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-rw-r--r--server.js27
1 files changed, 24 insertions, 3 deletions
diff --git a/server.js b/server.js
index 2910e36..7f87bf5 100644
--- a/server.js
+++ b/server.js
@@ -1189,6 +1189,7 @@ const SQL_FINISH_GAME = SQL(`
`)
const SQL_UPDATE_GAME_ACTIVE = SQL("update games set active=?,mtime=datetime(),moves=moves+1 where game_id=?")
+const SQL_UPDATE_GAME_SCENARIO = SQL("update games set scenario=? where game_id=?")
const SQL_SELECT_GAME_STATE = SQL("select state from game_state where game_id=?").pluck()
const SQL_INSERT_GAME_STATE = SQL("insert or replace into game_state (game_id,state) values (?,?)")
@@ -1624,6 +1625,18 @@ function options_json_replacer(key, value) {
return value
}
+function is_random_scenario(title_id, scenario) {
+ if (RULES[title_id].is_random_scenario)
+ return RULES[title_id].is_random_scenario(scenario)
+ return false
+}
+
+function select_random_scenario(title_id, scenario, seed) {
+ if (RULES[title_id].select_random_scenario)
+ return RULES[title_id].select_random_scenario(scenario, seed)
+ return scenario
+}
+
app.post("/create/:title_id", must_be_logged_in, function (req, res) {
let title_id = req.params.title_id
let priv = req.body.is_private === "true" ? 1 : 0
@@ -1640,8 +1653,9 @@ app.post("/create/:title_id", must_be_logged_in, function (req, res) {
if (!(title_id in RULES))
return res.send("Invalid title.")
- if (!RULES[title_id].scenarios.includes(scenario))
- return res.send("Invalid scenario.")
+
+ if (is_random_scenario(title_id, scenario))
+ rand = 1
let player_count = get_game_roles(title_id, scenario, parse_game_options(options)).length
@@ -1936,13 +1950,20 @@ app.post('/start/:game_id', must_be_logged_in, function (req, res) {
function start_game(game) {
let options = parse_game_options(game.options)
let seed = random_seed()
- let state = RULES[game.title_id].setup(seed, game.scenario, options)
+ let state = null
SQL_BEGIN.run()
try {
+ if (is_random_scenario(game.title_id, game.scenario)) {
+ game.scenario = select_random_scenario(game.title_id, game.scenario, seed)
+ SQL_UPDATE_GAME_SCENARIO.run(game.scenario, game.game_id)
+ }
+
if (game.is_random)
assign_random_roles(game, options, SQL_SELECT_PLAYERS_JOIN.all(game.game_id))
+ state = RULES[game.title_id].setup(seed, game.scenario, options)
+
SQL_START_GAME.run(state.active, game.game_id)
put_replay(game.game_id, null, ".setup", [seed, game.scenario, options])
put_snap(game.game_id, state)