diff options
Diffstat (limited to 'bin')
-rwxr-xr-x | bin/rtt | 31 | ||||
-rwxr-xr-x | bin/rtt-archive-backup | 106 | ||||
-rwxr-xr-x | bin/rtt-archive-prune | 40 | ||||
-rwxr-xr-x | bin/rtt-archive-restore | 35 | ||||
-rwxr-xr-x | bin/rtt-backup | 4 | ||||
-rwxr-xr-x | bin/rtt-export | 7 | ||||
-rwxr-xr-x | bin/rtt-foreach | 17 | ||||
-rwxr-xr-x | bin/rtt-fuzz | 16 | ||||
-rwxr-xr-x | bin/rtt-help | 34 | ||||
-rwxr-xr-x | bin/rtt-import | 80 | ||||
-rwxr-xr-x | bin/rtt-init | 13 | ||||
-rwxr-xr-x | bin/rtt-patch | 291 | ||||
-rwxr-xr-x | bin/rtt-run | 9 | ||||
-rwxr-xr-x | bin/rtt-show-chat | 7 | ||||
-rwxr-xr-x | bin/rtt-show-game | 7 | ||||
-rwxr-xr-x | bin/rtt-show-replay | 7 | ||||
-rwxr-xr-x | bin/rtt-tm-unban-tick | 32 | ||||
-rwxr-xr-x | bin/rtt-undo | 15 | ||||
-rwxr-xr-x | bin/rtt-update-covers | 53 | ||||
-rwxr-xr-x | bin/rtt-update-elo | 66 |
20 files changed, 870 insertions, 0 deletions
@@ -0,0 +1,31 @@ +#!/bin/bash + +cmd=$1 +shift + +bindir=$(dirname $(readlink -f $0)) + +if [ ! -n "$cmd" ] +then + cmd=help +fi + +if [ ! -f ./server.js ] +then + echo "rtt: command must run in the top-level server directory!" + exit 1 +fi + +if [ ! -f $bindir/rtt-$cmd ] +then + echo "rtt: '$cmd' is not an rtt command" + exit 1 +fi + +if [ ! -f ./db -a "$cmd" != init -a "$cmd" != "help" ] +then + echo "rtt: the database does not exist!" + exit 1 +fi + +exec $bindir/rtt-$cmd "$@" diff --git a/bin/rtt-archive-backup b/bin/rtt-archive-backup new file mode 100755 index 0000000..f1b63e5 --- /dev/null +++ b/bin/rtt-archive-backup @@ -0,0 +1,106 @@ +#!/bin/bash +sqlite3 <<EOF + +-- Make a copy of finished games in a separate archive database. + +attach database 'db' as live; +attach database 'archive.db' as archive; + +pragma live.busy_timeout=10000; + +-- List finished (and rated) games in live that are not in archive. +create temporary view candidates as + select + game_id + from + live.rated_games_view + where + game_id not in (select game_id from archive.games) +; + +create table if not exists archive.users ( + user_id integer primary key, + name text unique collate nocase +); + +create table if not exists archive.players ( + game_id integer, + role text, + user_id integer, + primary key (game_id, role) +) without rowid; + +create table if not exists archive.games ( + game_id integer primary key, + title_id text, + scenario text, + options text, + player_count integer, + ctime datetime, + mtime datetime, + moves integer, + result text +); + +create table if not exists archive.game_state ( + game_id integer primary key, + state text +); + +create table if not exists archive.game_replay ( + game_id integer, + replay_id integer, + role text, + action text, + arguments json, + primary key (game_id, replay_id) +) without rowid; + +create table if not exists archive.game_chat ( + game_id integer, + chat_id integer, + user_id integer, + time datetime, + message text, + primary key (game_id, chat_id) +) without rowid; + +drop trigger if exists archive.trigger_delete; +create trigger archive.trigger_delete after delete on archive.games +begin + delete from players where game_id = old.game_id; + delete from game_state where game_id = old.game_id; + delete from game_replay where game_id = old.game_id; + delete from game_chat where game_id = old.game_id; +end; + +begin immediate; + +select 'ARCHIVING ' || count(*) || ' GAMES' from candidates; + +insert or ignore into archive.users (user_id, name) select user_id, name + from live.users; + +insert into archive.players (game_id, role, user_id) + select game_id, role, user_id + from candidates join live.players using(game_id); + +insert into archive.game_state (game_id, state) + select game_id, state + from candidates join live.game_state using(game_id); + +insert into archive.game_replay (game_id, replay_id, role, action, arguments) + select game_id, replay_id, role, action, arguments + from candidates join live.game_replay using(game_id); + +insert into archive.game_chat (game_id, chat_id, user_id, time, message) + select game_id, chat_id, user_id, time, message + from candidates join live.game_chat using(game_id); + +insert into archive.games (game_id, title_id, scenario, options, player_count, ctime, mtime, moves, result) + select game_id, title_id, scenario, options, player_count, ctime, mtime, moves, result + from candidates join live.games using(game_id); + +commit; + +EOF diff --git a/bin/rtt-archive-prune b/bin/rtt-archive-prune new file mode 100755 index 0000000..fff7f23 --- /dev/null +++ b/bin/rtt-archive-prune @@ -0,0 +1,40 @@ +#!/bin/bash +sqlite3 <<EOF + +-- Prune game snapshot and game state data to save database space. + +attach database 'db' as live; + +pragma live.busy_timeout=10000; + +create temporary view prune_snap_list as + select + distinct game_id + from + live.game_snap + where + game_id in ( + select game_id from live.games + where status=2 and date(mtime) < date('now', '-7 days') + ) + ; + +create temporary view prune_all_list as + select + distinct game_id + from + live.games + where + game_id in ( + select game_id from live.games + where status=2 and date(mtime) < date('now', '-28 days') + ) + ; + +select 'PURGE SNAPS FROM ' || count(1) from prune_snap_list; +delete from live.game_snap where game_id in (select game_id from prune_snap_list); + +select 'PURGE ALL FROM ' || count(1) from prune_all_list; +update live.games set status = 3 where game_id in (select game_id from prune_all_list); + +EOF diff --git a/bin/rtt-archive-restore b/bin/rtt-archive-restore new file mode 100755 index 0000000..dc4d59e --- /dev/null +++ b/bin/rtt-archive-restore @@ -0,0 +1,35 @@ +#!/bin/bash +# Restore purged game state from archive. + +if [ -z "$1" ] +then + echo "usage: rtt-archive-restore GAME" + exit 1 +fi + +sqlite3 db << EOF + +attach database 'archive.db' as archive; + +begin; + +select 'RESTORE ' || $1 || ' FROM ARCHIVE'; + +.mode table +select * from archive.games where game_id = $1; + +insert or replace into game_state (game_id, state) + select game_id, state + from archive.game_state where game_id = $1; + +insert or replace into game_replay (game_id, replay_id, role, action, arguments) + select game_id, replay_id, role, action, arguments + from archive.game_replay where game_id = $1; + +insert or replace into game_chat (game_id, chat_id, user_id, time, message) + select game_id, chat_id, user_id, time, message + from archive.game_chat where game_id = $1; + +commit; + +EOF diff --git a/bin/rtt-backup b/bin/rtt-backup new file mode 100755 index 0000000..40a0efc --- /dev/null +++ b/bin/rtt-backup @@ -0,0 +1,4 @@ +#!/bin/bash +FILE=$(date +backup-%Y%m%d-%H%M.db) +echo $FILE +sqlite3 db "vacuum into '$FILE'" diff --git a/bin/rtt-export b/bin/rtt-export new file mode 100755 index 0000000..b82950c --- /dev/null +++ b/bin/rtt-export @@ -0,0 +1,7 @@ +#!/bin/bash +if [ -n "$1" ] +then + sqlite3 db "select export from game_export_view where game_id=$1" +else + echo "usage: rtt-export GAME > game.json" +fi diff --git a/bin/rtt-foreach b/bin/rtt-foreach new file mode 100755 index 0000000..22feb77 --- /dev/null +++ b/bin/rtt-foreach @@ -0,0 +1,17 @@ +#!