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-rw-r--r--public/join.js20
-rw-r--r--schema.sql55
-rw-r--r--server.js45
-rw-r--r--views/head.pug15
-rw-r--r--views/join.pug2
5 files changed, 66 insertions, 71 deletions
diff --git a/public/join.js b/public/join.js
index 6ae4deb..e0f6c3c 100644
--- a/public/join.js
+++ b/public/join.js
@@ -129,20 +129,12 @@ function is_enemy(p) {
return blacklist && blacklist.includes(p.user_id)
}
-function is_active(player, role) {
- return (game.active === role || game.active === "Both" || game.active === "All")
-}
-
-function is_solo() {
- return players.every(p => p.user_id === players[0].user_id)
-}
-
function user_link(player) {
return `<a class="black" href="/user/${player.name}">${player.name}</a>`
}
function play_link(player) {
- return `\xbb <a href="/${game.title_id}/play.html?game=${game.game_id}&role=${encodeURIComponent(player.role)}">Play</a>`
+ return `\xbb <a href="/${game.title_id}/play.html?game=${game.game_id}&role=${encodeURIComponent(player.role)}">${player.name}</a>`
}
function action_link(player, action, color, text) {
@@ -193,7 +185,7 @@ function update_no_login() {
if (game.is_match) {
if (player) {
if (game.status === 1)
- element.classList.toggle("is_active", is_active(player, role))
+ element.classList.toggle("is_active", player.is_active)
element.innerHTML = user_link(player)
} else {
element.innerHTML = `<i>Empty</i>`
@@ -215,7 +207,7 @@ function update_no_login() {
element.classList.add("is_invite")
element.innerHTML = user_link(player) + " ?"
} else {
- element.classList.toggle("is_active", is_active(player, role))
+ element.classList.toggle("is_active", player.is_active)
element.innerHTML = user_link(player)
}
break
@@ -248,7 +240,7 @@ function update_login() {
if (game.is_match) {
if (player) {
if (game.status === 1)
- element.classList.toggle("is_active", is_active(player, role))
+ element.classList.toggle("is_active", player.is_active)
if (player.user_id === user_id && (game.status === 1 || game.status === 2))
element.innerHTML = play_link(player)
else
@@ -283,7 +275,7 @@ function update_login() {
else
element.innerHTML = user_link(player) + " ?"
} else {
- element.classList.toggle("is_active", is_active(player, role))
+ element.classList.toggle("is_active", player.is_active)
if (player.user_id === user_id)
element.innerHTML = play_link(player) + action_link(player, "part", "red", "\u274c")
else if (game.owner_id === user_id)
@@ -344,7 +336,7 @@ function update_login() {
if (game.owner_id === user_id) {
window.start_button.disabled = !ready
window.start_button.classList = (game.status === 0) ? "" : "hide"
- window.delete_button.classList = (game.status === 0 || is_solo()) ? "" : "hide"
+ window.delete_button.classList = (game.status === 0 || game.user_count <= 1) ? "" : "hide"
if (game.status === 0 && ready)
start_blinker("READY TO START")
else
diff --git a/schema.sql b/schema.sql
index f780af4..831be32 100644
--- a/schema.sql
+++ b/schema.sql
@@ -373,7 +373,10 @@ create table if not exists games (
mtime datetime default current_timestamp,
moves integer default 0,
active text,
- result text
+ result text,
+
+ is_opposed boolean generated as ( user_count = join_count and join_count > 1 ),
+ is_ready boolean generated as ( player_count = join_count and invite_count = 0 )
);
create index if not exists games_title_idx on games(title_id);
@@ -447,8 +450,7 @@ create view game_view as
select
games.*,
titles.title_name,
- owner.name as owner_name,
- user_count = join_count and join_count > 1 as is_opposed
+ owner.name as owner_name
from
games
join titles using(title_id)
@@ -456,6 +458,27 @@ create view game_view as
on owner.user_id = games.owner_id
;
+drop view if exists player_view;
+create view player_view as
+ select
+ game_id,
+ user_id,
+ name,
+ role,
+ is_invite,
+ (
+ case status
+ when 0 then owner_id = user_id
+ when 1 then active in ( 'Both', role )
+ else 0
+ end
