1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
|
/* POST-GAME REPLAY & DEBUG MODE */
"use strict"
var replay_query = null
;(function () {
/* global view, player, params, roles, game_log, replay_panel */
var rules = null
var replay = null
var viewpoint = params.role
var viewpoint_buttons = []
var replay_this = 0
var replay_state = {}
const CRC32C_TABLE = new Int32Array([
0x00000000, 0xf26b8303, 0xe13b70f7, 0x1350f3f4, 0xc79a971f, 0x35f1141c, 0x26a1e7e8, 0xd4ca64eb,
0x8ad958cf, 0x78b2dbcc, 0x6be22838, 0x9989ab3b, 0x4d43cfd0, 0xbf284cd3, 0xac78bf27, 0x5e133c24,
0x105ec76f, 0xe235446c, 0xf165b798, 0x030e349b, 0xd7c45070, 0x25afd373, 0x36ff2087, 0xc494a384,
0x9a879fa0, 0x68ec1ca3, 0x7bbcef57, 0x89d76c54, 0x5d1d08bf, 0xaf768bbc, 0xbc267848, 0x4e4dfb4b,
0x20bd8ede, 0xd2d60ddd, 0xc186fe29, 0x33ed7d2a, 0xe72719c1, 0x154c9ac2, 0x061c6936, 0xf477ea35,
0xaa64d611, 0x580f5512, 0x4b5fa6e6, 0xb93425e5, 0x6dfe410e, 0x9f95c20d, 0x8cc531f9, 0x7eaeb2fa,
0x30e349b1, 0xc288cab2, 0xd1d83946, 0x23b3ba45, 0xf779deae, 0x05125dad, 0x1642ae59, 0xe4292d5a,
0xba3a117e, 0x4851927d, 0x5b016189, 0xa96ae28a, 0x7da08661, 0x8fcb0562, 0x9c9bf696, 0x6ef07595,
0x417b1dbc, 0xb3109ebf, 0xa0406d4b, 0x522bee48, 0x86e18aa3, 0x748a09a0, 0x67dafa54, 0x95b17957,
0xcba24573, 0x39c9c670, 0x2a993584, 0xd8f2b687, 0x0c38d26c, 0xfe53516f, 0xed03a29b, 0x1f682198,
0x5125dad3, 0xa34e59d0, 0xb01eaa24, 0x42752927, 0x96bf4dcc, 0x64d4cecf, 0x77843d3b, 0x85efbe38,
0xdbfc821c, 0x2997011f, 0x3ac7f2eb, 0xc8ac71e8, 0x1c661503, 0xee0d9600, 0xfd5d65f4, 0x0f36e6f7,
0x61c69362, 0x93ad1061, 0x80fde395, 0x72966096, 0xa65c047d, 0x5437877e, 0x4767748a, 0xb50cf789,
0xeb1fcbad, 0x197448ae, 0x0a24bb5a, 0xf84f3859, 0x2c855cb2, 0xdeeedfb1, 0xcdbe2c45, 0x3fd5af46,
0x7198540d, 0x83f3d70e, 0x90a324fa, 0x62c8a7f9, 0xb602c312, 0x44694011, 0x5739b3e5, 0xa55230e6,
0xfb410cc2, 0x092a8fc1, 0x1a7a7c35, 0xe811ff36, 0x3cdb9bdd, 0xceb018de, 0xdde0eb2a, 0x2f8b6829,
0x82f63b78, 0x709db87b, 0x63cd4b8f, 0x91a6c88c, 0x456cac67, 0xb7072f64, 0xa457dc90, 0x563c5f93,
0x082f63b7, 0xfa44e0b4, 0xe9141340, 0x1b7f9043, 0xcfb5f4a8, 0x3dde77ab, 0x2e8e845f, 0xdce5075c,
0x92a8fc17, 0x60c37f14, 0x73938ce0, 0x81f80fe3, 0x55326b08, 0xa759e80b, 0xb4091bff, 0x466298fc,
0x1871a4d8, 0xea1a27db, 0xf94ad42f, 0x0b21572c, 0xdfeb33c7, 0x2d80b0c4, 0x3ed04330, 0xccbbc033,
0xa24bb5a6, 0x502036a5, 0x4370c551, 0xb11b4652, 0x65d122b9, 0x97baa1ba, 0x84ea524e, 0x7681d14d,
0x2892ed69, 0xdaf96e6a, 0xc9a99d9e, 0x3bc21e9d, 0xef087a76, 0x1d63f975, 0x0e330a81, 0xfc588982,
0xb21572c9, 0x407ef1ca, 0x532e023e, 0xa145813d, 0x758fe5d6, 0x87e466d5, 0x94b49521, 0x66df1622,
0x38cc2a06, 0xcaa7a905, 0xd9f75af1, 0x2b9cd9f2, 0xff56bd19, 0x0d3d3e1a, 0x1e6dcdee, 0xec064eed,
0xc38d26c4, 0x31e6a5c7, 0x22b65633, 0xd0ddd530, 0x0417b1db, 0xf67c32d8, 0xe52cc12c, 0x1747422f,
0x49547e0b, 0xbb3ffd08, 0xa86f0efc, 0x5a048dff, 0x8ecee914, 0x7ca56a17, 0x6ff599e3, 0x9d9e1ae0,
0xd3d3e1ab, 0x21b862a8, 0x32e8915c, 0xc083125f, 0x144976b4, 0xe622f5b7, 0xf5720643, 0x07198540,
0x590ab964, 0xab613a67, 0xb831c993, 0x4a5a4a90, 0x9e902e7b, 0x6cfbad78, 0x7fab5e8c, 0x8dc0dd8f,
0xe330a81a, 0x115b2b19, 0x020bd8ed, 0xf0605bee, 0x24aa3f05, 0xd6c1bc06, 0xc5914ff2, 0x37faccf1,
0x69e9f0d5, 0x9b8273d6, 0x88d28022, 0x7ab90321, 0xae7367ca, 0x5c18e4c9, 0x4f48173d, 0xbd23943e,
0xf36e6f75, 0x0105ec76, 0x12551f82, 0xe03e9c81, 0x34f4f86a, 0xc69f7b69, 0xd5cf889d, 0x27a40b9e,
0x79b737ba, 0x8bdcb4b9, 0x988c474d, 0x6ae7c44e, 0xbe2da0a5, 0x4c4623a6, 0x5f16d052, 0xad7d5351
])
function crc32c(data) {
let x = 0
for (let i = 0, n = data.length; i < n; ++i)
x = CRC32C_TABLE[(x ^ data.charCodeAt(i)) & 0xff] ^ (x >>> 8)
return x ^ -1
}
async function require(path) {
let cache = {}
if (!path.endsWith(".js"))
path = path + ".js"
if (path.startsWith("./"))