/bin/bash + +if [ -z "$1" ] +then + echo "usage: rtt-foreach <command>" + exit 1 +fi + +for M in $(sqlite3 db "select title_id from titles") +do + echo "Entering 'public/$M'" + if pushd public/$M >/dev/null + then + "$@" + popd >/dev/null + fi +done diff --git a/bin/rtt-fuzz b/bin/rtt-fuzz new file mode 100755 index 0000000..d7f2aef --- /dev/null +++ b/bin/rtt-fuzz @@ -0,0 +1,16 @@ +#!/bin/bash + +TITLE=$1 +shift + +if [ ! -f ./public/$TITLE/rules.js ] +then + echo usage: rtt-fuzz TITLE + exit 1 +fi + +mkdir -p fuzzer/corpus-$TITLE + +RULES=../public/$TITLE/rules.js \ + npx jazzer tools/fuzz.js --sync fuzzer/corpus-$TITLE "$@" -- -exact_artifact_path=/dev/null | \ + tee fuzzer/log-$TITLE.txt diff --git a/bin/rtt-help b/bin/rtt-help new file mode 100755 index 0000000..5f6815c --- /dev/null +++ b/bin/rtt-help @@ -0,0 +1,34 @@ +#!/bin/bash +cat <<EOF +usage: rtt <subcommand> [ arguments... ] + +database management + init -- create database + run -- run server + backup -- backup database + +game management + export -- export game + import -- import game + patch -- patch game state (using replay) + undo -- rewind game state (using replay) + +module development + foreach -- run a command for each module + fuzz -- fuzz test a module + +game debugging + show-chat -- show game chat (for moderation) + show-game -- show game state object + show-replay -- show game replay log + +miscellaneous tools + update-covers -- generate cover thumbnails + update-elo -- recalculate Elo ratings + +archive database + archive-backup -- backup replay data into archive + archive-prune -- prune replay data from live database + archive-restore -- restore replay data from archive + +EOF diff --git a/bin/rtt-import b/bin/rtt-import new file mode 100755 index 0000000..2e4295b --- /dev/null +++ b/bin/rtt-import @@ -0,0 +1,80 @@ +#!/usr/bin/env -S node + +const fs = require("fs") +const sqlite3 = require("better-sqlite3") + +var options = {} +var input = [] + +for (let i = 2; i < process.argv.length; ++i) { + let opt = process.argv[i] + if (opt.includes("=")) { + let [key, val] = opt.split("=", 2) + options[key] = val + } else { + input.push(opt) + } +} + +if (input.length < 1) { + console.error("usage: rtt-import [title_id=value] [notice=value] game-dump.json") + process.exit(1) +} + +for (let file of input) { + var game = JSON.parse(fs.readFileSync(file, "utf8")) + + if (options.title_id) + game.setup.title_id = options.title_id + if (options.notice) + game.setup.notice = options.notice + + if (game.setup.notice === undefined) + game.setup.notice = "" + if (game.setup.options === undefined) + game.setup.options = "{}" + + game.setup.active = String(game.state.active) + game.setup.moves = game.snaps && game.snaps.length > 0 ? game.snaps.length - 1 : 0 + + let db = new sqlite3("db") + + let insert_game = db.prepare("insert into games(status,owner_id,title_id,scenario,options,player_count,active,moves,notice) values (1,1,:title_id,:scenario,:options,:player_count,:active,:moves,:notice) returning game_id").pluck() + let insert_player = db.prepare("insert into players(game_id,role,user_id,clock) values (?,?,?,21)") + let insert_state = db.prepare("insert into game_state(game_id,state) values (?,?)") + let update_active_trigger = db.prepare("update games set active=active where game_id=?") + + let select_user = db.prepare("select user_id from users where name=?").pluck() + + db.exec("begin") + + game.setup.options = JSON.stringify(game.setup.options) + + function find_user(name) { + return select_user.get(name) || 1 + } + + let game_id = insert_game.get(game.setup) + for (let p of game.players) + insert_player.run(game_id, p.role, find_user(p.name)) + insert_state.run(game_id, JSON.stringify(game.state)) + update_active_trigger.run(game_id) + + if (game.replay) { + let insert_replay = db.prepare("insert into game_replay(game_id,replay_id,role,action,arguments) values (?,?,?,?,?)") + game.replay.forEach(([role, action, args], i) => { + insert_replay.run(game_id, i+1, role, action, JSON.stringify(args)) + }) + } + + if (game.snaps) { + let insert_snap = db.prepare("insert into game_snap(game_id,snap_id,replay_id,state) values (?,?,?,?)") + game.snaps.forEach(([replay_id, state], i) => { + insert_snap.run(game_id, i+1, replay_id, JSON.stringify(state)) + }) + } + + console.log(game_id) + + db.exec("commit") +} diff --git a/bin/rtt-init b/bin/rtt-init new file mode 100755 index 0000000..02b9e9b --- /dev/null +++ b/bin/rtt-init @@ -0,0 +1,13 @@ +#!/bin/bash + +echo installing node packages +npm install -s + +echo creating database +sqlite3 db < schema.sql + +for M in public/*/title.sql +do + echo registering module $(basename $(dirname $M)) + sqlite3 db < $M +done diff --git a/bin/rtt-patch b/bin/rtt-patch new file mode 100755 index 0000000..19e9874 --- /dev/null +++ b/bin/rtt-patch @@ -0,0 +1,291 @@ +#!/usr/bin/env -S node + +const sqlite3 = require("better-sqlite3") + +let db = new sqlite3("db") + +let select_game = db.prepare("select * from games where game_id=?") + +let select_replay = db.prepare("select * from game_replay where game_id=?") +let delete_replay = db.prepare("delete from game_replay where game_id=?") +let insert_replay = db.prepare("insert into game_replay (game_id,replay_id,role,action,arguments) values (?,?,?,?,?)") + +let delete_snap = db.prepare("delete from game_snap where game_id=?") +let insert_snap = db.prepare("insert into game_snap(game_id,snap_id,replay_id,state) values (?,?,?,?)") + +let update_state = db.prepare("update game_state set state=? where game_id=?") +let update_active = db.prepare("update games set active=? where game_id=?") + +let update_result = db.prepare("update games set status=?, result=? where game_id=?") + +const CRC32C_TABLE = new Int32Array([ + 0x00000000, 0xf26b8303, 0xe13b70f7, 0x1350f3f4, 0xc79a971f, 0x35f1141c, 0x26a1e7e8, 0xd4ca64eb, + 0x8ad958cf, 0x78b2dbcc, 0x6be22838, 0x9989ab3b, 0x4d43cfd0, 0xbf284cd3, 0xac78bf27, 0x5e133c24, + 0x105ec76f, 0xe235446c, 0xf165b798, 0x030e349b, 0xd7c45070, 0x25afd373, 0x36ff2087, 0xc494a384, + 0x9a879fa0, 0x68ec1ca3, 0x7bbcef57, 0x89d76c54, 0x5d1d08bf, 0xaf768bbc, 0xbc267848, 0x4e4dfb4b, + 0x20bd8ede, 0xd2d60ddd, 0xc186fe29, 0x33ed7d2a, 0xe72719c1, 0x154c9ac2, 0x061c6936, 0xf477ea35, + 0xaa64d611, 0x580f5512, 0x4b5fa6e6, 0xb93425e5, 0x6dfe410e, 0x9f95c20d, 0x8cc531f9, 0x7eaeb2fa, + 0x30e349b1, 0xc288cab2, 0xd1d83946, 0x23b3ba45, 0xf779deae, 0x05125dad, 0x1642ae59, 0xe4292d5a, + 0xba3a117e, 0x4851927d, 0x5b016189, 0xa96ae28a, 0x7da08661, 0x8fcb0562, 0x9c9bf696, 0x6ef07595, + 0x417b1dbc, 0xb3109ebf, 0xa0406d4b, 0x522bee48, 0x86e18aa3, 0x748a09a0, 0x67dafa54, 0x95b17957, + 0xcba24573, 0x39c9c670, 0x2a993584, 0xd8f2b687, 0x0c38d26c, 0xfe53516f, 0xed03a29b, 0x1f682198, + 0x5125dad3, 0xa34e59d0, 0xb01eaa24, 0x42752927, 0x96bf4dcc, 0x64d4cecf, 0x77843d3b, 0x85efbe38, + 0xdbfc821c, 0x2997011f, 0x3ac7f2eb, 0xc8ac71e8, 0x1c661503, 0xee0d9600, 0xfd5d65f4, 0x0f36e6f7, + 0x61c69362, 0x93ad1061, 0x80fde395, 0x72966096, 0xa65c047d, 0x5437877e, 0x4767748a, 0xb50cf789, + 0xeb1fcbad, 0x197448ae, 0x0a24bb5a, 0xf84f3859, 0x2c855cb2, 0xdeeedfb1, 0xcdbe2c45, 0x3fd5af46, + 