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-rw-r--r--public/join.js72
1 files changed, 62 insertions, 10 deletions
diff --git a/public/join.js b/public/join.js
index 5bb8b9c..72da646 100644
--- a/public/join.js
+++ b/public/join.js
@@ -3,6 +3,7 @@
let start_status = game.status
let evtsrc = null
let timer = 0
+let invite_role = null
function confirm_delete() {
let warning = `Are you sure you want to DELETE this game?`
@@ -39,6 +40,25 @@ function kick(role) {
post(`/part/${game.game_id}/${encodeURIComponent(role)}`)
}
+function accept(role) {
+ post(`/accept/${game.game_id}/${encodeURIComponent(role)}`)
+}
+
+function send_invite() {
+ let invite_user = document.getElementById("invite_user").value
+ post(`/invite/${game.game_id}/${encodeURIComponent(invite_role)}/${encodeURIComponent(invite_user)}`)
+ document.getElementById("invite").close()
+}
+
+function show_invite(role) {
+ invite_role = role
+ document.getElementById("invite").showModal()
+}
+
+function hide_invite() {
+ document.getElementById("invite").close()
+}
+
let blink_title = document.title
let blink_timer = 0
@@ -115,6 +135,14 @@ function is_solo() {
return players.every(p => p.user_id === players[0].user_id)
}
+function play_link(player) {
+ return `<a href="/${game.title_id}/play.html?game=${game.game_id}&role=${encodeURIComponent(player.role)}">${player.name}</a>`
+}
+
+function action_link(player, action, color, text) {
+ return `<a class="${color}" href="javascript:${action}('${player.role}')">${text}</a>`
+}
+
function update() {
for (let i = 0; i < roles.length; ++i) {
let role = roles[i]
@@ -125,29 +153,47 @@ function update() {
let player = players.find(p => p.role === role)
let element = document.getElementById(role_id)
if (player) {
+ element.classList.remove("is_invite")
switch (game.status) {
case 2:
if (player.user_id === user_id)
- element.innerHTML = `<a href="/${game.title_id}/play.html?game=${game.game_id}&role=${encodeURIComponent(role)}">${player.name}</a>`
+ element.innerHTML = play_link(player)
else
element.innerHTML = player.name
break
case 1:
element.classList.toggle("is_active", is_active(player, role))
if (player.user_id === user_id)
- element.innerHTML = `<a href="/${game.title_id}/play.html?game=${game.game_id}&role=${encodeURIComponent(role)}">${player.name}</a><a class="red" href="javascript:part('${role}')">\u274c</a>`
+ element.innerHTML = play_link(player) + action_link(player, "part", "red", "\u274c")
else if (game.owner_id === user_id)
- element.innerHTML = `${player.name}<a class="red" href="javascript:kick('${role}')">\u274c</a>`
+ element.innerHTML = player.name + action_link(player, "kick", "red", "\u274c")
else
element.innerHTML = player.name
break
case 0:
- if (player.user_id === user_id)
- element.innerHTML = `${player.name}<a class="red" href="javascript:part('${role}')">\u274c</a>`
- else if (game.owner_id === user_id)
- element.innerHTML = `${player.name}<a class="red" href="javascript:kick('${role}')">\u274c</a>`
- else
- element.innerHTML = player.name
+ if (player.is_invite) {
+ element.classList.add("is_invite")
+ if (player.user_id === user_id)
+ element.innerHTML = player.name + " ?" +
+ action_link(player, "part", "red", "\u274c") +
+ action_link(player, "accept", "green", "\u2714")
+ else if (player.user_id === user_id)
+ element.innerHTML = player.name + " ?" + action_link(player, "part", "red", "\u274c")
+ else if (game.owner_id === user_id)
+ element.innerHTML = player.name + " ?" + action_link(player, "kick", "red", "\u274c")
+ else
+ element.innerHTML = player.name + " ?"
+ } else {
+ element.classList.remove("is_invite")
+ if (player.user_id === user_id && player.is_invite)
+ element.innerHTML = player.name + action_link(player, "part", "red", "\u274c")
+ else if (player.user_id === user_id)
+ element.innerHTML = player.name + action_link(player, "part", "red", "\u274c")
+ else if (game.owner_id === user_id)
+ element.innerHTML = player.name + action_link(player, "kick", "red", "\u274c")
+ else
+ element.innerHTML = player.name
+ }
break
}
element.classList.toggle("friend", is_friend(player))
@@ -157,14 +203,20 @@ function update() {
else
element.title = ""
} else {
+ element.classList.remove("is_invite")
switch (game.status) {
case 2:
element.innerHTML = `<i>Empty</i>`
break
case 1:
- case 0:
element.innerHTML = `<a class="join" href="javascript:join('${role}')">Join</a>`
break
+ case 0:
+ if (game.owner_id === user_id)
+ element.innerHTML = `<a class="join" href="javascript:join('${role}')">Join</a><a class="green" href="javascript:show_invite('${role}')">\u{2795}</a>`
+ else
+ element.innerHTML = `<a class="join" href="javascript:join('${role}')">Join</a>`
+ break
}
element.classList.remove("friend")
element.classList.remove("enemy")