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"use strict"
/* global game, roles, players, blacklist, user_id */
const PACE_THRESHOLD = [
14,
3,
5,
10
]
const PACE_TEXT = [
"No time control",
"7+ moves per day",
"3+ moves per day",
"1+ moves per day",
]
let start_status = 0
let evtsrc = null
let invite_role = null
function is_game_ready() {
if (game.player_count !== players.length)
return false
for (let p of players)
if (p.is_invite)
return false
return true
}
function is_blacklist(p) {
return blacklist && blacklist.includes(p.user_id)
}
function has_already_joined() {
for (let p of players)
if (p.user_id === user_id)
return true
return false
}
function has_other_players() {
for (let p of players)
if (p.user_id !== user_id)
return true
return false
}
function may_join() {
if (game.is_match || game.status > 1)
return false
if (has_already_joined()) {
if (user_id !== game.owner_id)
return false
if (has_other_players())
return false
}
return true
}
function may_part() {
if (game.is_match || game.status > 1)
return false
if (game.status > 0) {
if (!game.is_private)
return false
}
return true
}
function may_kick() {
if (game.owner_id !== user_id)
return false
return may_part()
}
function may_start() {
if (game.owner_id !== user_id || game.is_match || game.status !== 0)
return false
if (!is_game_ready())
return false
return true
}
function may_delete() {
if (game.owner_id !== user_id || game.is_match)
return false
if (game.status > 0 && game.user_count > 1)
return false
return true
}
function may_rewind() {
if (game.owner_id !== user_id || game.is_match || game.status !== 1)
return false
if (!game.is_private)
return false
return true
}
function option_to_english(k) {
if (k === true || k === 1)
return "yes"
if (k === false)
return "no"
if (typeof k === "string")
return k.replace(/_/g, " ").replace(/^\w/, (c) => c.toUpperCase())
return k
}
function format_options(options) {
if (options === "{}")
return ""
return Object.entries(JSON.parse(options))
.map(([ k, v ]) => {
if (k === "players")
return v + " Player"
if (v === true || v === 1)
return option_to_english(k)
return option_to_english(k) + "=" + option_to_english(v)
})
.join(", ")
}
function format_time_left(time) {
if (time <= 0)
return "no time left"
if (time <= 2 / 24)
return Math.floor(time * 24 * 60) + " minutes left"
if (time <= 3)
return Math.floor(time * 24) + " hours left"
return Math.floor(time) + " days left"
}
function epoch_from_julianday(x) {
return (x - 2440587.5) * 86400000
}
function julianday_from_epoch(x) {
return x / 86400000 + 2440587.5
}
function human_date(date) {
if (typeof date === "string")
date = julianday_from_epoch(Date.parse(date + "Z"))
if (typeof date !== "number")
return "never"
var days = julianday_from_epoch(Date.now()) - date
var seconds = days * 86400
if (days < 1) {
if (seconds < 60) return "now"
if (seconds < 120) return "1 minute ago"
if (seconds < 3600) return Math.floor(seconds / 60) + " minutes ago"
if (seconds < 7200) return "1 hour ago"
if (seconds < 86400) return Math.floor(seconds / 3600) + " hours ago"
}
if (days < 2) return "yesterday"
if (days < 14) return Math.floor(days) + " days ago"
if (days < 31) return Math.floor(days / 7) + " weeks ago"
return new Date(epoch_from_julianday(date)).toISOString().substring(0,10)
}
function confirm_delete() {
let warning = "Are you sure you want to DELETE this game?"
if (window.confirm(warning))
post("/api/delete/" + game.game_id)
}
function confirm_rewind() {
let warning = "Are you sure you want to REWIND this game to the last move?\n\nMake sure you have the consent of all the players."
if (window.confirm(warning))
post("/api/rewind/" + game.game_id)
}
async function post(url) {
window.error.textContent = ""
let res = await fetch(url, { method: "POST" })
if (!res.ok) {
window.error.textContent = res.status + " " + res.statusText
return
}
let text = await res.text()
if (text !== "SUCCESS") {
window.error.textContent = text
return
}
start_event_source()
}
function start() {
post(`/api/start/${game.game_id}`)
}
function join(role) {
post(`/api/join/${game.game_id}/${encodeURIComponent(role)}`)
}
function accept(role) {
post(`/api/accept/${game.game_id}/${encodeURIComponent(role)}`)
}
function decline(role) {
post(`/api/part/${game.game_id}/${encodeURIComponent(role)}`)
}
function part(role) {
let warning = "Are you sure you want to LEAVE this game?"