0x7198540d, 0x83f3d70e, 0x90a324fa, 0x62c8a7f9, 0xb602c312, 0x44694011, 0x5739b3e5, 0xa55230e6, + 0xfb410cc2, 0x092a8fc1, 0x1a7a7c35, 0xe811ff36, 0x3cdb9bdd, 0xceb018de, 0xdde0eb2a, 0x2f8b6829, + 0x82f63b78, 0x709db87b, 0x63cd4b8f, 0x91a6c88c, 0x456cac67, 0xb7072f64, 0xa457dc90, 0x563c5f93, + 0x082f63b7, 0xfa44e0b4, 0xe9141340, 0x1b7f9043, 0xcfb5f4a8, 0x3dde77ab, 0x2e8e845f, 0xdce5075c, + 0x92a8fc17, 0x60c37f14, 0x73938ce0, 0x81f80fe3, 0x55326b08, 0xa759e80b, 0xb4091bff, 0x466298fc, + 0x1871a4d8, 0xea1a27db, 0xf94ad42f, 0x0b21572c, 0xdfeb33c7, 0x2d80b0c4, 0x3ed04330, 0xccbbc033, + 0xa24bb5a6, 0x502036a5, 0x4370c551, 0xb11b4652, 0x65d122b9, 0x97baa1ba, 0x84ea524e, 0x7681d14d, + 0x2892ed69, 0xdaf96e6a, 0xc9a99d9e, 0x3bc21e9d, 0xef087a76, 0x1d63f975, 0x0e330a81, 0xfc588982, + 0xb21572c9, 0x407ef1ca, 0x532e023e, 0xa145813d, 0x758fe5d6, 0x87e466d5, 0x94b49521, 0x66df1622, + 0x38cc2a06, 0xcaa7a905, 0xd9f75af1, 0x2b9cd9f2, 0xff56bd19, 0x0d3d3e1a, 0x1e6dcdee, 0xec064eed, + 0xc38d26c4, 0x31e6a5c7, 0x22b65633, 0xd0ddd530, 0x0417b1db, 0xf67c32d8, 0xe52cc12c, 0x1747422f, + 0x49547e0b, 0xbb3ffd08, 0xa86f0efc, 0x5a048dff, 0x8ecee914, 0x7ca56a17, 0x6ff599e3, 0x9d9e1ae0, + 0xd3d3e1ab, 0x21b862a8, 0x32e8915c, 0xc083125f, 0x144976b4, 0xe622f5b7, 0xf5720643, 0x07198540, + 0x590ab964, 0xab613a67, 0xb831c993, 0x4a5a4a90, 0x9e902e7b, 0x6cfbad78, 0x7fab5e8c, 0x8dc0dd8f, + 0xe330a81a, 0x115b2b19, 0x020bd8ed, 0xf0605bee, 0x24aa3f05, 0xd6c1bc06, 0xc5914ff2, 0x37faccf1, + 0x69e9f0d5, 0x9b8273d6, 0x88d28022, 0x7ab90321, 0xae7367ca, 0x5c18e4c9, 0x4f48173d, 0xbd23943e, + 0xf36e6f75, 0x0105ec76, 0x12551f82, 0xe03e9c81, 0x34f4f86a, 0xc69f7b69, 0xd5cf889d, 0x27a40b9e, + 0x79b737ba, 0x8bdcb4b9, 0x988c474d, 0x6ae7c44e, 0xbe2da0a5, 0x4c4623a6, 0x5f16d052, 0xad7d5351 +]) + +function crc32c(data) { + let x = 0 + for (let i = 0, n = data.length; i < n; ++i) + x = CRC32C_TABLE[(x ^ data.charCodeAt(i)) & 0xff] ^ (x >>> 8) + return x ^ -1 +} + +function snapshot(state) { + let save_undo = state.undo + let save_log = state.log + state.undo = undefined + state.log = save_log.length + let snap = JSON.stringify(state) + state.undo = save_undo + state.log = save_log + return snap +} + +function is_role_active(active, role) { + return active === role || active === "Both" || active.includes(role) +} + +function is_nobody_active(active) { + return !active || active === "None" +} + +function is_multi_active(active) { + if (!active) + return false + if (Array.isArray(active)) + return true + return active === "Both" || active.includes(",") +} + +function is_changed_active(old_active, new_active) { + return String(old_active) !== String(new_active) +} + +function is_valid_action(rules, state, role, action, arg) { + if (action === "undo") // for jc, hots, r3, and cr compatibility + return true + if (!is_role_active(state.active, role)) + return false + let view = rules.view(state, role) + let va = view.actions[action] + if (va) { + if (Array.isArray(va) && va.includes(arg)) + return true + if (arg === undefined || arg === null || arg === 1 || Array.isArray(arg)) + return (va === 1 || va === true || typeof va === "string") + } + return false +} + +function dont_snap(rules, state, old_active) { + if (is_nobody_active(state.active)) + return true + if (is_multi_active(old_active) && is_multi_active(state.active)) + return true + if (!is_changed_active(old_active, state.active)) + return true + if (rules.dont_snap && rules.dont_snap(state)) + return true + return false +} + +function get_game_roles(rules, scenario, options) { + let roles = rules.roles + if (typeof roles === "function") { + if (typeof options === "string") + options = JSON.parse(options) + return roles(scenario, options) + } + return roles +} + +function get_resign_result(roles, role) { + return roles.filter(r => r !