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diff --git a/public/docs/tips.html b/public/docs/tips.html
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@@ -82,27 +82,44 @@ Use this if you need to check something on the map that is obscured.
For everyone's enjoyment, please respect the pace requests!
If someone wants a fast game, don't join if you can only play one move per day.
+<p>
+Each player has a clock that ticks down while it's their turn.
+When the clock runs out, they forfeit the game.
+Each time a player takes a move, they get some time back on the clock, but there's a limit to how
+much time you can accumulate.
+
<dl>
-<dt> Live
+
+<dt> No time control
<dd>
-Let your opponents know if you're going away!
-If you need to resume the game another day, arrange a time when you can all continue,
-or agree to continue playing at a different pace.
+For friendly games without an enforced pace.
-<dt> Fast
+<dt>
+Live / Blitz (7+ moves per day)
+<dd>
+24h +4h/move up to 72h
<dd>
-Turn on notifications so you can take your turns promptly.
-If you see that your opponent is online (the dot next to their name is filled in)
-then stay in the game for a while and perhaps you can play live for a bit.
-<dt> Slow
+<dt>
+Fast (3+ moves per day)
+<dd>
+48h +12h/move up to 120h
<dd>
-If you create a game and know you can not play more than one move per day,
-please pick this option to set the appropriate expectations.
-<dt> Any
+<dt>
+Slow
+(1+ move per day)
<dd>
-Anything goes. Read the game notice and adapt!
+72h +36h/move up to 240h
</dl>
+<p>
+When playing live, let your opponents know if you're going away!
+If you need to resume a live game another day, schedule a time when you can continue.
+
+<p>
+Turn on notifications so you can take your turns promptly.
+If you see that your opponent is online (the dot next to their name is filled in)
+then stay in the game for a while and perhaps you can play live for a bit.
+