if (game.status === 0 || window.confirm(warning))
post(`/api/part/${game.game_id}/${encodeURIComponent(role)}`)
}
function kick(role) {
let player = players.find(p => p.role === role)
let warning = `Are you sure you want to KICK player ${player.name} (${role}) from this game?`
if (game.status === 0 || window.confirm(warning))
post(`/api/part/${game.game_id}/${encodeURIComponent(role)}`)
}
function invite(role) {
invite_role = role
document.getElementById("invite").showModal()
}
function hide_invite() {
document.getElementById("invite").close()
}
function send_invite() {
let invite_user = document.getElementById("invite_user").value
if (invite_user) {
document.getElementById("invite").close()
post(`/api/invite/${game.game_id}/${encodeURIComponent(invite_role)}/${encodeURIComponent(invite_user)}`)
}
}
function start_event_source() {
if (!game)
return
if (!evtsrc || evtsrc.readyState === 2) {
console.log("STARTING EVENT SOURCE")
evtsrc = new EventSource("/join-events/" + game.game_id)
evtsrc.addEventListener("hello", function (evt) {
console.log("HELLO", evt.data)
window.disconnected.textContent = ""
})
evtsrc.addEventListener("updated", function (evt) {
console.log("UPDATED", evt.data)
let data = JSON.parse(evt.data)
game = data.game
roles = data.roles
players = data.players
update()
})
evtsrc.addEventListener("deleted", function (evt) {
console.log("DELETED", evt.data)
game = null
roles = null
players = null
update()
evtsrc.close()
})
evtsrc.onerror = function (evt) {
console.log("ERROR", evt)
window.disconnected.textContent = "Disconnected from server..."
}
window.addEventListener('beforeunload', function (_evt) {
evtsrc.close()
})
}
}
function user_link(user_name) {
return `<a class="black" href="/user/${user_name}">${user_name}</a>`
}
function player_link(player) {
if (!player.name)
return "null"
let link = user_link(player.name)
if (player.is_invite)
link = "<i>" + link + "</i> ?"
if (player.user_id === user_id)
link = "\xbb " + link
return link
}
function play_link(parent, player) {
let e = document.createElement("a")
e.setAttribute("href", `/${game.title_id}/play.html?game=${game.game_id}&role=${encodeURIComponent(player.role)}`)
e.textContent = "Play"
parent.appendChild(e)
}
function action_link(parent, text, action, arg) {
let e = document.createElement("a")
e.setAttribute("href", `javascript:${action.name}('${arg}')`)
e.textContent = text
parent.appendChild(e)
}
function create_element(parent, tag, classList) {
let e = document.createElement(tag)
if (classList)
e.classList = classList
parent.appendChild(e)
return e
}
function create_button(text, action) {
let e = create_element(window.game_actions, "button")
e.textContent = text
e.onclick = action
}
function create_game_list_item(parent, key, val) {
if (val) {
let tr = create_element(parent, "tr")
let e_key = create_element(tr, "td")
let e_val = create_element(tr, "td")
e_key.innerHTML = key
e_val.innerHTML = val
}
}
function create_game_list() {
let table = create_element(window.game_info, "table")
let list = create_element(table, "tbody")
if (game.pool_name) {
create_game_list_item(list, "Tournament", `<a href="/tm/pool/${game.pool_name}">${game.pool_name}</a>`)
} else {
if (game.scenario !== "Standard")
create_game_list_item(list, "Scenario", game.scenario)
create_game_list_item(list, "Options", format_options(game.options))
}
if (game.pace > 0)
create_game_list_item(list, "Pace", PACE_TEXT[game.pace])
if (!game.pool_name)
create_game_list_item(list, "Notice", game.notice)
if (game.status === 0) {
if (game.owner_id)
create_game_list_item(list, "Created", human_date(game.ctime) + " by " + user_link(game.owner_name))
else
create_game_list_item(list, "Created", human_date(game.ctime))
} else {