== role).join(", ") +} + +function finish_game(rules, state, result, message) { + if (typeof rules.finish === "function") { + state = RULES[title_id].finish(state, result, message) + } else { + state.state = "game_over" + state.active = "None" + state.result = result + state.victory = message + state.log.push("") + state.log.push(message) + } + return state +} + +function patch_game(game_id, {validate_actions=true, save_snaps=true, delete_undo=false, delete_invalid=false}, verbose) { + let game = select_game.get(game_id) + if (!game) { + console.error("game not found:", game_id) + return + } + + let title_id = game.title_id + let rules = require("../public/" + title_id + "/rules.js") + let roles = get_game_roles(rules, game.scenario, game.options) + + let replay = select_replay.all(game_id) + if (replay.length === 0) + return + + console.log("processing", game_id, title_id) + + try { + let state = null + let old_active = null + let need_to_rewrite = false + + for (let i = 0; i < replay.length; ++i) { + let item = replay[i] + + if (verbose) + console.log(item.replay_id, item.role, item.action, item.arguments) + + let args = JSON.parse(item.arguments) + switch (item.action) { + case ".setup": + state = rules.setup(...args) + break + case ".timeout": + finish_game(rules, state, "None", item.role + " timed out.") + break + case ".abandon": + finish_game(rules, state, "None", item.role + " abandoned the game.") + case ".resign": + finish_game(rules, state, get_resign_result(roles, item.role), item.role + " resigned.") + break + default: + if (validate_actions) { + if (!is_valid_action(rules, state, item.role, item.action, args)) { + console.error(`invalid action: ${item.role} ${item.action} ${item.arguments}`) + console.error("\t", state.state, state.active, JSON.stringify(rules.view(state, item.role).actions)) + if (i < replay.length) { + console.log("BROKEN ENTRIES: %d", replay.length-i) + console.log(`sqlite3 db "delete from game_replay where game_id=${game_id} and replay_id>=${replay[i].replay_id}"`) + } + throw "invalid action" + } + } + state = rules.action(state, item.role, item.action, args) + break + } + + item.state = snapshot(state) + item.checksum = crc32c(item.state) + if (!dont_snap(rules, state, old_active)) + item.save = 1 + old_active = state.active + + if (delete_undo) { + if (item.action === "undo") { + for (let k = i-1; k >= 0; --k) { + if (replay[k].checksum === item.checksum) { + need_to_rewrite = true + for (let z = k+1; z <= i; ++z) + replay[z].remove = 1 + break + } + } + } + } + } + + db.exec("begin") + + if (need_to_rewrite) { + delete_replay.run(game_id) + for (item of replay) + if (!item.remove) + insert_replay.run(game_id, item.replay_id, item.role, item.action, item.arguments) + } + + if (save_snaps) { + delete_snap.run(game_id) + let snap_id = 0 + for (item of replay) + if (item.save) + insert_snap.run(game_id, ++snap_id, item.replay_id, item.state) + } + + update_active.run(String(state.active), game_id) + update_state.run(JSON.stringify(state), game_id) + + if (state.state === "game_over") + update_result.run(2, state.result, game_id) + else + update_result.run(1, null, game_id) + + db.exec("commit") + + } catch (err) { + if (err !