diff options
Diffstat (limited to 'server.js')
-rw-r--r-- | server.js | 58 |
1 files changed, 42 insertions, 16 deletions
@@ -1265,6 +1265,7 @@ const SQL_SELECT_PLAYERS_JOIN = SQL("select role, user_id, name, is_invite from const SQL_UPDATE_PLAYER_ACCEPT = SQL("UPDATE players SET is_invite=0 WHERE game_id=? AND role=? AND user_id=?") const SQL_UPDATE_PLAYER_ROLE = SQL("UPDATE players SET role=? WHERE game_id=? AND role=? AND user_id=?") const SQL_SELECT_PLAYER_ROLE = SQL("SELECT role FROM players WHERE game_id=? AND user_id=?").pluck() +const SQL_SELECT_PLAYER_NAME = SQL("SELECT name FROM players JOIN users using(user_id) WHERE game_id=? AND role=?").pluck() const SQL_INSERT_PLAYER_ROLE = SQL("INSERT OR IGNORE INTO players (game_id,role,user_id,is_invite) VALUES (?,?,?,?)") const SQL_DELETE_PLAYER_ROLE = SQL("DELETE FROM players WHERE game_id=? AND role=?") @@ -1865,7 +1866,7 @@ app.get('/join-events/:game_id', must_be_logged_in, function (req, res) { res.write("data: " + JSON.stringify(players) + "\n\n") }) -function do_join(res, game_id, role, user_id, is_invite) { +function do_join(res, game_id, role, user_id, user_name, is_invite) { let game = SQL_SELECT_GAME.get(game_id) let roles = get_game_roles(game.title_id, game.scenario, parse_game_options(game.options)) if (game.is_random && game.status === STATUS_OPEN) { @@ -1880,6 +1881,12 @@ function do_join(res, game_id, role, user_id, is_invite) { if (info.changes === 1) { update_join_clients_players(game_id) res.send("SUCCESS") + + // send chat message about player joining a game in progress + if (game.status > 0 && user_name && !is_invite) { + send_chat_message(game_id, null, null, `${user_name} joined as ${role}.`) + } + } else { if (is_invite) res.send("Could not invite.") @@ -1894,7 +1901,7 @@ app.post('/join/:game_id/:role', must_be_logged_in, function (req, res) { let limit = check_join_game_limit(req.user) if (limit) return res.send(limit) - do_join(res, game_id, role, req.user.user_id, 0) + do_join(res, game_id, role, req.user.user_id, req.user.name, 0) }) app.post('/invite/:game_id/:role/:user', must_be_logged_in, function (req, res) { @@ -1902,7 +1909,7 @@ app.post('/invite/:game_id/:role/:user', must_be_logged_in, function (req, res) let role = req.params.role let user_id = SQL_SELECT_USER_ID.get(req.params.user) if (user_id) - do_join(res, game_id, role, user_id, 1) + do_join(res, game_id, role, user_id, null, 1) else res.send("User not found.") }) @@ -1923,9 +1930,19 @@ app.post('/accept/:game_id/:role', must_be_logged_in, function (req, res) { app.post('/part/:game_id/:role', must_be_logged_in, function (req, res) { let game_id = req.params.game_id | 0 let role = req.params.role + let user_name = SQL_SELECT_PLAYER_NAME.get(game_id, role) + let game = SQL_SELECT_GAME.get(game_id) SQL_DELETE_PLAYER_ROLE.run(game_id, role) update_join_clients_players(game_id) res.send("SUCCESS") + + // send chat message about player leaving a game in progress + if (game.status > 0) { + if (user_name !== req.user.name) + send_chat_message(game_id, null, null, `${user_name} (${role}) left the game (kicked by ${req.user.name}).`) + else + send_chat_message(game_id, null, null, `${user_name} (${role}) left the game.`) + } }) function assign_random_roles(game, options, players) { @@ -2618,25 +2635,34 @@ function on_getchat(socket, seen) { function on_chat(socket, message) { message = message.substring(0,4000) try { - let chat = SQL_INSERT_GAME_CHAT.get(socket.game_id, socket.game_id, socket.user.user_id, message) - chat[2] = socket.user.name SLOG(socket, "CHAT") - for (let other of game_clients[socket.game_id]) + send_chat_message(socket.game_id, socket.user.user_id, socket.user.name, message) + } catch (err) { + console.log(err) + return send_message(socket, 'error', err.toString()) + } +} + +function send_chat_message(game_id, from_id, from_name, message) { + let chat = SQL_INSERT_GAME_CHAT.get(game_id, game_id, from_id, message) + chat[2] = from_name + + if (game_clients[game_id]) { + for (let other of game_clients[game_id]) if (other.role !== "Observer") - send_message(other, 'chat', chat) + send_message(other, "chat", chat) + } - let users = SQL_SELECT_PLAYERS_ID.all(socket.game_id) - for (let user_id of users) { - let found = false - for (let other of game_clients[socket.game_id]) + let users = SQL_SELECT_PLAYERS_ID.all(game_id) + for (let user_id of users) { + let found = false + if (game_clients[game_id]) { + for (let other of game_clients[game_id]) if (other.user && other.user.user_id === user_id && other.role !== "Observer") found = true - if (!found) - SQL_INSERT_UNREAD_CHAT.run(user_id, socket.game_id) } - } catch (err) { - console.log(err) - return send_message(socket, 'error', err.toString()) + if (!found) + SQL_INSERT_UNREAD_CHAT.run(user_id, game_id) } } |