diff options
-rw-r--r-- | server.js | 11 |
1 files changed, 4 insertions, 7 deletions
@@ -424,7 +424,7 @@ function must_pass_altcha(req, res, next) { return next() } -app.get("/altcha-challenge", function (req, res) { +app.get("/altcha-challenge", function (_req, res) { return res.json(altcha_create_challenge()) }) @@ -459,7 +459,6 @@ const SQL_UPDATE_USER_NAME = SQL("UPDATE users SET name=? WHERE user_id=?") const SQL_UPDATE_USER_MAIL = SQL("UPDATE users SET mail=? WHERE user_id=?") const SQL_UPDATE_USER_VERIFIED = SQL("UPDATE users SET is_verified=? WHERE user_id=?") -const SQL_SELECT_USER_ABOUT = SQL("SELECT about FROM user_about WHERE user_id=?").pluck() const SQL_UPDATE_USER_ABOUT = SQL("insert or replace into user_about (user_id,about) values (?,?)") const SQL_UPDATE_USER_PASSWORD = SQL("insert or replace into user_password (user_id,password,salt) values (?,?,?)") const SQL_UPDATE_USER_FIRST_SEEN = SQL("insert or replace into user_first_seen (user_id,ctime,ip) values (?,datetime(),?)") @@ -2456,7 +2455,7 @@ function is_winner(role, result) { return (result === "Draw" || result === role || result.includes(role)) } -function elo_k(a) { +function elo_k(_) { return 30 } @@ -2913,8 +2912,6 @@ const TM_SEED_LIST_USER = SQL(` order by seed_name `) -const TM_POOL_LIST_ACTIVE = SQL("select * from tm_pool_active_view") - const TM_POOL_LIST_USER_ACTIVE = SQL(` select * from tm_pool_active_view where not is_finished and pool_id in ( @@ -3692,7 +3689,7 @@ function put_snap(game_id, replay_id, state) { send_message(other, "snapsize", snap_id) } -function put_game_state(game_id, state, old_active, current_role) { +function put_game_state(game_id, state, old_active) { // TODO: separate state, undo, and log entries (and reuse "snap" json stringifaction?) SQL_INSERT_GAME_STATE.run(game_id, JSON.stringify(state)) @@ -3714,7 +3711,7 @@ function put_new_state(title_id, game_id, state, old_active, role, action, args) if (!dont_snap(RULES[title_id], state, old_active)) put_snap(game_id, replay_id, state) - put_game_state(game_id, state, old_active, role) + put_game_state(game_id, state, old_active) if (is_changed_active(old_active, state.active)) update_join_clients(game_id) |