== "invalid action") + console.error("ERROR", game_id, title_id, err) + if (delete_invalid) { + delete_replay.run(game_id) + delete_snap.run(game_id) + } + } +} + +function patch_all(options) { + for (let game_id of db.prepare("select game_id from games where status=1").pluck().all()) + patch_game(game_id, options, false) +} + +function patch_title(title_id, options) { + for (let game_id of db.prepare("select game_id from games where status=1 and title_id=?").pluck().all(title_id)) + patch_game(game_id, options, false) +} + +if (process.argv.length < 3) { + process.stderr.write("usage: rtt-patch <game_id> '{options}'\n") + process.stderr.write(" or: rtt-patch <title_id> '{options}'\n") + process.stderr.write(" or: rtt-patch all '{options}'\n") + process.stderr.write('options: { "validate_actions":true, "delete_invalid":false, "save_snaps":true, "delete_undo":false }\n') + process.exit(1) +} + +let options = {} +if (process.argv.length === 4) + options = JSON.parse(process.argv[3]) + +if (process.argv[2] === 'all') + patch_all(options) +else if (isNaN(process.argv[2])) + patch_title(process.argv[2], options) +else + patch_game(parseInt(process.argv[2]), options, true) diff --git a/bin/rtt-run b/bin/rtt-run new file mode 100755 index 0000000..6873e2f --- /dev/null +++ b/bin/rtt-run @@ -0,0 +1,9 @@ +#!/bin/bash +while true +do + nodemon --exitcrash server.js + echo + echo "Restarting soon!" + echo "Hit Ctl-C to exit." + sleep 3 +done diff --git a/bin/rtt-show-chat b/bin/rtt-show-chat new file mode 100755 index 0000000..7d71718 --- /dev/null +++ b/bin/rtt-show-chat @@ -0,0 +1,7 @@ +#!/bin/bash +if [ -n "$1" ] +then + sqlite3 db ".mode column --wrap 40 -ww" "select time,name,message from game_chat_view where game_id=$1" | less -FX +else + echo "usage: rtt-show-chat GAME" +fi diff --git a/bin/rtt-show-game b/bin/rtt-show-game new file mode 100755 index 0000000..ece9e49 --- /dev/null +++ b/bin/rtt-show-game @@ -0,0 +1,7 @@ +#!/bin/bash +if [ -n "$1" ] +then + sqlite3 db "select json_remove(json_remove(state, '$.undo'), '$.log') from game_state where game_id = $1" +else + echo "usage: rtt-show-state GAME" +fi diff --git a/bin/rtt-show-replay b/bin/rtt-show-replay new file mode 100755 index 0000000..4bbbdce --- /dev/null +++ b/bin/rtt-show-replay @@ -0,0 +1,7 @@ +#!/bin/bash +if [ -n "$1" ] +then + sqlite3 db "select replay_id, role, action, arguments from game_replay where game_id=$1" +else + echo "usage: rtt-show-replay GAME" +fi diff --git a/bin/rtt-tm-unban-tick b/bin/rtt-tm-unban-tick new file mode 100755 index 0000000..7294e81 --- /dev/null +++ b/bin/rtt-tm-unban-tick @@ -0,0 +1,32 @@ +#!/bin/bash + +# Run this script in a cron job to lift tournament bans periodically. + +sqlite3 db <<EOF + +begin immediate; + +.mode column + +create temporary view tm_lift_ban_view as + select + user_id, + name, + date(timeout_last), + timeout_total, + games_since_timeout, + (games_since_timeout > timeout_total) and (julianday() > julianday(timeout_last)+14) as lift_ban + from + user_profile_view + where + user_id in (select user_id from tm_banned) + order by lift_ban desc, timeout_last asc +; + +select * from tm_lift_ban_view; + +delete from tm_banned where user_id in (select user_id from tm_lift_ban_view where lift_ban) returning user_id; + +commit; + +EOF diff --git a/bin/rtt-undo b/bin/rtt-undo new file mode 100755 index 0000000..2f69eed --- /dev/null +++ b/bin/rtt-undo @@ -0,0 +1,15 @@ +#!