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-rw-r--r--server.js11
1 files changed, 4 insertions, 7 deletions
diff --git a/server.js b/server.js
index 3bc3e13..6a1623c 100644
--- a/server.js
+++ b/server.js
@@ -424,7 +424,7 @@ function must_pass_altcha(req, res, next) {
return next()
}
-app.get("/altcha-challenge", function (req, res) {
+app.get("/altcha-challenge", function (_req, res) {
return res.json(altcha_create_challenge())
})
@@ -459,7 +459,6 @@ const SQL_UPDATE_USER_NAME = SQL("UPDATE users SET name=? WHERE user_id=?")
const SQL_UPDATE_USER_MAIL = SQL("UPDATE users SET mail=? WHERE user_id=?")
const SQL_UPDATE_USER_VERIFIED = SQL("UPDATE users SET is_verified=? WHERE user_id=?")
-const SQL_SELECT_USER_ABOUT = SQL("SELECT about FROM user_about WHERE user_id=?").pluck()
const SQL_UPDATE_USER_ABOUT = SQL("insert or replace into user_about (user_id,about) values (?,?)")
const SQL_UPDATE_USER_PASSWORD = SQL("insert or replace into user_password (user_id,password,salt) values (?,?,?)")
const SQL_UPDATE_USER_FIRST_SEEN = SQL("insert or replace into user_first_seen (user_id,ctime,ip) values (?,datetime(),?)")
@@ -2456,7 +2455,7 @@ function is_winner(role, result) {
return (result === "Draw" || result === role || result.includes(role))
}
-function elo_k(a) {
+function elo_k(_) {
return 30
}
@@ -2913,8 +2912,6 @@ const TM_SEED_LIST_USER = SQL(`
order by seed_name
`)
-const TM_POOL_LIST_ACTIVE = SQL("select * from tm_pool_active_view")
-
const TM_POOL_LIST_USER_ACTIVE = SQL(`
select * from tm_pool_active_view
where not is_finished and pool_id in (
@@ -3692,7 +3689,7 @@ function put_snap(game_id, replay_id, state) {
send_message(other, "snapsize", snap_id)
}
-function put_game_state(game_id, state, old_active, current_role) {
+function put_game_state(game_id, state, old_active) {
// TODO: separate state, undo, and log entries (and reuse "snap" json stringifaction?)
SQL_INSERT_GAME_STATE.run(game_id, JSON.stringify(state))
@@ -3714,7 +3711,7 @@ function put_new_state(title_id, game_id, state, old_active, role, action, args)
if (!dont_snap(RULES[title_id], state, old_active))
put_snap(game_id, replay_id, state)
- put_game_state(game_id, state, old_active, role)
+ put_game_state(game_id, state, old_active)
if (is_changed_active(old_active, state.active))
update_join_clients(game_id)