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-rw-r--r--public/common/client.js48
-rw-r--r--server.js28
2 files changed, 39 insertions, 37 deletions
diff --git a/public/common/client.js b/public/common/client.js
index f399e86..0b9925c 100644
--- a/public/common/client.js
+++ b/public/common/client.js
@@ -149,9 +149,7 @@ window.addEventListener("focus", stop_blinker)
let chat = null
function init_chat() {
- // only fetch new messages when we reconnect!
if (chat !== null) {
- send_message("getchat", chat.log)
return
}
@@ -171,13 +169,10 @@ function init_chat() {
chat = {
is_visible: false,
text_element: document.getElementById("chat_text"),
- key: "chat/" + params.game_id,
last_day: null,
log: 0
}
- chat.seen = window.localStorage.getItem(chat.key) | 0
-
drag_element_with_mouse("#chat_window", "#chat_header")
document.getElementById("chat_form").addEventListener("submit", e => {
@@ -207,12 +202,6 @@ function init_chat() {
}
}
})
-
- send_message("getchat", 0)
-}
-
-function save_chat() {
- window.localStorage.setItem(chat.key, chat.log)
}
function update_chat(chat_id, raw_date, user, message) {
@@ -248,14 +237,24 @@ function update_chat(chat_id, raw_date, user, message) {
}
add_chat_line(format_time(date), user, message)
}
- if (chat_id > chat.seen) {
- let button = document.getElementById("chat_button")
- start_blinker("NEW MESSAGE")
- if (!chat.is_visible)
- button.classList.add("new")
- else
- save_chat()
- }
+}
+
+function fetch_chat() {
+ send_message("getchat", chat.log)
+}
+
+function update_chat_new() {
+ let button = document.getElementById("chat_button")
+ start_blinker("NEW MESSAGE")
+ if (chat && chat.is_visible)
+ fetch_chat()
+ else
+ button.classList.add("new")
+}
+
+function update_chat_old() {
+ let button = document.getElementById("chat_button")
+ document.getElementById("chat_button").classList.remove("new")
}
function show_chat() {
@@ -264,7 +263,7 @@ function show_chat() {
document.getElementById("chat_window").classList.add("show")
document.getElementById("chat_input").focus()
chat.is_visible = true
- save_chat()
+ fetch_chat()
}
}
@@ -496,6 +495,14 @@ function connect_play() {
}
break
+ case "newchat":
+ init_chat()
+ if (arg > 0)
+ update_chat_new()
+ else
+ update_chat_old()
+ break
+
case "chat":
update_chat(arg[0], arg[1], arg[2], arg[3])
break
@@ -509,7 +516,6 @@ function connect_play() {
init_player_names(arg[1])
document.body.classList.add(player.replace(/\W/g, "_"))
if (player !== "Observer") {
- init_chat()
init_notepad()
add_resign_menu()
} else {
diff --git a/server.js b/server.js
index 71972d4..d783c5f 100644
--- a/server.js
+++ b/server.js
@@ -1213,11 +1213,12 @@ const SQL_SELECT_GAME_STATE = SQL("select state from game_state where game_id=?"
const SQL_INSERT_GAME_STATE = SQL("insert or replace into game_state (game_id,state) values (?,?)")
const SQL_SELECT_UNREAD_CHAT_GAMES = SQL("select game_id from unread_chats where user_id = ?").pluck()
+const SQL_SELECT_UNREAD_CHAT = SQL("select exists (select 1 from unread_chats where user_id = ? and game_id = ?)").pluck()
const SQL_INSERT_UNREAD_CHAT = SQL("insert or ignore into unread_chats (user_id,game_id) values (?,?)")
const SQL_DELETE_UNREAD_CHAT = SQL("delete from unread_chats where user_id = ? and game_id = ?")
const SQL_SELECT_GAME_CHAT = SQL("SELECT chat_id,unixepoch(time),name,message FROM game_chat_view WHERE game_id=? AND chat_id>?").raw()
-const SQL_INSERT_GAME_CHAT = SQL("INSERT INTO game_chat (game_id,chat_id,user_id,message) VALUES (?, (select coalesce(max(chat_id), 0) + 1 from game_chat where game_id=?), ?,?) RETURNING chat_id,unixepoch(time),NULL,message").raw()
+const SQL_INSERT_GAME_CHAT = SQL("INSERT INTO game_chat (game_id,chat_id,user_id,message) VALUES (?, (select coalesce(max(chat_id), 0) + 1 from game_chat where game_id=?), ?,?)")
const SQL_SELECT_GAME_NOTE = SQL("SELECT note FROM game_notes WHERE game_id=? AND role=?").pluck()
const SQL_UPDATE_GAME_NOTE = SQL("INSERT OR REPLACE INTO game_notes (game_id,role,note) VALUES (?,?,?)")
@@ -2776,25 +2777,16 @@ function on_chat(socket, message) {
}
function send_chat_message(game_id, from_id, from_name, message) {
- let chat = SQL_INSERT_GAME_CHAT.get(game_id, game_id, from_id, message)
- chat[2] = from_name
+ SQL_INSERT_GAME_CHAT.run(game_id, game_id, from_id, message)
+
+ let users = SQL_SELECT_PLAYERS_ID.all(game_id)
+ for (let user_id of users)
+ SQL_INSERT_UNREAD_CHAT.run(user_id, game_id)
if (game_clients[game_id]) {
for (let other of game_clients[game_id])
if (other.role !== "Observer")
- send_message(other, "chat", chat)
- }
-
- let users = SQL_SELECT_PLAYERS_ID.all(game_id)
- for (let user_id of users) {
- let found = false
- if (game_clients[game_id]) {
- for (let other of game_clients[game_id])
- if (other.user && other.user.user_id === user_id && other.role !== "Observer")
- found = true
- }
- if (!found)
- SQL_INSERT_UNREAD_CHAT.run(user_id, game_id)
+ send_message(other, "newchat", 1)
}
}
@@ -2913,6 +2905,7 @@ wss.on("connection", (socket, req) => {
if (socket.role !== "Observer") {
if (!socket.user)
return socket.close(1000, "You are not logged in!")
+
if (socket.role && socket.role !== "undefined" && socket.role !== "null") {
let me = players.find(p => p.user_id === socket.user.user_id && p.role === socket.role)
if (!me)
@@ -2921,6 +2914,9 @@ wss.on("connection", (socket, req) => {
let me = players.find(p => p.user_id === socket.user.user_id)
socket.role = me ? me.role : "Observer"
}
+
+ let new_chat = SQL_SELECT_UNREAD_CHAT.get(socket.user.user_id, socket.game_id)
+ send_message(socket, "newchat", new_chat)
}
if (socket.seen === 0) {