		left join tm_results using(pool_id, user_id)
	where
		pool_id = ?
	group by
		user_id
	order by
		points desc, son desc, name
`)

const TM_FIND_NEXT_GAME_TO_START = SQL(`
	with
		user_busy as (
			select
				pool_id, round, user_id, role
			from
				tm_rounds
				join games using(game_id)
				join players using(game_id)
			where
				status = 1
		),
		next_round as (
			select
				pool_id,
				round,
				coalesce(
					lag( sum(status < 2) = 0 ) over ( partition by pool_id order by round ),
					1
				) as is_round_ready
			from
				tm_rounds
				join games using(game_id)
			group by
				pool_id, round
		),
		next_game as (
			select
				pool_id,
				games.game_id,
				games.title_id,
				games.scenario,
				games.options,
				sum(
					exists (
						select 1 from user_busy
							where user_busy.pool_id = tm_rounds.pool_id
							and user_busy.round = tm_rounds.round
							and user_busy.user_id = players.user_id
							and user_busy.role = players.role
					)
				) = 0 as is_user_ready
			from
				next_round
				join tm_rounds using(pool_id, round)
				join games using(game_id)
				join players using(game_id)
			where
				status = 0 and is_round_ready
			group by
				game_id
			having
				is_user_ready
		)
	select
		pool_id, game_id, title_id, scenario, options
	from
		next_game
	limit 1
`)

const TM_SELECT_ENDED_POOLS = SQL(`
	select
		pool_id, seed_id, level, pool_name, level_count
	from
		tm_pools
		join tm_seeds using(seed_id)
		join tm_rounds using(pool_id)
		join games using(game_id)
	where
		not is_finished
	group by
		pool_id
	having
		sum(status < 2) = 0
`)

const TM_SELECT_SEED_READY_MINI_CUP = SQL(`
	select
		seed_id, level
	from
		tm_seeds
		join tm_queue using(seed_id)
	where
		is_open and seed_name like 'mc.%'
		and julianday(time) < julianday('now', '-30 seconds')
	group by
		seed_id, level
	having
		count(1) >= pool_size
`)

app.get("/tm/list", function (req, res) {
	let seeds = TM_SEED_LIST_ALL.all(req.user ? req.user.user_id : 0)
	let seeds_by_title = object_group_by(seeds, "title_id")
	let active_pools = TM_POOL_LIST_ACTIVE.all()
	let pools_by_seed = object_group_by(active_pools, "seed_name")
	res.render("tm_list.pug", { user: req.user, seeds, seeds_by_title, active_pools, pools_by_seed })
})

app.get("/tm/seed/:seed_name", function (req, res) {
	let seed_name = req.params.seed_name
	let seed = TM_SELECT_SEED_BY_NAME.get(seed_name)
	if (!seed)
		return res.status(404).send("Tournament seed not found.")
	let seed_id = seed.seed_id
	let queues = []
	for (let level = 1; level <= seed.level_count; ++level)
		queues[level-1] = TM_SELECT_QUEUE_NAMES.all(seed_id, level)

	let active_pools = TM_POOL_LIST_SEED_ACTIVE.all(seed_id)
	let finished_pools = TM_POOL_LIST_SEED_FINISHED.all(seed_id)

	let error = null
	let may_register = false
	if (req.user && seed.is_open) {
		if (!may_join_any_seed(req.user.user_id))
			error = "Please verify your mail address and enable notifications to join tournaments."
		else if (!may_join_seed(req.user.user_id, seed_id))
			error = "You may not register for this tournament."
		else
			may_register = true
	}

	res.render("tm_seed.pug", { user: req.user, error, may_register, seed, queues, active_pools, finished_pools })
})

app.get("/tm/pool/:pool_name", function (req, res) {
	let pool_name = req.params.pool_name
	let pool = TM_SELECT_POOL_BY_NAME.get(pool_name)
	if (!pool)
		return res.status(404).send("Tournament pool not found.")
	let pool_id = pool.pool_id
	let seed = TM_SELECT_SEED.get(pool.seed_id)
	let roles = get_game_roles(seed.title_id, seed.scenario, seed.options)
	let players
	if (seed.player_count === 2)
		players = TM_SELECT_PLAYERS_2P.all(pool_id)
	else
		players = TM_SELECT_PLAYERS_MP.all(pool_id)
	let games = TM_SELECT_GAMES.all(pool_id)
	let games_by_round = object_group_by(games, "round")
	res.render("tm_pool.pug", { user: req.user, seed, pool, roles, players, games_by_round })
})

