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-- Blacklists --
create table if not exists blacklist_mail ( mail text primary key ) without rowid;
-- Titles --
create table if not exists titles (
title_id text
primary key,
title_name text,
bgg integer,
is_hidden boolean
default 0
) without rowid;
-- Users --
create table if not exists logins (
sid integer
primary key,
user_id integer
references users
on delete cascade,
expires real
);
create table if not exists users (
user_id integer
primary key,
name text
unique
collate nocase,
mail text
unique
collate nocase,
notify boolean
default 0,
is_banned boolean
default 0,
ctime timestamp
default current_timestamp,
password text,
salt text,
about text
);
create table if not exists user_last_seen (
user_id integer
primary key
references users
on delete cascade,
atime timestamp
);
create table if not exists tokens (
user_id integer
primary key
references users
on delete cascade,
token text,
time timestamp
);
create table if not exists last_notified (
game_id integer
references games
on delete cascade,
user_id integer
references users
on delete cascade,
time timestamp,
primary key (game_id, user_id)
) without rowid;
drop view if exists user_view;
create view user_view as
select
user_id, name, mail, notify
from
users
;
drop view if exists user_login_view;
create view user_login_view as
select
user_id, name, mail, notify, password, salt
from
users
;
drop view if exists user_profile_view;
create view user_profile_view as
select
user_id, name, mail, notify, ctime, atime, about
from
users
natural left join user_last_seen
;
-- Messages --
create table if not exists messages (
message_id integer
primary key,
is_deleted_from_inbox boolean
default 0,
is_deleted_from_outbox boolean
default 0,
from_id integer
references users,
to_id integer
references users,
time timestamp
default current_timestamp,
is_read boolean
default 0,
subject text,
body text
);
drop view if exists message_view;
create view message_view as
select
messages.*,
users_from.name as from_name,
users_to.name as to_name
from
messages
left join users as users_from
on messages.from_id = users_from.user_id
left join users as users_to
on messages.to_id = users_to.user_id
;
create index if not exists messages_inbox_idx
on
messages(to_id)
where
is_deleted_from_inbox = 0
;
create index if not exists messages_inbox_unread_idx
on
messages(to_id)
where
is_read = 0 and is_deleted_from_inbox = 0
;
-- Forum --
create table if not exists threads (
thread_id integer
primary key,
author_id integer
references users,
subject text,
is_locked boolean
default 0
);
create table if not exists posts (
post_id integer
primary key,
thread_id integer
references threads
on delete cascade,
author_id integer
references users,
ctime timestamp
default current_timestamp,
mtime timestamp
default current_timestamp,
body text
);
drop view if exists thread_view;
create view thread_view as
select
threads.*,
author.name as author_name,
(
select
count(*) - 1
from
posts
where
posts.thread_id = threads.thread_id
) as replies,
(
select
max(posts.mtime)
from
posts
where
posts.thread_id = threads.thread_id
) as mtime
from
threads
left join users as author
on threads.author_id = author.user_id
;
drop view if exists post_view;
create view post_view as
select
posts.*,
author.name as author_name
from
posts
left join users as author
on posts.author_id = author.user_id
;
create index if not exists posts_thread_idx on posts(thread_id);
-- Games --
create table if not exists games (
game_id integer
primary key,
title_id text
references titles,
scenario text,
options json,
owner_id integer
references users,
ctime timestamp
default current_timestamp,
is_private boolean
default 0,
is_random boolean
default 0,
description text,
status integer
default 0,
result text
);
create index if not exists games_title_idx on games(title_id);
create index if not exists games_status_idx on games(status);
create table if not exists game_state (
game_id integer
primary key
references games
on delete cascade,
mtime timestamp,
active text,
state json
);
create table if not exists game_chat (
chat_id integer
primary key,
game_id integer
references games
on delete cascade,
time timestamp
default current_timestamp,
user_id integer
references users,
message text
);
drop view if exists game_chat_view;
create view game_chat_view as
select
chat_id, game_id, time, name, message
from
game_chat
natural join users
;
create index if not exists game_chat_idx on game_chat(game_id);
create table if not exists game_replay (
game_id integer
references games
on delete cascade,
time timestamp
default current_timestamp,
role text,
action text,
arguments json
);
create index if not exists game_replay_idx on game_replay(game_id);
create table if not exists players (
game_id integer
references games
on delete cascade,
role text,
user_id integer
references users,
primary key (game_id, role)
) without rowid;
create index if not exists player_user_idx on players(user_id);
create index if not exists player_game_user_idx on players(game_id, user_id);
drop view if exists game_view;
create view game_view as
select
games.*,
titles.title_name,
owner.name as owner_name,
game_state.mtime,
game_state.active
from
games
natural left join game_state
natural join titles
join users as owner
on owner.user_id = games.owner_id
;
drop view if exists game_full_view;
create view game_full_view as
select
*,
(
select
group_concat(name, ', ')
from
players
natural join users
where
players.game_id = game_view.game_id
) as player_names,
(
select
count(distinct user_id) = 1
from
players
where
players.game_id = game_view.game_id
) as is_solo
from
game_view
;
drop view if exists opposed_games;
create view opposed_games as
select
*
from
games
where
status > 0
and (
select
count(distinct user_id) > 1
from
players
where
players.game_id = games.game_id
)
;
drop view if exists your_turn_reminder;
create view your_turn_reminder as
select
game_id, role, user_id, name, mail, notify
from
game_full_view
join players using(game_id)
join users using(user_id)
where
status = 1
and active in ('All', 'Both', role)
and is_solo = 0
and notify = 1
and datetime('now') > datetime(mtime, '+1 hour')
;
drop view if exists your_turn;
create view your_turn as
select
game_id, user_id, role
from
players
join games using(game_id)
join game_state using(game_id)
where
status = 1
and active in ('All', 'Both', role)
;
-- Triggers --
drop trigger if exists no_part_on_active_game;
create trigger no_part_on_active_game before delete on players
begin
select
raise(abort, 'Cannot remove players from started games.')
where
(select status from games where games.game_id = old.game_id) > 0
;
end;
drop trigger if exists no_join_on_active_game;
create trigger no_join_on_active_game before insert on players
begin
select
raise(abort, 'Cannot add players to started games.')
where
(select status from games where games.game_id = new.game_id) > 0
;
end;
-- Manual key management if pragma foreign_keys = off
drop trigger if exists trigger_delete_on_games;
create trigger trigger_delete_on_games after delete on games
begin
delete from game_state where game_id = old.game_id;
delete from game_chat where game_id = old.game_id;
delete from game_replay where game_id = old.game_id;
delete from last_notified where game_id = old.game_id;
delete from players where game_id = old.game_id;
end;
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