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|
/* POST-GAME REPLAY & DEBUG MODE */
"use strict"
var replay_query = null
;(function () {
/* global view, player, params, roles, game_log, replay_panel */
var rules = null
var replay = null
var viewpoint = params.role
var viewpoint_buttons = []
var replay_this = 0
var replay_state = {}
const CRC32C_TABLE = new Int32Array([
0x00000000, 0xf26b8303, 0xe13b70f7, 0x1350f3f4, 0xc79a971f, 0x35f1141c, 0x26a1e7e8, 0xd4ca64eb,
0x8ad958cf, 0x78b2dbcc, 0x6be22838, 0x9989ab3b, 0x4d43cfd0, 0xbf284cd3, 0xac78bf27, 0x5e133c24,
0x105ec76f, 0xe235446c, 0xf165b798, 0x030e349b, 0xd7c45070, 0x25afd373, 0x36ff2087, 0xc494a384,
0x9a879fa0, 0x68ec1ca3, 0x7bbcef57, 0x89d76c54, 0x5d1d08bf, 0xaf768bbc, 0xbc267848, 0x4e4dfb4b,
0x20bd8ede, 0xd2d60ddd, 0xc186fe29, 0x33ed7d2a, 0xe72719c1, 0x154c9ac2, 0x061c6936, 0xf477ea35,
0xaa64d611, 0x580f5512, 0x4b5fa6e6, 0xb93425e5, 0x6dfe410e, 0x9f95c20d, 0x8cc531f9, 0x7eaeb2fa,
0x30e349b1, 0xc288cab2, 0xd1d83946, 0x23b3ba45, 0xf779deae, 0x05125dad, 0x1642ae59, 0xe4292d5a,
0xba3a117e, 0x4851927d, 0x5b016189, 0xa96ae28a, 0x7da08661, 0x8fcb0562, 0x9c9bf696, 0x6ef07595,
0x417b1dbc, 0xb3109ebf, 0xa0406d4b, 0x522bee48, 0x86e18aa3, 0x748a09a0, 0x67dafa54, 0x95b17957,
0xcba24573, 0x39c9c670, 0x2a993584, 0xd8f2b687, 0x0c38d26c, 0xfe53516f, 0xed03a29b, 0x1f682198,
0x5125dad3, 0xa34e59d0, 0xb01eaa24, 0x42752927, 0x96bf4dcc, 0x64d4cecf, 0x77843d3b, 0x85efbe38,
0xdbfc821c, 0x2997011f, 0x3ac7f2eb, 0xc8ac71e8, 0x1c661503, 0xee0d9600, 0xfd5d65f4, 0x0f36e6f7,
0x61c69362, 0x93ad1061, 0x80fde395, 0x72966096, 0xa65c047d, 0x5437877e, 0x4767748a, 0xb50cf789,
0xeb1fcbad, 0x197448ae, 0x0a24bb5a, 0xf84f3859, 0x2c855cb2, 0xdeeedfb1, 0xcdbe2c45, 0x3fd5af46,
0x7198540d, 0x83f3d70e, 0x90a324fa, 0x62c8a7f9, 0xb602c312, 0x44694011, 0x5739b3e5, 0xa55230e6,
0xfb410cc2, 0x092a8fc1, 0x1a7a7c35, 0xe811ff36, 0x3cdb9bdd, 0xceb018de, 0xdde0eb2a, 0x2f8b6829,
0x82f63b78, 0x709db87b, 0x63cd4b8f, 0x91a6c88c, 0x456cac67, 0xb7072f64, 0xa457dc90, 0x563c5f93,
0x082f63b7, 0xfa44e0b4, 0xe9141340, 0x1b7f9043, 0xcfb5f4a8, 0x3dde77ab, 0x2e8e845f, 0xdce5075c,
0x92a8fc17, 0x60c37f14, 0x73938ce0, 0x81f80fe3, 0x55326b08, 0xa759e80b, 0xb4091bff, 0x466298fc,
0x1871a4d8, 0xea1a27db, 0xf94ad42f, 0x0b21572c, 0xdfeb33c7, 0x2d80b0c4, 0x3ed04330, 0xccbbc033,
0xa24bb5a6, 0x502036a5, 0x4370c551, 0xb11b4652, 0x65d122b9, 0x97baa1ba, 0x84ea524e, 0x7681d14d,
0x2892ed69, 0xdaf96e6a, 0xc9a99d9e, 0x3bc21e9d, 0xef087a76, 0x1d63f975, 0x0e330a81, 0xfc588982,
0xb21572c9, 0x407ef1ca, 0x532e023e, 0xa145813d, 0x758fe5d6, 0x87e466d5, 0x94b49521, 0x66df1622,
0x38cc2a06, 0xcaa7a905, 0xd9f75af1, 0x2b9cd9f2, 0xff56bd19, 0x0d3d3e1a, 0x1e6dcdee, 0xec064eed,
0xc38d26c4, 0x31e6a5c7, 0x22b65633, 0xd0ddd530, 0x0417b1db, 0xf67c32d8, 0xe52cc12c, 0x1747422f,
0x49547e0b, 0xbb3ffd08, 0xa86f0efc, 0x5a048dff, 0x8ecee914, 0x7ca56a17, 0x6ff599e3, 0x9d9e1ae0,
0xd3d3e1ab, 0x21b862a8, 0x32e8915c, 0xc083125f, 0x144976b4, 0xe622f5b7, 0xf5720643, 0x07198540,
0x590ab964, 0xab613a67, 0xb831c993, 0x4a5a4a90, 0x9e902e7b, 0x6cfbad78, 0x7fab5e8c, 0x8dc0dd8f,
0xe330a81a, 0x115b2b19, 0x020bd8ed, 0xf0605bee, 0x24aa3f05, 0xd6c1bc06, 0xc5914ff2, 0x37faccf1,
0x69e9f0d5, 0x9b8273d6, 0x88d28022, 0x7ab90321, 0xae7367ca, 0x5c18e4c9, 0x4f48173d, 0xbd23943e,
0xf36e6f75, 0x0105ec76, 0x12551f82, 0xe03e9c81, 0x34f4f86a, 0xc69f7b69, 0xd5cf889d, 0x27a40b9e,
0x79b737ba, 0x8bdcb4b9, 0x988c474d, 0x6ae7c44e, 0xbe2da0a5, 0x4c4623a6, 0x5f16d052, 0xad7d5351
])
function crc32c(data) {
let x = 0
for (let i = 0, n = data.length; i < n; ++i)
x = CRC32C_TABLE[(x ^ data.charCodeAt(i)) & 0xff] ^ (x >>> 8)
return x ^ -1
}
async function require(path) {
let cache = {}
if (!path.endsWith(".js"))
path = path + ".js"
if (path.startsWith("./"))