app.post("/api/tm/register/:seed_id", must_be_logged_in, function (req, res) {
	let seed_id = req.params.seed_id | 0
	let user_id = req.user.user_id
	if (!may_join_any_seed(user_id))
		return res.status(401).send("You may not join any tournaments right now.")
	if (!may_join_seed(user_id, seed_id))
		return res.status(401).send("You may not join this tournament.")
	TM_INSERT_QUEUE.run(user_id, seed_id, 1)
	return res.redirect(req.headers.referer)
})

app.post("/api/tm/withdraw/:seed_id/:level", must_be_logged_in, function (req, res) {
	let seed_id = req.params.seed_id | 0
	let level = req.params.level | 0
	let user_id = req.user.user_id
	TM_DELETE_QUEUE.run(user_id, seed_id, level)
	return res.redirect(req.headers.referer)
})

app.post("/api/tm/start/:seed_id/:level", must_be_administrator, function (req, res) {
	let seed_id = req.params.seed_id | 0
	let level = req.params.level | 0
	start_tournament_seed(seed_id, level)
	tm_start_ready_games()
	return res.redirect(req.headers.referer)
})

function make_pools(seed, players) {
	let v = players.length
	let k = seed.player_count
	let n = seed.round_count

	if (k === 2) {
		if (n === 4) {
			if (v % 5 === 0)
				return designs.pool_players(players, 5)
			if (v % 3 === 0)
				return designs.pool_players(players, 3)
			if (v > 7)
				return designs.pool_players_using_knapsack(players, "5/3")
		}

		if (n === 6) {
			if (v % 7 === 0)
				return designs.pool_players(players, 7)
			if (v % 4 === 0)
				return designs.pool_players(players, 4)
			if (v > 17)
				return designs.pool_players_using_knapsack(players, "7/4")
		}

		if (n === 8) {
			if (v % 9 === 0)
				return designs.pool_players(players, 9)
			if (v % 5 === 0)
				return designs.pool_players(players, 5)
			if (v > 31)
				return designs.pool_players_using_knapsack(players, "9/5")
		}

		if (v % (n+1) === 0)
			return designs.pool_players(players, n+1)

		throw new Error("cannot create pools for this player/rounds configuration")

		if (v > n+1)
			return designs.pool_players(players, n+1)

		return [ players ]
	}

	if (k === 3) {
		// youden squares
		if (v % 7 === 0) return designs.pool_players(players, 7)
		// kirkman triple systems
		if (v % 9 === 0) return designs.pool_players(players, 9)
		if (v % 15 === 0) return designs.pool_players(players, 15)
		if (v % 21 === 0) return designs.pool_players(players, 21)
		if (v % 27 === 0) return designs.pool_players(players, 27)
		if (v % 33 === 0) return designs.pool_players(players, 33)
		if (v % 39 === 0) return designs.pool_players(players, 39)
		if (v % 45 === 0) return designs.pool_players(players, 45)
		if (v % 51 === 0) return designs.pool_players(players, 51)
		// social golfer semi-solutions
		if (v % 6 === 0) return designs.pool_players(players, 6)
		if (v % 12 === 0) return designs.pool_players(players, 12)
		// misc bibd
		if (v % 13 === 0 && n == 6)
			return designs.pool_players(players, 13)
	}

	if (k === 4) {
		// youden squares
		if (v % 7 === 0) return designs.pool_players(players, 7)
		if (v % 13 === 0) return designs.pool_players(players, 13)
		// steiner quadrilateral systems
		if (v % 16 === 0) return designs.pool_players(players, 16)
		if (v % 28 === 0) return designs.pool_players(players, 28)
		if (v % 40 === 0) return designs.pool_players(players, 40)
		if (v % 52 === 0) return designs.pool_players(players, 52)
		// social golfer semi-solutions
		if (v % 8 === 0) return designs.pool_players(players, 8)
		// misc bibd
		if (v % 9 === 0 && n == 8)
			return designs.pool_players(players, 9)
	}

