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-rw-r--r--public/join.js93
1 files changed, 74 insertions, 19 deletions
diff --git a/public/join.js b/public/join.js
index e51b548..cc8d325 100644
--- a/public/join.js
+++ b/public/join.js
@@ -120,11 +120,11 @@ function start_event_source() {
}
function is_friend(p) {
- return whitelist.includes(p.user_id)
+ return whitelist && whitelist.includes(p.user_id)
}
function is_enemy(p) {
- return blacklist.includes(p.user_id)
+ return blacklist && blacklist.includes(p.user_id)
}
function is_active(player, role) {
@@ -148,10 +148,81 @@ function action_link(player, action, color, text) {
}
function update() {
+ update_common()
+ if (user_id)
+ update_login()
+ else
+ update_no_login()
+}
+
+function update_common() {
if (game.scenario !== "Standard")
document.querySelector("h1").textContent = game.title_name + " - " + game.scenario
else
document.querySelector("h1").textContent = game.title_name
+
+ let message = window.message
+ if (game.status === 0) {
+ if (ready && (game.owner_id === user_id))
+ message.innerHTML = "Ready to start..."
+ else if (ready)
+ message.innerHTML = `Waiting for ${game.owner_name} to start the game...`
+ else
+ message.innerHTML = "Waiting for players to join..."
+ } else if (game.status === 1) {
+ message.innerHTML = `<a href="/${game.title_id}/play.html?game=${game.game_id}">Observe</a>`
+ } else if (game.status === 2) {
+ message.innerHTML = `<a href="/${game.title_id}/play.html?game=${game.game_id}">Review</a>`
+ } else if (game.status === 3) {
+ message.innerHTML = "Archived"
+ }
+}
+
+function update_no_login() {
+ for (let i = 0; i < roles.length; ++i) {
+ let role = roles[i]
+ let role_id = "role_" + role.replace(/ /g, "_")
+ if (game.is_random && game.status === 0)
+ role = "Random " + (i+1)
+ document.getElementById(role_id + "_name").textContent = role
+ let player = players.find(p => p.role === role)
+ let element = document.getElementById(role_id)
+
+ if (player) {
+ element.classList.remove("is_invite")
+ switch (game.status) {
+ case 3:
+ element.innerHTML = player.name
+ break
+ case 2:
+ element.innerHTML = user_link(player)
+ break
+ case 1:
+ if (player.is_invite) {
+ element.classList.add("is_invite")
+ element.innerHTML = user_link(player) + " ?"
+ } else {
+ element.classList.toggle("is_active", is_active(player, role))
+ element.innerHTML = user_link(player)
+ }
+ break
+ case 0:
+ if (player.is_invite) {
+ element.classList.add("is_invite")
+ element.innerHTML = user_link(player) + " ?"
+ } else {
+ element.innerHTML = user_link(player)
+ }
+ break
+ }
+ } else {
+ element.classList.remove("is_invite")
+ element.innerHTML = `<i>Empty</i>`
+ }
+ }
+}
+
+function update_login() {
for (let i = 0; i < roles.length; ++i) {
let role = roles[i]
let role_id = "role_" + role.replace(/ /g, "_")
@@ -257,22 +328,6 @@ function update() {
}
}
- let message = window.message
- if (game.status === 0) {
- if (ready && (game.owner_id === user_id))
- message.innerHTML = "Ready to start..."
- else if (ready)
- message.innerHTML = `Waiting for ${game.owner_name} to start the game...`
- else
- message.innerHTML = "Waiting for players to join..."
- } else if (game.status === 1) {
- message.innerHTML = `<a href="/${game.title_id}/play.html?game=${game.game_id}">Observe</a>`
- } else if (game.status === 2) {
- message.innerHTML = `<a href="/${game.title_id}/play.html?game=${game.game_id}">Review</a>`
- } else if (game.status === 3) {
- message.innerHTML = "Archived"
- }
-
if (game.owner_id === user_id) {
window.start_button.disabled = !ready
window.start_button.classList = (game.status === 0) ? "" : "hide"
@@ -291,7 +346,7 @@ function update() {
window.onload = function () {
update()
- if (game.status < 2) {
+ if (user_id && game.status < 2) {
start_event_source()
timer = setInterval(start_event_source, 15000)
}