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-rw-r--r--views/create.pug6
-rw-r--r--views/head.pug23
-rw-r--r--views/info.pug4
-rw-r--r--views/join.pug84
4 files changed, 38 insertions, 79 deletions
diff --git a/views/create.pug b/views/create.pug
index 4e52da4..912156c 100644
--- a/views/create.pug
+++ b/views/create.pug
@@ -13,6 +13,8 @@ html
div.logo
+gamecover(title.title_id)
+ if limit
+ p.error= limit
if !user
p.error You are not logged in!
@@ -77,9 +79,7 @@ html
input(type="checkbox" name="is_private" value="true")
| Private
- if limit
- p.error= limit
- else
+ if !limit
p
button(type="submit") Create
diff --git a/views/head.pug b/views/head.pug
index 3deb614..e4ff857 100644
--- a/views/head.pug
+++ b/views/head.pug
@@ -61,10 +61,11 @@ mixin gamelist(list,hide_title=0)
else if (item.status === 2) className += " finished"
else if (item.status === 3) className += " archived"
if (item.is_unread) chat_icon = "\u{1f4dd}"
- if (item.is_match) pace_icon = EMOJI_MATCH
- else if (item.pace === 1) pace_icon = EMOJI_LIVE, pace_text = "Live!"
- else if (item.pace === 2) pace_icon = EMOJI_FAST, pace_text = "Fast - many moves per day"
- else if (item.pace === 3) pace_icon = EMOJI_SLOW, pace_text = "Slow - one move per day"
+ if (item.is_private) pace_icon += EMOJI_PRIVATE
+ if (item.is_match) pace_icon += EMOJI_MATCH
+ else if (item.pace === 1) pace_icon += EMOJI_LIVE, pace_text = "Live!"
+ else if (item.pace === 2) pace_icon += EMOJI_FAST, pace_text = "Fast - many moves per day"
+ else if (item.pace === 3) pace_icon += EMOJI_SLOW, pace_text = "Slow - one move per day"
div(class=className)
div.game_head
@@ -77,25 +78,25 @@ mixin gamelist(list,hide_title=0)
case item.status
when 0
- a(class="command" href=`/join/${item.game_id}`) Enter
+ a(class="command" href=`/join/${item.game_id}`) Join
when 1
if !item.is_ready
- a(class="command" href="/join/"+item.game_id) Enter
+ a(class="command" href="/join/"+item.game_id) Join
else if item.is_yours
if item.your_role
a(class="command" href=`/${item.title_id}/play.html?game=${item.game_id}&role=${encodeURIComponent(item.your_role)}`) Play
else
- a(class="command" href="/join/"+item.game_id) Enter
+ a(class="command" href="/join/"+item.game_id) Play
else
- a(class="command" href=`/${item.title_id}/play.html?game=${item.game_id}&role=Observer`) View
+ a(class="command" href=`/${item.title_id}/play.html?game=${item.game_id}`) Watch
when 2
if item.is_yours
if item.your_role
- a(class="command" href=`/${item.title_id}/play.html?game=${item.game_id}&role=${encodeURIComponent(item.your_role)}`) Play
+ a(class="command" href=`/${item.title_id}/play.html?game=${item.game_id}&role=${encodeURIComponent(item.your_role)}`) Review
else
- a(class="command" href="/join/"+item.game_id) Enter
+ a(class="command" href="/join/"+item.game_id) Review
else
- a(class="command" href=`/${item.title_id}/play.html?game=${item.game_id}&role=Observer`) View
+ a(class="command" href=`/${item.title_id}/play.html?game=${item.game_id}`) Review
when 3
| Archived
diff --git a/views/info.pug b/views/info.pug
index 369cf8a..5c8346b 100644
--- a/views/info.pug
+++ b/views/info.pug
@@ -30,10 +30,6 @@ html
p
a(href="/create/"+title.title_id) Create a new game
- if ready_games.length > 0
- h2 Open (waiting to start)
- +gamelist(ready_games, true)
-
if active_games.length > 0
h2 Recently active
+gamelist(active_games, true)
diff --git a/views/join.pug b/views/join.pug
index 1f00995..257e4a8 100644
--- a/views/join.pug
+++ b/views/join.pug
@@ -8,71 +8,51 @@ html
game.title_id)
title ##{game.game_id} - #{game.title_name}
style.