	if (k === 5) {
		// youden squares
		if (v % 11 === 0) return designs.pool_players(players, 11)
		if (v % 21 === 0) return designs.pool_players(players, 21)
		// resolvable bibd
		if (v % 25 === 0) return designs.pool_players(players, 25)
	}

	if (k === 6) {
		// youden squares / bibd
		if (v % 11 === 0) return designs.pool_players(players, 11)
		if (v % 16 === 0) return designs.pool_players(players, 16)
		if (v % 31 === 0) return designs.pool_players(players, 31)
	}

	throw new Error("cannot create pools for this player count")
}

function make_rounds(seed, players) {
	let v = players.length
	let k = seed.player_count
	let n = seed.round_count
	let rounds
	if (seed.is_concurrent)
		rounds = make_concurrent_rounds(v, k, n)
	else
		rounds = make_sequential_rounds(v, k, n)
	return rounds.map(r => r.map(m => m.map(p => players[p])))
}

function make_concurrent_rounds(v, k, n) {
	if (k === 2) {
		if (v - 1 <= n / 2)
			return [ designs.double_berger_table(v).flat() ]
		else if (v & 1)
			return [ designs.concurrent_round_robin(v).flat() ]
		else
			return [ designs.berger_table(v).flat() ]
	}

	let bibd = designs.youden_square(v, k)
	if (bibd)
		return [ bibd ]

	let rbibd = designs.resolvable_bibd(v, k)
	if (rbibd)
		return rbibd.slice(0, n).flat()

	throw new Error("cannot create rounds for this configuration")
}

function make_sequential_rounds(v, k, n) {
	if (k === 2) {
		if (v - 1 <= n / 2)
			return designs.double_berger_table(v)
		else
			return designs.berger_table(v)
	}

	let rbibd = designs.resolvable_bibd(v, k)
	if (rbibd)
		return rbibd.slice(0, n)

	throw new Error("cannot create rounds for this configuration")
}

function create_tournament(seed, level, players) {
	let pools = make_pools(seed, players)
	for (let i = 0; i < pools.length; ++i)
		create_tournament_pool(seed, level, pools[i])
}

function create_tournament_pool(seed, level, players) {
	let rounds = make_rounds(seed, players)

	let pool_name = seed.seed_name + "." + level + "." + TM_FIND_NEXT_POOL_NUMBER.get(seed.seed_id, level)

	let pool_id = TM_INSERT_POOL.get(seed.seed_id, level, pool_name)

	console.log("TM POOL", pool_name, players.length, "players", rounds.length, "rounds")

	for (let p of players) {
		TM_DELETE_QUEUE.run(p, seed.seed_id, level)
	}

	for (let i = 0; i < rounds.length; ++i) {
		for (let match of rounds[i]) {
			create_tournament_game(seed, pool_id, i+1, pool_name, match)
		}
	}
}

function create_tournament_game(seed, pool_id, round, pool_name, players) {
	if (players.length !== seed.player_count)
		throw new Error("player count mismatch in tournament setup")

	let roles = get_game_roles(seed.title_id, seed.scenario, parse_game_options(seed.options))
	if (players.length !== roles.length)
		throw new Error("player count mismatch in tournament setup")

	let game_id = SQL_INSERT_GAME.get(
		0, // owner
		seed.title_id,
		seed.scenario,
		seed.options,
		seed.player_count,
		2, // pace
		0, // is_private
		0, // is_random
		pool_name, // notice
		1 // is_match
	)

	for (let i = 0; i < players.length; ++i)
		SQL_INSERT_PLAYER_ROLE.run(game_id, roles[i], players[i], 0)

	TM_INSERT_ROUND.run(game_id, pool_id, round)

	return game_id
}

function filter_queue_through_blacklist(queue, count, blacklist) {
	function can_add_player(pool, b) {
		for (let a of pool) {
			for (let {me, you} of blacklist) {
				if (me === a && you === b)
					return false
				if (me === b && you === a)
					return false
			}
		}
		return true
	}

	function rec(output, input) {
		for (;;) {
			if (output.length === count)
				return output
			if (input.length === 0)
				return false
			let a = input.pop()
			if (can_add_player(output, a)) {
				output.push(a)
				if (rec(output, input.slice()))
					return output
				output.pop()
			}
		}
	}

	return rec([], queue)
}

function start_tournament_seed_mc(seed_id, level) {
	let seed = TM_SELECT_SEED.get(seed_id)
	let queue = TM_SELECT_QUEUE.all(seed_id, level)
	let blacklist = TM_SELECT_QUEUE_BLACKLIST.all(seed_id, level)

	console.log("TM SPAWN SEED (MC)", seed.seed_name, level, queue.length)

	let players = filter_queue_through_blacklist(queue, seed.pool_size, blacklist)
	if (!players) {
		console.log("Too many blacklisted players to form pool!")
		return
	}

