summaryrefslogtreecommitdiff
path: root/public/docs/production.html
diff options
context:
space:
mode:
Diffstat (limited to 'public/docs/production.html')
-rw-r--r--public/docs/production.html143
1 files changed, 143 insertions, 0 deletions
diff --git a/public/docs/production.html b/public/docs/production.html
new file mode 100644
index 0000000..abb0b7c
--- /dev/null
+++ b/public/docs/production.html
@@ -0,0 +1,143 @@
+<!doctype html>
+<title>Public Server</title>
+<link rel="stylesheet" href="style.css">
+<body>
+<article>
+
+<h1>
+Running a public server
+</h1>
+
+<p>
+To let other people connect to your server and play games, there are a few other things you will need to set up.
+
+<h2>
+Recovering from a crash
+</h2>
+
+<p>
+Use <tt>nodemon</tt> to restart the server if it crashes.
+This also restarts the server if the software is updated.
+
+<pre>
+nodemon server.js
+</pre>
+
+<h2>
+Database &amp; Backups
+</h2>
+
+<p>
+For best performance, you should turn on WAL mode on the database.
+
+<pre>
+sqlite3 db "pragma journal_mode = wal"
+</pre>
+
+<p>
+You will want to backup your database periodically. This is easy to do with a single sqlite command.
+Schedule the following command using cron or something similar, and make sure to copy the resulting
+backup database to another machine!
+
+<pre>
+sqlite3 db "vacuum into strftime('backup-%Y%m%d-%H%M.db')"
+</pre>
+
+<h2>
+Customize settings
+</h2>
+
+<p>
+The server reads its settings from the .env file.
+
+<pre>
+NODE_ENV=production
+
+SITE_NAME=Example
+SITE_URL=https://example.com
+SITE_IMPRINT="This website is operated by ..."
+
+HTTP_HOST=localhost
+HTTP_PORT=8080
+
+# Enable mail notifications
+MAIL_FROM=Example Notifications &lt;notifications@example.com&gt;
+MAIL_HOST=localhost
+MAIL_PORT=25
+
+# Enable webhooks
+WEBHOOKS=1
+
+# Enable forum
+FORUM=1
+</pre>
+
+<h2>
+Expose the server to the internet
+</h2>
+
+<p>
+For simplicity, the server only talks plain HTTP on localhost.
+To expose the server to your LAN and/or WAN, either listen to 0.0.0.0 or use a reverse proxy server such as Nginx.
+To use SSL (HTTPS) you need a reverse proxy server.
+
+<p>
+Here is an example Nginx configuration:
+
+<pre>
+server {
+ listen 80;
+ server_name example.com www.example.com;
+ return 301 https://$host$request_uri;
+}
+
+server {
+ listen 443 ssl;
+ server_name example.com www.example.com;
+ ssl_certificate /path/to/ssl/certificate/fullchain.cer;
+ ssl_certificate_key /path/to/ssl/certificate/example.com.key;
+ root /path/to/server/public;
+ location / {
+ try_files $uri @rally;
+ }
+ location @rally {
+ proxy_pass http://127.0.0.1:8080;
+ proxy_http_version 1.1;
+ proxy_set_header Host $host;
+ proxy_set_header X-Real-IP $remote_addr;
+ proxy_set_header Upgrade $http_upgrade;
+ proxy_set_header Connection "upgrade";
+ proxy_read_timeout 86400s;
+ proxy_send_timeout 86400s;
+ }
+}
+</pre>
+
+<h2>
+Archive
+</h2>
+
+<p>
+Storing all the games ever played requires a lot of space. To keep the size of
+the main database down, you can delete and/or archive finished games periodically.
+
+<p>
+You can copy the game state and replay data for finished games to a separate archive database.
+Below are the tools to archive (and restore) the game state data.
+Run the archive and purge scripts as part of the backup cron job.
+
+<dl>
+<dt>
+<code>sqlite3 tools/archive.sql</code>
+<dd>
+Copy game state data of finished games into archive database.
+<dt>
+<code>sqlite3 tools/purge.sql</code>
+<dd>
+Delete game state data of finished games over a certain age.
+<dt>
+<code>bash tools/unarchive.sh <i>game_id</i></code>
+<dd>
+Restore archived game state.
+</dl>
+