/bin/bash +if [ -n "$1" ] +then + if [ -n "$2" ] + then + COUNT=$2 + else + COUNT=$(sqlite3 db "select coalesce(max(replay_id),0) from game_replay where game_id=$1") + echo Game has $COUNT actions. + fi + sqlite3 db "delete from game_replay where game_id=$1 and replay_id>=$COUNT" + ./bin/rtt-patch $1 '{"validate_actions":false}' +else + echo "usage: rtt-undo GAME" +fi diff --git a/bin/rtt-update-covers b/bin/rtt-update-covers new file mode 100755 index 0000000..0eae8e7 --- /dev/null +++ b/bin/rtt-update-covers @@ -0,0 +1,53 @@ +#!/bin/bash + +if command -v convert && command -v pngtopnm && command -v cjpeg +then + echo "Generating cover images and thumbnails!" +else + echo error: cannot find imagemagick, netpbm, and/or cjpeg + exit 1 +fi + +for F in public/*/cover.jpg public/*/cover.png +do + echo processing $F + B=$(echo $F | sed s/.jpg// | sed s/.png//) + D=$(dirname $F) + + if [ $F -nt $D/thumbnail.png ] + then + + PORTRAIT=$(convert $F -format '%[fx:w<h]' info:) + SQUARE=$(convert $F -format '%[fx:w=h]' info:) + + SIZE_1X=170x200 + SIZE_2X=340x400 + SIZE_TH=120x144 + + if test $PORTRAIT = 1 + then + echo - portrait + SIZE_1X=150x200! + SIZE_2X=300x400! + SIZE_TH=108x144! + fi + + if test $SQUARE = 1 + then + echo - square + SIZE_1X=170x170! + SIZE_2X=170x170! + SIZE_TH=120x120! + fi + + convert -colorspace RGB -resize $SIZE_TH $F -colorspace sRGB $D/thumbnail.png + convert -colorspace RGB -resize $SIZE_1X -colorspace sRGB $F $B.1x.png + convert -colorspace RGB -resize $SIZE_2X $F -colorspace sRGB $B.2x.png + + fi + + pngtopnm $D/thumbnail.png | cjpeg -progressive -optimize -sample 1x1 -quality 95 > $D/thumbnail.jpg + pngtopnm $B.1x.png | cjpeg -progressive -optimize -sample 1x1 -quality 95 > $B.1x.jpg + pngtopnm $B.2x.png | cjpeg -progressive -optimize -sample 1x1 -quality 95 > $B.2x.jpg + +done diff --git a/bin/rtt-update-elo b/bin/rtt-update-elo new file mode 100755 index 0000000..538964a --- /dev/null +++ b/bin/rtt-update-elo @@ -0,0 +1,66 @@ +#!/usr/bin/env -S node + +// Recompute Elo ratings from scratch! + +const sqlite3 = require("better-sqlite3") + +const db = new sqlite3("db") + +const SQL_SELECT_GAMES = db.prepare("select * from rated_games_view order by mtime") +const SQL_SELECT_RATING = db.prepare("select * from player_rating_view where game_id=?") +const SQL_INSERT_RATING = db.prepare("insert or replace into ratings (title_id,user_id,rating,count,last) values (?,?,?,?,?)") + +function is_winner(role, result) { + // NOTE: uses substring matching for multiple winners instead of splitting result on comma. + return (result === "Draw" || result === role || result.includes(role)) +} + +function elo_k(n) { + return 30 +} + +function elo_ev(a, players) { + // Generalized formula for multiple players. + // https://arxiv.org/pdf/2104.05422.pdf + let sum = 0 + for (let p of players) + sum += Math.pow(10, p.rating / 400) + return Math.pow(10, a.rating / 400) / sum +} + +function elo_change(a, players, s) { + return Math.round(elo_k(a.count) * (s - elo_ev(a, players))) +} + +function update_elo_ratings(game) { + let players = SQL_SELECT_RATING.all(game.game_id) + + if (game.player_count !== players.length) + return + + if (!game.result || game.result === "None") + return + + let winners = 0 + for (let p of players) + if (is_winner(p.role, game.result)) + winners ++ + + if (winners === 0) + return + + for (let p of players) + if (is_winner(p.role, game.result)) + p.change = elo_change(p, players, 1 / winners) + else + p.change = elo_change(p, players, 0) + + for (let p of players) + SQL_INSERT_RATING.run(game.title_id, p.user_id, p.rating + p.change, p.count + 1, game.mtime) +} + +db.exec("begin transaction") +db.exec("delete from ratings") +for (let game of SQL_SELECT_GAMES.all()) + update_elo_ratings(game) +db.exec("commit") |