	SQL_BEGIN.run()
	try {
		shuffle(players)
		create_tournament(seed, level, players)
		SQL_COMMIT.run()
	} catch (err) {
		console.log(err)
	} finally {
		if (db.inTransaction)
			SQL_ROLLBACK.run()
	}
}

function start_tournament_seed(seed_id, level) {
	let seed = TM_SELECT_SEED.get(seed_id)

	if (seed.seed_name.startsWith("mc."))
		return start_tournament_seed_mc(seed_id, level)

	let queue = TM_SELECT_QUEUE.all(seed_id, level)
	console.log("TM SPAWN SEED", seed.seed_name, level, queue.length)

	shuffle(queue)

	SQL_BEGIN.run()
	try {
		create_tournament(seed, level, queue)
		SQL_COMMIT.run()
	} finally {
		if (db.inTransaction)
			SQL_ROLLBACK.run()
	}
}

function tm_reap_pools() {
	// reap pools that are finished (and promote winners)
	let ended = TM_SELECT_ENDED_POOLS.all()
	for (let item of ended) {
		console.log("TM POOL - END", item.pool_name)
		SQL_BEGIN.run()
		try {
			TM_UPDATE_POOL_FINISHED.run(item.pool_id)
			if (item.level < item.level_count) {
				let winners = TM_SELECT_WINNERS.all(item.pool_id)
				for (let user_id of winners)
					TM_INSERT_QUEUE.run(user_id, item.seed_id, item.level + 1)
			}
			SQL_COMMIT.run()
		} finally {
			if (db.inTransaction)
				SQL_ROLLBACK.run()
		}
	}
}

function tm_start_ready_seeds() {
	// start seeds that are ready
	for (let item of TM_SELECT_SEED_READY_MINI_CUP.all())
		start_tournament_seed_mc(item.seed_id, item.level)
}

function tm_start_ready_games() {
	// start games that are ready
	for (;;) {
		let game = TM_FIND_NEXT_GAME_TO_START.get()
		if (game)
			start_game(game)
		else
			break
	}
}

function tournament_ticker() {
	try {
		tm_reap_pools()
		tm_start_ready_seeds()
		tm_start_ready_games()
	} catch (err) {
		console.log(err)
	}
}

if (app.locals.ENABLE_TOURNAMENTS) {
	setTimeout(tournament_ticker, 19 * 1000)
	setInterval(tournament_ticker, 97 * 1000)
}

/*
 * GAME SERVER
 */

function is_player_online(game_id, user_id) {
	if (game_clients[game_id])
		for (let other of game_clients[game_id])
			if (other.user && other.user.user_id === user_id)
				return true
	return false
}

function send_message(socket, cmd, arg) {
	socket.send(JSON.stringify([ cmd, arg ]))
}

function send_state(socket, state) {
	try {
		let view = RULES[socket.title_id].view(state, socket.role)
		if (socket.seen < view.log.length)
			view.log_start = socket.seen
		else
			view.log_start = view.log.length
		socket.seen = view.log.length
		view.log = view.log.slice(view.log_start)
		if (state.state === "game_over")
			view.game_over = 1
		let this_view = JSON.stringify(view)
		if (view.actions || socket.last_view !== this_view) {
			socket.send('["state",' + this_view + "," + game_cookies[socket.game_id] + "]")
			socket.last_view = this_view
		}
	} catch (err) {
		console.log(err)
		return send_message(socket, "error", err.toString())
	}
}

function get_game_state(game_id) {
	let game_state = SQL_SELECT_GAME_STATE.get(game_id)
	if (!game_state)
		throw new Error("No game with that ID")
	return JSON.parse(game_state)
}

function sync_client_state_for_title(title_id) {
	for (let game_id in game_clients)
		for (let socket of game_clients[game_id])
			if (socket.title_id === title_id)
				send_state(socket, get_game_state(socket.game_id))
}