+ ) as is_active
+ from
+ games
+ join players using(game_id)
+ join users using(user_id)
+ ;
+
drop view if exists ready_to_start_reminder;
create view ready_to_start_reminder as
select
@@ -464,14 +487,7 @@ create view ready_to_start_reminder as
games
join users on user_id = owner_id
where
- status = 0
- and join_count = player_count
- and not exists (
- select 1 from players
- where
- players.game_id = games.game_id
- and is_invite
- )
+ status = 0 and is_ready
;
drop view if exists your_turn_reminder;
@@ -509,7 +525,8 @@ begin
games
set
join_count = ( select count(1) from players where players.game_id = new.game_id ),
- user_count = ( select count(distinct user_id) from players where players.game_id = new.game_id )
+ user_count = ( select count(distinct user_id) from players where players.game_id = new.game_id ),
+ invite_count = ( select count(1) from players where players.game_id = new.game_id and players.is_invite )
where
games.game_id = new.game_id;
end;
@@ -521,7 +538,19 @@ begin
games
set
join_count = ( select count(1) from players where players.game_id = old.game_id ),
- user_count = ( select count(distinct user_id) from players where players.game_id = old.game_id )
+ user_count = ( select count(distinct user_id) from players where players.game_id = old.game_id ),
+ invite_count = ( select count(1) from players where players.game_id = old.game_id and players.is_invite )
+ where
+ games.game_id = old.game_id;
+end;
+
+drop trigger if exists trigger_accept_invite;
+create trigger trigger_accept_invite after update of is_invite on players
+begin
+ update
+ games
+ set
+ invite_count = ( select count(1) from players where players.game_id = new.game_id and players.is_invite )
where
games.game_id = old.game_id;
end;
diff --git a/server.js b/server.js
index b30bbfd..278cc6e 100644
--- a/server.js
+++ b/server.js
@@ -176,6 +176,7 @@ app.locals.ENABLE_MAIL = !!mailer
app.locals.ENABLE_WEBHOOKS = !!WEBHOOKS
app.locals.ENABLE_FORUM = process.env.FORUM | 0
+app.locals.EMOJI_MATCH = "\u{1f3c6}"
app.locals.EMOJI_LIVE = "\u{1f465}"
app.locals.EMOJI_FAST = "\u{1f3c1}"
app.locals.EMOJI_SLOW = "\u{1f40c}"
@@ -1269,6 +1270,8 @@ const SQL_SELECT_PLAYER_NAME = SQL("SELECT name FROM players JOIN users using(us
const SQL_INSERT_PLAYER_ROLE = SQL("INSERT OR IGNORE INTO players (game_id,role,user_id,is_invite) VALUES (?,?,?,?)")
const SQL_DELETE_PLAYER_ROLE = SQL("DELETE FROM players WHERE game_id=? AND role=?")
+const SQL_SELECT_PLAYERS_FULL = SQL("select * from player_view where game_id = ?")
+
const SQL_COUNT_OPEN_GAMES = SQL(`SELECT COUNT(*) FROM games WHERE owner_id=? AND status=${STATUS_OPEN}`).pluck()
const SQL_COUNT_ACTIVE_GAMES = SQL(`
select count(*) from games
@@ -1408,18 +1411,6 @@ function check_join_game_limit(user) {
return null
}
-function annotate_game_players(game) {
- game.players = SQL_SELECT_PLAYERS_JOIN.all(game.game_id)
- if (game.player_count === game.join_count) {
- game.is_ready = true
- for (let p of game.players)
- if (p.is_invite)
- game.is_ready = false
- } else {
- game.is_ready = false
- }
-}
-
function annotate_game_info(game, user_id, unread) {
let options = parse_game_options(game.options)
game.human_options = format_options(game.options, options)
@@ -1430,24 +1421,18 @@ function annotate_game_info(game, user_id, unread) {
let your_role = null
let roles = get_game_roles(game.title_id, game.scenario, options)
+
+ game.players = SQL_SELECT_PLAYERS_FULL.all(game.game_id)
for (let p of game.players)
p.index = roles.indexOf(p.role)
game.players.sort((a, b) => a.index - b.index)
game.player_names = ""
for (let p of game.players) {
- let p_is_owner = false
- if (game.status === STATUS_OPEN && (game.owner_id === p.user_id))
- p_is_owner = true
-
- let p_is_active = false
- if (game.status === STATUS_ACTIVE && (game.active === p.role || game.active === "Both"))
- p_is_active = true
-
if (p.user_id === user_id) {
your_role = p.role
your_count++