path = path.substring(2)
console.log("REQUIRE", path)
let response = await fetch(path)
let source = await response.text()
for (let [_, subpath] of source.matchAll(/require\(['"]([^)]*)['"]\)/g))
if (cache[subpath] === undefined)
cache[subpath] = await require(subpath)
let module = { exports: {} }
Function("module", "exports", "require", source)(module, module.exports, path => cache[path])
return module.exports
}
function snap_from_state(state) {
// return JSON of game state without undo and with log replaced by log length
let save_undo = state.undo
let save_log = state.log
state.undo = undefined
state.log = save_log.length
let snap = JSON.stringify(state)
state.undo = save_undo
state.log = save_log
return snap
}
function eval_action(s, item, p) {
let [ item_role, item_action, item_arguments ] = item
switch (item_action) {
case ".setup":
return rules.setup(item_arguments[0], item_arguments[1], item_arguments[2])
case ".resign":
if (params.mode === "debug")
s.log.push([p, item_role.substring(0,2), item_action, null])
return rules.resign(s, item_role)
default:
if (params.mode === "debug")
s.log.push([p, item_role.substring(0,2), item_action, item_arguments])
return rules.action(s, item_role, item_action, item_arguments)
}
}
function on_click_viewpoint(evt) {
for (let button of viewpoint_buttons)
button.classList.toggle("selected", button === evt.target)
viewpoint = evt.target.my_role
update_replay_view()
}
function create_viewpoint_button(parent, text, role) {
let button = document.createElement("button")
if (role === viewpoint)
button.className = "viewpoint_button selected"
else
button.className = "viewpoint_button"
button.onclick = on_click_viewpoint
button.textContent = text
button.my_role = role
parent.appendChild(button)
viewpoint_buttons.push(button)
}
function update_replay_view() {
player = viewpoint
if (viewpoint === "Active") {
player = replay_state.active
if (player === "All" || player === "Both" || player === "None" || !player)
player = "Observer"
}
let body = document.querySelector("body")
body.classList.remove("Observer")
for (let i = 0; i < roles.length; ++i)
body.classList.remove(roles[i].role.replace(/ /g, "_"))
body.classList.add(player.replace(/ /g, "_"))
view = rules.view(replay_state, player)
if (params.mode !== "debug")
view.actions = null
if (viewpoint === "Observer")
view.game_over = 1
if (replay_state.state === "game_over")
view.game_over = 1
if (replay.length > 0) {
if (document.querySelector("body").classList.contains("shift")) {
view.prompt = `[${replay_this}/${replay.length}] ${replay_state.active} / ${replay_state.state}`
if (replay_this < replay.length)
view.prompt += ` / ${replay[replay_this][1]} ${replay[replay_this][2]}`
} else {
view.prompt = "[" + replay_this + "/" + replay.length + "] " + view.prompt
}
}
if (game_log.length > view.log.length)
game_log.length = view.log.length
let log_start = game_log.length
for (let i = log_start; i < view.log.length; ++i)
game_log.push(view.log[i])
on_update_header()
on_update()
on_update_log(log_start, game_log.length)
}
replay_query = function replay_query(query, params) {
on_reply(query, rules.query(replay_state, player, query, params))
}
function goto_replay(np) {
if (np < 1)
np = 1
if (np > replay.length)
np = replay.length
set_hash(np)
if (replay_this > np)
replay_this = 0, replay_state = {}
while (replay_this < np) {
replay_state = eval_action(replay_state, replay[replay_this], replay_this)
++replay_this;
}
update_replay_view()
}
function set_hash(n) {
history.replaceState(null, "", window.location.pathname + window.location.search + "#" + n)
}
function on_hash_change() {
goto_replay(parseInt(window.location.hash.slice(1)) || 1)
}
function on_replay_first() {
goto_replay(1)
}
