diff options
Diffstat (limited to 'server.js')
-rw-r--r-- | server.js | 27 |
1 files changed, 24 insertions, 3 deletions
@@ -1189,6 +1189,7 @@ const SQL_FINISH_GAME = SQL(` `) const SQL_UPDATE_GAME_ACTIVE = SQL("update games set active=?,mtime=datetime(),moves=moves+1 where game_id=?") +const SQL_UPDATE_GAME_SCENARIO = SQL("update games set scenario=? where game_id=?") const SQL_SELECT_GAME_STATE = SQL("select state from game_state where game_id=?").pluck() const SQL_INSERT_GAME_STATE = SQL("insert or replace into game_state (game_id,state) values (?,?)") @@ -1624,6 +1625,18 @@ function options_json_replacer(key, value) { return value } +function is_random_scenario(title_id, scenario) { + if (RULES[title_id].is_random_scenario) + return RULES[title_id].is_random_scenario(scenario) + return false +} + +function select_random_scenario(title_id, scenario, seed) { + if (RULES[title_id].select_random_scenario) + return RULES[title_id].select_random_scenario(scenario, seed) + return scenario +} + app.post("/create/:title_id", must_be_logged_in, function (req, res) { let title_id = req.params.title_id let priv = req.body.is_private === "true" ? 1 : 0 @@ -1640,8 +1653,9 @@ app.post("/create/:title_id", must_be_logged_in, function (req, res) { if (!(title_id in RULES)) return res.send("Invalid title.") - if (!RULES[title_id].scenarios.includes(scenario)) - return res.send("Invalid scenario.") + + if (is_random_scenario(title_id, scenario)) + rand = 1 let player_count = get_game_roles(title_id, scenario, parse_game_options(options)).length @@ -1936,13 +1950,20 @@ app.post('/start/:game_id', must_be_logged_in, function (req, res) { function start_game(game) { let options = parse_game_options(game.options) let seed = random_seed() - let state = RULES[game.title_id].setup(seed, game.scenario, options) + let state = null SQL_BEGIN.run() try { + if (is_random_scenario(game.title_id, game.scenario)) { + game.scenario = select_random_scenario(game.title_id, game.scenario, seed) + SQL_UPDATE_GAME_SCENARIO.run(game.scenario, game.game_id) + } + if (game.is_random) assign_random_roles(game, options, SQL_SELECT_PLAYERS_JOIN.all(game.game_id)) + state = RULES[game.title_id].setup(seed, game.scenario, options) + SQL_START_GAME.run(state.active, game.game_id) put_replay(game.game_id, null, ".setup", [seed, game.scenario, options]) put_snap(game.game_id, state) |