function snap_from_state(state) {
	// return JSON of game state without undo and with log replaced by log length
	let save_undo = state.undo
	let save_log = state.log
	state.undo = undefined
	state.log = save_log.length
	let snap = JSON.stringify(state)
	state.undo = save_undo
	state.log = save_log
	return snap
}

function put_replay(game_id, role, action, args) {
	if (args !== undefined && args !== null && typeof args !== "number")
		args = JSON.stringify(args)
	return SQL_INSERT_REPLAY.get(game_id, game_id, role, action, args)
}

function put_snap(game_id, replay_id, state) {
	let snap_id = SQL_INSERT_SNAP.get(game_id, game_id, replay_id, snap_from_state(state))
	if (game_clients[game_id])
		for (let other of game_clients[game_id])
			send_message(other, "snapsize", snap_id)
}

function put_game_state(game_id, state, old_active, current_role) {
	// TODO: separate state, undo, and log entries (and reuse "snap" json stringifaction?)

	SQL_INSERT_GAME_STATE.run(game_id, JSON.stringify(state))

	if (state.active !== old_active) {
		SQL_UPDATE_GAME_ACTIVE.run(state.active, game_id)

		// add time for the player who took the current action
		SQL_UPDATE_PLAYERS_ADD_TIME.run(game_id, current_role)
	}

	if (state.state === "game_over") {
		SQL_FINISH_GAME.run(state.result, game_id)
		if (state.result && state.result !== "None")
			update_elo_ratings(game_id)
	}
}

function put_new_state(game_id, state, old_active, role, action, args) {
	SQL_BEGIN.run()
	try {
		let replay_id = put_replay(game_id, role, action, args)

		if (state.active !== old_active)
			put_snap(game_id, replay_id, state)

		put_game_state(game_id, state, old_active, role)

		if (state.active !== old_active)
			update_join_clients(game_id)
		if (game_clients[game_id])
			for (let other of game_clients[game_id])
				send_state(other, state)

		if (state.state === "game_over")
			send_game_finished_notification_to_offline_users(game_id, state.result)
		else
			send_your_turn_notification_to_offline_users(game_id, old_active, state.active)

		SQL_COMMIT.run()
	} finally {
		if (db.inTransaction)
			SQL_ROLLBACK.run()
	}
}

function on_action(socket, action, args, cookie) {
	if (args !== null)
		SLOG(socket, "ACTION", action, JSON.stringify(args))
	else
		SLOG(socket, "ACTION", action)

	if (game_cookies[socket.game_id] !== cookie) {
		send_state(socket, get_game_state(socket.game_id))
		send_message(socket, "warning", "Synchronization error!")
		return
	}

	try {
		let state = get_game_state(socket.game_id)
		let old_active = state.active

		// Don't update cookie during simultaneous turns, as it results
		// in many in-flight collisions.
		if (old_active !== "Both")
			game_cookies[socket.game_id] ++

		state = RULES[socket.title_id].action(state, socket.role, action, args)
		put_new_state(socket.game_id, state, old_active, socket.role, action, args)
	} catch (err) {
		console.log(err)
		return send_message(socket, "error", err.toString())
	}
}

function on_resign(socket) {
	SLOG(socket, "RESIGN")
	try {
		do_resign(socket.game_id, socket.role, "resigned")
	} catch (err) {
		console.log(err)
		return send_message(socket, "error", err.toString())
	}
}

function do_resign(game_id, role, how) {
	let game = SQL_SELECT_GAME.get(game_id)
	let state = get_game_state(game_id)
	let old_active = state.active

	let result = "None"

	let roles = get_game_roles(game.title_id, game.scenario, game.options)
	if (game.player_count === 2) {
		for (let r of roles)
			if (r !== role)
				result = r
	} else {
		result = roles.filter(r => r !== role).join(", ")
	}

	state.state = "game_over"
	state.active = "None"
	state.result = result
	state.victory = role + " " + how + "."
	state.log.push("")
	state.log.push(state.victory)

	put_new_state(game_id, state, old_active, role, ".resign", null)
}

function on_restore(socket, state_text) {
	if (!DEBUG)
		send_message(socket, "error", "Debugging is not enabled on this server.")
	SLOG(socket, "RESTORE")
	try {
		let state = JSON.parse(state_text)

