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-rw-r--r--public/join.js211
1 files changed, 123 insertions, 88 deletions
diff --git a/public/join.js b/public/join.js
index eef3833..2703f97 100644
--- a/public/join.js
+++ b/public/join.js
@@ -1,157 +1,192 @@
-"use strict";
+"use strict"
-let start_status = game.status;
-let evtsrc = null;
-let timer = 0;
+let start_status = game.status
+let evtsrc = null
+let timer = 0
-function confirm_delete(status) {
- let warning = "Are you sure you want to DELETE this game?";
+function confirm_delete() {
+ let warning = `Are you sure you want to DELETE this game?`
if (window.confirm(warning))
- window.location.href = "/delete/" + game.game_id;
+ window.location.href = "/delete/" + game.game_id
}
-let blink_title = document.title;
-let blink_timer = 0;
+function post(url) {
+ fetch(url, { method: "POST" })
+ .then(r => r.text())
+ .then(t => window.error.textContent = (t === "SUCCESS") ? "" : t)
+ .catch(e => window.error.textContent = e)
+ start_event_source()
+}
+
+function start() {
+ post(`/start/${game.game_id}`)
+}
+
+function join(role) {
+ post(`/join/${game.game_id}/${role}`)
+}
+
+function part(role) {
+ let warning = "Are you sure you want to LEAVE this game?"
+ if (game.status === 0 || window.confirm(warning))
+ post(`/part/${game.game_id}/${role}`)
+}
+
+function kick(role) {
+ let player = players.find(p => p.role === role)
+ let warning = `Are you sure you want to KICK player ${player.name} (${role}) from this game?`
+ if (game.status === 0 || window.confirm(warning))
+ post(`/part/${game.game_id}/${role}`)
+}
+
+let blink_title = document.title
+let blink_timer = 0
function start_blinker(message) {
- let tick = false;
+ let tick = false
if (blink_timer)
- stop_blinker();
+ stop_blinker()
if (!document.hasFocus()) {
- document.title = message;
+ document.title = message
blink_timer = setInterval(function () {
- document.title = tick ? message : blink_title;
- tick = !tick;
- }, 1000);
+ document.title = tick ? message : blink_title
+ tick = !tick
+ }, 1000)
}
}
function stop_blinker() {
- document.title = blink_title;
- clearInterval(blink_timer);
- blink_timer = 0;
+ document.title = blink_title
+ clearInterval(blink_timer)
+ blink_timer = 0
}
-window.addEventListener("focus", stop_blinker);
-
-function send(url) {
- fetch(url)
- .then(r => r.text())
- .then(t => window.error.textContent = (t === "SUCCESS") ? "" : t)
- .catch(e => window.error.textContent = e );
- start_event_source();
- return void 0;
-}
+window.addEventListener("focus", stop_blinker)
function start_event_source() {
if (!evtsrc || evtsrc.readyState === 2) {
- console.log("STARTING EVENT SOURCE");
- evtsrc = new EventSource("/join-events/" + game.game_id);
+ console.log("STARTING EVENT SOURCE")
+ evtsrc = new EventSource("/join-events/" + game.game_id)
evtsrc.addEventListener("players", function (evt) {
- console.log("PLAYERS:", evt.data);
- players = JSON.parse(evt.data);
- update();
- });
+ console.log("PLAYERS:", evt.data)
+ players = JSON.parse(evt.data)
+ update()
+ })
evtsrc.addEventListener("ready", function (evt) {
- console.log("READY:", evt.data);
- ready = JSON.parse(evt.data);
- update();
- });
+ console.log("READY:", evt.data)
+ ready = JSON.parse(evt.data)
+ update()
+ })
evtsrc.addEventListener("game", function (evt) {
- console.log("GAME:", evt.data);
- game = JSON.parse(evt.data);
+ console.log("GAME:", evt.data)
+ game = JSON.parse(evt.data)
if (game.status > 1) {
- clearInterval(timer);
- evtsrc.close();
+ clearInterval(timer)
+ evtsrc.close()
}
- update();
- });
+ update()
+ })
evtsrc.addEventListener("deleted", function (evt) {
- console.log("DELETED");
- window.location.href = '/' + game.title_id;
- });
+ console.log("DELETED")
+ window.location.href = '/' + game.title_id
+ })
evtsrc.onerror = function (err) {
- window.message.innerHTML = "Disconnected from server...";
- };
+ window.message.innerHTML = "Disconnected from server..."
