diff options
Diffstat (limited to 'server.js')
-rw-r--r-- | server.js | 29 |
1 files changed, 14 insertions, 15 deletions
@@ -636,9 +636,9 @@ const QUERY_PART_GAME = db.prepare("DELETE FROM players WHERE game_id = ? AND ro const QUERY_START_GAME = db.prepare("UPDATE games SET status = 1, state = ?, active = ? WHERE game_id = ?"); const QUERY_CREATE_GAME = db.prepare(` INSERT INTO games - (owner,title_id,scenario,private,random,ctime,mtime,description,status,state,chat) + (owner,title_id,scenario,private,random,ctime,mtime,description,status,state) VALUES - (?,?,?,?,?,datetime('now'),datetime('now'),?,0,NULL,'[]') + (?,?,?,?,?,datetime('now'),datetime('now'),?,0,NULL) `); const QUERY_UPDATE_GAME_SET_PRIVATE = db.prepare("UPDATE games SET private = 1 WHERE game_id = ?"); const QUERY_ASSIGN_ROLE = db.prepare("UPDATE players SET role = ? WHERE game_id = ? AND user_id = ? AND role = ?"); @@ -654,9 +654,9 @@ const QUERY_REMATCH_FIND = db.prepare(` const QUERY_REMATCH_CREATE = db.prepare(` INSERT INTO games - (owner, title_id, scenario, private, random, ctime, mtime, description, status, state, chat) + (owner, title_id, scenario, private, random, ctime, mtime, description, status, state) SELECT - $user_id, title_id, scenario, private, random, datetime('now'), datetime('now'), $magic, 0, NULL, '[]' + $user_id, title_id, scenario, private, random, datetime('now'), datetime('now'), $magic, 0, NULL FROM games WHERE game_id = $game_id AND NOT EXISTS ( SELECT * FROM games WHERE description=$magic @@ -974,6 +974,7 @@ function assign_random_roles(game, players) { for (let p of players) { let old_role = p.role; p.role = pick_random_item(roles); + console.log("ASSIGN ROLE", "(" + p.name + ")", old_role, "->", p.role); QUERY_ASSIGN_ROLE.run(p.role, game.game_id, p.user_id, old_role); } } @@ -1180,8 +1181,8 @@ setInterval(notify_ready_to_start_reminder, 60 * 1000); * GAME PLAYING */ -const QUERY_SELECT_CHAT = db.prepare("SELECT chat FROM games WHERE game_id = ?"); -const QUERY_UPDATE_CHAT = db.prepare("UPDATE games SET chat = ? WHERE game_id = ?"); +const QUERY_SELECT_CHAT = db.prepare("SELECT chat FROM chats WHERE game_id = ?").pluck(); +const QUERY_UPDATE_CHAT = db.prepare("INSERT OR REPLACE INTO chats ( game_id, time, chat ) VALUES ( ?, datetime('now'), ? )"); const QUERY_SELECT_GAME_STATE = db.prepare("SELECT state FROM games WHERE game_id = ?"); const QUERY_UPDATE_GAME_STATE = db.prepare("UPDATE games SET state = ?, active = ?, status = ?, result = ?, mtime = datetime('now') WHERE game_id = ?"); const QUERY_CONNECT_GAME = db.prepare("SELECT title_id, state FROM games WHERE title_id = ? AND game_id = ?"); @@ -1265,12 +1266,11 @@ function send_chat(socket, chat) { function on_getchat(socket, old_len) { try { socket.chat_length = old_len; - let row = QUERY_SELECT_CHAT.get(socket.game_id); - if (!row) - return socket.emit('error', "No game with that ID."); - let chat = JSON.parse(row.chat); + let chat = QUERY_SELECT_CHAT.get(socket.game_id); if (!chat) chat = []; + else + chat = JSON.parse(chat); send_chat(socket, chat); } catch (err) { console.log(err); @@ -1282,14 +1282,13 @@ function on_chat(socket, message) { message = message.substring(0,4096); SLOG(socket, "--> CHAT"); try { - let row = QUERY_SELECT_CHAT.get(socket.game_id); - if (!row) - return socket.emit('error', "No game with that ID."); - let chat = JSON.parse(row.chat); + let chat = QUERY_SELECT_CHAT.get(socket.game_id); if (!chat) chat = []; + else + chat = JSON.parse(chat); chat.push([new Date(), socket.user_name, message]); - QUERY_UPDATE_CHAT.run(JSON.stringify(chat), socket.game_id); + QUERY_UPDATE_CHAT.run(socket.game_id, JSON.stringify(chat)); for (let other of clients[socket.game_id]) send_chat(other, chat); } catch (err) { |