		// reseed!
		state.seed = random_seed()

		// resend full log!
		for (let other of game_clients[socket.game_id])
			other.seen = 0

		put_new_state(socket.game_id, state, null, null, "$restore", state)
	} catch (err) {
		console.log(err)
		return send_message(socket, "error", err.toString())
	}
}

function on_save(socket) {
	if (!DEBUG)
		send_message(socket, "error", "Debugging is not enabled on this server.")
	SLOG(socket, "SAVE")
	try {
		let game_state = SQL_SELECT_GAME_STATE.get(socket.game_id)
		if (!game_state)
			return send_message(socket, "error", "No game with that ID.")
		send_message(socket, "save", game_state)
	} catch (err) {
		console.log(err)
		return send_message(socket, "error", err.toString())
	}
}

function on_query(socket, q, params) {
	SLOG(socket, "QUERY", q, JSON.stringify(params))
	try {
		if (RULES[socket.title_id].query) {
			let state = get_game_state(socket.game_id)
			let reply = RULES[socket.title_id].query(state, socket.role, q, params)
			send_message(socket, "reply", [ q, reply ])
		}
	} catch (err) {
		console.log(err)
		return send_message(socket, "error", err.toString())
	}
}

function on_query_snap(socket, snap_id, q, params) {
	SLOG(socket, "QUERYSNAP", snap_id, JSON.stringify(params))
	try {
		if (RULES[socket.title_id].query) {
			let state = JSON.parse(SQL_SELECT_SNAP_STATE.get(socket.game_id, snap_id))
			let reply = RULES[socket.title_id].query(state, socket.role, q, params)
			send_message(socket, "reply", [ q, reply ])
		}
	} catch (err) {
		console.log(err)
		return send_message(socket, "error", err.toString())
	}
}

function on_getnote(socket) {
	try {
		let note = SQL_SELECT_GAME_NOTE.get(socket.game_id, socket.role)
		if (note) {
			SLOG(socket, "GETNOTE", note.length)
			send_message(socket, "note", note)
		} else {
			SLOG(socket, "GETNOTE null")
			send_message(socket, "note", "")
		}
	} catch (err) {
		console.log(err)
		return send_message(socket, "error", err.toString())
	}
}

function on_putnote(socket, note) {
	try {
		SLOG(socket, "PUTNOTE", note.length)
		if (note.length > 0)
			SQL_UPDATE_GAME_NOTE.run(socket.game_id, socket.role, note)
		else
			SQL_DELETE_GAME_NOTE.run(socket.game_id, socket.role)
	} catch (err) {
		console.log(err)
		return send_message(socket, "error", err.toString())
	}
}

function on_getchat(socket, seen) {
	try {
		let chat = SQL_SELECT_GAME_CHAT.all(socket.game_id, seen)
		if (chat.length > 0)
			SLOG(socket, "GETCHAT", seen, chat.length)
		for (let i = 0; i < chat.length; ++i)
			send_message(socket, "chat", chat[i])
		SQL_DELETE_UNREAD_CHAT.run(socket.user.user_id, socket.game_id)
	} catch (err) {
		console.log(err)
		return send_message(socket, "error", err.toString())
	}
}

function on_chat(socket, message) {
	message = message.substring(0, 4000)
	try {
		SLOG(socket, "CHAT")
		send_chat_message(socket.game_id, socket.user.user_id, message)
	} catch (err) {
		console.log(err)
		return send_message(socket, "error", err.toString())
	}
}

function send_chat_message(game_id, from_id, message) {
	SQL_INSERT_GAME_CHAT.run(game_id, game_id, from_id, message)

	let players = SQL_SELECT_PLAYERS.all(game_id)
	for (let p of players) {
		let unread = SQL_SELECT_UNREAD_CHAT.get(p.user_id, game_id)
		if (!unread) {
			SQL_INSERT_UNREAD_CHAT.run(p.user_id, game_id)
			if (!is_player_online(game_id, p.user_id))
				send_chat_activity_notification(game_id, p)
		}
	}

	if (game_clients[game_id]) {
		for (let other of game_clients[game_id])
			if (other.role !== "Observer")
				send_message(other, "newchat", 1)
	}
}