path = path.substring(2)
console.log("REQUIRE", path)
let response = await fetch(path)
let source = await response.text()
for (let [_, subpath] of source.matchAll(/require\(['"]([^)]*)['"]\)/g))
if (cache[subpath] === undefined)
cache[subpath] = await require(subpath)
let module = { exports: {} }
Function("module", "exports", "require", source)(module, module.exports, path => cache[path])
return module.exports
}
function snap_from_state(state) {
// return JSON of game state without undo and with log replaced by log length
let save_undo = state.undo
let save_log = state.log
state.undo = undefined
state.log = save_log.length
let snap = JSON.stringify(state)
state.undo = save_undo
state.log = save_log
return snap
}
function eval_action(s, item, p) {
let [ item_role, item_action, item_arguments ] = item
switch (item_action) {
case ".setup":
return rules.setup(item_arguments[0], item_arguments[1], item_arguments[2])
case ".resign":
if (params.mode === "debug")
s.log.push([p, item_role.substring(0,2), item_action, null])
return rules.resign(s, item_role)
default:
if (params.mode === "debug")
s.log.push([p, item_role.substring(0,2), item_action, item_arguments])
return rules.action(s, item_role, item_action, item_arguments)
}
}
function on_click_viewpoint(evt) {
for (let button of viewpoint_buttons)
button.classList.toggle("selected", button === evt.target)
viewpoint = evt.target.my_role
update_replay_view()
}
function create_viewpoint_button(parent, text, role) {
let button = document.createElement("button")
if (role === viewpoint)
button.className = "viewpoint_button selected"
else
button.className = "viewpoint_button"
button.onclick = on_click_viewpoint
button.textContent = text
button.my_role = role
parent.appendChild(button)
viewpoint_buttons.push(button)
}
function update_replay_view() {
player = viewpoint
if (viewpoint === "Active") {
player = replay_state.active
if (player === "All" || player === "Both" || player === "None" || !player)
player = "Observer"
}
let body = document.querySelector("body")
body.classList.remove("Observer")
for (let i = 0; i < roles.length; ++i)
body.classList.remove(roles[i].role.replace(/ /g, "_"))
body.classList.add(player.replace(/ /g, "_"))
view = rules.view(replay_state, player)
if (params.mode !== "debug")
view.actions = null
if (viewpoint === "Observer")
view.game_over = 1
if (replay_state.state === "game_over")
view.game_over = 1
if (replay.length > 0) {
if (document.querySelector("body").classList.contains("shift")) {
view.prompt = `[${replay_this}/${replay.length}] ${replay_state.active} / ${replay_state.state}`
if (replay_this < replay.length)
view.prompt += ` / ${replay[replay_this][1]} ${replay[replay_this][2]}`
} else {
view.prompt = "[" + replay_this + "/" + replay.length + "] " + view.prompt
}
}
if (game_log.length > view.log.length)
game_log.length = view.log.length
let log_start = game_log.length
for (let i = log_start; i < view.log.length; ++i)
game_log.push(view.log[i])
on_update_header()
on_update()
on_update_log(log_start, game_log.length)
}
replay_query = function replay_query(query, params) {
on_reply(query, rules.query(replay_state, player, query, params))
}
function goto_replay(np) {
if (np < 1)
np = 1
if (np > replay.length)
np = replay.length
set_hash(np)
if (replay_this > np)
replay_this = 0, replay_state = {}
while (replay_this < np) {
replay_state = eval_action(replay_state, replay[replay_this], replay_this)
++replay_this;
}
update_replay_view()
}
function set_hash(n) {
history.replaceState(null, "", window.location.pathname + window.location.search + "#" + n)
}
function on_hash_change() {
goto_replay(parseInt(window.location.hash.slice(1)) || 1)
}
function on_replay_first() {
goto_replay(1)
}