- th,td { border: var(--table-border); }
- a.red { text-decoration: none; color: var(--color-red); font-size: 15px; float: right; }
- a.green { text-decoration: none; color: var(--color-green); font-size: 15px; float: right; }
- td, th { border: var(--thin-border); }
- td { width: 180px; }
- .hide { display: none; }
- td.is_invite { background-color: var(--color-table-invite); }
- td.is_active { background-color: var(--color-table-active); }
- td.enemy { background-color: var(--color-table-danger); }
- td.enemy::before { content: "\1f6ab "; font-size: 15px; }
+ table { width: clamp(240px, 100%, 400px); }
+ table.invite tr.p { background-color: var(--color-table-invite) }
+ table.active tr.p { background-color: var(--color-table-active) }
+ #game_info td { padding: 2px 10px }
+ #game_info td:first-child { width: 80px }
+ #game_info tr:first-child td { padding-top: 5px }
+ #game_info tr:last-child td { padding-bottom: 5px }
+ td.r a { margin-left: 18px; }
+ tr.p i { color: #0008; }
+ td.blacklist::before { color: brown; content: "\1f6ab "; font-size: 15px; }
script.
let game = !{ JSON.stringify(game) }
- let roles = !{ JSON.stringify(roles) }
let players = !{ JSON.stringify(players) }
+ let roles = !{ JSON.stringify(roles) }
let user_id = !{ user ? user.user_id : 0 }
- let whitelist = !{ JSON.stringify(whitelist) }
let blacklist = !{ JSON.stringify(blacklist) }
let friends = !{ JSON.stringify(friends) }
- let limit = !{ !!limit }
- let ready = !{ ready }
script(src="/join.js")
body
include header
article
- if game.scenario === "Standard"
- h1 ##{game.game_id} - #{game.title_name}
+ if icon
+ h1 <span class="icon">#{icon}</span> ##{game.game_id} - #{game.title_name}
else
- h1 ##{game.game_id} - #{game.title_name} - #{game.scenario}
+ h1 ##{game.game_id} - #{game.title_name}
div.logo
+gamecover(game.title_id)
+ p.error#error
+
if limit && game.status < 1
p.error= limit
if !user
p.error You are not logged in!
- p.error#error
- if game.owner_id
- if game.is_private
- p Created #{game.ctime} by <a class="black" href="/user/#{game.owner_name}">#{game.owner_name}</a> (private).
- else
- p Created #{game.ctime} by <a class="black" href="/user/#{game.owner_name}">#{game.owner_name}</a>.
- else
- p Created #{game.ctime}.
+ div#game_info
- if game.status > 1
- p Finished #{game.mtime}.
- else if game.status > 0
- p Last move #{game.mtime}.
+ p#game_enter
- unless game.human_options === "None"
- p Options: #{game.human_options}.
+ div#game_players
- case game.pace
- when 1
- p #{EMOJI_LIVE} Live!
- when 2
- p #{EMOJI_FAST} Fast &ndash; many moves per day.
- when 3
- p #{EMOJI_SLOW} Slow &ndash; one move per day.
+ p#game_actions
- if game.notice
- p
- i= game.notice
+ p.error#disconnected
if user
dialog(id="invite")
@@ -87,30 +67,12 @@ html
button(onclick="send_invite()") Invite
button(onclick="hide_invite()") Cancel
- p
- table
- tbody
- each role in roles
- tr
- th.w(id="role_"+role.replace(/ /g, "_")+"_name")= role
- td(id="role_"+role.replace(/ /g, "_")) -
- tfoot
- tr
- td#message(colspan=2) -
-
- p
- button.hide#delete_button(onclick="confirm_delete()") Delete
- button.hide#start_button(onclick="start()" disabled) Start
-
- if !user && !ready
- p <a href="/login">Login</a> or <a href="/signup">sign up</a> to play.
-
if user && user.user_id === 1
hr
div: p
each snap in rewind
- <a href="/admin/rewind/#{game.game_id}/#{snap.snap_id}">REWIND #{snap.snap_id}</a> - #{snap.state} - #{snap.active}
+ <a href="/api/rewind/#{game.game_id}/#{snap.snap_id}">REWIND #{snap.snap_id}</a> - #{snap.state} - #{snap.active}
br
if DEBUG
- <a href="/admin/clone/#{game.game_id}">CLONE</a>
+ <a href="/api/clone/#{game.game_id}">CLONE</a>
br