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-rw-r--r--public/common/client.js38
-rw-r--r--public/join.js11
2 files changed, 23 insertions, 26 deletions
diff --git a/public/common/client.js b/public/common/client.js
index 1e31f79..ccc9718 100644
--- a/public/common/client.js
+++ b/public/common/client.js
@@ -2,6 +2,16 @@
/* global io, on_update */
+/* URL: /$title_id/play:$game_id:$role */
+if (!/\/[\w-]+\/play:\d+(:[\w-]+)?/.test(window.location.pathname)) {
+ document.querySelector("#prompt").textContent = "Invalid game ID.";
+ throw Error("Invalid game ID.");
+}
+
+const param_title_id = window.location.pathname.split("/")[1];
+const param_game_id = window.location.pathname.split("/")[2].split(":")[1] | 0;
+const param_role = window.location.pathname.split("/")[2].split(":")[2] || "Observer";
+
let game = null;
let game_over = false;
let player = null;
@@ -105,8 +115,8 @@ function stop_blinker() {
window.addEventListener("focus", stop_blinker);
-function load_chat(game_id) {
- chat_key = "chat/" + game_id;
+function load_chat() {
+ chat_key = "chat/" + param_game_id;
chat_text = document.querySelector(".chat_text");
chat_last_day = null;
chat_log = 0;
@@ -158,11 +168,6 @@ function update_chat(chat_id, utc_date, user, message) {
}
function init_client(roles) {
- let params = new URLSearchParams(window.location.search);
- let title = window.location.pathname.split("/")[1];
- let game_id = params.get("game");
- let role = params.get("role");
-
game = null;
player = null;
@@ -186,13 +191,13 @@ function init_client(roles) {
".role.seven .role_user",
];
- load_chat(game_id);
+ load_chat();
- console.log("JOINING", title + "/" + game_id + "/" + role);
+ console.log("JOINING", param_title_id + "/" + param_game_id + "/" + param_role);
socket = io({
transports: ['websocket'],
- query: { title: title, game: game_id, role: role },
+ query: { title: param_title_id, game: param_game_id, role: param_role },
});
socket.on('connect', () => {
@@ -242,7 +247,7 @@ function init_client(roles) {
socket.on('save', (msg) => {
console.log("SAVE");
- window.localStorage[title + '/save'] = msg;
+ window.localStorage[param_title_id + '/save'] = msg;
});
socket.on('error', (msg) => {
@@ -446,8 +451,7 @@ function send_save() {
}
function send_restore() {
- let title = window.location.pathname.split("/")[1];
- socket.emit('restore', window.localStorage[title + '/save']);
+ socket.emit('restore', window.localStorage[param_title_id + '/save']);
}
function send_restart(scenario) {
@@ -474,13 +478,9 @@ function on_game_over() {
}
function send_rematch() {
- let params = new URLSearchParams(window.location.search);
- let game_id = params.get("game");
- let role_id = params.get("role");
- window.location = '/rematch/' + game_id + '/' + role_id;
+ window.location = '/rematch/' + param_game_id + '/' + param_role;
}
function send_exit() {
- let title = window.location.pathname.split("/")[1];
- window.location = '/info/' + title;
+ window.location = '/info/' + param_title_id;
}
diff --git a/public/join.js b/public/join.js
index ce3d0d0..898113b 100644
--- a/public/join.js
+++ b/public/join.js
@@ -60,7 +60,7 @@ function start_event_source() {
evtsrc.addEventListener("game", function (evt) {
console.log("GAME:", evt.data);
game = JSON.parse(evt.data);
- if (game.status > 1) {
+ if (game.status > 0) {
clearInterval(timer);
evtsrc.close();
}
@@ -85,9 +85,6 @@ function is_solo() {
}
function update() {
- window.game_status.textContent = ["Open","Active","Finished","Abandoned"][game.status];
- window.game_result.textContent = game.result || "\u2014";
-
for (let i = 0; i < roles.length; ++i) {
let role = roles[i];
let role_id = "role_" + role.replace(/ /g, "_");
@@ -103,7 +100,7 @@ function update() {
else
element.className = "";
if (player.user_id === user_id)
- element.innerHTML = `<a href="/play/${game.game_id}/${role}">Play</a>`;
+ element.innerHTML = `<a href="/${game.title_id}/play:${game.game_id}:${role}">Play</a>`;
else
element.innerHTML = player.name;
} else {
@@ -129,7 +126,7 @@ function update() {
else
message.innerHTML = "Waiting for players to join...";
} else {
- message.innerHTML = `<a class="play" href="/play/${game.game_id}/Observer">Observe</a>`;
+ message.innerHTML = `<a href="/${game.title_id}/play:${game.game_id}">Observe</a>`;
}
if (game.owner_id === user_id) {
@@ -150,7 +147,7 @@ function update() {
window.onload = function () {
update();
- if (game.status < 2) {
+ if (game.status === 0) {
start_event_source();
timer = setInterval(start_event_source, 15000);
}