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-- Blacklists --
create table if not exists blacklist_mail ( mail text primary key ) without rowid;
-- Titles --
create table if not exists titles (
title_id text primary key,
title_name text,
bgg integer,
is_hidden boolean default 0
) without rowid;
-- Users --
create table if not exists logins (
sid integer primary key,
user_id integer,
expires real
);
create table if not exists users (
user_id integer primary key,
name text unique collate nocase,
mail text unique collate nocase,
notify boolean default 0,
is_banned boolean default 0,
ctime real default (julianday()),
password text,
salt text,
about text
);
insert or ignore into
users (user_id, name, mail, ctime)
values (0, 'Deleted', 'deleted@rally-the-troops.com', null)
;
create table if not exists user_last_seen (
user_id integer primary key,
atime real
);
create table if not exists tokens (
user_id integer primary key,
token text,
time real
);
create table if not exists last_notified (
game_id integer,
user_id integer,
time real,
primary key (game_id, user_id)
) without rowid;
create table if not exists webhooks (
user_id integer primary key,
url text,
prefix text,
error text
);
drop view if exists user_view;
create view user_view as
select
user_id, name, mail, notify
from
users
;
drop view if exists user_login_view;
create view user_login_view as
select
user_id, name, mail, notify, password, salt
from
users
;
drop view if exists user_profile_view;
create view user_profile_view as
select
user_id, name, mail, notify, ctime, atime, about, is_banned
from
users
natural left join user_last_seen
;
drop view if exists user_dynamic_view;
create view user_dynamic_view as
select
user_id,
name,
mail,
(
select
count(*)
from
messages
where
to_id = user_id
and is_read = 0
and is_deleted_from_inbox = 0
) as unread,
(
select
count(*)
from
players
join games using(game_id)
join game_state using(game_id)
where
status = 1
and players.user_id = users.user_id
and active in ( players.role, 'Both', 'All' )
) + (
select
count(*)
from
players
where
players.user_id = users.user_id
and players.is_invite
) as active,
is_banned
from
users
;
-- Friend and Block Lists --
create table if not exists contacts (
me integer,
you integer,
relation integer,
primary key (me, you)
) without rowid;
drop view if exists contact_view;
create view contact_view as
select
contacts.me,
users.user_id,
users.name,
user_last_seen.atime,
contacts.relation
from
contacts
left join users on contacts.you = users.user_id
left join user_last_seen on contacts.you = user_last_seen.user_id
order by
users.name
;
-- Messages --
create table if not exists messages (
message_id integer primary key,
is_deleted_from_inbox boolean default 0,
is_deleted_from_outbox boolean default 0,
from_id integer,
to_id integer,
time real default (julianday()),
is_read boolean default 0,
subject text,
body text
);
drop view if exists message_view;
create view message_view as
select
messages.*,
users_from.name as from_name,
users_to.name as to_name
from
messages
left join users as users_from
on messages.from_id = users_from.user_id
left join users as users_to
on messages.to_id = users_to.user_id
;
create index if not exists messages_inbox_idx
on
messages(to_id)
where
is_deleted_from_inbox = 0
;
create index if not exists messages_inbox_unread_idx
on
messages(to_id)
where
is_read = 0 and is_deleted_from_inbox = 0
;
-- Forum --
create table if not exists threads (
thread_id integer primary key,
author_id integer,
subject text,
is_locked boolean default 0
);
create table if not exists posts (
post_id integer primary key,
thread_id integer,
author_id integer,
ctime real default (julianday()),
mtime real default (julianday()),
body text
);
create table if not exists read_threads (
user_id integer,
thread_id integer,
primary key (user_id, thread_id)
) without rowid;
drop view if exists thread_view;
create view thread_view as
select
threads.*,
author.name as author_name,
(
select
count(*)
from
posts
where
posts.thread_id = threads.thread_id
) as count,
(
select
max(posts.mtime)
from
posts
where
posts.thread_id = threads.thread_id
) as mtime
from
threads
left join users as author
on threads.author_id = author.user_id
;
drop view if exists post_view;
create view post_view as
select
posts.*,
author.name as author_name
from
posts
left join users as author
on posts.author_id = author.user_id
;
create index if not exists posts_thread_idx on posts(thread_id);
-- Games --
create table if not exists games (
game_id integer primary key,
title_id text,
scenario text,
options text,
owner_id integer,
ctime real default (julianday()),
is_private boolean default 0,
is_random boolean default 0,
description text,
status integer default 0,
result text
);
create index if not exists games_title_idx on games(title_id);
create index if not exists games_status_idx on games(status);
create table if not exists game_state (
game_id integer primary key,
mtime real,
active text,
state text
);