function on_snap(socket, snap_id) {
	SLOG(socket, "SNAP", snap_id)
	try {
		let snap_state = SQL_SELECT_SNAP_STATE.get(socket.game_id, snap_id)
		if (snap_state) {
			let state = JSON.parse(snap_state)
			let view = RULES[socket.title_id].view(state, socket.role)
			view.prompt = undefined
			view.actions = undefined
			view.log = state.log
			send_message(socket, "snap", [ snap_id, state.active, view ])
		}
	} catch (err) {
		console.log(err)
		return send_message(socket, "error", err.toString())
	}
}

function broadcast_presence(game_id) {
	let presence = []
	for (let socket of game_clients[game_id])
		if (!presence.includes(socket.role))
			presence.push(socket.role)
	for (let socket of game_clients[game_id])
		send_message(socket, "presence", presence)
}

function handle_player_message(socket, cmd, arg) {
	switch (cmd) {
	case "action":
		on_action(socket, arg[0], arg[1], arg[2])
		break
	case "query":
		on_query(socket, arg[0], arg[1])
		break
	case "resign":
		on_resign(socket)
		break
	case "getnote":
		on_getnote(socket)
		break
	case "putnote":
		on_putnote(socket, arg)
		break
	case "getchat":
		on_getchat(socket, arg)
		break
	case "chat":
		on_chat(socket, arg)
		break
	case "getsnap":
		on_snap(socket, arg | 0)
		break
	case "querysnap":
		on_query_snap(socket, arg[0], arg[1], arg[2])
		break
	case "save":
		on_save(socket)
		break
	case "restore":
		on_restore(socket, arg)
		break
	default:
		send_message(socket, "error", "Invalid server command: " + cmd)
		break
	}
}

function handle_observer_message(socket, cmd, arg) {
	switch (cmd) {
	case "getsnap":
		on_snap(socket, arg)
		break
	case "querysnap":
		on_query_snap(socket, arg[0], arg[1], arg[2])
		break
	case 'query':
		on_query(socket, arg[0], arg[1])
		break
	default:
		send_message(socket, "error", "Invalid server command: " + cmd)
		break
	}
}

wss.on("connection", (socket, req) => {
	let u = url.parse(req.url, true)
	if (u.pathname !== "/play-socket")
		return setTimeout(() => socket.close(1000, "Invalid request."), 30000)
	req.query = u.query

	let ip = req.headers["x-real-ip"] || req.ip || req.connection.remoteAddress || "0.0.0.0"

	let user_id = 0
	let sid = login_cookie(req)
	if (sid)
		user_id = login_sql_select.get(sid)
	if (user_id) {
		socket.user = SQL_SELECT_USER_VIEW.get(user_id)
		SQL_UPDATE_USER_LAST_SEEN.run(user_id, ip)
	}

	socket.ip = ip
	socket.title_id = req.query.title || "unknown"
	socket.game_id = req.query.game | 0
	socket.role = req.query.role
	socket.seen = req.query.seen | 0

	SLOG(socket, "OPEN " + socket.seen)

	try {
		let game = SQL_SELECT_GAME.get(socket.game_id)
		if (!game || game.title_id !== socket.title_id)
			return socket.close(1000, "Invalid game ID.")

		let players = socket.players = SQL_SELECT_PLAYERS_WITH_NAME.all(socket.game_id)

		if (socket.role !== "Observer") {
			if (!socket.user)
				return socket.close(1000, "You are not logged in!")

			if (!players.find(p => p.user_id === socket.user.user_id && p.role === socket.role))
				return socket.close(1000, "You aren't assigned that role!")

			let new_chat = SQL_SELECT_UNREAD_CHAT.get(socket.user.user_id, socket.game_id)
			send_message(socket, "newchat", new_chat)
		}

		if (socket.seen === 0) {
			let roles = get_game_roles(game.title_id, game.scenario, game.options)
			send_message(socket, "players", [
				socket.role,
				roles.map(r => ({ role: r, name: players.find(p => p.role === r)?.name }))
			])
		}

		if (game_clients[socket.game_id]) {
			game_clients[socket.game_id].push(socket)
		} else {
			game_clients[socket.game_id] = [ socket ]
			game_cookies[socket.game_id] = 1
		}