function on_replay_last() {
goto_replay(replay.length)
}
function on_replay_step_prev() {
goto_replay(replay_this-1)
}
function on_replay_step_next() {
goto_replay(replay_this+1)
}
function on_replay_jump_prev() {
for (let i = replay_this - 1; i > 1; --i)
if (replay[i].is_checkpoint)
return goto_replay(i)
goto_replay(1)
}
function on_replay_jump_next() {
for (let i = replay_this + 1; i < replay.length; ++i)
if (replay[i].is_checkpoint)
return goto_replay(i)
goto_replay(replay.length)
}
let replay_timer = 0
function on_replay_play_pause() {
if (replay_timer === 0) {
document.getElementById("replay_stop").classList.remove("hide")
document.getElementById("replay_play").classList.add("hide")
replay_timer = setInterval(() => {
if (replay_this < replay.length)
on_replay_step_next()
else
on_replay_play_pause()
}, 1000)
} else {
document.getElementById("replay_stop").classList.add("hide")
document.getElementById("replay_play").classList.remove("hide")
clearInterval(replay_timer)
replay_timer = 0
}
}
async function load_replay() {
document.getElementById("prompt").textContent = "Loading replay..."
remove_resign_menu()
console.log("LOADING RULES")
rules = await require("rules.js")
console.log("LOADING REPLAY")
let response = await fetch("/api/replay/" + params.game_id)
if (!response.ok) {
let text = await response.text()
document.getElementById("prompt").textContent = "ERROR " + response.status + ": " + text
return
}
let body = await response.json()
replay = body.replay
init_player_names(body.players)
console.log("PROCESSING REPLAY")
let old_active = null
let s = null
for (let p = 0; p < replay.length; ++p) {
try {
s = eval_action(s, replay[p], p)
if (p + 1 < replay.length)
replay[p+1].is_checkpoint = (old_active !== s.active)
old_active = s.active
} catch (err) {
console.log("ERROR IN REPLAY", JSON.stringify(replay[p]))
console.log(err)
if (params.mode === "debug")
replay.length = p
else
replay.length = 0
break
}
if (params.mode !== "debug") {
replay[p].digest = crc32c(snap_from_state(s))
for (let k = p - 1; k > 0; --k) {
if (replay[k].digest === replay[p].digest && !replay[k].remove) {
for (let a = k + 1; a <= p; ++a)
replay[a].remove = true
break
}
}
}
}
replay = replay.filter(x => !x.remove)
if (replay.length > 0) {
console.log("REPLAY READY")
if (window.location.hash === "")
set_hash(replay.length)
on_hash_change()
window.addEventListener("hashchange", on_hash_change)
document.querySelector("body").appendChild(replay_panel)
} else {
console.log("REPLAY NOT AVAILABLE")
replay_state = body.state
update_replay_view()
}
// Build viewpoint panel
let viewpoint_panel = document.createElement("div")
viewpoint_panel.id = "viewpoint_panel"
create_viewpoint_button(viewpoint_panel, "Active", "Active")
for (let r of roles)
create_viewpoint_button(viewpoint_panel, r.role, r.role)
create_viewpoint_button(viewpoint_panel, "Observer", "Observer")
document.getElementById("actions").appendChild(viewpoint_panel)
// Adjust replay panel
document.getElementById("replay_step_prev").classList.remove("hide")
document.getElementById("replay_step_next").classList.remove("hide")
document.getElementById("replay_last").classList.remove("hide")
document.getElementById("replay_first").onclick = on_replay_first
document.getElementById("replay_prev").onclick = on_replay_jump_prev
document.getElementById("replay_step_prev").onclick = on_replay_step_prev
document.getElementById("replay_step_next").onclick = on_replay_step_next
document.getElementById("replay_next").onclick = on_replay_jump_next
document.getElementById("replay_last").onclick = on_replay_last
document.getElementById("replay_stop").onclick = on_replay_play_pause
document.getElementById("replay_play").onclick = on_replay_play_pause
}
load_replay()
})()
|