+ }
window.addEventListener('beforeunload', function (evt) {
- evtsrc.close();
- });
+ evtsrc.close()
+ })
}
}
function is_active(player, role) {
- return (game.active === role || game.active === "Both" || game.active === "All");
+ return (game.active === role || game.active === "Both" || game.active === "All")
}
function is_solo() {
- return players.every(p => p.user_id === players[0].user_id);
+ return players.every(p => p.user_id === players[0].user_id)
}
function update() {
for (let i = 0; i < roles.length; ++i) {
- let role = roles[i];
- let role_id = "role_" + role.replace(/ /g, "_");
+ let role = roles[i]
+ let role_id = "role_" + role.replace(/ /g, "_")
if (game.is_random && game.status === 0)
- role = "Random " + (i+1);
- document.getElementById(role_id + "_name").textContent = role;
- let player = players.find(p => p.role === role);
- let element = document.getElementById(role_id);
+ role = "Random " + (i+1)
+ document.getElementById(role_id + "_name").textContent = role
+ let player = players.find(p => p.role === role)
+ let element = document.getElementById(role_id)
if (player) {
- if (game.status > 0) {
- if (is_active(player, role))
- element.classList.add("is_active");
+ switch (game.status) {
+ case 2:
+ if (player.user_id === user_id)
+ element.innerHTML = `<a href="/${game.title_id}/play:${game.game_id}:${role}">${player.name}</a>`
else
- element.classList.remove("is_active");
+ element.innerHTML = player.name
+ break
+ case 1:
+ element.classList.toggle("is_active", is_active(player, role))
if (player.user_id === user_id)
- element.innerHTML = `<a href="/${game.title_id}/play:${game.game_id}:${role}">Play</a>`;
+ element.innerHTML = `<a class="red" href="javascript:part('${role}')">\u274c</a> <a href="/${game.title_id}/play:${game.game_id}:${role}">${player.name}</a>`
+ else if (game.owner_id === user_id)
+ element.innerHTML = `<a class="red" href="javascript:kick('${role}')">\u274c</a> ${player.name}`
else
- element.innerHTML = player.name;
- } else {
- if ((player.user_id === user_id) || (game.owner_id === user_id))
- element.innerHTML = `<a class="red" href="javascript:send('/part/${game.game_id}/${role}')">\u274c</a> ${player.name}`;
+ element.innerHTML = player.name
+ break
+ case 0:
+ if (player.user_id === user_id)
+ element.innerHTML = `<a class="red" href="javascript:part('${role}')">\u274c</a> ${player.name}`
+ else if (game.owner_id === user_id)
+ element.innerHTML = `<a class="red" href="javascript:kick('${role}')">\u274c</a> ${player.name}`
else
- element.innerHTML = player.name;
+ element.innerHTML = player.name
+ break
}
} else {
- if (game.status === 0)
- element.innerHTML = `<a class="join" href="javascript:send('/join/${game.game_id}/${role}')">Join</a>`;
- else
- element.innerHTML = "<i>Empty</i>";
+ switch (game.status) {
+ case 2:
+ element.innerHTML = `<i>Empty</i>`
+ break
+ case 1:
+ case 0:
+ element.innerHTML = `<a class="join" href="javascript:join('${role}')">Join</a>`
+ break
+ }
}
}
- let message = window.message;
+ let message = window.message
if (game.status === 0) {
if (ready && (game.owner_id === user_id))
- message.innerHTML = "Ready to start...";
+ message.innerHTML = "Ready to start..."
else if (ready)
- message.innerHTML = `Waiting for ${game.owner_name} to start the game...`;
+ message.innerHTML = `Waiting for ${game.owner_name} to start the game...`
else
- message.innerHTML = "Waiting for players to join...";
+ message.innerHTML = "Waiting for players to join..."
} else {
- message.innerHTML = `<a href="/${game.title_id}/play:${game.game_id}">Observe</a>`;
+ message.innerHTML = `<a href="/${game.title_id}/play:${game.game_id}">Observe</a>`
}
if (game.owner_id === user_id) {
- window.start_button.disabled = !ready;
- window.start_button.classList = (game.status === 0) ? "" : "hide";
- window.delete_button.classList = (game.status === 0 || is_solo()) ? "" : "hide";
+ window.start_button.disabled = !ready
+ window.start_button.classList = (game.status === 0) ? "" : "hide"
+ window.delete_button.classList = (game.status === 0 || is_solo()) ? "" : "hide"
if (game.status === 0 && ready)
- start_blinker("READY TO START");
+ start_blinker("READY TO START")
else
- stop_blinker();
+ stop_blinker()
} else {
if (start_status === 0 && game.status === 1)
- start_blinker("STARTED");
+ start_blinker("STARTED")
else
- stop_blinker();
+ stop_blinker()
}
}
window.onload = function () {
- update();
+ update()
if (game.status < 2) {
- start_event_source();
- timer = setInterval(start_event_source, 15000);
+ start_event_source()
+ timer = setInterval(start_event_source, 15000)
}
}