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## Setting up the server
All data is stored in an SQLite3 database.
The server and game rules are implemented in Javascript.
The game state is stored in the database as a JSON blob.
The server runs on Node with the Express.js framework.
Check out the game submodules:
```
git clone https://github.com/rally-the-troops/julius-caesar.git public/julius-caesar
```
Initialize the database:
```
sqlite3 db < schema.sql
sqlite3 db < public/julius-caesar/title.sql
```
Configure the server using the .env file:
```
NODE_ENV=production
SITE_NAME=Example
SITE_URL=https://example.com
HTTP_HOST=localhost
HTTP_PORT=8080
MAIL_FROM=Example <notifications@example.com>
MAIL_HOST=localhost
MAIL_PORT=25
```
If MAIL_HOST/PORT/FROM are not present, the server will not send notification emails.
Start the server:
```
node server.js
```
To use SSL you should run the site behind a reverse proxy server, such as Nginx.
Here is an example Nginx configuration:
```
server {
listen 80;
server_name example.com www.example.com;
return 301 https://$host$request_uri;
}
server {
listen 443 ssl;
server_name example.com www.example.com;
ssl_certificate /path/to/ssl/certificate/fullchain.cer;
ssl_certificate_key /path/to/ssl/certificate/example.com.key;
root /path/to/server/public;
location / {
try_files $uri @rally;
}
location @rally {
proxy_pass http://127.0.0.1:8080;
proxy_http_version 1.1;
proxy_set_header Host $host;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection "upgrade";
proxy_read_timeout 3600s;
proxy_send_timeout 3600s;
}
}
```
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