		socket.on("close", (code) => {
			SLOG(socket, "CLOSE " + code)
			game_clients[socket.game_id].splice(game_clients[socket.game_id].indexOf(socket), 1)
			if (game_clients[socket.game_id].length > 0) {
				broadcast_presence(socket.game_id)
			} else {
				delete game_clients[socket.game_id]
				delete game_cookies[socket.game_id]
			}
		})

		socket.on("error", (err) => {
			SLOG(socket, "ERROR" + err)
			socket.close(1000, err.toString())
		})

		socket.on("message", (data) => {
			try {
				let [ cmd, arg ] = JSON.parse(data)
				if (socket.role !== "Observer")
					handle_player_message(socket, cmd, arg)
				else
					handle_observer_message(socket, cmd, arg)
			} catch (err) {
				send_message(socket, "error", err.toString())
			}
		})

		broadcast_presence(socket.game_id)

		let snapsize = SQL_SELECT_SNAP_COUNT.get(socket.game_id)
		if (snapsize > 0)
			send_message(socket, "snapsize", snapsize)

		send_state(socket, get_game_state(socket.game_id))
	} catch (err) {
		console.log(err)
		socket.close(1000, err.message)
	}
})

/*
 * HIDDEN EXTRAS
 */

const SQL_GAME_STATS = SQL(`
	select
		title_id, player_count, scenario,
		group_concat(result, '%') as result_role,
		group_concat(n, '%') as result_count,
		sum(n) as total
	from
		(
			select
				title_id,
				player_count,
				scenario,
				result,
				count(1) as n
			from
				rated_games_view
			where
				( title_id not in ( select title_id from titles where is_symmetric ) )
			group by
				title_id,
				player_count,
				scenario,
				result
			order by
				n desc
		)
	group by
		title_id, player_count, scenario
	having
		total > 12
	`)

app.get("/stats", function (req, res) {
	let stats = SQL_GAME_STATS.all()
	stats.forEach(row => {
		row.title_name = TITLE_NAME[row.title_id]
		row.result_role = row.result_role.split("%")
		row.result_count = row.result_count.split("%").map(Number)
	})
	res.render("stats.pug", {
		user: req.user,
		stats: stats,
	})
})

const SQL_USER_STATS = SQL(`
	select
		titles.title_name,
		scenario,
		role,
		sum(score) / 2 as won,
		count(*) as total
	from
		players
		join game_view using(game_id)
		join titles using(title_id)
	where
		not is_symmetric
		and user_id = ?
		and is_opposed
		and ( status = ${STATUS_FINISHED} or status = ${STATUS_ARCHIVED} )
	group by
		titles.title_name,
		scenario,
		role
	union
	select
		titles.title_name,
		scenario,
		null as role,
		sum(score) / 2 as won,
		count(*) as total
	from
		players
		join game_view using(game_id)
		join titles using(title_id)
	where
		is_symmetric
		and user_id = ?
		and is_opposed
		and ( status = ${STATUS_FINISHED} or status = ${STATUS_ARCHIVED} )
	group by
		titles.title_name,
		scenario
	`)

const SQL_USER_RATINGS = SQL(`
	select title_name, rating, count, date(last) as last
	from ratings
	join titles using(title_id)
	where user_id = ?
	and count >= 5
	order by rating desc
	`)

const SQL_GAME_RATINGS = SQL(`
	select name, rating, count, date(last) as last
	from ratings
	join users using(user_id)
	where title_id = ? and rating >= 1600 and count >= 10
	order by rating desc
	limit 50
	`)

app.get("/user-stats/:who_name", must_be_administrator, function (req, res) {
	let who = SQL_SELECT_USER_BY_NAME.get(req.params.who_name)
	if (who) {
		let stats = SQL_USER_STATS.all(who.user_id, who.user_id)
		let ratings = SQL_USER_RATINGS.all(who.user_id)
		res.render("user_stats.pug", { user: req.user, who, stats, ratings })
	} else {
		return res.status(404).send("Invalid user name.")
	}
})

app.get("/game-stats/:title_id", must_be_administrator, function (req, res) {
	let title_id = req.params.title_id
	if (title_id in TITLE_TABLE) {
		let title_name = TITLE_NAME[title_id]
		let ratings = SQL_GAME_RATINGS.all(title_id)
		res.render("game_stats.pug", { user: req.user, title_name, ratings })
	} else {
		return res.status(404).send("Invalid title.")
	}
})