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-rw-r--r--public/join.js15
-rw-r--r--schema.sql11
-rw-r--r--server.js22
3 files changed, 44 insertions, 4 deletions
diff --git a/public/join.js b/public/join.js
index a22e0fa..2774241 100644
--- a/public/join.js
+++ b/public/join.js
@@ -156,6 +156,21 @@ function update() {
document.getElementById(role_id + "_name").textContent = role
let player = players.find(p => p.role === role)
let element = document.getElementById(role_id)
+
+ if (game.is_match) {
+ if (player) {
+ if (game.status === 1)
+ element.classList.toggle("is_active", is_active(player, role))
+ if (player.user_id === user_id && (game.status === 1 || game.status === 2))
+ element.innerHTML = play_link(player)
+ else
+ element.innerHTML = user_link(player)
+ } else {
+ element.innerHTML = `<i>Empty</i>`
+ }
+ continue
+ }
+
if (player) {
element.classList.remove("is_invite")
switch (game.status) {
diff --git a/schema.sql b/schema.sql
index 04c613b..4c64ecd 100644
--- a/schema.sql
+++ b/schema.sql
@@ -198,6 +198,16 @@ create view player_rating_view as
left join ratings using(title_id, user_id)
;
+create table if not exists setups (
+ setup_id integer primary key,
+ setup_name text,
+ title_id text,
+ player_count integer,
+ scenario text,
+ options text,
+ unique (title_id, player_count, scenario)
+);
+
-- Friend and Block Lists --
create table if not exists contacts (
@@ -356,6 +366,7 @@ create table if not exists games (
pace integer default 0,
is_private boolean default 0,
is_random boolean default 0,
+ is_match boolean default 0,
ctime datetime default current_timestamp,
mtime datetime default current_timestamp,
diff --git a/server.js b/server.js
index 9eb426c..0fcaf43 100644
--- a/server.js
+++ b/server.js
@@ -1051,6 +1051,8 @@ let RULES = {}
let TITLE_TABLE = app.locals.TITLE_TABLE = {}
let TITLE_LIST = app.locals.TITLE_LIST = []
let TITLE_NAME = app.locals.TITLE_NAME = {}
+let SETUP_LIST = app.locals.SETUP_LIST = []
+let SETUP_TABLE = app.locals.SETUP_TABLE = {}
const STATUS_OPEN = 0
const STATUS_ACTIVE = 1
@@ -1065,7 +1067,8 @@ const PACE_SLOW = 3
const PACE_NAME = [ "Any", "Live", "Fast", "Slow" ]
function load_rules() {
- const SQL_SELECT_TITLES = SQL("SELECT * FROM titles")
+ const SQL_SELECT_TITLES = SQL("select * from titles")
+ const SQL_SELECT_SETUPS = SQL("select * from setups where title_id=? order by setup_id")
for (let title of SQL_SELECT_TITLES.all()) {
let title_id = title.title_id
if (fs.existsSync(__dirname + "/public/" + title_id + "/rules.js")) {
@@ -1075,6 +1078,17 @@ function load_rules() {
TITLE_LIST.push(title)
TITLE_TABLE[title_id] = title
TITLE_NAME[title_id] = title.title_name
+ title.setups = SQL_SELECT_SETUPS.all(title_id)
+ for (let setup of title.setups) {
+ if (!setup.setup_name) {
+ if (title.setups.length > 1 && setup.scenario !== "Standard")
+ setup.setup_name = title.title_name + " - " + setup.scenario
+ else
+ setup.setup_name = title.title_name
+ }
+ SETUP_LIST.push(setup)
+ SETUP_TABLE[setup.setup_id] = setup
+ }
title.about_html = fs.readFileSync("./public/" + title_id + "/about.html")
title.create_html = fs.readFileSync("./public/" + title_id + "/create.html")
} catch (err) {
@@ -1139,7 +1153,7 @@ function is_game_ready(player_count, players) {
load_rules()
-const SQL_INSERT_GAME = SQL("INSERT INTO games (owner_id,title_id,scenario,options,player_count,pace,is_private,is_random,notice) VALUES (?,?,?,?,?,?,?,?,?)")
+const SQL_INSERT_GAME = SQL("INSERT INTO games (owner_id,title_id,scenario,options,player_count,pace,is_private,is_random,notice,is_match) VALUES (?,?,?,?,?,?,?,?,?,?) returning game_id").pluck()
const SQL_DELETE_GAME = SQL("DELETE FROM games WHERE game_id=? AND owner_id=?")
const SQL_START_GAME = SQL(`
@@ -1607,8 +1621,8 @@ app.post("/create/:title_id", must_be_logged_in, function (req, res) {
let player_count = get_game_roles(title_id, scenario, parse_game_options(options)).length
- let info = SQL_INSERT_GAME.run(user_id, title_id, scenario, options, player_count, pace, priv, rand, notice)
- res.redirect("/join/" + info.lastInsertRowid)
+ let game_id = SQL_INSERT_GAME.get(user_id, title_id, scenario, options, player_count, pace, priv, rand, notice, 0)
+ res.redirect("/join/" + game_id)
})
app.get('/delete/:game_id', must_be_logged_in, function (req, res) {