if (game.owner_id)
create_game_list_item(list, "Started", human_date(game.ctime) + " by " + user_link(game.owner_name))
else
create_game_list_item(list, "Started", human_date(game.ctime))
}
create_game_list_item(list, "Moves", game.moves)
if (game.status === 1) {
create_game_list_item(list, "Last move", human_date(game.mtime))
}
if (game.status > 1) {
create_game_list_item(list, "Finished", human_date(game.mtime))
create_game_list_item(list, "Result", game.result)
}
}
function create_player_box(role, player) {
let box = create_element(window.game_players, "table")
let thead = create_element(box, "thead")
let tbody = create_element(box, "tbody")
let tr_role = create_element(thead, "tr")
let tr_player = create_element(tbody, "tr", "p")
let tr_actions = create_element(tbody, "tr", "a")
let td_role_name = create_element(tr_role, "td")
let td_role_time = create_element(tr_role, "td", "r")
let td_player_name = create_element(tr_player, "td")
let td_player_seen = create_element(tr_player, "td", "r")
let td_actions = create_element(tr_actions, "td", "a r")
td_actions.setAttribute("colspan", 2)
td_actions.textContent = "\u200b"
td_role_name.textContent = role
if (player) {
if (player.is_active && game.status === 1)
box.classList = "active"
if (player.is_invite)
box.classList = "invite"
if (game.status === 1 && (player.time_left < PACE_THRESHOLD[game.pace]))
td_role_time.textContent = format_time_left(player.time_left)
td_player_name.innerHTML = player_link(player)
if (player.user_id !== user_id && game.status <= 1)
td_player_seen.innerHTML = "<i>seen " + human_date(player.atime) + "</i>"
if (user_id) {
if (is_blacklist(player))
td_player_name.classList.add("blacklist")
if (player.user_id === user_id) {
if (player.is_invite) {
action_link(td_actions, "Decline", decline, role)
action_link(td_actions, "Accept", accept, role)
} else {
if (may_part())
action_link(td_actions, "Leave", part, role)
if (game.status === 1 || game.status === 2)
play_link(td_actions, player)
}
} else {
if (may_kick())
action_link(td_actions, "Kick", kick, role)
}
}
} else {
td_player_name.innerHTML = "<i>Empty</i>"
if (user_id) {
if (!game.is_match) {
if (game.owner_id === user_id)
action_link(td_actions, "Invite", invite, role)
if (may_join())
action_link(td_actions, "Join", join, role)
}
}
}
}
function update() {
window.error.textContent = ""
window.game_info.replaceChildren()
window.game_players.replaceChildren()
window.game_actions.replaceChildren()
if (!game) {
window.game_enter.textContent = "Game deleted!"
return
}
if (game.status === 0) {
if (game.is_ready)
window.game_enter.textContent = "Waiting to start."
else if (user_id)
window.game_enter.textContent = "Waiting for players to join."
else
window.game_enter.innerHTML = `<a href="/login">Login</a> or <a href="/signup">sign up</a> to join.`
} else if (game.status === 1)
window.game_enter.innerHTML = `<a href="/${game.title_id}/play.html?game=${game.game_id}">Watch</a>`
else if (game.status === 2)
window.game_enter.innerHTML = `<a href="/${game.title_id}/play.html?game=${game.game_id}">Review</a>`
else
window.game_enter.innerHTML = "Archived."
create_game_list()
for (let i = 0; i < roles.length; ++i) {
let role = roles[i]
if (game.is_random && game.status === 0)
role = "Random " + (i+1)
create_player_box(role, players.find(p => p.role === role))
}
if (user_id) {
if (may_rewind())
create_button("Rewind", confirm_rewind)
if (may_delete())
create_button("Delete", confirm_delete)
if (may_start())
create_button("Start", start)
}
}
window.onload = function () {
update()
if (user_id && game.status <= 1) {
start_event_source()
setInterval(start_event_source, 15000)
setInterval(update, 60000)
}
}
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