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-rwxr-xr-xtools/patchgame.js70
1 files changed, 62 insertions, 8 deletions
diff --git a/tools/patchgame.js b/tools/patchgame.js
index 1426a75..de8721e 100755
--- a/tools/patchgame.js
+++ b/tools/patchgame.js
@@ -71,34 +71,82 @@ function snapshot(state) {
return snap
}
+function is_role_active(active, role) {
+ return active === role || active === "Both" || active.includes(role)
+}
+
+function is_nobody_active(active) {
+ return !active || active === "None"
+}
+
+function is_multi_active(active) {
+ if (!active)
+ return false
+ if (Array.isArray(active))
+ return true
+ return active === "Both" || active.includes(",")
+}
+
+function is_changed_active(old_active, new_active) {
+ return String(old_active) !== String(new_active)
+}
+
function is_valid_action(rules, state, role, action, arg) {
if (action === "undo") // for jc, hots, r3, and cr compatibility
return true
- if (state.active !== role && state.active !== "Both")
+ if (!is_role_active(state.active, role))
return false
let view = rules.view(state, role)
let va = view.actions[action]
if (va) {
- if (Array.isArray(arg))
- arg = arg[0]
if (Array.isArray(va) && va.includes(arg))
return true
- if (arg === undefined || arg === null || arg === 1)
+ if (arg === undefined || arg === null || arg === 1 || Array.isArray(arg))
return (va === 1 || va === true || typeof va === "string")
}
return false
}
function dont_snap(rules, state, old_active) {
- if (state.state === "game_over")
+ if (is_nobody_active(state.active))
return true
- if (state.active === old_active)
+ if (is_multi_active(old_active) && is_multi_active(state.active))
+ return true
+ if (!is_changed_active(old_active, state.active))
return true
if (rules.dont_snap && rules.dont_snap(state))
return true
return false
}
+function get_game_roles(rules, scenario, options) {
+ let roles = rules.roles
+ if (typeof roles === "function") {
+ if (typeof options === "string")
+ options = JSON.parse(options)
+ return roles(scenario, options)
+ }
+ return roles
+}
+
+function get_resign_result(roles, role) {
+ return roles.filter(r => r !== role).join(", ")
+}
+
+function finish_game(rules, state, result, message) {
+ if (typeof rules.finish === "function") {
+ state = RULES[title_id].finish(state, result, message)
+ } else {
+ state.state = "game_over"
+ state.active = "None"
+ state.result = result
+ state.victory = message
+ state.log.push("")
+ state.log.push(message)
+ }
+ return state
+}
+
function patch_game(game_id, {validate_actions=true, save_snaps=true, delete_undo=false, delete_invalid=false}, verbose) {
let game = select_game.get(game_id)
if (!game) {
@@ -108,6 +156,7 @@ function patch_game(game_id, {validate_actions=true, save_snaps=true, delete_und
let title_id = game.title_id
let rules = require("../public/" + title_id + "/rules.js")
+ let roles = get_game_roles(rules, game.scenario, game.options)
let replay = select_replay.all(game_id)
if (replay.length === 0)
@@ -131,8 +180,13 @@ function patch_game(game_id, {validate_actions=true, save_snaps=true, delete_und
case ".setup":
state = rules.setup(...args)
break
+ case ".timeout":
+ finish_game(rules, state, "None", item.role + " timed out.")
+ break
+ case ".abandon":
+ finish_game(rules, state, "None", item.role + " abandoned the game.")
case ".resign":
- state = rules.resign(state, item.role)
+ finish_game(rules, state, get_resign_result(roles, item.role), item.role + " resigned.")
break
default:
if (validate_actions) {
@@ -187,7 +241,7 @@ function patch_game(game_id, {validate_actions=true, save_snaps=true, delete_und
insert_snap.run(game_id, ++snap_id, item.replay_id, item.state)
}
- update_active.run(state.active, game_id)
+ update_active.run(String(state.active), game_id)
update_state.run(JSON.stringify(state), game_id)
if (state.state === "game_over")