create table if not exists game_chat (
chat_id integer primary key,
game_id integer,
time real default (julianday()),
user_id integer,
message text
);
create table if not exists unread_chats (
user_id integer,
game_id integer,
primary key (user_id, game_id)
) without rowid;
drop view if exists game_chat_view;
create view game_chat_view as
select
chat_id, game_id, time, name, message
from
game_chat
natural join users
;
create index if not exists game_chat_idx on game_chat(game_id);
create table if not exists game_replay (
replay_id integer primary key,
game_id integer,
role text,
action text,
arguments json -- numeric affinity is more compact for numbers
);
create index if not exists game_replay_idx on game_replay(game_id);
create table if not exists game_notes (
game_id integer,
role text,
note text,
primary key (game_id, role)
) without rowid;
create table if not exists players (
game_id integer,
role text,
user_id integer,
is_invite integer,
primary key (game_id, role)
) without rowid;
create index if not exists player_user_idx on players(user_id);
create index if not exists player_game_user_idx on players(game_id, user_id);
drop view if exists game_view;
create view game_view as
select
games.*,
titles.title_name,
owner.name as owner_name,
game_state.mtime,
game_state.active
from
games
natural left join game_state
natural join titles
join users as owner
on owner.user_id = games.owner_id
;
drop view if exists game_full_view;
create view game_full_view as
select
*,
(
select
group_concat(name, ', ')
from
players
natural join users
where
players.game_id = game_view.game_id
) as player_names,
(
select
count(distinct user_id) = 1
from
players
where
players.game_id = game_view.game_id
) as is_solo
from
game_view
;
drop view if exists opposed_games;
create view opposed_games as
select
*
from
games
where
status > 0
and (
select
count(distinct user_id) > 1
from
players
where
players.game_id = games.game_id
)
;
drop view if exists your_turn_reminder;
create view your_turn_reminder as
select
game_id, role, user_id, name, mail, notify
from
game_full_view
join players using(game_id)
join users using(user_id)
where
status = 1
and active in ('All', 'Both', role)
and is_solo = 0
and notify = 1
and julianday() > mtime + 0.04
;
drop view if exists your_turn;
create view your_turn as
select
game_id, user_id, role
from
players
join games using(game_id)
join game_state using(game_id)
where
status = 1
and active in ('All', 'Both', role)
;
-- Triggers to clean up without relying on foreign key cascades
drop trigger if exists trigger_delete_on_games;
create trigger trigger_delete_on_games after delete on games
begin
delete from game_state where game_id = old.game_id;
delete from game_chat where game_id = old.game_id;
delete from game_replay where game_id = old.game_id;
delete from game_notes where game_id = old.game_id;
delete from last_notified where game_id = old.game_id;
delete from unread_chats where game_id = old.game_id;
delete from players where game_id = old.game_id;
end;
drop trigger if exists trigger_delete_on_users;
create trigger trigger_delete_on_users after delete on users
begin
delete from logins where user_id = old.user_id;
delete from tokens where user_id = old.user_id;
delete from webhooks where user_id = old.user_id;
delete from user_last_seen where user_id = old.user_id;
delete from last_notified where user_id = old.user_id;
delete from read_threads where user_id = old.user_id;
delete from unread_chats where user_id = old.user_id;
delete from contacts where me = old.user_id or you = old.user_id;
delete from messages where from_id = old.user_id or to_id = old.user_id;
delete from posts where author_id = old.user_id;
delete from threads where author_id = old.user_id;
delete from game_chat where user_id = old.user_id;
delete from players where user_id = old.user_id;
update games set owner_id = 0 where owner_id = old.user_id;
end;
drop trigger if exists trigger_delete_on_threads;
create trigger trigger_delete_on_threads after delete on threads
begin
delete from posts where thread_id = old.thread_id;
delete from read_threads where thread_id = old.thread_id;
end;
drop trigger if exists trigger_mark_threads_as_unread1;
create trigger trigger_mark_threads_as_unread1 after insert on posts
begin
delete from read_threads where user_id != new.author_id and thread_id = new.thread_id;
end;
drop trigger if exists trigger_mark_threads_as_unread2;
create trigger trigger_mark_threads_as_unread2 after update on posts
begin
delete from read_threads where user_id != new.author_id and thread_id = new.thread_id;
end;
create table if not exists deleted_users (
user_id integer,
name text collate nocase,
mail text collate nocase,
time real default (julianday())
);
drop trigger if exists trigger_log_deleted_users;
create trigger trigger_log_deleted_users before delete on users begin
insert into deleted_users (user_id, name, mail) values (old.user_id, old.name, old.mail);
end;
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