- if (p_is_active && game.is_ready)
+ if (p.is_active && game.is_ready && game.status < 2)
game.your_turn = true
if (p.is_invite)
game.your_turn = true
@@ -1455,9 +1440,9 @@ function annotate_game_info(game, user_id, unread) {
let link
if (p.is_invite)
- link = `<span class="is_invite"><a href="/user/${p.name}">${p.name}?</a></span>`
- else if (p_is_active || p_is_owner)
- link = `<span class="is_active"><a href="/user/${p.name}">${p.name}</a></span>`
+ link = `<a class="is_invite" href="/user/${p.name}">${p.name}?</a>`
+ else if (p.is_active)
+ link = `<a class="is_active" href="/user/${p.name}">${p.name}</a>`
else
link = `<a href="/user/${p.name}">${p.name}</a>`
@@ -1466,10 +1451,8 @@ function annotate_game_info(game, user_id, unread) {
else
game.player_names = link
- if (game.active === p.role)
- game.active = link
if (game.result === p.role)
- game.result = `${link} (${game.result})`
+ game.result = `<a href="/user/${p.name}">${p.name}</a> (${game.result})`
}
if (game.status === STATUS_OPEN && game.is_ready && game.owner_id === user_id)
@@ -1486,10 +1469,8 @@ function annotate_game_info(game, user_id, unread) {
}
function annotate_games(list, user_id, unread) {
- for (let game of list) {
- annotate_game_players(game)
+ for (let game of list)
annotate_game_info(game, user_id, unread)
- }
return list
}
@@ -1810,7 +1791,7 @@ app.get('/join/:game_id', function (req, res) {
game.human_options = format_options(game.options, options)
let roles = get_game_roles(game.title_id, game.scenario, options)
- let players = SQL_SELECT_PLAYERS_JOIN.all(game_id)
+ let players = SQL_SELECT_PLAYERS_FULL.all(game_id)
let whitelist = null
let blacklist = null
@@ -1835,7 +1816,7 @@ app.get('/join/:game_id', function (req, res) {
app.get('/join-events/:game_id', must_be_logged_in, function (req, res) {
let game_id = req.params.game_id | 0
let game = SQL_SELECT_GAME_VIEW.get(game_id)
- let players = SQL_SELECT_PLAYERS_JOIN.all(game_id)
+ let players = SQL_SELECT_PLAYERS_FULL.all(game_id)
res.setHeader("Content-Type", "text/event-stream")
res.setHeader("Connection", "keep-alive")
diff --git a/views/head.pug b/views/head.pug
index 77ab73b..e47033a 100644
--- a/views/head.pug
+++ b/views/head.pug
@@ -61,14 +61,10 @@ mixin gamelist(list,hide_title=0)
else if (item.status === 2) className += " finished"
else if (item.status === 3) className += " archived"
if (item.is_unread) chat_icon = "\u{1f4dd}"
- if (item.pace === 0) pace_icon = "", pace_text = ""
+ if (item.is_match) pace_icon = EMOJI_MATCH
else if (item.pace === 1) pace_icon = EMOJI_LIVE, pace_text = "Live!"
else if (item.pace === 2) pace_icon = EMOJI_FAST, pace_text = "Fast - many moves per day"
else if (item.pace === 3) pace_icon = EMOJI_SLOW, pace_text = "Slow - one move per day"
- let invite_count = 0
- for (let p of item.players)
- if (p.is_invite)
- invite_count++
div(class=className)
div.game_head
@@ -81,12 +77,9 @@ mixin gamelist(list,hide_title=0)
case item.status
when 0
- if item.join_count === item.player_count
- a(class="command" href=`/join/${item.game_id}`) Start
- else
- a(class="command" href=`/join/${item.game_id}`) Join
+ a(class="command" href=`/join/${item.game_id}`) Join
when 1
- if item.join_count !== item.player_count || invite_count > 0
+ if !item.is_ready
a(class="command" href="/join/"+item.game_id) Join
else if item.is_yours
if item.your_role
@@ -124,7 +117,7 @@ mixin gamelist(list,hide_title=0)
when 0
div Created: #{item.ctime}
when 1
- div Changed: #{item.mtime}
+ div Last move: #{item.mtime}
when 2
div Finished: #{item.mtime}
div Result: !{item.result}
diff --git a/views/join.pug b/views/join.pug
index 2fc9287..37c245b 100644
--- a/views/join.pug
+++ b/views/join.pug
@@ -57,7 +57,7 @@ html
if game.status > 1
p Finished #{game.mtime}.
else if game.status > 0
- p Last changed #{game.mtime}.
+ p Last move #{game.mtime}.
unless game.human_options === "None"
p Options: #{game.human_options}.