function on_replay_last() {
goto_replay(replay.length)
}
function on_replay_step_prev() {
goto_replay(replay_this-1)
}
function on_replay_step_next() {
goto_replay(replay_this+1)
}
function on_replay_jump_prev() {
for (let i = replay_this - 1; i > 1; --i)
if (replay[i].is_checkpoint)
return goto_replay(i)
goto_replay(1)
}
function on_replay_jump_next() {
for (let i = replay_this + 1; i < replay.length; ++i)
if (replay[i].is_checkpoint)
return goto_replay(i)
goto_replay(replay.length)
}
let replay_timer = 0
function on_replay_play_pause() {
if (replay_timer === 0) {
document.getElementById("replay_stop").classList.remove("hide")
document.getElementById("replay_play").classList.add("hide")
replay_timer = setInterval(() => {
if (replay_this < replay.length)
on_replay_step_next()
else
on_replay_play_pause()
}, 1000)
} else {
document.getElementById("replay_stop").classList.add("hide")
document.getElementById("replay_play").classList.remove("hide")
clearInterval(replay_timer)
replay_timer = 0
}
}
async function load_replay() {
document.getElementById("prompt").textContent = "Loading replay..."
remove_resign_menu()
console.log("LOADING RULES")
rules = await require("rules.js")
console.log("LOADING REPLAY")
let response = await fetch("/api/replay/" + params.game_id)
if (!response.ok) {
let text = await response.text()
document.getElementById("prompt").textContent = "ERROR " + response.status + ": " + text
return
}
let body = await response.json()
replay = body.replay
init_player_names(body.players)
console.log("PROCESSING REPLAY")
let old_active = null
let s = null
for (let p = 0; p < replay.length; ++p) {
try {
s = eval_action(s, replay[p], p)
if (p + 1 < replay.length)
replay[p+1].is_checkpoint = (old_active !== s.active)
old_active = s.active
} catch (err) {
console.log("ERROR IN REPLAY", JSON.stringify(replay[p]))
console.log(err)
if (params.mode === "debug")
replay.length = p
else
replay.length = 0
break
}
if (params.mode !== "debug") {
replay[p].digest = crc32c(snap_from_state(s))
for (let k = p - 1; k > 0; --k) {
if (replay[k].digest === replay[p].digest && !replay[k].remove) {
for (let a = k + 1; a <= p; ++a)
replay[a].remove = true
break
}
}
}
}
replay = replay.filter(x => !x.remove)
if (replay.length > 0) {
console.log("REPLAY READY")
if (window.location.hash === "")
set_hash(replay.length)
on_hash_change()
window.addEventListener("hashchange", on_hash_change)
document.querySelector("aside").appendChild(replay_panel)
} else {
console.log("REPLAY NOT AVAILABLE")
replay_state = body.state
update_replay_view()
}
// Build viewpoint panel
let viewpoint_panel = document.createElement("div")
viewpoint_panel.id = "viewpoint_panel"
create_viewpoint_button(viewpoint_panel, "Active", "Active")
for (let r of roles)
create_viewpoint_button(viewpoint_panel, r.role, r.role)
create_viewpoint_button(viewpoint_panel, "Observer", "Observer")
document.querySelector("header").appendChild(viewpoint_panel)
// Adjust replay panel
document.getElementById("replay_step_prev").classList.remove("hide")
document.getElementById("replay_step_next").classList.remove("hide")
document.getElementById("replay_last").classList.remove("hide")
document.getElementById("replay_first").onclick = on_replay_first
document.getElementById("replay_prev").onclick = on_replay_jump_prev
document.getElementById("replay_step_prev").onclick = on_replay_step_prev
document.getElementById("replay_step_next").onclick = on_replay_step_next
document.getElementById("replay_next").onclick = on_replay_jump_next
document.getElementById("replay_last").onclick = on_replay_last
document.getElementById("replay_stop").onclick = on_replay_play_pause
document.getElementById("replay_play").onclick = on_replay_play_pause
}
load_replay()
})()
|