diff options
Diffstat (limited to 'server.js')
-rw-r--r-- | server.js | 35 |
1 files changed, 29 insertions, 6 deletions
@@ -362,6 +362,8 @@ const QUERY_LIST_ONE_GAME = db.prepare(` games.mtime, games.description, games.status, + games.private, + games.random, games.result, games.active FROM games @@ -433,7 +435,6 @@ const QUERY_LIST_ALL_GAMES = db.prepare(` const QUERY_PLAYERS = db.prepare(` SELECT - players.game_id, players.user_id, players.role, users.name @@ -452,21 +453,22 @@ const QUERY_PLAYER_NAMES = db.prepare(` `).pluck(); const QUERY_TITLE = db.prepare("SELECT * FROM titles WHERE title_id = ?"); -const QUERY_ROLES = db.prepare("SELECT * FROM roles WHERE title_id = ?"); +const QUERY_ROLES = db.prepare("SELECT role FROM roles WHERE title_id = ?").pluck(); const QUERY_GAME_OWNER = db.prepare("SELECT * FROM games WHERE game_id = ? AND owner = ?"); const QUERY_TITLE_FROM_GAME = db.prepare("SELECT title_id FROM games WHERE game_id = ?"); const QUERY_ROLE_FROM_GAME_AND_USER = db.prepare("SELECT role FROM players WHERE game_id = ? AND user_id = ?"); const QUERY_JOIN_GAME = db.prepare("INSERT INTO players (user_id, game_id, role) VALUES (?,?,?)"); const QUERY_PART_GAME = db.prepare("DELETE FROM players WHERE game_id = ? AND user_id = ? AND role = ?"); -const QUERY_START_GAME = db.prepare("UPDATE games SET status = 1, state = ?, active = ? WHERE game_id = ?"); +const QUERY_START_GAME = db.prepare("UPDATE games SET random = 0, status = 1, state = ?, active = ? WHERE game_id = ?"); const QUERY_CREATE_GAME = db.prepare(` INSERT INTO games - (owner,title_id,scenario,private,ctime,mtime,description,status,state,chat) + (owner,title_id,scenario,private,random,ctime,mtime,description,status,state,chat) VALUES - (?,?,?,?,datetime('now'),datetime('now'),?,0,NULL,'[]') + (?,?,?,?,?,datetime('now'),datetime('now'),?,0,NULL,'[]') `); const QUERY_UPDATE_GAME_SET_PRIVATE = db.prepare("UPDATE games SET private = 1 WHERE game_id = ?"); +const QUERY_ASSIGN_ROLE = db.prepare("UPDATE players SET role = ? WHERE game_id = ? AND user_id = ? AND role = ?"); const QUERY_IS_PLAYER = db.prepare("SELECT COUNT(*) FROM players WHERE game_id = ? AND user_id = ?").pluck(); const QUERY_IS_ACTIVE = db.prepare("SELECT COUNT(*) FROM players WHERE game_id = ? AND role = ? AND user_id = ?").pluck(); @@ -559,6 +561,7 @@ app.post('/create/:title_id', must_be_logged_in, function (req, res) { let title_id = req.params.title_id; let descr = req.body.description; let priv = req.body.private == 'private'; + let rand = req.body.random == 'random'; let scenario = req.body.scenario; let user_id = req.user.user_id; LOG(req, "POST /create/" + req.params.title_id, scenario, priv, JSON.stringify(descr)); @@ -576,7 +579,7 @@ app.post('/create/:title_id', must_be_logged_in, function (req, res) { req.flash('message', "That scenario doesn't exist."); return res.redirect('/create/'+title_id); } - let info = QUERY_CREATE_GAME.run(user_id, title_id, scenario, priv ? 1 : 0, descr); + let info = QUERY_CREATE_GAME.run(user_id, title_id, scenario, priv ? 1 : 0, rand ? 1 : 0, descr); res.redirect('/join/'+info.lastInsertRowid); } catch (err) { req.flash('message', err.toString()); @@ -610,6 +613,9 @@ app.get('/join/:game_id', must_be_logged_in, function (req, res) { return res.redirect('/'); } let roles = QUERY_ROLES.all(game.title_id); + if (game.random) + for (let i = 0; i < roles.length; ++i) + roles[i] = "Random " + (i+1); let players = QUERY_PLAYERS.all(game_id); res.set("Cache-Control", "no-store"); res.render('join.ejs', { @@ -649,6 +655,21 @@ app.get('/part/:game_id/:part_id/:role', must_be_logged_in, function (req, res) } }); +function assign_random_roles(game, players) { + function pick_random_item(list) { + let k = Math.floor(Math.random() * list.length); + let r = list[k]; + list.splice(k, 1); + return r; + } + let roles = QUERY_ROLES.all(game.title_id); + for (let p of players) { + let old_role = p.role; + p.role = pick_random_item(roles); + QUERY_ASSIGN_ROLE.run(p.role, game.game_id, p.user_id, old_role); + } +} + app.get('/start/:game_id', must_be_logged_in, function (req, res) { LOG(req, "GET /start/" + req.params.game_id); let game_id = req.params.game_id | 0; @@ -663,6 +684,8 @@ app.get('/start/:game_id', must_be_logged_in, function (req, res) { return res.redirect('/join/'+game_id); } let players = QUERY_PLAYERS.all(game_id); + if (game.random) + assign_random_roles(game, players); let state = RULES[game.title_id].setup(game.scenario, players); QUERY_START_GAME.run(JSON.stringify(state), state.active, game_id); let is_solo = players.every(p => p.user_id == players[0].user_id); |