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-rw-r--r--server.js24
1 files changed, 8 insertions, 16 deletions
diff --git a/server.js b/server.js
index 7b31b35..e5658c9 100644
--- a/server.js
+++ b/server.js
@@ -665,10 +665,8 @@ app.get('/info/:title_id', function (req, res) {
LOG(req, "GET /info/" + req.params.title_id);
let title_id = req.params.title_id;
let title = QUERY_TITLE.get(title_id);
- if (!title) {
- req.flash('message', 'That title does not exist.');
- return res.redirect('/');
- }
+ if (!title)
+ return res.status(404).send("That title doesn't exist.");
if (req.isAuthenticated()) {
let games = QUERY_LIST_GAMES_OF_TITLE.all({user_id: req.user.user_id, title_id: title_id});
humanize(games);
@@ -697,10 +695,8 @@ app.get('/create/:title_id', must_be_logged_in, function (req, res) {
LOG(req, "GET /create/" + req.params.title_id);
let title_id = req.params.title_id;
let title = QUERY_TITLE.get(title_id);
- if (!title) {
- req.flash('message', 'That title does not exist.');
- return res.redirect('/');
- }
+ if (!title)
+ return res.status(404).send("That title doesn't exist.");
res.render('create.ejs', { user: req.user, message: req.flash('message'), title: title, scenarios: RULES[title_id].scenarios });
});
@@ -719,12 +715,10 @@ app.post('/create/:title_id', must_be_logged_in, function (req, res) {
return res.redirect('/create/'+title_id);
}
if (!(title_id in RULES)) {
- req.flash('message', "That title doesn't exist.");
- return res.redirect('/');
+ return res.status(404).send("That title doesn't exist.");
}
if (!RULES[title_id].scenarios.includes(scenario)) {
- req.flash('message', "That scenario doesn't exist.");
- return res.redirect('/create/'+title_id);
+ return res.status(404).send("That scenario doesn't exist.");
}
let info = QUERY_CREATE_GAME.run(user_id, title_id, scenario, priv ? 1 : 0, rand ? 1 : 0, descr);
res.redirect('/join/'+info.lastInsertRowid);
@@ -840,10 +834,8 @@ app.get('/join/:game_id', must_be_logged_in, function (req, res) {
LOG(req, "GET /join/" + req.params.game_id);
let game_id = req.params.game_id | 0;
let game = QUERY_GAME.get(game_id);
- if (!game) {
- req.flash('message', "That game doesn't exist.");
- return res.redirect('/');
- }
+ if (!game)
+ return res.status(404).send("That game doesn't exist.");
let roles = QUERY_ROLES.all(game.title_id);
let players = QUERY_PLAYERS.all(game_id);
let ready = (game.status === 0) && RULES[game.title_id].ready(game.scenario, players);